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Mendoza last won the day on February 4 2018

Mendoza had the most liked content!

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760 Tribe Leader


About Mendoza

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    Flak Armor

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  1. No, I doubt that the rules can really be enforced... I'm more trying to suggest hard coded (server setting) ways to lessen the "cheatyness" so that it's more playable and enjoyable for all.
  2. @Jen, @JatheishSome ways you could stop some of the ill behaviour on the small tribes is :- 1. Disable pin codes for anyone not in the same tribe. 2. Disable un-claiming of dinos. 3. Make all fertile eggs raised by anyone outside of the tribe turn into non-fertile eggs or non-claimable.. 4. Perhaps give offline raiding protection a go, as there are no alliances, it would be "somewhat" harder to exploit. (example; it would be harder to make another account and build close to active tribe to make invulnerable walls to hide behind.) --anyone else got some other ideas?
  3. Without Alliances, people aren't able to use exploits like hiding their bases behind alternative accounts, which is great! This could work, but are there any other exploits?
  4. I believe this is true... however, if they prove to be popular, Wildcard has said that they will consider making them go longer (what ever that means)... So if you don't play these new servers because they aren't permanent, which may result in them being not popular, ensuring no possibility of a permanent sever.... -- If we really want this kind of server (small tribes and no alliances), it's probably best to show it as much support as we can !
  5. I see nothing wrong with making it like this... There should be better programming logic placed on foundational structures... I hate seeing mass deforestation(de-spawning) happen by just placing down even one square tile. It also makes it impossible for a small tribe to hide in the woods. As an example of better re-spawn programming logic... If you have a walled perimeter, make anything inside that perimeter not spawn back, while outside the wall you have a shorter distance so things are able to spawn back much closer to your base. Also, not to make this outside spawn distance the same distance that another tribe can build. Another idea, though somewhat drastic and would not be liked very much... Make it so that you cannot place foundations "X" meters further than your main cluster of foundations. As in , if you have a base that would be considered your main cluster of foundations thus limiting the distance that you can build away from there. Meaning no ability to make outposts, nor spam pillars everywhere. But the first suggestion needs to be in place in order for this to happen. If we were giving two or three tribal tokens (say a custom paintable flag) which could enable us to build 1 large base and only a couple of smaller outposts elsewhere. While massively reducing foundation spawn blocking abilities; Would this be better than what we have now?
  6. I think the idea has merit from a PVE perspective. If there was a time limit of 4 months to ascend before an asteroid hits and resets the maps - would make it interesting. So in order to play the next map, the one tribe needs to work together to get to the next map/level. Would only the people who were online at the time of ascension ascend?, or just the people who fought the bosses? I'm leaning towards just the people who fought the bosses would ascend to the next map/level -- One problem though, when would the next map be wiped? When the first survivor arrives on the map, or at the same time as the original starting map...? That would make it insanely hard by the end of the 4th map leaving only 1 month to complete each map, some maps would be quicker, so it might balance out well. Would force people to work together if they want to survive to see the 4th map, which would be good ! 1st person to arrive on each map is automatically the tribe leader, next five could be admins for the fun of it ! Kicking from the tribe would have to be disabled though. If a tribe leader goes to the next map...Any admins or next in line would automatically be the new tribe leader, unless there can be some way to have gladiator fights to determine who the next leader is might be fun !
  7. I'd make drop locations fully random for this idea, so no one could hoard drops...
  8. 3 Tribes only (forced into one of those 3 with no ability to defect, unclaim stuff, no alliances. etc) (one team cannot exceed 1/3 of total number of people able to play on the server at any one time) No drops, or if there is, set it to random locations with random loot of all possible items in game. each tribe has to defend their obelisk artifact (found inside the console) Objective is to place all obelisk artifacts in your teams obelisk console to win (winner is declared on a leader board with number of kills to individual players ect... game is then reset) Leaders of each tribe if that's a good idea will be determined by the player of that team with the most amount of enemy kills or something like that. (if no leaders, some kind of preset so that the tribe is not self sabotaged if that's possible.
  9. I just don't get how to active this event.... I use Ark Server Manager (not single player) and I just don't know where to place the line of code to make it work?
  10. Could you make the Bronto have a little more stamina and have the ability to knock down at least three trees in one tail swing. A tiny Anky can knock down two trees in one swing, yet a Bronto can't?
  11. Maybe they could do with a speed boost when in water... Perhaps when eating a jelly they get juiced up and are more dangerous - just giving some ideas for the Devs With a platform saddle, you could park a chair on it and go fishing... lol
  12. Can you do a TLC pass on the TURTLE 1. Totally immune to jellyfish 2. Gets some sort of buff from eating them or perhaps is able to harvest more toxin ! 3. And for the fun of it a 1x1 platform saddle (limited to a small number of structures it can build)
  13. Can the turtles have a 1x1 platform saddle...
  14. Argentavis ---- It looks more like an overgrown sparrow crossed with an eagle... It's wing span is too short like a sparrow's and it's wing movement is too rigid ! If it's supposed to be a vulture, make it have more soaring animations with occasional flap when it's still rather than constant flapping. It should look more like an over-grown vulture... (Please add a giant owl to the red wood forest)
  15. I'd have to agree... The Dev Kit is somewhat overwhelming... For instance setting up a water plane (with all the typical physics/water effects that applies to the water) or lakes is a total pain when in all reality it should be a simple single click of a button and all the default settings for water is done for you. From there you then should be able to modify the effects water has etc... Cutting holes in surfaces for caves or even underwater caves to problematic also at times. -- If the Dev Kit interface was a little more user friendly especially for beginners, I'd expect quite a few more people wanting to play around with the creative ideas they have to make mods/maps (which would be a win for the longevity of this game!
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