-
Posts
1,677 -
Joined
-
Last visited
-
Days Won
2
Mendoza last won the day on February 4 2018
Mendoza had the most liked content!
Personal Information
-
ARK Platforms Owned
PC
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
Mendoza's Achievements
Flak Armor (4/5)
760
Reputation
-
@Jen, @JatheishSome ways you could stop some of the ill behaviour on the small tribes is :- 1. Disable pin codes for anyone not in the same tribe. 2. Disable un-claiming of dinos. 3. Make all fertile eggs raised by anyone outside of the tribe turn into non-fertile eggs or non-claimable.. 4. Perhaps give offline raiding protection a go, as there are no alliances, it would be "somewhat" harder to exploit. (example; it would be harder to make another account and build close to active tribe to make invulnerable walls to hide behind.) --anyone else got some other ideas?
-
I see nothing wrong with making it like this... There should be better programming logic placed on foundational structures... I hate seeing mass deforestation(de-spawning) happen by just placing down even one square tile. It also makes it impossible for a small tribe to hide in the woods. As an example of better re-spawn programming logic... If you have a walled perimeter, make anything inside that perimeter not spawn back, while outside the wall you have a shorter distance so things are able to spawn back much closer to your base. Also, not to make this outside spawn distance the same distance that another tribe can build. Another idea, though somewhat drastic and would not be liked very much... Make it so that you cannot place foundations "X" meters further than your main cluster of foundations. As in , if you have a base that would be considered your main cluster of foundations thus limiting the distance that you can build away from there. Meaning no ability to make outposts, nor spam pillars everywhere. But the first suggestion needs to be in place in order for this to happen. If we were giving two or three tribal tokens (say a custom paintable flag) which could enable us to build 1 large base and only a couple of smaller outposts elsewhere. While massively reducing foundation spawn blocking abilities; Would this be better than what we have now?
-
Community Crunch 124: Eggcellent Adventure Returns & ARK Sale!
Mendoza replied to Jen's topic in Announcements
I just don't get how to active this event.... I use Ark Server Manager (not single player) and I just don't know where to place the line of code to make it work? -
Workshop Wednesday: Issue #2 - Mapping Out Your Success
Mendoza replied to complexminded's topic in Announcements
I'd have to agree... The Dev Kit is somewhat overwhelming... For instance setting up a water plane (with all the typical physics/water effects that applies to the water) or lakes is a total pain when in all reality it should be a simple single click of a button and all the default settings for water is done for you. From there you then should be able to modify the effects water has etc... Cutting holes in surfaces for caves or even underwater caves to problematic also at times. -- If the Dev Kit interface was a little more user friendly especially for beginners, I'd expect quite a few more people wanting to play around with the creative ideas they have to make mods/maps (which would be a win for the longevity of this game! -
Shrekasaurus started following Mendoza
-
@Jen To help prevent players from being shut out - An option could be that at least some of these rare resources could be refined so as an example... 10x Metal Ingots could be refined into 1x High Grade Metal Ingots - New structure "Refinery" or use Forge with some other resource to create. 10x Fiber could be "refined" into 1x Fine Thread - New structure "Spinning Wheel" (could be used in conjunction with Sheep Wool) ect ect ect... ------------------------------------------------------------------------------------------------------------------------------------------------------------ Survivor, Mendoza asks, “Could we get very rare resource drops that are worth say 10x more than the normal resources... Example -- Rare Metal Ore - That can be smelted down to make Fine Grade Metal Ingots... This kind of rare resources and others like Fine Wood, Rare Pearls, Quality Stone ect, would open up a new economy for trade and also allow for the building of High End Mastercraft Gear which can't fit in the slots provided in crafting stations.(being 10x more valuable, interchangeable with normal resources and stacks the same as the average like resources) -- Rare resources could also open up the possibility of being able to craft slightly better quality gear the more "quality resources" used to make said item.”
-
Unraveling the Mysteries of the ARK & Scorched Earth Sale!
Mendoza replied to Jen's topic in Announcements
dammit had it half interpreted when I found out I was beaten to it !!! -
I hope snake taming is not just for the event...
-
-
-
-
-
-
Sounds to me that the poop will be bigger than the beetle... how on earth are you gonna put that into it's inventory !?