Jump to content

TheEclipseee

Members
  • Content Count

    328
  • Joined

  • Last visited

  • Days Won

    3
  • Feedback

    N/A

Everything posted by TheEclipseee

  1. You play with hibernation on or off? Try disabling hibernation with -preventhibernation in the Steam launch parameter.
  2. TheEclipseee

    Characterreset

    This is why you have admin commands. From what I've heard, WC struggles to keep up with support on Official alone (where they HAVE to do support themselves) so I get the impression they really can't stretch to supporting everything unofficial when you can just do exactly what they do, yourself. If you're on PC, do you have a backup or any auto-backups? You can import a character from an earlier save file. If you're on console, don't have a backup, or, just feel more comfortable with commands, you can use commands to re-create your character. Lmk if you want any help with that.
  3. Karkinos *should* spawn in lunar, not snow.
  4. Damn. My bad for not asking first, sorry! In that case, I'd expect distance teleporting, considering the size of the arena, if you are indeed unable to raise the slider beyond.. 3 iirc? Definitely go with the two-person Drake method so you don't have to worry about that, unless you're pretty confident that you know the distance you get TPed at and can stay within range of each other on separate Drakes.
  5. TheEclipseee

    Wyvern

    Put points in stamina or don't sprint.
  6. I play on PC- And I guess I should have started off by asking which platform you play, actually, because I don't know if the TP zones on console are the same as PC..>_< And since I've heard you can't raise the tether past the slider on console, assuming there's no difference in scaling between PC/ console tether, you'd have issues. The arena is huge, big enough that dinos on the other side of the arena to you de-render, so the maximum distance the slider alone allows will have TPing (at least on PC). If you also play PC though, everything I've said comes from experience. I have my tether set to 50, which should be more than enough to prevent any issues in the arena.
  7. All good! Sounds solid, good luck to you both!
  8. Oh, fair enough. Sorry, I thought the point being made was that the boss generally needed a nerf, not that it was about the difference in difficulty:,D I totally agree though, the scaling between the missions and the boss (from what I've heard) does indeed seem really weird, and having the missions easy as they are probably does set people up to expect an easy fight. I guess there's not really a good middle ground though- The way I see it, the Gamma missions being easy is sort of to give you a chance to explore the mechanics and just get a general idea of what you do for the mission, and they can't really make the final boss super easy either, because it's, well, the final boss.
  9. OH! And put all your items, armour, everything, in a dino before you Ascend after you beat him! Your inventory drops in SP, I've heard, though I've never actually tested myself. Also, if you don't find your dinos at either the Portals or the Rockwell Terminal after you spawn back in, lmk. I've got a guide written up on what's probably happened to em and how to get them back.
  10. Hmmmm.. It's not a bad plan, but whether or not it's the best one depends on a couple of factors (and with 2P Rockwell, you really want the best plan you have). How much health does your Drake have? (And gamma/ beta/ alpha RW?) Ammo counts/ weapon damage? The main issue that I can see is that you'll have to do some turning in order for your friend to be able to see the orbs well enough to shoot them effectively, and you'll also have everything in that arena focused on just one drake (and by extension, both you and your friend). At the very least, I'd bring some Reapers or well-bred Megalos-Anything that has decent surviveability and speed- on neutral, simply because they're some extra damage and an extra target for all the nasties. They may not last long if you're not actively guiding them, but it'll at least be some help getting though the first rounds. I wouldn't recommend trying to use your tames very heavily though, controlling them gets messy, they de-render on the other side of the arena etc. Just set em to neutral and let em do their own thing for the most part. The principle you have- splitting up the roles- is solid though. The hardest thing in the arena (and what makes it such a challenge to do with few people) is just how much there is to keep track of. So, I'd consider- How good are both of you at handling weapons on a Drake? If you're both pretty good at moving with a gun, I'd suggest a Drake each. It'll give you more flexibility, and a larger total mount health pool. Also, if you get caught by the electricity, there's a chance you'll still have at least someone mounted- and by extension a charge pet still alive. If you do that, split up the roles. You'd both be taking piloting, so focus on splitting the enemies. One person focuses on moving through the arena shooting tentacles, and the other runs around them, shooting any orbs or Reapers that get too close. And if you aren't decent mounted with a gun, you definitely want to get some practice in before you go into the arena. Even if you do end up just piloting, you will pretty much certainly need to do at least some orb shooting- they get very overwhelming in numbers toward the later rounds. That said, I do remember clunky/ complex controls adding to how overwhelming the arena can be (switching between three guns, turning with A/D, turning to shoot, trying to turn around to shoot the orb behind me but I've got a gun in my hand so put the gun away so I can use my mouse to turn, pull out a gun that's the wrong gun-) so if you aren't super confident that both of you can shoot and drive, it may be good to have one person focusing on driving and the other shooting. Just keep in mind that it does mean you'll have less surviveability. Also, if you intend to abuse the tether distance teleporting- Let your friend know that the most important thing is not letting the host die. If it reaches the point where they're dying and don't have a chance to find and pick up their equipment, and all they can do is hope they can dash to a mount before they die again, then they should just bodyblock the orbs from reaching the host. Doesn't matter if they die, but if the host dies, it's game over.
  11. Mate boost adds 30% resistance. Daeodon healing wasn't factored in there. 29 points- doesn't say a lot. What was the base wild, for instance? 49 wild health + 29 tame is a big difference compared to 20 wild + 29 tame. A solid value with the total health is a much better gauge. And if there were only 3 rexes with only 29 points, with no healing, and no buff, of course they all died quickly. You're not getting the damage of the avatars split between 20 dinos, with a multitude of resistances and some amount of healing, and 18 sets of teeth dealing damage- in theory, a 6x higher damage output. And that's not even considering the Yuty's +25%. Instead, you're getting the full force of all the Avatars all on only 3 dinos, and only 3 dinos dealing damage, with few points in health and only maybe a mate boost and rider imprint working to counter the Avatar damage. Perhaps the scaling in difficulty between the quests and the boss is skewed, but I'd honestly be disappointed if the final boss fight could be beaten like that.
  12. You don't have to stop fighting to heal. Dinos eat cakes on their own, and someone riding a daeodon heals during fighting. From the sounds of it, it's a fight that you should go into expecting losses anyway, and you just make as many dinos last as long as they can. And the health stat really matters, what health are you talking doesn't last?
  13. Don't bother looking for karkinos, lampreys, or lunar salmon on the moon either :< Pretty much every water spawn that's not in the ocean is broken in SP.
  14. Well, is there any fight you can out-heal? Way I'm seeing it, it's more about bringing in fodder dinos and trying to make them last as long as possible, even if they will eventually die. So perhaps.. Daeodon for heals, Yuty for Courage buff 12 Stegos or similar tank dinos- Health pumped and loaded up on cakes- Just to tank and keep the majority of the Avatars off you 6 Rexes, mainly damage, mostly just to kill the Avatars around you and what you need for the keys. Balance the ratio of stegs/ rexes as needed, because of course, the individual stats you have bred into each will affect how how many you need of each respectively.
  15. Hmmmmm.. For my own clarity's sake, can you collect the keys while mounted? Or do you have to be dismounted? Very good point about not being able to take breaks to heal, though if you have someone on a Daeodon you could probably have them running around providing at least some health for the other dinos. And don't herbies automatically eat cakes? The way I'm considering this is that you'd have to rely primarily on very tanky dinos to draw the enemies away when you collect the keys, and aim for speed and endurance rather than sheer damage. So pumping health in pretty much everything, and maybe only a couple of rexes just to control the enemies numbers somewhat. But definitely do let me know how the test goes!
  16. Well, I would definitely suggest there is some issue in numbers then. And a fight that's more about endurance than damage- so I'd try grabbing as many rexes as you can, or maybe a different dino with high health just for tanking, if everything respawns fast. Maybe some stegos with Veg cakes? And leaving the tank dinos unmounted to having someone riding on a Yuty will help the surviveability of the dinos a lot, maybe a Daeodon. You're right that it may indeed be necessary to wait for transfers to get your really good dinos if you want rexes though. Unfortunate, but that would probably increase your chances I do wonder about the raptor though- They pounce you in the arena, do they? I know brute raptors in missions do, but I thought that the wild pounce was disabled for the most part.
  17. I've not done the fight myself to compare, but some points to consider- What stats (damage in absolute numbers rather than % value if possible, and health)? How many rexes? Did you bring a Yut?
  18. Depends what you've set the distance to- the arena is quite large, so if you have your distance too low, there'll be some TPing. There are no specific teleport zones within the arena itself as far as I remember, but she will be teleported to you, into the arena, any time she dies and repsawns outside of it.
  19. Charge range, cap, and regen. Maybe health depending on whether you intend to be taking them dangerous places.
  20. There are mission-only Nameless I think, in Lunar. Maybe they drop venom. Oh, and if it's a private server, you might be able to add manual Nameless spawns.
  21. To add on to my previous comment- If the non-host gets disconnected forcibly, both the host and your friend have to completely quit ARK and reboot to allow them to re-join. Sometimes, it takes a couple of attempts, but generally that'll fix it eventually. Though, I don't know the scope of this. Is this a one-off occurrence? Has it been working fine for a month, and now the last couple days it just won't work? If that's the case, mention any recent changes you've made to either of your games, and if you have any mods.
  22. Is this PC? Restart your game. If your friend gets disconnected forcibly (eg internet cut out or crash), you'll have to restart for them to be able to re-join.
  23. Agreed. Singleplayer, 1.8K health (raised player level cap), 1500 dura 900 armour chestpiece. Either myself and that chestpiece got shredded in seconds if I faced the dinos, or I kept my distance so I wouldn't die and didn't have enough time to kill even the first wave. Haven't tried with medbrews etc yet, but I really wonder if singleplayer/ small group scaling was ever considered. I get Gen is supposed to be difficult, and the challenge is very refreshing and I enjoy it, but with stats like that it should not be impossible to beat even the first wave, if player count scaling was considered. At least the hunt missions etc can be evened out to some degree, because you can breed as many dinos as you want to bring with you. But the Gauntlets? You're limited to how many active players you have. And it's a shame too, because the Gauntlets (well, gamma and beta at least) are my favorite missions. It's wild fun running around stabbing the Broody with a flaming spear, but it really feels like Alpha just isn't possible.
  24. I import drake eggs from Aberration to tame them. I spent a while attempting with Magma eggs, but no luck. I guess since there's so much previously Aberration- exclusive stuff that's now tamable without Ab, they wanted to keep some of the tames unique to owning it while still having the special colour sets for them, and some access to them (eg dermises) for even the people that don't.
×
×
  • Create New...