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Penguin6412

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  1. Updating to 306.63 fixed the issue. Dedicated server now runs as expected.
  2. This is a steamcmd issue, not ark. That being said, try adding 'validate' after 376030. May help, may not, but validating files on download is never a bad thing IE, this is what my .bat looks like to update: steamcmd.exe +login anonymous +app_update "376030 validate" +quit
  3. Thanks Hauntling, but I've already removed all mods just to be sure. Just trying to bring up a vanilla server
  4. Just updated to 306.5 this morning. Same issue, same errors.
  5. Interesting. Maybe perhaps because mine is on Windows and can handle the errors with D:\?
  6. Additional Info. Windows 10 Home Took up 4700.8 MB of Memory before crashing (on a 16GB box) No High CPU Usage Launch line (cmd): start ShooterGameServer.exe "Genesis?listen" -NoBattlEye Log from Dedicated Server Console: Setting breakpad minidump AppID = 346110 [2020.02.26-05.25.12:214][ 0]LogMemory: Platform Memory Stats for WindowsServer [2020.02.26-05.25.12:214][ 0]LogMemory: Process Physical Memory: 61.19 MB used, 61.19 MB peak [2020.02.26-05.25.12:214][ 0]LogMemory: Process Virtual Memory: 49.52 MB used, 49.65 MB peak [2020.02.26-05.25.12:214][ 0]LogMemory: Physical Memory: 3815.09 MB used, 16310.75 MB total [2020.02.26-05.25.12:214][ 0]LogMemory: Virtual Memory: 4417.38 MB used, 134217728.00 MB total [2020.02.26-05.25.12:488][ 0]ARK Version: 306.4 [2020.02.26-05.25.12:488][ 0]PID: 5772 [2020.02.26-05.25.44:622][ 0]Primal Game Data Took 30.69 seconds [2020.02.26-05.26.06:498][ 0]Server: "PermafrostGaming" has successfully started! [2020.02.26-05.26.08:751][ 0]Commandline: "Genesis?listen" -NoBattlEye [2020.02.26-05.26.08:751][ 0]Full Startup: 57.84 seconds (BP compile: 0.00 seconds) [2020.02.26-05.26.08:751][ 0]Number of cores 6 [2020.02.26-05.26.15:173][175]LogMemory: Platform Memory Stats for WindowsServer [2020.02.26-05.26.15:173][175]LogMemory: Process Physical Memory: 4752.69 MB used, 4752.70 MB peak [2020.02.26-05.26.15:173][175]LogMemory: Process Virtual Memory: 5917.75 MB used, 6554.38 MB peak [2020.02.26-05.26.15:173][175]LogMemory: Physical Memory: 8793.15 MB used, 16310.75 MB total [2020.02.26-05.26.15:173][175]LogMemory: Virtual Memory: 10354.58 MB used, 134217728.00 MB total
  7. PC Dedicated Server Launch Bug Got an error when launching a base Windows Dedicated Server. Feels like someone checked in code wrong with the reference to d:\arksvn-gen1-trunkqa ??? Fatal error! VERSION: 306.4 ShooterGameServer.exe!UObject::execDynamicCast() (0x00007ff68036b4f0) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1902] ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff68036824f) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGameServer.exe!UObject::CallFunction() (0x00007ff6803680f9) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff68036824f) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGameServer.exe!UObject::CallFunction() (0x00007ff6803680f9) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff68036824f) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGameServer.exe!UFunction::Invoke() (0x00007ff68032ec88) + 21 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\class.cpp:3817] ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff68036906c) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff6807b2112) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actor.cpp:636] ShooterGameServer.exe!AActor::BeginPlay() (0x00007ff6807b8793) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actor.cpp:2721] ShooterGameServer.exe!APrimalCharacter::BeginPlay() (0x00007ff67ec98c2c) + 0 bytes [d:\arksvn-gen1-trunkqa\projects\shootergame\source\shootergame\private\primalcharacter.cpp:491] ShooterGameServer.exe!APrimalDinoCharacter::BeginPlay() (0x00007ff67ee29caa) + 0 bytes [d:\arksvn-gen1-trunkqa\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:9955] ShooterGameServer.exe!AActor::PostActorConstruction() (0x00007ff6807b8375) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actor.cpp:2603] ShooterGameServer.exe!ANPCZoneManager::SpawnNPC() (0x00007ff67ebb30a1) + 0 bytes [d:\arksvn-gen1-trunkqa\projects\shootergame\source\shootergame\private\npczonemanager.cpp:1189] ShooterGameServer.exe!ANPCZoneManager::SpawnFromEntries() (0x00007ff67ebacccc) + 2742 bytes [d:\arksvn-gen1-trunkqa\projects\shootergame\source\shootergame\private\npczonemanager.cpp:802] ShooterGameServer.exe!ANPCZoneManager::SpawnNPCs() (0x00007ff67eba8ec1) + 64 bytes [d:\arksvn-gen1-trunkqa\projects\shootergame\source\shootergame\private\npczonemanager.cpp:609] ShooterGameServer.exe!ANPCZoneManager::CheckIncreaseNPC() (0x00007ff67eba8c9f) + 10 bytes [d:\arksvn-gen1-trunkqa\projects\shootergame\source\shootergame\private\npczonemanager.cpp:572] ShooterGameServer.exe!ANPCZoneManager::UpdateZone() (0x00007ff67eba86d7) + 0 bytes [d:\arksvn-gen1-trunkqa\projects\shootergame\source\shootergame\private\npczonemanager.cpp:487] ShooterGameServer.exe!AShooterGameMode::Tick() (0x00007ff67f34cbaa) + 0 bytes [d:\arksvn-gen1-trunkqa\projects\shootergame\source\shootergame\private\shootergamemode.cpp:4378] ShooterGameServer.exe!AActor::TickActor() (0x00007ff6807b24de) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actor.cpp:778] ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff6807b0cda) + 30 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\actor.cpp:146] ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff680a746dc) + 28 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff680253bb5) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGameServer.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6802534de) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff6802553b4) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\core\private\async\taskgraph.cpp:1777] ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff680a472b3) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\ticktaskmanager.cpp:205] ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff680a4a17c) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\ticktaskmanager.cpp:867] ShooterGameServer.exe!UWorld::RunTickGroup() (0x00007ff68090e9ce) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\leveltick.cpp:697] ShooterGameServer.exe!UWorld::Tick() (0x00007ff68090ffc3) + 13 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\leveltick.cpp:1209] ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff68087cf81) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\engine\private\gameengine.cpp:1173] ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff67e9eb062) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\launchengineloop.cpp:2432] ShooterGameServer.exe!GuardedMain() (0x00007ff67e9e6f1c) + 0 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff67e9ec01a) + 5 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff67e9ec169) + 8 bytes [d:\arksvn-gen1-trunkqa\engine\source\runtime\launch\private\windows\launchwindows.cpp:213] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff681895959) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffb80407bd4) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb81daced1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffb81daced1) + 0 bytes [UnknownFile:0]
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