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Lobodemonio

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About Lobodemonio

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  1. Can anyone tell me why this isn't working please? ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level03_C", MinItemSets=2,MaxItemSets=2,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true, ItemSets=( ( MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true, ItemEntries=( (EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_GloryCoin_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=5.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0) ) ), ( MinNumItems=3,MaxNumItems=3,NumItemsPower=1.0,SetWeight=0.5,bItemsRandomWithoutReplacement=true, ItemEntries=( (EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponStoneHatchet_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01), (EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponStonePick_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01), (EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponTorch_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01) ) ), ( MinNumItems=5,MaxNumItems=5,NumItemsPower=1.0,SetWeight=0.5,bItemsRandomWithoutReplacement=true, ItemEntries=( (EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_ClothPants_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01), (EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_ClothShirt_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01), (EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_ClothHelmet_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01), (EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_ClothBoots_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01), (EntryWeight=1.0,ItemClassStrings=("PrimalItemArmor_ClothGloves_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01) ) ), ( MinNumItems=7,MaxNumItems=7,NumItemsPower=1.0,SetWeight=0.3,bItemsRandomWithoutReplacement=true, ItemEntries=( (EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_Campfire_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01), (EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_ThatchCeiling_C"),ItemsWeights=(1.0),MinQuantity=2.0,MaxQuantity=2.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01), (EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_ThatchDoor_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01), (EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_ThatchFloor_C"),ItemsWeights=(1.0),MinQuantity=2.0,MaxQuantity=2.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01), (EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_ThatchWall_C"),ItemsWeights=(1.0),MinQuantity=5.0,MaxQuantity=5.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01), (EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_ThatchWallWithDoor_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01), (EntryWeight=1.0,ItemClassStrings=("PrimalItemStructure_Bed_Simple_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01) ) ), ( MinNumItems=3,MaxNumItems=3,NumItemsPower=1.0,SetWeight=0.2,bItemsRandomWithoutReplacement=true, ItemEntries=( (EntryWeight=1.0,ItemClassStrings=("PrimalItemAmmo_ArrowTranq_C"),ItemsWeights=(1.0),MinQuantity=20.0,MaxQuantity=20.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01), (EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponBow_C"),ItemsWeights=(1.0),MinQuantity=1.0,MaxQuantity=1.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01), (EntryWeight=1.0,ItemClassStrings=("PrimalItem_WeaponBola_C"),ItemsWeights=(1.0),MinQuantity=5.0,MaxQuantity=5.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.01) ) ) ) )
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