Jump to content


  • Content Count

  • Joined

  • Last visited

Everything posted by Reiv

  1. At this point I'd say bulbdog alpha is a much harder mission than downriver run unless you have a whole group of people working together. My tribe bounces between unofficials a lot and I'm the designated mission person, and at this point alpha DRR isn't even that bad (usually takes 5 tries or less on a new server). It's not about being lucky - it can definitely be done with consistency. It's just unforgiving and takes a lot of practice to be able to reliably complete it. The most common issue I see a lot of players have is that they point the boat in the direction they want to go witho
  2. Circuit Chase (alpha) - You have moderate room for error. Most of the run is just running in a straight line. The main run killer is the three back to back jumps about 30 seconds into the run. If you miss a jump from one platform to the next, cancel and restart. DRR - Team is much much much easier than solo. A perfect run solo run in the team mission takes around 6 minutes, so you have 4 minutes of spare time to make mistakes with or take things slowly and carefully. non-team is much much harder, with only about 15 seconds of spare time from a perfect run. There's really only one way
  3. The more you know about exploits, the easier it is to find new ones. If they posted that info, you would have far more people discovering far more exploits. Occasionally they do post info on that stuff when the particular bug/exploit is extremely widespread in the community (like when they fixed the snow owl infinite freeze for example)
  4. It's really difficult but not impossible. I've done the mission on multiple different servers. I think 50-100 attempts is a typical first completion range.
  5. What difficulty are you having? Gamma star dolphin should be pretty easy - the point requirement for the gates is comically low, nothing does damage, and everything but the boss waves is easily 1 shot.
  6. I love how hyperbolic the first response to this post is compared to reality. Skipping the first 2.5 mutations on a breed line by farming 10k mutagel is tantamount to destroying whatever longevity this game has left.
  7. A 50% giga only has 6 points in melee. You have a low level tamed giga and then rolled low on the attack stat too, which is the only relevant stat for a giga. Even then it still does about as much damage as a 400% rex.
  8. Races have bad rewards. Hunts and dungeons award substantially more and higher quality loot.
  9. I mean, they learned a bit. All the missions can be completed, some are just extremely difficult. Unlike Gen 1 where you had things like the physically impossible king of swing mission. I spent about 3 hours yesterday grinding out alpha canoe attempts and finally completed it...
  10. You just shoot them with your primary lasers - they don't die in one shot though. It's really important to upkeep your buffs as much as possible, especially since the laser damage nerf affected damage in the mission. The asteroids take like 10 shots if you're unbuffed, but fully powered up should only take 1-2 shots
  11. I don't know if it's still the case, but it used to be that certain admin commands couldn't be used because the words were filtered
  12. Reiv

    Genesis 2 Gamma

    Racer is super easy cause the racers just slaughter the rexs, the hard point is they need significantly more torpor to ko. The bulbdogs are slow, which is nice, and on gamma you can bring a tame with you and effortlessly slaughter the carnivores disrupting things. On higher difficulties it's easier to just use the net gun on the carnivores which locks them down for long enough that they despawn when the hunt time runs out and you're chasing footprints again.
  13. Reiv

    Genesis 2 Gamma

    Take your best tranq weapon and get to work. You can use rare flowers to prevent them from running away. I've also seen people suggest a high melee Mantis with an ascendant club but haven't tried it myself.
  14. Reiv

    Genesis 2 Gamma

    Yeah, at the time I posted that I had only done StA on a 600 max wild server that made the DPS check absurdly high. I use bow/comp bow as my weapons of choice, but same idea. It was much easier when I did it recently on a server with vanilla dino settings.
  15. This spreadsheet is the best publicly available information. We're waiting until the devkit of course until we have the exact drop tables, and it's very possible some mega tribes have more data internally than this.
  16. Capped tek saddles did not use to be common before Gen2. They are however common drops from many of the Gen2 alpha missions.
  17. I believe you, I just knew that some of the missions have longer timers on console and wanted to know if this one was the same or different.
  18. @LemmeGnash is the time limit on console the same 5 minutes flat it is on PC?
  19. Get better crossbows or longnecks than primitive quality to make your life easier. Assuming you're playing Gen2 only... Velonasaur Stalk mission can award crossbows on any difficulty, Shadowmane Prowl for longnecks Longnecks also come from Red/Cyan/Orange supply drops Additionally, if you're on a server that has increased the max wild dino level, that makes all the torpor missions harder. I was on a server with 600 max wild level and they were basically impossible unless you used modded op tranq arrows/darts
  20. Sure, so on official they get reset to the cap on wipe - but regardless, even then you still end up with 124 armor tek saddles (and the same thing would happen to the dolphin saddles pre-nerf) Every other tek saddle gets soft capped on official at 124 and is hard capped by the game at about 700 armor regardless of server settings Post nerf dolphin saddles are hard capped at 75 armor regardless of server settings
  21. Velos on turret mode are capped at 20 damage per shot, which means turret mode velos can be overrun pretty easily by cryoing reapers/gigas/rexes. You can also just grab a fab sniper or if they're packed tightly together a rocket launcher and just start blasting away from outside their range. This is especially true right now since people can't bring ouside dinos in so they don't have access to op breeding lines with massive HP pools - the mega tribes would only be about 8 generations into mutating velos right now, assuming they're mutating them at all instead of waiting out the transfer
  22. A swarm of velos with no structures around them is pretty easy to get through
  23. All other tek saddles get armor numbers like that. There just weren't many sources of quality tek saddles before Gen2. You can pull those kind of numbers on every other tek saddle from Gen2 content - they're just found in missions instead of drops. I got a 200 armor Tek Megalodon saddle for example.
  24. You forgot the undocumented saddle nerf. Saddle armor was dramatically reduced (by up to about 80% for extremely high end saddles)
  • Create New...