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Everything posted by carbonark

  1. I've found that rate of fire can be more valuable than the amount of torpor per shot. The tek bow is obviously best for this, but a high damage compound bow with tranq arrows can perform better than a crossbow or longneck due to fire rate. The reload time on both the crossbow and longneck effectively limit the number of shots you can take within the time limit. Since you don't need to worry about killing the mission creatures (as far as I can tell) the compound bow can be a better option even though it deals less torpor per shot. The bulbdog mission is the easiest of this mission type, ga
  2. Seems to me like if your solution to the Astrodelphis is to have your Astrodelphis then that would pretty much define imbalanced mechanics and completely justify the nerfs. Using the same creature as the only viable method to defend against it isn't really much of a counter. I'm not really sure how you come to the conclusion "only the space dolphin beats the space dolphin" = entirely balanced
  3. No offense, but I really don't think you're aware of everything the astrodelphis was capable of initially. Keep in mind that you could out range any turrets, kill virtually any player in 1-3 shots regardless of armor, and have more speed and mobility than almost any other tame in the game. I'm fairly certain your "A-10" comparison falls apart when you look at how they're actually being used on pvp servers. If that was in fact the only way you were using them, then it could explain why you found them so easy to defend against. Again I'd love to get a real answer as to what you found as a val
  4. I've seen multiple people make this claim, and yet never had anyone be able to back it up in any way. On the other hand I know of a lot more players who claim both from offensive and defensive angles that it was incredibly overpowered. I'd love to see a verifiable example of how easily they could be countered in their initial state at launch.
  5. I'm not sure what you're basing this information on but it doesn't line up with anything I've seen on official. Overcap tek saddles from the initial genesis part 1 launch ended up well below 124, and of the several astrodelphis saddles I've gotten that have over 100 armor pre-nerf they all came out well under 70 armor. I'm not sure where you're getting the idea that capped tek saddles are anywhere near as commonplace as you seem to suggest they are.
  6. The armor cap on official is 124, any saddles regular or tek over that limit are unintended and will at some point be reverted to something within the limit of armor cap. I'm not saying they don't exist, just that they aren't supposed to.
  7. That was to be expected as well realistically. The saddle is considered a tek saddle like tape/rex/etc and those don't get much armor above engram quality. I pulled a 232 armor saddle from a drop and knew it was going to get adjusted since that's clearly not intended
  8. Honestly, I don't really see how the patches to the Astrodelphis so far really affect its overall value in pve. So far the balance changes for them have been: an exploit fix that would have been patched eventually regardless of who said what about it at. a nerf to homing shot that prevents it from damaging riders, which is meaningless in pve where you aren't targeting other players anyway a melee reduction, which seems all around pointless since IDK who is using it's melee and not ranged attacks preventing turrets from firing at homing shot, again meaningless in pv
  9. Just don’t use Tek if you dislike it? I mean I completely understand why some aren’t fans of the sci-fi direction of the game if they started out more interested in the dinos and primitive survival aspect of the game. If you’re one of those people though I really don’t understand why all of that existing in the game is such a massive issue when you can just choose not get into that side of the game. If you prefer the early/mid-game side of things where you’re taming and breeding and running around in whatever gear you’ve managed to scavenge or craft then just… keep doing that. V
  10. Finally a sensible Gen 2 patch, nice to see Wildcard listen to reason for once
  11. Stay committed to that stone base life, that mindset will really get you far in pvp. Nobody is going to stay lvl 1 for long on gen 2, and if they're pumping melee they won't need the tek punch to get into a stone structure. Not to mention that a bit of drop hunting can get you a tek bow which will make short work of any stone base. If they are somehow managing to "skip leveling" (which I have no idea why, or even how someone can do that) it won't do them a lot of good since they won't have access to most of their engrams.
  12. I really don't understand this complaint. If you're playing officials then you could already immediately progress to endgame prior to Gen 2 with almost no work, either by joining an existing tribe or if you're playing pve just easily trade for top stat lines. If doing that ruins the game for you, then just choose not to play that way. If you want to progress more slowly then just play through at your own pace. Don't like the shortcuts added by gen 2? Just don't use them. Think the Exo suit is OP to start with? Then just take it off and craft regular armor. No one is forcing you to play in
  13. Gotta love that they left servers running with 100+ population during the week, then immediately lock it down when the weekend hits. I didn't see a single server running below population cap as of yesterday, and while ping was pretty bad at times the server I was on was fairly stable despite peaks of 140+ people online. Seems like a lack of foresight to lock down servers when they know they aren't running enough to hold the current playercount
  14. People think that the game should be played a certain way and dislike when it doesn't line up with their preferred play style. It's pretty obvious Gen 2 is meant to be a full on endgame map where you transfer in with an established character, but if they refuse to see it that way then all they can do is complain
  15. Sounds like the blueprint rolled insanely high durability. All saddles have durability as a hidden (and unused) stat. Generally the higher the durability the lower the armor value will be and vice versa.
  16. Check in options to make sure the “Give Default Survivor Items” box is checked. If you have it turned off it won’t add any of the skins into your inventory when you spawn. If that doesn’t fix it I would probably just run the giveallexplorernotes console command in single player to force it to give you any bugged notes
  17. Why would you need to prove you crafted them? I assume you’re not just leaving a dedi full of gens sitting in the open as a display piece. So if they’re in your base and someone gets to them are you expecting them to finish raiding you, steal all the generators and then report you?
  18. Pick bp's don't really get expensive as far as I know. Even the best ascendant one I've found only requires something like 12 ingots to make. You usually want good bp's to craft max damage picks for using with mantis on ele veins
  19. I don't think anyone wants defending to be much easier that attacking, just for there to be a better balance between the two. Bases already get raided knowing that there won't be profit, just for the sake of controlling servers or just out of boredom. Adding some kind of actual challenge to raiding won't change that. As for maintaining resource sinks to prevent stockpiling, uh, have you ever been in a big tribes base? I can't tell you how many dedicated storages full of resources, ammo, structures, etc that you'll find on just one of their controlled servers. You have tribe owned ones, pe
  20. I pretty much agree with just about everything here. I think one the major issues with Ark is that it seems entirely balanced around large scale megatribe vs megatribe wars, even when those decisions are far more detrimental to open world pvp or basically anything that isn't an all out server capping war. One of the major issues is that resources so incredibly easy to farm anymore, even if you reduce the damage on c4 down to 1/10th of what it is now it still wouldn't really make much of a difference. You can pretty easily craft 1000's of c4 at a time if you have decent farming tames or even ju
  21. If you aren’t limited to Aberration, you can try farming OSD’s on ext or red loot crates on genesis. Those also have bp’s in the loot table and can be easier to farm consistently since you don’t have to wait on drops respawning or night time on the surface
  22. I don't think most of the people here understand why gacha towers are used, or why people run gacha farms instead of going out to actually farm resources. The difference is that most of you are thinking of farming those resources to progress and play the game. The reason Gacha Towers are used is that someone can stick a character in the center of the tower and run a script/macro to passively collect crystals. It's not a player sitting there for hours instead of going out and farming. Yes actively farming is more efficient with time, but that doesn't really matter when you can leave the ga
  23. Realistically, there isn’t much that would stop gacha towers aside from straight up nerfing them into the ground, and even that is likely to have more gameplay consequences than adding spoil timers on seeds. At the very least this doesn’t really affect anything significantly outside of gacha farming, and adds a fair bit of extra effort to keeping towers running. It might not stop them altogether but the extra time needed might cut down a bit on the number of towers people can run.
  24. I don’t know why people hate on Pego’s so much. Just keep a stack of berries in your last slot and let them tame up, I like to keep a small collection of them that I pick up just roaming the map. And they’re so useful! Just make sure you pump all their levels into HP. I mean you need something to feed to Bloodstalkers when you tame them right?
  25. OSD are a good option, as was mentioned. Some of the brute dinos from Gen missions give decent xp. If you're really desperate you can run a grinder full of stone while mounted and that will give your tame xp, though it would take a lot of time to level one at a time that way.
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