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Luizza

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Luizza last won the day on May 28 2023

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  1. Can't help with the other problems we are all putting up with but this one I can - use a primitive spear, it auto puts the fish into ur hand so u can tame otters once again. Don't mistime the feed tho, if u do it will drop and there's no picking it up again.
  2. Yep, the mechanics of imprinting are tedious enough lasting days. We got used to the 'bug', it was there for YEARS. There was absolutely no reason to go back on it now except to make everything more tedious. People in pve are already at end of their tether with the other cryo nerfs, this feels very bad. I hate to be here moaning but we all know people are leaving the game and I hate seeing it happen, and it's all the little minor decisions like this which make pve less fun and easier to walk away from.
  3. Yeah we know, but we've had it for years and the game is already feeling ultra grindy starting again and with other games being more 'user friendly' with more 'active' things to do, this is just irritating. Same with the cryo nerfs, just frustrating and unnecessary in pve.
  4. Clean glass walls!! Omg I can't tell you how happy this makes me, the current textures are so annoying blocking our lovely views - this makes me so happy - ty ❤️ (ty for the evo too)
  5. Yes, I'm aware of why the cryos were brought back early, and I'm aware of why they decided to have these half and half measures. But as they are actually playing out on PVE official is not what they intended and just creates unnecessary friction in the game (in personal gameplay and between players).
  6. I understand the need for and the benefits of the new cryopod nerfs for PVP but for PVE they are just painful and irritating. We now have small cryo-base spam around every cave, every POI - some tribes are able to release their dinos inside caves (those who built in strategic spots where their cryofridge radius clips into the cave below) but most are not. That means there are 2 tiers of player, those who can easily farm loot drops and artifacts in caves, and those who cannot. It's simply not fair and creates a lot of toxicity on some official PVE servers. There are very few benefits to the new system in PVE as they are actually playing out and big downsides. It creates needless frustration and a feeling of unfairness. I know this has caused players I know to return to ASE and they won't be the first, it's such a shame. Please revert cryos to the old system on PVE. Ty.
  7. We know nothing really about the new creature but I'm dreaming it's mainly a PVE thing and it will create an instanced base, like we have in Fallout 76. When the player logs off the base and all it's contents disappear from the world too until they log on again. This would be awesome for performance on PVE servers - yep, I know, totally dreaming but yeah, that's what I'd like In reality it's prob going to be more like the megachelon, eagerly anticipated, everyone tames one, then any benefits are nerfed to the ground after the PVP crowd get hold of it and break pvp....again. Still looking forward to getting one though.
  8. Dunno why they just didn't bring in the Atlas style tame house for now and revisit cryos when Extinction arrives. Seems nobody is happy with the current iteration.
  9. At least give co-ords lol - also this really needs to go in bug reports.
  10. I took ur advice and painted it, altho i had limited colours it did seem better - which colour and which regions do u find works well? Desperate to improve their look
  11. I wonder what you like about the new look? Not a snarky question, genuinely interested as everyone I have chatted to about it are not happy about it. Not so much the actual look of them but the fact you can't see clearly through them to make them useful additions to a base to see outside. Another comment I often hear is they also make everyones bases look so 'samey' as they are such a distinctive look.
  12. Although I'm generally a fan of the building changes in ASA, I really, and it's a growing discomfort, don't like the new greenhouse textures. It isn't see-through so we can't create bases where we can see the lovely scenery outside, plus the aesthetics are totally out of keeping with with wood, stone or metal and just look like ugly cheapo plastic. Why do we use crystal to make something that plainly looks like it's made out of oil (petroleum -> plastic). Please change the greenhouse back to ASE style or make it more glass like in appearance. Tyvm.
  13. Years of testing from official players and the consensus is pillar with ladder is the least impactful. Not perfect but the best way.
  14. Tamed basilos are also dying to world border, and breaching the surface and killing themselves randomly. Collision boxes are also messed up, getting stuck to ur own basilo randomly is pretty tedious. These are all old problems I remember from early days of ASE. Re-wrote the code from the ground up? My a***.
  15. Prob is for a lot of us those settings would be instacrash.
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