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ObiGuanche

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About ObiGuanche

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  1. A new "Arthropod Pit" biome Hello everyone. I want to post an idea of a possible new biome, sort of, and I want to know what everyone thinks of this. So what I think is creating a new biome which is mostly inhabited by arthropods. I'm sure everyone that has watched the movie "Peter Jackson's King Kong" will remember the Insect Pit scene ( I mean it's pretty memorable). This new biome would look kinda like it, It would be found in a deep ravine and it would be visually similar to the genesis bog, the swamp cave and the skeleton gorge in Valguero. This biome resources will be common things like berries, fiber and stone. However it would also be rich on green, blue and red crystallized sap. The place would also have spoiled meat and raw salt due to the abundance of corpses and bones of creatures the insects and other multi legged freaks have eaten since they fell there. Oil and gas veins would also be found here. Small caves found within this biome contain deadly gases like the ones found in the swamp cave in the island. These caves would contain huge metal, obsidian and crystal nodes that would be abundant in here. Environmental hazards include spores like in aberration and rock falling from above like the ones in the genesis volcano. The swamp fever and megarabies would count too I guess. The biome in general would have higher oxygen levels than in other places in the map. This translates into the gameplay as having "wild" x and y Plant species that would attack anything that gets close ( including other wild creatures) and also the high oxygen levels will buff all arthropods here making the place a bit deadlier. Maybe you could extract the oxygen in some way and create a new grenade that when thrown gives the buff to nearby arthropods during a certain amount of time. The invertebrates that will spawn here are: achatina, dung beetle, leech, lamprey, glowbug, jug bug, araneo, pulmonoscorpius, mantis, lymantria, arthropleura, gasbags, karkinos, bloodstalker, trilobites, eurypterids, ammonite, meganeura, giant bee, giant ants and insect swarms. These are all of the invertebrates but there will also be some other creatures: Megalania, titanoboa, and Onyc (which would be exclusive to the small caves). Megatherium ( It would get an X variant that would be exclusive to this biome). Argentavis ( attracted by the large quantity of corpses). Additionally, rock avalanches would push anything right into the pit so anything wandering nearby, let's say a parasaur, will end up being eaten by the insects. Lastly I would like to see a new creature that would be found almost exclusively in this biome. However it's not something I have thought a lot about, but I kinda want it to be a large omnivorous insect that only the karkinos would dare to fight in the wild and it would be stronger than it in a 1v1. I think a giant stag beetle would be nice and would function as a good flying tank but please let me know your thoughts. That's everything I have for now. Let me know your opinion on this. If you have any suggestions, please feel free to express it.
  2. ObiGuanche

    Tlc Ideas

    Oh I see, variable sizes could be interesting, maybe even make female titanoboa reach larger sizes but males should be a bit faster since they would be smaller. And being able to constrict bigger creatures is certainly a good idea but I feel that would be a bit complicated to integrate. Regardless nice suggestion. I really hope titanoboa and other cave creatures get tlc because currently they serve no purpose.
  3. ObiGuanche

    Tlc ideas 2

    Tlc ideas 2 My continuation of tlc ideas. I hope you like them: - Araneo: Model and animation rework. Breedable with bloodstalker mechanics. Increase speed, stamina, health and weight. Wall climbing and ability to move in any direction like the Enforcer. Webs build up a meter on the enemy, when filled they will be completely inmobilized and will fall to the ground, the objective can't do anything and can't be ridden until it breaks free (over time or with a sword/sickle/other creature). Can create organic ziplines with the bonus of catching enemies that come into contact. It can jump like a jumping spider to move between climbing spots and pounce on prey. Takes zero fall damage. It's has more hair now and can shoot them to free itself or allies from grabs and stun creatures around. Has a gang bonus ( similar to compy and kentro). - Beelzebufo: Model and animation rework. No longer deals torpor with it's attacks, rather deals it to creatures that attack it. Now it can gather cementing paste from trilobites, leeches, lampreys and insect swarms. They also scare away insect swarms. The tongue stab has longer reach and better aim. The swep combines into a bite. It can climb the same way as the Ferox. It can control it's descent and reduce fall damage with it's webbed feet and using tongue stab while in the air can help reach a surface to grab on. Can now croak to produce vibrations which cause balance loss ( creatures/players climbing or in ziplines that aren't frogs will fall) but ally frogs will do this too, so the more frogs there are the more area will be covered by the vibrations ( they would have a turret mode for this). Gets a Bog X variant that resembles a poison dart frog. - Pteranodon: Model and animation rework. Deals increased damage to other flyers. Receives diving flight and the ability to change to glide mode (works like a glider) and slowly recovers stamina over time in this mode while in the air. Can grab creatures up to 100 drag weight now. It can land in vertical surfaces like the tapejara to recover stamina and can move in the wall but slowly. It can swim and dive in shallow water (takes pressure damage if it goes deeper). Can gather fish instantly. Now wild ones are territorial ( and extremely territorial to other flyers) - Pelagornis: Model and animation rework. Can dive underwater. Deals extra damage to Kairuku and Hesperornis. Heals faster when it has fish meat in the inventory. Reduces weight and spoiling time on fish meat, prime and organic polymer. Passively generates silica pearls when left on wander in the water. Has diving flight and even works underwater for some time after diving right in. Gains at huge reduction in stamina consumption while flying above water. Scares away ichthyornis and pegomastax. Can now grab small creatures with it's beak with right click. C is used in land or while swimming to scare some creatures like the yutyrannus does ( kinda like a goose). Wild pelagornis will defend themselves when attacked. - Onyc: Model and animation rework. Breedable. A slight resize to be ridden. Can be equipped with a saddle. It has a passive ability to detect nearby creatures thanks to echolocation. It can land on the ground and on vertical surfaces and perch from ceilings and ziplines. It is capable of producing high pitched noises that cause damage ignoring the armor of the enemies with right click. Can strafe like the tapejara. With C it can latch on to prey like the deinonychus but with the ability of sucking blood to quickly recover health. Wild onycs can now appear outside of caves, they perch and are passive during the day and they have a buff during the night ( like troodon). Gets aberrant version. - Ichthyosaurus: Model and animation rework. Weight reduction on aquatic resources. Better aoe. Pod bonus. Swimming near the surface with a pod creates waves that stun and dismount. Can jump out of the water. Can ram creatures and is able to see weakpoints that when hit with the ram to deal a lot of damage. Passive echolocation ability like the onyc. Can spit water at the surface for knockback and blow bubbles underwater to recover oxygen. Deals extra damage to fish. Can be carried in a fish basket. It can survive out of the water for longer than the Manta ( and doesn't get instantly killed by dismounting). Gets an aberrant version. Wild ichthys will swim around you instead of following you and can jump out of the water too, they flee when attacked but if the pod is big enough they will fight back. - Quetzal: Model and animation rework. Flyes faster the higher it is in the map. Is much more agile and fast if it doesn't have a platform. Deals increased damage to anything with drag weight 150 or below. Can sprint on land. Is able to land on the water surface and swim, but can't dive. Passively scares all other flyers away (except wyverns). Only aggros large carnivores like the rex. Pressing C on land knocks creatures back with it's wings. Wild quetzals are extremely territorial and have a large aggro range but won't chase after you if you leave the area they live in, they also don't have a limit number of spawns so they are a dangerous threat if you fly in their turf. - Giganotosaurus: Model and animation rework. 15% size reduction. Wild and tamed are equal now. Health similar to bronto and damage similar to wyvern. Stamina buff. Can provoke gnashed debuff with a charged "superbite" which cannot be used while moving. It's roar causes a debuff on enemies, giving them a slight decrease in all stats ( The opposite of my bronto suggestion). Gets an Alpha and a Volcano X Variant. - Angler: Model and animation rework. They can produce charged light now and passively create anglergel. You can refill your charge batteries in them. They can pretend to be a deep sea loot to attract players ( this could be used to prepare ambushes). The deeper it goes the faster it will regenerate health but won't lose health in the surface. It can also reveal underwater loot and resources nearby. A new ability allows it to lure fish, trilobites, eurypterids and ammonites directly into it's mouth. They give you immunity to ammonite bile. They can swallow everything with dragweight 150 or below ( their bellies will expand a lot) and deal constant damage to anything in their stomach ( including riders of the creatures) the acid of it's stomach easily melts armors but it's a slow attack and attacking it's interior will eventually make it puke. They can turn off all their lights and pretend to be a rock on the seafloor too. Gets an Ocean X variant. - Manta: Now they can pitch up and down like they do in the wild. Has bite attack that deals more damage to fish and trilobites. Tail attack now gives stamina drain debuff like kapro. Moving around generates electricity in the mantas body which can then be discharged by pressing C to have the same effect as a cnidaria, but this attack has a cooldown and requires moving a lot after it to build up electricity. The Manta is also inmune to electricity as a result. It can burrow in the seafloor to move around without aggroing anything. Mantas can "ride" the whirlpools of genesis to launch themselves. The Manta can control it's descent when out of the water since now it can jump higher. They can survive on shallower water than before. Now they aren't aggressive in the wild, but territorial. Gets an Ocean X variant. - Terror bird: Model and animation rework. Saddle now works as a mortar an pestle. Better aoe. Beak now degrades armor. Has a pack bonus. They get a screech. New kick attack that has good knockback and has trike's stun. They get a stomp that can be used while in the air to dismount and grab players and creatures, carrying them in your foot and disabling them. The kick button could be hold to grab, but won't dismount this way. They can elevate a bit if you look up while gliding. Can go in steppe terrain easier and walk on ziplines. Gets aberrant and X snow Variants. This is all for now, let me know your thoughts please.
  4. I'm curious about Hope, I'll check it out.
  5. ObiGuanche

    Tlc Ideas

    Tlc Ideas Hello everyone! I have some ideas of my own for the tlc 3 ( or future tlcs ) that I would like to share, English is not my mother language so I apologize for any mistake. - Pachy: Model and animation rework, it could be an early flint gatherer and have better health, stamina and speed, it's charge deals the same effect as the trike's but also torpor and it can be controlled although it would have a very large turning radius. Also it should gather berries on it's own. It would get an X Variant that appears in the bog biome. - Titanoboa: Model and animation rework, gets a saddle and new abilities. Is gendered and breedable but it's ovoviviparous. It could spit like the dilo and be able to constrict prey like an anaconda ( It would be both venomous and constrictor and the frill could be made like a cobra's), it could be amphibious and climb non flat surfaces ( Imagine a titanoboa hanging from a stalactite ). Should have a health buff. Now it's drag weight is 200 like the sarco, your main way of dealing damage would be to constrict your prey so it would be very useful on a 1v1 against creatures in or below it's weight class like sarco and bary, it wouldn't be able to constrict larger prey but it would be able to stop them like a large bear trap while allies help dealing damage. It can coil around itself and reduce damage taken. Gets an X Variant for the bog. - Bronto: Model and animation rework, gets a one foot stomp and a double stomp that deals massive damage and all of it's attacks can damage stone now. It's inventory now work as a feeding through that provides extra healing to herbivores. It could use sounds to buff it's teammates by giving them confidence an give a slight improvement to all of it's stats. A slight speed buff would be appreciated. Gets an X variant for the bog. - Stego: Model and animation rework. Now features a 3 seater saddle, all of them protected by it's plates. Speaking of plates, these would have the ability to buff the stego in high temperatures, granting it a damage, damage reduction, health regeneration, speed and stamina recovery buff ( on top of that, these buffs would also affect nearby kentros), the plates would also give insulation to nearby players. The stego can perform a 180 direction change that also attacks with its tail, and gets a new stomp and a bite attack that can be used while running. The tail attack can pierce armor and can be charged for more damage and can be used while moving now. Gets an X Variant for the volcano biome. - Carno: Model and animation rework. Has everything the tlc Carno mod has but some new features as well. Takes reduced damage because of it's osteoderms, can jump because it has very strong legs and can now camouflage like the rock drake, this is mostly as a reference for the jurassic park novel but you could also use it to escape a fight combined with it's better speed due to the charge and look for a safe place to recover health. They get a damage, speed and stamina recovery buff when near an ally Yutyrannus. Gets an X Variant for the volcano. - Pulmonoscorpius: Model and animation rework. Is breedable with the bloodstalker mechanics. Now has two stances that can be changed with right click, L2 and the equivalent for xbox, The first is faster and allows you to grab small creatures ( under 100 drag weight, including flyers and aquatic creatures) and sting them dealing constant small amounts of damage and torpor. The second stance is slower but is a defensive stance, you can use your pincers quicker and these degrade armor and your stinger doesn't deal much torpor but has piercing damage and most importantly you can move sideways and backwards at the same speed, like the tapejara. Maybe it would be cool if it could dig and do a surprise attack in a similar way to the purlovia ( it wouldn't stun and dismount though) and I think it needs to be move better in steppe terrain kinda like the ovis. Gets an X variant for the Volcano. - Carbonemys: Model and animation rework. You sit in its neck now and please fix the bigger player model bug. Now you can build some stuff in it's back, nothing too big but maybe a box or even a sleeping bag could help, it can now retract on it's shell for more protection and it's bite deals more damage and can harvest some resources in the ocean. Is omnivorous and inmune to electrocution ( Electrophorus are very common in genesis and the turtle could help with this). Now it's an overall better swimmer and can go into stepper terrain easier, to help climbing the cliffs in the ocean biome. Gets an X variant for the ocean. - Megalodon: Model and animation rework. Can sense creatures like the bloodstalker and track creatures low on health, it can now build up speed for a charge and perform a deadly attack at the end of it that would deal bleeding and trike's stun effect. It would receive a huge buff when something is bleeding, that would improve it's stamina consumption and recovery, it's damage, damage reduction and speed. It can also breach out of the water and grab creatures. In case it beaches itself it can survive for a little while out of the water but has to go back or else it would die. - Plesiosaur: Model and animation rework. Fix for it's aoe. C, R3 or Xbox equivalent allows you to change between streched neck ( longer aoe reach) and bent neck ( shorter reach). A new attack with which it hits enemies at it's sides by slapping it's flippers, if done at the surface this can stun creatures nearby and dismount riders by creating waves. It's amphibious now and it can strafe in water and can grab creatures. It deals extra damage to fish and amonites, and it can harvest prime fish meat from megalodon and salmon. Microbe swarms will also be scared of them. Their behavior is different now, they spawn at the surface but are docile until attacked. Gets an X Variant for the ocean. - Megaloceros: Model and animation rework. The males gain the ability to pierce armor and charge. They also fight back in the wild. Both genders can gather berries and do a buck kick like the horse but instead of dealing torpor it stuns and deal good damage, the buck kick can also do a 180 spin if used while looking behind you for an easy escape. The females gain a bite similar to the horse but with a bit more damage are overall more agile than the males and can jump much higher, they can also go into steppe terrain easier. Gets an X Variant for the snow. - Mammoth: Model and animation rework. Now can have a platform saddle and grab creatures with it's trunk. They have a charge that can throw creatures in it's way around like the Ferox. The trunk can also be used to smack or throw grabbed creatures and it's can store water in it to knockback creatures. They have a herd buff that improves their damage, defense and health recovery and gives them immunity to some debuffs like the Yutyrannus fear roar. Gives insulation. Gets X Variant for the snow. That's all I would like to see, please let me know your thoughts.
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