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Eriksitoo

Early Birds
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Everything posted by Eriksitoo

  1. @invincibleqc Hello, first i just want to say that im new and i dont know how to really reply to a exact message. I have the same problem and i would love to explore any of thoose closed servers on my singleplayer server or even host one on my pc. I dont think it is because of exces of memory. I got 16gb and it doesnt get even 3 when it crashes. I tried on single, on "non dedicated" and dedicated. I tried different servers, backups and even diferent types of directorys but it always crashes. I dont really know what to do. Can you help me? Ill post the crash mesage: Fatal error! VERSION: 318.9 ShooterGame.exe!APrimalDinoCharacter::Stasis() (0x00007ff7e95d0a4b) + 8 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:2588] ShooterGame.exe!UWorld::LoadFromFile() (0x00007ff7eb75de83) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\world.cpp:6604] ShooterGame.exe!AShooterGameMode::LoadWorld() (0x00007ff7e9cd3c67) + 2606 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2503] ShooterGame.exe!AShooterGameMode::InitGame() (0x00007ff7e9c88717) + 0 bytes [f:\build\trunknew\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1310] ShooterGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff7eb75b988) + 43 bytes [f:\build\trunknew\engine\source\runtime\engine\private\world.cpp:3218] ShooterGame.exe!UEngine::LoadMap() (0x00007ff7eb721a86) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\unrealengine.cpp:10219] ShooterGame.exe!UEngine::Browse() (0x00007ff7eb702a81) + 43 bytes [f:\build\trunknew\engine\source\runtime\engine\private\unrealengine.cpp:8907] ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7eb734b0e) + 60 bytes [f:\build\trunknew\engine\source\runtime\engine\private\unrealengine.cpp:9079] ShooterGame.exe!UGameEngine::Tick() (0x00007ff7eb4c41c5) + 0 bytes [f:\build\trunknew\engine\source\runtime\engine\private\gameengine.cpp:1146] ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7e903dc68) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launchengineloop.cpp:2432] ShooterGame.exe!GuardedMain() (0x00007ff7e9038b3c) + 0 bytes [f:\build\trunknew\engine\source\runtime\launch\private\launch.cpp:140] ShooterGame.exe!GuardedMainWrapper() (0x00007ff7e9038b8a) + 5 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGame.exe!WinMain() (0x00007ff7e903e5dc) + 17 bytes [f:\build\trunknew\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGame.exe!__tmainCRTStartup() (0x00007ff7ec53811d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffade047034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffadfb1cec1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffadfb1cec1) + 0 bytes [UnknownFile:0]
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