Jump to content

khanthe

Members
  • Content Count

    28
  • Joined

  • Last visited

  • Feedback

    N/A

Community Reputation

6 Gathering Thatch

1 Follower

About khanthe

  • Rank
    Naked

Personal Information

  • ARK Platforms Owned
    PC

Recent Profile Visitors

191 profile views
  1. Unless it's a recent change, you can't craft them in a mission terminal. However, on PC at least, cryopods are now *back* in the hexagon store.
  2. I'm sure it's just not a priority. Hell, the broken anti-meshing system they implemented was destroying hard-earned dinos left and right for people that were not breaking any rules, and that's an egregious problem compared to this, and they didn't get the fixes in for weeks or months. I'm sure it's low on a list somewhere. In the meantime, unless your character can use a tek replicator you're out of luck.
  3. Do you have a link? I've been digging through the threads trying to find it, but there's always lots of posts on those.
  4. Cryopods removed from the Hexagon Exchange It appears the most recent update removed crypods from the hexagon exchange. Since you don't seem to be able to craft cryopods anywhere but a tek replicator, this means that anybody that doesn't have the tek replicator engram learned cannot get cryopods. Not sure if this was an oversight, bug, or intentional, but if it's intentional it seems like a significant balance change.
  5. On PVE servers, the anti-meshing system doesn't solve a problem, but it does create a problem and disenfranchise players. The anti-meshing system creates a lot of false positives (at least a few a day in the reporting thread, plus presumably many more instances daily that go unreported), and "internal policies" won't allow GMs to replace dinos that the system destroys. Most false positives represent *hours* of effort for players being destroyed wrongfully. I understand the need for anti-meshing on PVP servers, where meshing was a big problem, but on PVE servers the anti-meshing system itself is the problem. Turn off the anti-meshing on PVE servers -or- Put significant effort into fixing the system's rampant false positives. Some ideas for solutions that don't disenfranchise innocent people are below. Timer: make it so you have to be in the mesh for an amount of time before anti-meshing fires. Even a few seconds of lenience would probably prevent most false positives whiles till preventing most meshing from happening. Teleport out of the mesh. It is very possible to prevent meshing without the system having innocent victims, with just a little thought to how it is approached meshing could be stopped without assuming everyone is being bad and punishing so many innocent players.
  6. I've lost yet another dino to the anti-meshing system incorrectly identifying meshing. This time just after taming a bloodstalker (look at the time codes). Please turn this off on PVE servers. Meshing isn't a problem on PVE, but the anti-meshing system still is killing things people worked for a long time for...
  7. Game freezes at snapshot 9 when trying to join server When attempting to join a Genesis server, the game freezes at Snapshot_9. It eventually times out and boots me out.
  8. There is 2x this weekend, Cedric said on his personal Twitter.
  9. They usually would have started by now. Its possible they are busy getting ready for the Genesis launch on Tuesday and won't do the EVO over the weekend.
  10. Does this anti-meshing ever push your tame up forcefully. Twice in recent weeks I've experienced an odd, forceful push upward from the ground, and I first experienced this after that system was implemented. If so, I experienced it on Aberration 269 (ccc: 27907 -94704 31808 53.92 -21.51) , if not sorry for the spam and feel free to delete.
  11. @Cedric while the number of reports of false positives for anti-meshing may have decreased, the anti meshing thread still gets many reports a day. I also suspect people are not reporting it as much as they were because WC support doesn't do anything about it when people contact them for help. Patch notes in the past showed a few fixes for this problem, but there haven't been any new notes about it for over a week, and only a few fringe cases were in the notes to begin with. Unless they're being fixed in other ways than patches (which they very well could be, I have no clue to how it would be done), it supports what I said above about people just not reporting it anymore. I wish WC would at least to turn off this anti-meshing stuff on PVE servers until these bugs are sorted out, where it has minimal if any benefit and significant drawback to the PVE community.
  12. I def always have multiple dinos on neutral in my base. Sometimes they get out of place when stuff goes down, but I'd prefer that to the alternatives When I log in, before the base renders sometimes dinos will be in the area. When the base does render, they can resolve the issue by just being inside of the base instead. Most recent annoying but not damaging instance was a diplodocus , which proceeded to move all the things! with it's nudges.
  13. I believe it's terrain only.
  14. Early in playing, I decided to hop on ark after having a few beers. Died defending my favorite iguanadon in the swamp on the island. Bad enough, but I was determined to get it back because it wasn't dead yet. So I hopped on all of my favorite raptors and ran off to try to save it. Lost my five favorite tames that day.
×
×
  • Create New...