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khanthe

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Posts posted by khanthe

  1. 1 hour ago, Piffguru said:

    Yes breeding them will transfer colors to the babies.

    To expand on what Piffguru said, it can transfer them, with the same  percentage chance as any other colors. There are two parents, the baby could get either of the parents colors and this chance is repeated in each color region on the tame. If you don't get the color you want when breeding, keep on tryin!

  2. On 3/17/2020 at 1:27 PM, theASCHE360 said:

    it must be a monumental effort, they might kill half their braincells trying to do that, I mean they cant even update de tooltips on the dishes or the dino dossiers ?

    I'm sure it's just not a priority. Hell, the broken anti-meshing system they implemented was destroying hard-earned dinos left and right for people that were not breaking any rules, and that's an egregious problem compared to this, and they didn't get the fixes in for weeks or months.

    I'm sure it's low on a list somewhere. In the meantime, unless your character can use a tek replicator you're out of luck.

  3. Cryopods removed from the Hexagon Exchange

    It appears the most recent update removed crypods from the hexagon exchange. Since you don't seem to be able to craft cryopods anywhere but a tek replicator, this means that anybody that doesn't have the tek replicator engram learned cannot get cryopods. Not sure if this was an oversight, bug, or intentional, but if it's intentional it seems like a significant balance change.

  4. On PVE servers, the anti-meshing system doesn't solve a problem, but it does create a problem and disenfranchise players.

    The anti-meshing system creates a lot of false positives (at least a few a day in the reporting thread, plus presumably many more instances daily that go unreported), and "internal policies" won't allow GMs to replace dinos that the system destroys. Most false positives represent *hours* of effort for players being destroyed wrongfully.

    I understand the need for anti-meshing on PVP servers, where meshing was a big problem, but on PVE servers the anti-meshing system itself is the problem. 

    1. Turn off the anti-meshing on PVE servers
      -or-
    2. Put significant effort into fixing the system's rampant false positives. Some ideas for solutions that don't disenfranchise innocent people are below.
      1. Timer: make it so you have to be in the mesh for an amount of time before anti-meshing fires. Even a few seconds of lenience would probably prevent most false positives whiles till preventing most meshing from happening.
      2. Teleport out of the mesh.

    It is very possible to prevent meshing without the system having innocent victims, with just a little thought to how it is approached meshing could be stopped without assuming everyone is being bad and punishing so many innocent players.

  5. I've lost yet another dino to the anti-meshing system incorrectly identifying meshing. This time just after taming a bloodstalker (look at the time codes).

     

    Please turn this off on PVE servers. Meshing isn't a problem on PVE, but the anti-meshing system still is killing things people worked for a long time for...

    anti-meshing-yet-again.JPG

  6. Does this anti-meshing ever push your tame up forcefully. Twice in recent weeks I've experienced an odd, forceful push upward from the ground, and I first experienced this after that system was implemented.

    If so, I experienced it on Aberration 269 (ccc: 27907 -94704 31808 53.92 -21.51) , if not sorry for the spam and feel free to delete.

  7. @Cedric while the number of reports of false positives for anti-meshing may have decreased, the anti meshing thread still gets many reports a day. I also suspect people are not reporting it as much as they were because WC support doesn't do anything about it when people contact them for help.

    Patch notes in the past showed a few fixes for this problem, but there haven't been any new notes about it for over a week, and only a few fringe cases were in the notes to begin with. Unless they're being fixed in other ways than patches (which they very well could be, I have no clue to how it would be done), it supports what I said above about people just not reporting it anymore.

    I wish WC would at least to turn off this anti-meshing stuff on PVE servers until these bugs are sorted out, where it has minimal if any benefit and significant drawback to the PVE community.

  8. I def always have multiple dinos on neutral in my base. Sometimes they get out of place when stuff goes down, but I'd prefer that to the alternatives :)

    When I log in, before the base renders sometimes dinos will be in the area. When the base does render, they can resolve the issue by just being inside of the base instead. Most recent annoying but not damaging instance was a diplodocus , which proceeded to move all the things! with it's nudges.

  9. 28 minutes ago, Lycan187u said:

    Sometimes  ppl mesh on pve aswell.to steal eggs or to gain access  to a base ...

    I think the benefits of having anti-meshing on on PVE are far less than the negatives, at least until they iron out the kinks. ItThe false positives combined with not restoring tames is pretty disrespectful to the PVE playing community.  I also wish they'd engage with the community on the forums, if nothing else saying they understand the frustration and are still working to fix. Its like they have a gag order not to talk about anti-meshing.

    FWIW, my egg rooms are always not near the mesh or exterior walls. So far haven't had an egg stolen (knock on wood). Perhaps I'm just lucky, though.

    • Like 1
  10. 30 minutes ago, Snackattack90 said:

    Anti meshing

    So you guys add the anti meshing system but we still can get stuck in replanted trees which now counts as meshing. I lost all my gear to this. If I would have had Dino’s on me I would have lost them to. 

     

    If you haven't already, please do report it on the anti-meshing thread, submit a ticket to support, and write a respectful letter to info@studiowildcard.com expressing frustration with the abundance of false positives in the new system. They seem to be ignoring (or, benefit of the doubt, not seeing) when people complain on the forums. Keep letting them know about the instances of false-positives and your frustration!

    • Like 2
  11. Wildcard "losing" isn't what you should hope for, if you like these games. Just (significant) fixes to the anti-meshing false positives, and/or a change to the do-not-restore policy for tames destroyed by the false positives.

    An approach that would be more productive would be to do *all* of the following:

    • Post all the info you have in the anti-meshing false positives thread (they'll need data to fix all of this!)
    • Submit a ticket to support for each thing you have destroyed by a false positive. Be polite and respectful but express your frustration for the losses caused by false positives. Unless their policy has changed, they'll tell you that they won't do anything, but you'll still be a metric that lets them know the community wants attention on this.
    • Write an email to info@studiowildcard.com, again be polite and respectful  in expressing your frustration with anti-meshing false positives, and the policy for which false-positive destruction won't be restored. Sure, it might be a black hole of an email, and you almost certainly won't get a response, but somebody probably reads them and at least can tell others they've been getting a number of complaints about it.

    All of this may help get more focus from the folks at Wildcard on the problem, and more communication about what/when it will be fixed.

    @Cedric, will there be any more communication soon about what is being done to fix the anti-meshing destruction false positives? If not, can we please get more attention on it? It feels like we're walking around in a minefield of invisible mines that could destroy hours of work at any moment when playing ark right now. I know you asked for patience while your team works on it, but the false positives seem to be continuing to destroy things daily at a quick pace based off the false positives thread (and thats just the ones that get reported!). There have been some light details in the patch notes, but those seem to be fixes for very specific scenarios. The problem seems much bigger and wide spread than for the very specific fixes so far in the patch notes to solve the problem.

    • Like 3
  12. Various rates get boosted for events, and most weekends get boosted rates. This weekend there's an EVO event, and next week is a valentines day event, and they're boosting various rates for those. Check the homepage for articles about them.

    So they boost rates all the time, but it's sorta fun extras rather than an always boosted thing.

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