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Samurai_Amatsu

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  • Birthday September 25

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  1. Make sure in your saved ark folder you have another folder named PGArks. If you run any launch parameters make sure the name of map isn't the name of your PGArk map but just PGARK like below: PGARK?Multihome=?Port=?QueryPort=?SessionName=?MaxPlayers=20?listen?ServerPassword=?ServerAdminPassword=?RCONEnabled=True?RCONPort=?AltSaveDirectoryName=SavedArk?OverrideOfficialDifficulty=7.0?OverrideStructurePlatformPrevention=true?PvEAllowStructuresAtSupplyDrops=true??AllowRaidDinoFeeding=true?NonPermanentDiseases=true?GameModIDs=791671982,764365165,756389708,618916953 then in the game.ini paste it at top before everything else and make sure you change PGLASTUSEDSETTINGS to PGTerrainPropertiesString before you map seed number like below: PGMapName=Insertmapnamehere PGTerrainPropertiesString=MapSeed=777;LandscapeRadius=1.0;Water Frequency=1.0;Mountains Frequency=7;Mountains Slope=1.25;MountainsHeight=0.95;Turbulence Power=0.00625;Shore Slope=1.25;WaterLevel=-0.72;GrassDensity=0.25;JungleGrassDensity=0.01;ErosionIterations=100000;OceanFloorLevel=-1.0;SnowBiomeSize=0.3;RWBiomeSize=0.20;MountainBiomeStart=-0.416506;MountainsTreeDensity=0.005;JungleBiomeStart=-0.674778;IslandBorderCurveExp=3.0;MaxSawnPointHeight=0.1;SnowGrassDensity=0.05;MountainGrassDensity=0.0125;SnowMountainGrassDensity=0.0125;UnderwaterObjectsDensity=0.25;SnowMountainsTreeDensity=0.01;TreeDensity=0.002;JungleTreeDensity=0.25;RedWoodTreeDensity=0.125;SnowTreeDensity=0.5;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.025;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.20;ShorelineStartOffset=0.02;ShorelineThickness=0.035;TerrainScaleMultiplier=(X=1.0f,Y=1.2f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f) PGLastUsedSettings=MapSeed=1800911;LandscapeRadius=0.88;Water Frequency=7.0;Mountains Frequency=5.5;Mountains Slope=1.229136;MountainsHeight=0.575;Turbulence Power=0.1;Shore Slope=2.675;WaterLevel=-0.870;GrassDensity=1.0;JungleGrassDensity=0.4;ErosionIterations=40000;OceanFloorLevel=-1.0;SnowBiomeSize=0.2325;RWBiomeSize=0.233;MountainBiomeStart=-0.615;MountainsTreeDensity=0.00105;JungleBiomeStart=-0.701;IslandBorderCurveExp=4.0;MaxSawnPointHeight=0.3;SnowGrassDensity=0.75;MountainGrassDensity=0.05;SnowMountainGrassDensity=0.75;UnderwaterObjectsDensity=0.415;SnowMountainsTreeDensity=0.165;TreeDensity=0.01;JungleTreeDensity=0.915;RedWoodTreeDensity=0.0187;SnowTreeDensity=1.0;RedwoodGrassDensity=0.00975;ShoreTreeDensity=0.05;SnowShoreTreeDensity=0.065;DeepWaterBiomesDepth=-0.44;InlandWaterObjectsDensity=1.0;ShorelineStartOffset=0.0125;ShorelineThickness=0.00475;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.97f,Y=0.66f);RWForestBiomeLocation=(X=0.73f,Y=0.22f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f)
  2. DinoSpawnWeightMultipliers=(DinoNameTag="Salmon",SpawnWeightMultiplier=0.0,OverrideSpawnLimitPercentage=True,SpawnLimitPercentage=0) doing that will stop them from spawning somewhat. It worked for dodo's, dilos, brontos. But when used on ptera and para some still spawned but very little.
  3. Same thing was just asking Stoni. I've done alot of testing of it and any spawners I add has the same issue. Either they spawn too much of something or nothing at all. Even entering a certain dino to say the beach wipes out all dinos that are supposed to spawn there. Then dinos you "subtract" still spawn and it is very annoying.
  4. Ok what is working for you? Per weight and how many can you give an example of spawning SE dinos into the pga?
  5. I did post mine on here if you want to check it out. I do have an updated SE dino config added to it. Keep on tweaking it myself.
  6. You won't if the PGA does not have land mass under it. Which might be the problem in his case
  7. That is all set in your Region Start/End. Can you post the PGA here and I will load it up and see what spawn regions are set as.
  8. Its a catch 22 with the pearls because they are tied in with the Underwater Objects density. So it spawns oil and pearls the same distance apart in a pattern. I have mine set to 0.415 and seems to be fine. Best thing is to turn your collection rate up on the server for PGA anyways. So you map isn't cluttered with the ground objects like the metal and obsidian people are having.
  9. Wanna Post PGA file? Here is mine. It includes SE spawns. Wyverns need tweaking on this file. But place where people can post their maps at. SamuraiAmatsuPGA.txt SamuraiAmatsuPGA.txt
  10. The other biomes are not technically in it till WC adds it or someone makes devkit mod for the stuff. Far as rivers and lakes depending what seed you use, water frequency and water level you can get rivers and lakes. As seen in my PGA I made.
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