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Everything posted by khanthe

  1. There are 3rd-party tools (standalone programs, not mods) that can help you keep track fo dino stats and know where mutations are. I use this: https://github.com/cadon/ARKStatsExtractor but I'm sure there are others. Highly recommended. Be sure to use unique names.
  2. Same thing on Island49. Not happening on all servers, just some. It's been about a day now.
  3. Just to add, the word "unplayable" is NOT being dramatic here. It's quite frequently unplayable on this server.
  4. Ditto. It's been constant issues. Rarely can I get on and not drop, have rubber bands for 5-10 minutes, wait for server hangs of 15-45 seconds that occur every 5ish minutes at most. This server needs some serious attention.
  5. To expand on what Piffguru said, it can transfer them, with the same percentage chance as any other colors. There are two parents, the baby could get either of the parents colors and this chance is repeated in each color region on the tame. If you don't get the color you want when breeding, keep on tryin!
  6. Unless it's a recent change, you can't craft them in a mission terminal. However, on PC at least, cryopods are now *back* in the hexagon store.
  7. I'm sure it's just not a priority. Hell, the broken anti-meshing system they implemented was destroying hard-earned dinos left and right for people that were not breaking any rules, and that's an egregious problem compared to this, and they didn't get the fixes in for weeks or months. I'm sure it's low on a list somewhere. In the meantime, unless your character can use a tek replicator you're out of luck.
  8. Do you have a link? I've been digging through the threads trying to find it, but there's always lots of posts on those.
  9. Cryopods removed from the Hexagon Exchange It appears the most recent update removed crypods from the hexagon exchange. Since you don't seem to be able to craft cryopods anywhere but a tek replicator, this means that anybody that doesn't have the tek replicator engram learned cannot get cryopods. Not sure if this was an oversight, bug, or intentional, but if it's intentional it seems like a significant balance change.
  10. On PVE servers, the anti-meshing system doesn't solve a problem, but it does create a problem and disenfranchise players. The anti-meshing system creates a lot of false positives (at least a few a day in the reporting thread, plus presumably many more instances daily that go unreported), and "internal policies" won't allow GMs to replace dinos that the system destroys. Most false positives represent *hours* of effort for players being destroyed wrongfully. I understand the need for anti-meshing on PVP servers, where meshing was a big problem, but on PVE servers the anti-meshing syste
  11. I've lost yet another dino to the anti-meshing system incorrectly identifying meshing. This time just after taming a bloodstalker (look at the time codes). Please turn this off on PVE servers. Meshing isn't a problem on PVE, but the anti-meshing system still is killing things people worked for a long time for...
  12. Game freezes at snapshot 9 when trying to join server When attempting to join a Genesis server, the game freezes at Snapshot_9. It eventually times out and boots me out.
  13. There is 2x this weekend, Cedric said on his personal Twitter.
  14. They usually would have started by now. Its possible they are busy getting ready for the Genesis launch on Tuesday and won't do the EVO over the weekend.
  15. Does this anti-meshing ever push your tame up forcefully. Twice in recent weeks I've experienced an odd, forceful push upward from the ground, and I first experienced this after that system was implemented. If so, I experienced it on Aberration 269 (ccc: 27907 -94704 31808 53.92 -21.51) , if not sorry for the spam and feel free to delete.
  16. @Cedric while the number of reports of false positives for anti-meshing may have decreased, the anti meshing thread still gets many reports a day. I also suspect people are not reporting it as much as they were because WC support doesn't do anything about it when people contact them for help. Patch notes in the past showed a few fixes for this problem, but there haven't been any new notes about it for over a week, and only a few fringe cases were in the notes to begin with. Unless they're being fixed in other ways than patches (which they very well could be, I have no clue to how it would
  17. I def always have multiple dinos on neutral in my base. Sometimes they get out of place when stuff goes down, but I'd prefer that to the alternatives When I log in, before the base renders sometimes dinos will be in the area. When the base does render, they can resolve the issue by just being inside of the base instead. Most recent annoying but not damaging instance was a diplodocus , which proceeded to move all the things! with it's nudges.
  18. I believe it's terrain only.
  19. Early in playing, I decided to hop on ark after having a few beers. Died defending my favorite iguanadon in the swamp on the island. Bad enough, but I was determined to get it back because it wasn't dead yet. So I hopped on all of my favorite raptors and ran off to try to save it. Lost my five favorite tames that day.
  20. I think the benefits of having anti-meshing on on PVE are far less than the negatives, at least until they iron out the kinks. ItThe false positives combined with not restoring tames is pretty disrespectful to the PVE playing community. I also wish they'd engage with the community on the forums, if nothing else saying they understand the frustration and are still working to fix. Its like they have a gag order not to talk about anti-meshing. FWIW, my egg rooms are always not near the mesh or exterior walls. So far haven't had an egg stolen (knock on wood). Perhaps I'm just lucky, though.
  21. If you haven't already, please do report it on the anti-meshing thread, submit a ticket to support, and write a respectful letter to info@studiowildcard.com expressing frustration with the abundance of false positives in the new system. They seem to be ignoring (or, benefit of the doubt, not seeing) when people complain on the forums. Keep letting them know about the instances of false-positives and your frustration!
  22. Wildcard "losing" isn't what you should hope for, if you like these games. Just (significant) fixes to the anti-meshing false positives, and/or a change to the do-not-restore policy for tames destroyed by the false positives. An approach that would be more productive would be to do *all* of the following: Post all the info you have in the anti-meshing false positives thread (they'll need data to fix all of this!) Submit a ticket to support for each thing you have destroyed by a false positive. Be polite and respectful but express your frustration for the losses caused by false
  23. You'll get that taming rate this weekend, all weekend The events can't all have everything boosted, the variety is what makes them unique.
  24. Various rates get boosted for events, and most weekends get boosted rates. This weekend there's an EVO event, and next week is a valentines day event, and they're boosting various rates for those. Check the homepage for articles about them. So they boost rates all the time, but it's sorta fun extras rather than an always boosted thing.
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