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Treewoods

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  1. I'm awful with names, but thinking something along the lines of research desk. It would allow the player to basically grind blueprints and get "blueprint shards" from it. (once again awful with names. Players could then use blueprint shards to do any or all of the features outlined below if wildcard likes the idea of course. Note the amounts of shards given should correlate to the grinded blueprints tier and what it is for example an ascendant torch bp should give less than an ascendant rex saddle bp. 1. Upgrade or reroll blueprints the player currently has. A. This would NOT allow players to exceed current tier caps or go under them in the case of resources, but thinking something along the lines of you spend X blueprint shards depending on what blueprint your upgrading and it would allow you to do any or all of the following: a. increase tier quality b. increase damage, armor, durability, hypothermic resist, or hyperthermic resist,, c. decrease resource cost B. conversely to the above if wildcard likes this idea, but want to keep more of an RNG feel instead of upgrading the above instead it could just be rerolling 2. Create a blueprint using blueprint shards A. at the research desk the player would be able to create a new blueprint using blueprint shards. For example the player could use a blueprint shards to make a longneck bp. a. I think for this feature to stay balanced it would only create primitive BP's and the player would then need to spend more shards to upgrade/reroll it. b. to not destroy the current engram point system this would also need to be restricted to only bp's that can currently be found and not any item in the entire game. c. i don't think i have to say this one, but of course tek bp's could not be allowed to be created using this system. (don't think i see an issue with them being upgraded/rerolled though... more thought required) 3. Create a limited run copy of a bp. A. The player would be able to spend blueprint shards to create a copy of one of their blueprints, but it would only have a limited number of runs like fishing pole bp's or tek bp's. Final thoughts: I have not seen any ideas like this on the forums, but if its already been suggested and i missed it my bad. I don't think any mods exist that actually use a system like this, came across upgrade station, but that seems... totally busted. I would love to see this on official servers and to clarify for everyone. The goal of this system is not to have people stop running drops but instead give the player a way to make the thing they want instead of running 100's of drops hoping to get the thing they are looking for. instead of they run 100's of drops and don't get what they are looking for they now have the option to destroy all of those blueprints to make the one they wanted. I think a lot of testing would have to go into what it costs to upgrade/reroll a blueprint, and if you wanted to add some more depth (grind) to this system you could also separate blueprint shards into categories for example: saddle blueprint shards, Weapon blueprint shards, and armor blueprint shards. Anyone who takes the time to read this please let me know what you honestly think of this idea and or if you think of something that could be added to this system.
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