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Vit0Corleone

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Everything posted by Vit0Corleone

  1. Pros: The community, making friends etc. Since it's a network of hundreds of servers, and you can travel between them, you get that MMO feeling that you're playing with thousands of other people. People come and go, but there's always people to play with if you want. Also makes trading a interesting activity for that same reason if you're into that. That's basically it. In my experience, everything else are Cons, and I'd highly recommend against it unless you hold the above to such high value that the torture is worth it. examples: - Constant lag and rubber banding. - Lag spikes that can last up to a minute or so every 15 minutes the server does a world save - Frequent disconnects - Frequent server crashes with downtimes that can be anywhere between 20 minutes to several hours. Some servers crash every hour, especially during breed events. Crashes often lead to loss of full inventory when traveling between servers. - WC admins/GMs very limited in what support they can give you in regards to loss of dinos etc due to bugs. Don't expect any help. - Construction spam everywhere, almost impossible to get decent building spots. People spam pillars/foundations to "claim" terrain. This also causes quite a bit of client side lag due to rendering huge bases everywhere. - Base official rates. Not a big issue if you trade, but if you want to do your own thing, be ready for months of grinding just to get something decent. Feedback above is based on my own experience playing ~1 year of official PvE. If you're doing PvP instead, some of it may be different.
  2. Other than ASB which has already been suggested: 1) You can breed with them against another that you do know the stats for, and if you get a offspring that has stats that don't match the other one, those would be the target stats you're looking for. 2) You can clone it. The clone will have the original stats, unleveled no imprints.
  3. Same here, getting the usual "LinkerLoad" crash error. Normally I would solve this by uninstalling mods, but I'm playing Fjordur at the moment so .. can't uninstall that
  4. I would be curious to better understand how you think that is even possible. At the current official rate ( which is what the OP refers to ), it takes you almost 5 days to even fully raise a theri, and usually dealing with a 18-24h mating interval cooldown. Let's not forget that you need to: 1) Hunt and tame a decent m/f pair to start with 2) Merge stats, breed and raise your final breeding m/f pair 3) Breed and raising potentially dozens of clean females 4) Start going for mutations, raising each mutated, switching genders as needed, etc. 1-3 alone will probably take you a month in itself at official rates, and you haven't even started with mutations at that point. Even surfing the occasional Evo event, I seriously doubt you would be able to raise a full 5x melee mutation army in 2 months, let alone 1 month. I'd be happy to be proven wrong thou, if you care to explain your logic.
  5. Deinos, sure, I can see that, you don't really need much. But unless something changed in the last year or so, I seriously doubt it that a normal solo player can tame and breed from scratch a mutated boss army for beating alpha bosses in just a few weeks.
  6. I'm sure plenty of people here are able to give you pretty good advice on how to breed, but you may first want to consider why are you doing it, especially on official where breeding dinos will likely take you months if not years depending on how far you want to go. It's one thing to breed dinos to meet specific needs, like beating bosses. It's an entirely different thing to efficiently min max stat breeding via mutations and chase specific color combinations, which is largely just a hobby that people enjoy doing and not something you actually "need". On official, things take a looooong time to do. So, unless this is really something you figure you'll enjoy and you're prepared to invest months on that, your best bet may be to ask around and buy decent breeding pairs instead of starting from scratch.
  7. People that keep playing on the same save/server/official after have done it all, it's usual driven by a few things, such as breeding, collecting dinos and building cool bases. Chasing that perfect colors or perfect stats, is a hobby by itself for people that enjoy it and it's something you can do for months and years if it's your thing. This serves no practical purpose, it's just something a lot of people enjoy doing. You also have the social aspect that keeps people playing, but that seems to be outside of your scope. Other than that, you can always take a break and wait for a new map to be released. If you play via Steam, I'd highly recommend exploring Fjordur while we wait for Lost Island new map being released later this year. If you haven't played Gen1/Gen2 yet, that's certainly an option worth looking at. Just make sure to do some research first, as it's a somewhat radical departure from the game play style you're probably used to, which may or may not be to your liking. Lastly, just wanted to mention that I've been on that position myself in the past. Having played over 1 year on official PvE, I was very reluctant to do a new start over playthrough, just as you are. I was wrong, I'm currently on my 3rd playthrough and having a blast with a no-tek no-flyers run. It's like playing the same game, but a different game at the same time.
  8. Does anyone know what this is and what they do? They look like large mosquitos and are triggering my Valheim PTSD At first I thought it was the regular swarms from gen1, but they are much larger and seem to behave quite differently. They don't show up on the Wiki as unique gen2 creatures either. Edit: They seem to be the same as Gen1 indeed, just bigger. Not sure if they do anything different thou .. https://ark.fandom.com/wiki/File:Genesis_29.jpg "It is unknown if the size of the Insect Swarm in Genesis: Part 2 is intended to be larger than its Genesis: Part 1 counterpart." I guess we know the answer to that
  9. I don't think I'm mixing it up at all. I actually agree with this, except maybe for "Partly Dinos". I happen to think that a survival exploration game with Dinos is what makes Ark unique. The devs thought so too, so much that they stated that themselves. And by "Dinos", obviously we use that term as an umbrella for the creatures the game has. Everyone calls them dinos, even thou plenty of them are not. Some, as you correctly pointed out, are even just made up mystical creatures that exist only on fantasy stories.
  10. You seem to want me to separate one single issue. But that's not really a thing. For me it's the whole package. It's the direction the game took, with the combination of all those elements, from pew-pew lasers, arcade-y space ship combat, OP gear, missions, shops, etc. that turned Ark into a very different experience. It's not one single thing. Therefore Ark2, which has the same sci-fi background setting, is going to be that too? Right, so a new game, with the same sci-fi setting, with a connected story and known characters, will be very different in that aspect. How do you even square this out with your pre preconceived notion that sci-fi = space ship pew pew? You only know it's not going to be that because the devs told us so. If you used your previous argument and made a prediction, you would have failed.
  11. No, they don't. For me, a sci-fi setting doesn't necessarily mean space ships pew pew lasers and missions with scores and AI shops. I mean, seriously, think about how Ark felt like playing all the way from Island to Aberration ( and Extinction to some extent ), and then check this: https://www.youtube.com/watch?v=J7zYOmorfiw This is not what I expected Ark to turn into, but alas here we are. There's plenty of sci-fi games/movies/stories and whatnot where space ships, jetpacks and pew pew lasers aren't part of it. Are you going to say that they aren't sci-fi because they don't have those elements? The assumption that sci-fi is only that, is pretty simplistic. Ark2 still sits under the same story, with Santiago, with the same "aliens" and the same sci-fi background theme. But yet, accordingly to the devs it's meant to be more primivite-ish. Should I then assume that you object to Ark2 because it's against your notion of sci-fi? Because if you hadn't know what the devs said, you would make the wrong prediction in this case. Or are you going to tell me that Ark2 is going to turn into space ship pew pew as well? Because the two are connected. It's the way that high tech gets introduced through its game play mechanics that make it too easy and outside of the survival genre. Maybe you missed my previous comment, so allow me to say it again: It's about the game play elements that Tek and HLNA store and missions introduce that completely change how we play the game, by making things too easy, by removing any sense of danger, risk vs. reward approach, struggle to survive and the joys of exploration. I think you miss read my comment. I said nothing about the story being recent. I said the story is decent. As in good. Yes, there are. And I'm still playing the game. I'm not trying to force anything on others, I'm simply voicing my opinion. I don't see why is that so problematic.
  12. I don't understand what are you talking about. You make it sound like it's a bad thing to have a opinion. I do believe I'm entitled to have an opinion, what's wrong with that? My opinion is that I'm not a huge fan of the direction the game took when it comes to steering off the exploration survival genre by introducing game play mechanics that have nothing to do with the reason why I fell in love with the game.
  13. Exactly. This is the whole point. it's not about the story nor about the sci-fi setting. The story is actually pretty decent. It's about the game play elements that Tek and HLNA store and missions introduce that completely change how we play the game, by making things too easy, by removing any sense of danger, risk vs. reward approach, struggle to survive and the joys of exploration.
  14. Like I said on a previous comment, being sci-fi isn't really the issue. You could tell from the start that the setup is basically enclosed artificial "arks" created and controlled by some alien intelligence. This is fairly obvious early on when you start playing. But you don't just go from that to obviously we will become power rangers with jetpacks, flying space ships shooting lasers guns, and buying good from a virtual AI with points we get from doing "missions" that have nothing to do with "survival". If you managed to predict all that, kudos to you. I surely did not.
  15. Last I heard, people are perfectly allowed to express their feelings about the direction the game is taking. Feedback is always a good thing, and usually those that bother doing that ( both positive and negative feedback ) are the ones that really love the game.
  16. I'm not projecting anything. I'm explaining why some people are disappointed with the overall direction the game took, which was the point of the OP. I'm happy that you are a skilled clairvoyant and managed to predict that we will would be flying space ships and shooting lasers, but many players didn't.
  17. True, you could tell from the start that the setup is basically enclosed artificial "arks" created and controlled by some alien intelligence. This is fairly obvious early on when you start playing. But you don't just go from that to "soon we will be be power rangers with jetpacks and flying space ships shooting lasers guns". The fact that it is a sci fi tale, says nothing about its direction and how it impacts the game.
  18. So when you first saw Ark years ago when it was just the Island with obelisks, a survival game with dinos, you immediately thought "soon we will be be power rangers with jetpacks and flying space ships shooting lasers guns". Yea, right..
  19. What that joke is meant to mean, is that we get to a point where there is no survival aspect to the game. There is no struggle to survive. Dinos are the ones that struggle to survive, not us. Wasn't meant to be taken literally
  20. Yes, there are. Your comment represents very well the current state. Previously, Ark was all about survival with dinos. Now the dinos are .. just there Sure, that is the setup. But it's a big stretch, for someone that starts playing Ark, imagining that you go from mysterious obelisks and implants to power rangers high tech fantasy. As a friend said some time ago, in Ark we aren't the survivors, the Dinos are The appeal, for a lot of people, was immersing themselves on a dino survival game, which isn't what Ark has become. But again, there is no right or wrong here, it's a matter of taste and what people enjoy or not.
  21. His perspective is really simple and shared by lots of people: What made them come play Ark was the proposition of playing a brutal survival game with dinos. Us against the elements. The "Survivors". Gen2, as a culmination of the story and devs vision, barely has any "survival" aspect to it, and dinos are mostly just props instead of threats and companions. It's basically a high-tech power rangers/halo farming game at this point. Compare this with say, starting fresh on the Island or Aberration and it becomes pretty obvious the big difference. There's a reason why when "best maps" polls are done, Aberration usually comes on top. It's a very good example of how a Survival experience should be. I guess the devs understand that very well, which is probably why they describe Ark2 as a more primitive game. Going back to its root most likely.
  22. When a system is designed in such a way that it can be abused easily, the proper thing to do is to fix the system, not blame the entire player base for what a handful of cheaters do. The real reason why these limitations exist is because Wildcard isn't able to track what players have, and therefore have to rely on player provided claims and evidence. This is a technical design flaw on their side, let's not blame the players for Wildcards' incompetency or lack of will to invest time and resources into actually fixing the problem.
  23. If you're on Steam, you can try using Battlemetrics to see which servers your character has been to recently.
  24. With a 3x event coupled with a 80% steam sale for Ark, logically what we get is 3x instability in regards to official servers. Ours just went from the occasional one crash per day, to one crash+rollback every 2 hours. How's yours? Wildcard, if you're listening, if you're going to do Evo events like this, please consider at least beefing up the servers a little bit .. this is borderline unplayable. And I'm at the Island, can't even imagine how things are on Genesis and Extinction.
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