Jump to content

Stretch11

Members
  • Posts

    69
  • Joined

  • Last visited

Personal Information

  • ARK Platforms Owned
    PC

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Stretch11's Achievements

Naked

Naked (1/5)

76

Reputation

  1. Part 5 - "Abby Who?" Flont and I landed in Aberration and promptly set out to acquire flyers as usual so we could scout around a bit. Wait, there are no flyers in Aberration? What about just using the map? Hah! There are so many layers on top of one another (all underground) that the map is very difficult to use. We fell back to the ancient method of using landmarks. "Go that way and turn left at the place where the fungal tree used to be before we chopped it down for firewood..." Ravagers are the bane and the savior of Aberration. They are everywhere, running to pounce on you and eat you just like Raptors everywhere else. Did I mention that Aberrant Raptors knock you from your mount and pin you down just like the "good old days"? Anyway, if you can get just one Ravager by itself to tame (they usually come in packs and get pack bonuses and mate-boosting bonuses) and can tame it, they reduce weight on just about everything (even better than Argys!). Don't stop with just one, get a whole pack and you will not need to fear anything. Before we attempted anything with Ravagers, we tamed Iguanodons. We needed something to carry stuff and to sacrifice to the carnivores while we ran away. I figured that Iguanodons would last longer than Parasaurs plus maybe do a bit of damage back. Top-level Iguanodons (hatching at over level 200) are not bad at all. They can even take on a small pack of Ravagers. I had thought Iguanodons mostly useless before, but they really shine here since you can catch them with just a bola (i.e., before you work up to building "big guns"). Our goal is Spinos. Anywhere there is water, there are lots of Spinos and Crabs (Karkinos). We are in the middle of breeding top-level Spinos to go hunting for Rock Drake eggs. Rock Drakes are radiation resistant. Even though we can craft Hazmat suits, we still need a mount that will survive in the radiation of the surface (and in the red zone). We started and built in the green zone, which has lots of plants/fungi and such. The blue zone has lots of rivers although the green zone also has some water. We have not yet ventured into the red zone, but I expect it will be full of radiation. ...and watch out for Basilisks that shoot balls of poison. They are about like Wyverns, except they do not fly. At least they get distracted easily with other critters like a Rex. We might be able to hunt these from Spinos, but we have not attempted it yet. That brings up up to our current situation. Have fun taming and dying out there!
  2. Part 4 - "Valguero Looks Easy" I had done some hard time in Valguero before on PvP and PvE offical servers, so I knew a bit of what to expect. That tranquil lake and beautiful white cliffs look so peaceful, but don't let them fool you. There were up to three Alpha Sharks in the lake at once and the White Cliff area teems with Raptors and Deinonychus. One of our goals in Valguero was to tame some Deinonychus to see how they compare. They are faster than Raptors and do much more damage. They can climb better than just about anything short of a Thylacoleo and they can glide short distances (and take no fall damage!). All-in-all, we give them a "thumbs up" rating as mounts. We found a large tunnel (not a cave because both ends were open) near the White Cliffs that was large enough to fit our entire base inside. A Bronto could stand in it in most places. We just added a Humongous Dino gate on each end and we were nice and safe. Most of our early time was spent using a raft to travel. The Sharks can't hit a raft and there are no Leeds present. Pteranodons are OK for flying, but they have no range or cargo capacity. The Argys were all the way on the other side of the map, but we got them eventually while dodging Yuty gangs. One of our other goals was to check out the "Aberration Trench" before going to Aberration to see what we might have to encounter. It was a fairly easy walk-in, but the Dienonychus made it easy (unlike the real Aberration as we discovered). We mined some colored crystals, got irradiated a bit, and made out way back out. It was going to be a bit of a hassle to get everything necessary to build hazmat suits, so we decided to move on to Aberration. Stay tuned for our next episode, "What does not kill me now will probably just get around to it later".
  3. Part 3 - Stretch and Flont Need a Drink on Scorched Earth We had both been on SE in the past and we quickly gravitated to a place with 100% wind that was somewhat protectable near water. We set up a windmill and ran some stone water pipes and we were ready to go! Taming a Megatherium is a must in this world. They can roam at will in the desert killing bugs (especially Deathworms!). They only thing that they fear is Wyverns. Think of the desert like the water surrounding The Island and it gives a good idea of just how vast the sands are. After raising good Argies (over level 200 at birth), we came up with a plan to steal a Wyvern egg (it was not necessary to steal an egg in Crystal Isles). Flont worked on a fast Pteranodon with some endurance while I bred 20 Argies. He snuck into the Wyvern trench, grabbed an egg and immediately flew into the cloud of Argies that I had hovering just outside the trench. On our initial try, I included 6 Moths for the slowing ability, but it ended up not being necessary. After the Argies started attacking, I flew away and waited nearby and watched them kill up to six Wyverns at a time. Having met our self-imposed requirement of taming a Wyvern locally, we proceeded to bring some breeding Wyverns from Crystal Isles to Scorched Earth. We tried using the SE Wyverns, but we kept hurting each other and each other's mounts. The CI Wyverns are faster, but a bit more delicate (if one could call any Wyvern "delicate"). We also tamed some Mantises, but we did not spend too much time using them. We might revisit them on some other world in the future. As for now, we have some good breeding stock in SE. One "old" dino that came to new purpose in SE is the Thylacoleo. Besides just being plain fun to ride, they are most useful in taking down Rock Elementals. They move much faster than a Rock Elemental and can circle them, attacking from behind. The Thylas inflict bleed, so the Elementals continue to take damage while the Thyla circles looking for its next opening. It is not a fast kill, but even a Rex or a Wyvern take a while to chew on a Rock Elemental. We did not attempt the Manticore this time since we had done that in some previous lives and it did not give us any new ascension bonuses. Stay tuned for the next exciting episode, "Valguero Looks Easy".
  4. Part 2 of our saga - "Stretch and Flont Return to The Island": We started from scratch again on The Island, although we kept our levels that we had earned in Crystal Isles. We had made it to the Tek cave on a couple of other lives, but the first time all of our Rexes ran into lava (like that has never happened to anyone else). The second time, we only got one string of five Rexes into the Tek cave before it timed out. We really needed to work on our line dancing with dinos. Our experiences in the cave remind me of something... The first time the Rexes sank into the lava. The second time, we got some Rexes in, and then they sank into the lava. But the third time, the Rexes stood on dry land! We got all the way to the Overseer this time and I died halfway through the fight. Flont finished it and ascended. We went back and did all of the other boss fights to get enough artifacts to do the Tek cave again and this time, I made it through and he died halfway. At least we are equally ascended now. That took about a year with all of the keep building, dino breeding, blueprint gathering, etc. A good chunk of that time was spent hitting all of the underwater drops over and over looking for a good Rex saddle blueprint which we finally got. On the plus side, we built up a solid breeding area and have good lines for many useful dinos (Rexes, Allos, Yutis, Argys, Theris, Daeodons, Megatherium, etc.) and a good base of all things Tek except we did not get around to building teleporters yet. Our successful forays into the Tek cave and Overseer battles used the following: Flont on a heavily mutated Rex (I think we ended up with around 20 health mutations and 15 melee mutations) leading a string of three other Rexes. He led the way into the cave and cleared out any dinos in our path. He had a Tek saddle on the lead Rex to shoot opponent dinos from a distance whenever possible. Stretch on a mutated Yuty (we did not spend as much time on Yutys, they only had 3 or 4 mutations in health) leading a string of another Yuty (a backup) and five Daeodons (for healing). When Flont had damaged Rexes, I would run the Yutys and pigs up to the front and do some healing and encouragement. While I was waiting for him to clear out the cave, I was running back and advancing a couple of strings of five Rexes each. I had a third string, but neither time that we went into the cave did I successfully get them inside in time. When we got in the Overseer part, we only rode when we needed to make healing or encouragement or more delicate direction was needed. Most of the time we were on the ground sprinting using Tek pants and shooting at any of the flying drones with either shotguns (ascendent blueprint) or Tek rifles (which overheated from time to time which is why we swapped back and forth). Whoever was closer was whistling everything into the Overseer. When the Overseer was changing, we just let the dinos clear off the ground clutter. Stay tuned for the next exciting episode, "Stretch and Flont Need a Drink in Scorched Earth".
  5. So I see that it has been a year or two since I last posted. I guess it is time to bring everyone (if anyone cares) up to speed on the adventures Flont and I have been having. We spent quite a bit of time hopping from world to world trying them out and trying out PvP and PvE on official servers and we decided that a private server was best for our purposes. We had wiped our characters out several times while I figured out how to properly implement a Linux Ark server. I never did figure out how to run multiple Ark worlds simultaneously, but I did get everything set up using "services" to start and stop different worlds all sharing the same Ark ID so that we could transfer items when necessary. At the time when I got everything straight (and thus we were no longer starting from scratch with every world change), we were in Crystal Isles. This is the best place to get Wyverns. Firstly, they are non-aggressive unless you attack them or go near the Wyvern trench. Gather a lot of crystal first and then walk onto the back of a Wyvern when it is on the ground. Surf the Wyvern as it flies around, feeding it crystals until it is tamed. Scary at times, but not dangerous. Secondly, tamed Crystal Isle Wyverns do not do damage to you, your tribe, or your creatures. Regular Wyverns (like from Scorched Earth) do "blue-on-blue" damage and you cannot really do large battles without inflicting damage on your teammates. Unfortunately, the "floating islands" biome there was too graphic-intensive for my poor graphics card and it caused it to crash whenever I went near that area, so I never really explored that part of Crystal Isles. We decided that we would go through all of the worlds one at a time, "conquering" them. We set up some rules so that we would "enjoy" the idiosyncracies of each world in the way that they were intended. We would not bring a dino from another world without first taming one of those dinos in the new world. We did not bring any goods into the new world - we arrived naked, although we still had our levels. Sometimes we did a mind-wipe before a new world, but sometimes not. Stay tuned for the next exciting episode where we return to The Island (and we finish it this time)!
  6. I found on SE that a Megatherium is unstoppable in the desert. Deathworms are bugs. If you kill a beetle or Mantis first, you will be able to plow through Deathworms all day.
  7. (Crystal Isles, unofficial, four of us) We finally bred up enough decent Crystal Wyverns to attempt to take on the Crystal Wyvern Queen. We used 6 Blood Wyverns, 5 Tropical Wyverns, 4 Ember Wyverns, and 5 Rexes. They were all 16K-22K health and 300-400% melee. The Rexes were to chew on eveything on the ground (the Queen while she is on the ground and the Wyvern Heirs before they are old enough to fly). I sat on a Blood Wyvern and directed the Rexes. When the Queen was in the air, I attacked the Queen and when she was on the ground, I attacked pre-adult Heirs. Flont sat on a Ember Wyvern and directed all of our tamed other Wyverns. Goober flew on his Tropical Wyvern and Delta flew on the largest Blood wyvern that we had that was tamed by me. Unfortunately, she had not put in the time to imprint her own Wyvern, so that was the best that we could do. If you are unfamiliar with the Wyvern Queen boss, she sits in a nest for the first sixth of her health. She lays lots of eggs that hatch into Heirs which mature quickly and start flying around attacking. The second sixth of her health is in the air flying around attacking. The third sixth is in a different nest, the fourth sixth is in the air again, the fifth is on another nest and the final sixth is in the air. She is immune to all three types of Wyvern breath because she can breathe all three types and she alternates between them. All Wyverns are immune to their own breath type (at least all Crystal Wyverns - I have not had experience with others yet).. The Rexes (which were an idea that I added at the last minute) worked great against the Queen on the ground. Our non-ridden Wyverns would breathe a lot of the time and thus did not damage the Queen often. The Rexes always did damage with a bite. When the Queen was in the air, the Rexes roamed the ground chewing on any Wyvern Heirs that they could catch. My plan was to kill all the Heirs while the Queen was on the ground and to attack the Queen while she was in the air. Everyone else was concentrating on the Queen all of the time. I figured that killing Heirs was worthwhile since it meant that everyone else would take less damage and woud last longer. Unfortunately, I had assumed that no new eggs would be laid while the Queen was flying. I discovered that she dropped eggs just as frequently while in the air near the end of the fourth phase. I and all of the Rexes could not keep up with all of the Heirs running around so there were always Heirs attacking everyone. My backup plan was that if anyone's Wyvern died, they would jump on a Rex since it would be easiest to get. Delta's Wyvern died first and the Heirs killed her before she could get to a Rex. My Wyvern died next and I hopped on a Rex (which were fortunately all imprinted by me) and I continued killing Heirs and attacking the Queen when she was on the ground (the fifth segment by this point). Goober's mount died and so did he before he could get to a Rex. In the sixth segment, I could just look up and watch as Flont guided the two or three remaining Wyverns against the Queen. I ran around killing as many Heirs as I could, but there were still many flying around. Flont dropped from the sky and also died before he could get to a Rex. There was only a pixel of life left on the Queen, but there was no way that I could reach her in the sky and she was not coming down. I battled Heirs for a few minutes and then hopped off my Rex and started shooting the Queen with my crossbow (backup plan 2). I got about 3 shots off before I was covered in a flock of Heirs that shredded everything. Grrr. So close. All of the Rexes survived to the end. I wonder what I could have done differently that would have helped. A Deodon? A Yuty? More Rexes? Less Rexes? Should I have ignored the Heirs and focused on damaging the Queen? Anyway, we considered it "good enough for now" and moved on to "The Island" (Delta and Goober have not experienced The Island yet) so that we will be ready to appreciate the Halloween Event.
  8. Crystal Isles, private server, four of us We now have enough imprinted Crystal Wyverns to do the Wyvern Queen boss. We raised several of each type (Tropical, Ember, and Blood) just to make sure that all of the bases are covered. We are aiming for 20K health and 400 melee for each, but we will probably settle for less on some of them if we get too impatient. I spent yesterday tracking down the rest of the artifacts required for the Gamma Queen. I got all of them except for one that seems to be in the Wyvern Trench. There were four Wyvern Hiers flying above the area when I looked, so I will probably wait until a time when I can get some backup from the rest of the gang. Hopefully, we will be able to coordinate all four of us either this weekend or next to do the Gamma Queen and then we will decide if we want to stay and do the Beta Queen or move on to a new world. Since our two newest members have only been on Crystal Isles, we might go to The Island next so that they can get lots of achievements and explorer notes. In addition, Flont and I moved from The Island (actually restarting from scratch) without successfully beating the Gamma Overseer. We must go back and redeem our past failure.
  9. Crystal Isles, private server, four of us. As we continue the continuing Crystal Isles saga with: Stretch, Flont, and Goober's Guide to Stealing Crystal Wyvern Eggs! There is a Wyvern trench in the desert area of Crystal Isles. It is populated by Crystal Wyvern Heirs, which are more powerful (higher max level, faster, etc.) versions of the tameable Crystal Wyverns in other parts of the Crystal Isles. The highest level that we have seen so far is 210 (compare to 150 max for regular Crystal Wyverns). When am Heir is spawned, there is a chance that a nest with an egg will also spawn near the Wyvern trench. These eggs can be hatched and will produce a regular Crystal Wyvern of the corresponding type but will be the smae level as the "parent" Heir (which is how we got a 210 egg). The Heirs circle the Wyvern trench constantly (as all Wyverns tend to do) guarding the nests with eggs. It is possible to find an egg far enough away from other Heirs to grab it and escape with no Heirs chasing for retribution, but it is very difficult to time perfectly. Just out of sight is not good enough, it must be at a good distance also or they will come from the other side of a mesa with blood in their eyes looking for vengeance. Heirs normally will follow me to the end of the map if I have stolen an egg, but they can be distracted. They are not as scatter-brained as Rexes, but I have successfully "lost" them by landing near Moths or Trikes and waiting. After they have attacked me for a while, they will start to notice the other creatures and start attacking them. Then I fly off with my stolen egg. This was especially useful when 5 Heirs responded to the egg calling for help. It took three sessions of landing near other creatures to get some of them to get interested in the other creatures and then leaving for other creatures with the remaining Heirs following me until none were left. At one point we had a huge aerial furball with three of us on Wyverns fighting 7 or 8 Heirs while trying to steal 3 eggs at once. When you have scraped off a following Heir in such a fashion, be sure to move a good distance away before landing again or they will remember you when they get done eating their other prey and will seek you out again. The best mount for such an egg-stealing escapade is an ordinary Crystal Wyvern, perhaps one which you have tamed by surfing it while feeding it crystal. Regular crystal will do, it just takes a lot longer than Primal Crystal. I "accidentally" killed an Alpha Heir (I did not check it with my spyglass first or I would have avoided it) and it gave me Primal Crystal. I do not know if it is easier to knock out an Heir (I have not tried this method yet) or to kill an Alpha Heir, but there is more than one way to get Primal Crystal.
  10. Ah, I see. I am not doing single player so I will not be able to partake of this wondrous creature that you have described. Dang it!
  11. What is an "obsidian slag"? I search the Dododex for Crystal Isles and I could not find anything that might be close. I am interested in something that produces obsidian.
  12. Crystal Isles, private server, four of us. Although there are four of us now, only Flont and I are on together on a regular basis. Goober is on a lot (he is now the highest level of us) and Delta is only on occasionally. Anyway since Flont and I work as a team, I now present to you the following special edition: Stretch and Flont's Guide to Crystal Wyvern Surfing!!! On Crystal Isles, the Crystal Wyverns are passive (unless you attack them) and may be tamed by feeding them crystals (up to 48 crystals for a level 150 wild). The problem comes in that the Wyverns do not stay in one place, they go flying off and you have to chase them down until they get hungry again and you can feed them their next snack of crystal. We had been trying to follow one for a while with our Pteranodons when the Wyvern walked close enough to me to scoot its wing under me and suddenly I was on its wing and moving with it. I immediately jumped off while it was still on the ground so that I would not take falling damage from high in the air. Flont decided to use that idea to jump on the back of the Wyvern. The Wyverns are fairly tall, so he tried again and again by jumping from the back of his Pteranodon when the Wyvern was on the ground. Eventually he got between its shoulders and laid down. The Wyvern took off and he hung on. From my point of view he was standing on the back of the Wyvern "surfing", but from his point of view he was laying down trying to cling onto the back of the Wyvern sliding around a bit. The Wyvern got hungry and Flont was able to give it its next feeding. He managed to stay on until it was tamed! This is essentially like taming an Equus by riding it and feeding it until it is tame except that you are not really "riding" the Wyvern, you are "balancing" on its back. This is a great taming method for getting a very powerful and fast mount without any danger (as long as you do not try to jump off before it is tamed). I did this myself although I had an easier time getting on its back since I had watched Flont during his trials. I ended up on its neck and I felt a lot less secure when it was flying, but it must have a patch of gecko-skin up there because I clung there until it was tamed. NOTE: Stay away from Wyvern Heirs. They look like Crystal Wyverns, but they are aggressive and are not tameable. They usually stay near the Wyvern trench, but they will chase you to the edge of the map if you get them riled up (like by trying to steal a Wyvern egg).
  13. Crystal Isles, private server, FOUR of us! Flont and I finally convinced a couple of friends to join us in Ark on a regular basis. We decided that it would not be as instructive or fun if they just joined our ongoing Scorched Earth campaign, so we came up with a scheme to start all of us again. They did not have accounts to start with and Flont and I had both acquired Epic accounts when they were on sale (in addition to our Steam accounts) just in case. We decided that Crystal Isles was "easy" enough (at least in the easy parts of it) and it would be different enough to give us new excitement. Flont and I created new characters with our Epic accounts and let the two noobs create new characters on our Steam accounts. I reasoned (incorrectly as it turned out) that if I shut down The Island and Scorched Earth and spun up a new copy of Crystal Isles that was not part of our regular cluster that we could all four play at once. This did in fact work, but the noobs characters overwrote our old Steam characters (one and a half years' down the drain!). It looks like an account is unique for the server on which it is located and it does not matter if it is on a different world or on a cluster. I had created other characters in the past for the same account by creating them on other official servers (a different server each time). CAUTION: If you ever try to have more than one character at a time, make sure that it is not on the same server as your first account. Once we stopped crying, we got on with the new exploration and the experiencing of noobness through others' eyes. We now have high-level (over level 200 after imprinting) Pteranodons which I have not used before. I always considered them a crutch until I could get Argys. They are fast and do lots of damage, they just do not have the carrying capacity and hit point potential of Argys. We snagged a Basilosaur because it swam into our bay which was shallow enough for us to pick off the associated Mantas with only the death of Flont as a consequence (it felt good for me to see someone else die for once). We tried a foray around the desert area to the South to get a Megatherium, but an Alpha Leeds sank our raft and Scorpions and Mantises polished the rest of us off. Only Flont survived because he was our aerial scout for this foray. So we are still working our way up from the subsistence level, but the noobs are becoming old hands now (they have their own accounts) and it should go quicker with twice as many of us.
  14. Scorched Earth, private server, two of us... We have managed to build most of our infrastructure now up through cryofridges and we are still working on an industrial forge. We have Argys hatching over level 200 and we are still looking for high level Megatherium and Rexes. I have found all three caves on Scorched Earth (in the crevasse to the Southwest, in the mountains to the Northwest, and in the desert ruins in the South), but we have not attempted to enter them. We will probably wait until we have high-level Megatherium to combat Mantises that I imagine will be swarming in the caves. I may do some testing with Megatherium vs. Mantises in the desert sends to see exactly how tough are these new beasties (my sole encounter was when my Argy survived a single hit from a Mantis when I was flying low searching a ruin). I see Wyverns flying overhead near the trench and I cower under an overhang hoping they do not see me. Our plan is to breed 40 or so Argys, grab a Wyvern egg, and fly through the cloud of Argys with the egg and hope that they will take care of the swarm of Wyverns that will be chasing the egg thief. After reading about Cymas dogfighting a Wyvern on an Argy (a couple of pages back in this thread), I am tempted to try it with a "disposable" Argy just to see how tough the Wyverns are. I, of course, am always disposable. Scorched Earth feels so different from The Island I think mostly because of the line of sight distances. You can see almost everywhere on Scorched Earth, but everything is camouflaged and hidden. It seems a bit easier, but I think that may be just because we know what to expect from Ark and the type of things on which to concentrate. Snails are also one of our high-priority luxuries. We really could use lots of cementing paste and organic polymer. We finally got a beehive for the honey to make Sweet Vegetable Cake to tame a snail. As far as I can tell, I think that he only beehives on Scorched Earth are in the crevasse to the Southwest. It took us a bit of effort since the Queen Bee did not fall to the ground, but instead got stuck on a ledge where I could barely crouch. I only had to die once to figure out that the Queen will not eat at all (she eats only rare flowers) unless you are wearing insect repellent and some amount of ghillie armor. Draining the hive now that it is tamed only takes insect repellent. Note that the Ghillie armor that we used was from drops since we cannot make it without organic polymer (from snails or possibly by killing Mantises).
  15. Scorched Earth, private server, two of us... After our spectacular failure in the Tek Cave, Flont and I decided to move on to Scorched Earth without defeating the Gamma Overseer. We will go back and defeat it after we get over the painful tedium of building up on The Island, perhaps after we have conquered Scorched Earth. First, I spent a few days figuring out how to create a cluster so that we could transfer our survivors from The Island to Scorched Earth. I have build a 8 core/16 thread Linux server with plenty of memory to run several worlds at once. The Island was taking up a little over 6 GB of RAM near the end when we had lots of bases and dinos. Adding an instance of Scprched Earth took up another 3 GB and I have 32 GB total. After figuring out all of the IP port firewall and router port forwarding stuff, I discovered that there is a glitch in the Linus Server Ark sorftware that will not recognize a second server on the same IP range (I guess some people run two separate servers in two different places or use Windows). I am sticking with Linux since my server has not crashed once in the two years that I have been running Ark (and several other games) on it. The workaround is to force your router to forward local IP addresses out to the internet in a loopback mode. Unfortunately, my router does not support this loopback mode. I debated going to a virtual machine setup with separate VLANs creating two different IP ranges on my home network, but I figured out how to upload my survivor from The Island to the shared cluster folder then bring down The Island and then bring up Scorched Earth and download my survivor there. I had envisioned having both up so that we could hop back and forth as need, but now we will just leave The Island turned off and dormant and just run Scorched Earth for a while. We have been on Scorched Earth for a few days now and here are my observations: Sanstorms are surviveable, but it really is better to be inside during one. They drain all of your stamina and you cannot run and you cannot see far at all. It is easy to get lost unless you are good with navigating while staring at your map and then you might run into big dinos before you can see them. Jerboas will start chirping when a sandstorm or a "Super Heat" event is coming soon. Get back to your base while you can still find it. The "Super Heat" events are not quite what I imagined. It increases the temperature 20-30 degrees F for 10-15 minutes. If it is at night when it is cool and the temperature is increased from 65 to 95, it is not too much of an issue. I have yet to experience a "Super Heat" event in the middle of the day when it is already 125, but I imagine it will cause immediate heat stroke if you are not in a protected area. Heat stroke also drains stamina and I suppose it might kill if you ignored it, but I have not stayed out when in a heat stroke condition (I returned to base and stood in the cooler adobe base until I was no longer stroking). Adobe is definitely the best building material for shielding you from heat. We have built a stone wall around our adobe base to protect it from bigger dinos. Before we built the wall, I had a Terror Bird try to chew through the adobe and it did not hurt it but I do not want to try that with a Rex (there are Rexes near our area). Also I use it as a dino pen, as we had a wandering Carno kill all of the dinos that we had tamed that were outside of our base. Moths (Lymantria) are the quickest cheapest flyers and serve the purpose of Pteranodons from The Island, except they are really not useful for combat. The Argies seem to be up on "Mountains", so the Moths are what i have to work with at the moment. When you trap a Moth, watch out for the stun spray. It will slow you down for 5 seconds or so, letting the Moth escape. I would advise using a bola to catch the Moth first. I am not sure if you can kite one into a trap since they are non-aggressive.
×
×
  • Create New...