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aStonedLlama

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Posts posted by aStonedLlama

  1. 54 minutes ago, invincibleqc said:

    I understand that point very well. But look at it from another perspective; yes, they may be able to get 25 players online at once and initiate a raid. However, for how long? Do you really think these 25 players will play for 24 hours straight? I doubt it. Shortly after, they will start logging off one by one for one reason or another (boredom, real-life obligations, sleep, eat, whatever, etc.) and won't be able to swap right away for other players that are active. So, instead of having big raids of 25vs25 24/7, chances are this change will cause them to average something like 15vs15 that will fluctuate throughout the day. But again, nobody can tell how this will play out, hence why you should wait and see how it goes once it is live. Then, and only then, everyone posting in this thread will be able to make informed claims as to whether this change is bad or not for the dynamic of the servers. This is all I was saying; until it goes live, the only thing we can all do is assume and guess what may or may not happens but the reality is; nobody knows until it goes live.

    Also, this also means they can't replace hostages you manage to capture.

    Thats not the case at all because multiple tribes can fob the same base location but only one tribe can defend against it. Within a week of servers going live there are going to be 75 people fighting against one tribe defending, and because of the new rule its very likely that there will be 75vs10 fights, which is a ridiculous imbalance. Any base will be wiped in 4 hours with an imbalance like that.

    And basically what you are saying is that because of personal responsibilities people are going to log off? I thought the fact that people were getting up 2 times during the night to imprint with 4hr imprint timers for the first 3 years this game was out was enough proof that the people that play this game are completely willing to sacrifice their wellbeing to win. Just like smalls, these rules will force people to be online 24-36 hours at a time while defending so they dont lose their base. This is another reason why the rule is stupid, because a ton of people play conquest because they think it is a good balance of the strictness of official, and the sweat of smalltribes, and putting this rule in place basically puts the worst of those 2 things together.

    I know you're trying to ease our feelings about the rule change but almost everyone posting about this has thousands of hours just playing on this cluster, not to mention time spent in other parts of the game. We are trying to get the message across now that this isnt going to work because we all know how the pvp on this cluster works, as every season there are a large amount of raids where the fights are 50vs25 of 75vs25. This was already an issue with conquest and classic in the past but it was manageable generally. It is actually going to be impossible to defend a base that is on land when there are 30 tek tapes and 20 racers on top of your turret towers, and then your main base. This literally happened last season, except now you only have 10 people to defend most of the time, and instead of fighting for some outside teleporter, your main base is going to be wiped after losing 50vs10. 

  2. 56 minutes ago, invincibleqc said:

    You know guys, those settings are not set in stone. I'm sure they will monitor how it goes closely and adjust accordingly if needs be. Give it a shot yourselves first before requesting changes, and perhaps you will realize that it isn't that bad after all. Or not, but you won't know until it goes live. I mean, yes, you are affected by that 24 hours cooldown, but keep in mind your enemies are too!

    That said, the only legitimate concern I can think of, is the fact that character restorations is kicking players out of their tribe and now they might not be able to get invited back with a new character until the next day. Other than that, from a game-play perspective, I'd say nobody can really tell how it will play out just yet.

    I'm just concerned because they have NEVER changed any of the rules of a Conquest or Classic season during the actual season. Its pretty clear to most of the larger groups playing that this rule is just going to make everything more annoying in general, on top of making it impossible to defend any base from an attack (basically whoever attacks first wins since they can get 25 people and go to a server while the defending tribe cant do anything if they dont have many people online). Just the logistics of managing a tribe like this are disgusting because of how its formatted. In previous conquest/classic seasons people generally had like 40-50 people per tribe and cycled the members throughout the day as people logged off. With these new rules that wont be possible, making a tribe of 40 or 50 have to split into 2 tribes of 25. A lot of tribes are even considering not even inviting any casual players to their tribe now because it is now a detriment to take up a tribe slot, as they simply cant be removed when they get offline. One of the main reasons people play this cluster is because it is more casual than main official or small tribes, and implementing this rule that essentially incentivizes tribes to not even consider inviting players that can only get on for an hour or so a day will completely ruin the cluster for so many people. This is not even to mention all the issues that managing a 100 person group split up between 4 tribes is going to cause (You may argue that the point is to deter people from being in large groups like this, however this wont happen at all with this change because being in a large group will still be of a great benefit in terms of having a large number of people that can participate in a raid or defense) like managing breedlines for 30 or 40 different types of dinos, and making sure each member will have access to all these lines if they want to raise dinos. The logistics will basically make this more of a hassle than regular official, which again, is another big reason why people have played classic and conquest in the past in the first place. 

    The rules were fine as they were before and basically everyone that played it previously will agree. Almost everyone that played conquest last season had a good experience and it would have been great if the devs decided to keep everything the same. I guess there should be some way of giving feedback about the season at the end of each of them so that the devs can know if things need to be changed or not to another case such as this. The rules as they currently are are essentially unplayable with this new addition on top of making caves unbuildable. For someone who hasn't played conquest or small tribes previously I can see why you might not understand this, but for literally everyone who has, they know how difficult defending will be compared to attacking with these rules. On previous conquest seasons there were many raids that were 50vs25 or even 75vs25. There will be nothing stopping the same thing from happening this season, where 75 people can split into 3 groups and attack someones base from all sides. Last season this was okay for 2 reasons:

    1. Cave building was possible, making it easy to defend your base even when down many members compared to the attacking tribe
    2. It was possible to invite other members from your tribe/alliance to help defend if you were down too many people

    Neither of these options will be viable this season, as caves are not buildable, and it is not possible to kick people out of your tribe and invite someone immediately. This will lead to a meta where bases are simply zerged with 50+ people while the defending tribe is mostly offline, and there will be nothing the defending tribe can do to defend. If there was a rule that enforced no teaming during raids this could possibly be viable, but with how it currently is it will be way too easy to raid a base compared to defending it, basically forcing everyone on the cluster to attack their enemies before they are able to attack.

    I really hope they revert this rule, as it will simply ruin this season without a question. I'm not exaggerating when I say there is not a single person I know out of 150+ people that thinks this rule is good. This is with contrast to the no cave building rule, which many people in my tribe are actually very open to try out, even though it might not be our favorite thing. Hopefully the devs can see why this combination of rules will not work, and revert the changes before the servers go live, because as it is right now, about half the people that were looking to play before, dont want to even touch the cluster now. Conquest was all about these large 25 person raids and defenses, and this rule basically destroys that, since much of the time you cannot get 25 people online without kicking out members who are offline. It was a lot of fun the previous 2 seasons and it would be stupid to ruin it with an experimental rule change that no one asked for.

  3. 24 Hour cooldown with + No cave building will not work. If someone has a base on land it is going to be impossible to defend it when 2 different tribes of 25 people each show up to your base show up while there are only 5 or 10 people online. Normally, if there weren't a 24 hour cooldown it would be somewhat possible to defend since you would actually be able to get 25 people online to defend. However, the fights that are going to happen are going to be severely unbalanced because of this if this rule stays, since it would be so easy to get 50 people to attack someones base, but impossible to get a full 25 online to defend a base. If if were possible to build in caves this could work, since it is very easy to defend a cave with a few people against a large number of people, however, since its only possible to build land bases this season, the 24 hour cooldown on tribe slots will make it very difficult to defend any base.

  4. 7 hours ago, Ktown said:

    That is just nonsense getting rid of war in PVE. You are basically asking for the server to be capped. You mind as well put offline protection in PVP since players just raid offline players. Dont expect someone to have a forcefield in 1 day. We got life and bills to pay to play. Ark takes up so much of our time its part of our lifestyle now. What happened to the response you GM's give out to others saying "you should be more careful who you bring or alliance with"???? You guys got more issues in hand like people selling for real money you urgggg. Its the players ungrateful lifestyle that choose to be bad. We all know ark bring the real personality out of you. I in one hand is loyal and solo and never been wiped because i use my brain who i alliance with. Common sense. Player who just accept alliances from start are straight noobs and dont use their brain. DO WE AMERICA OT ANY OTHER COUNTRIES ALLIANCE WITH OTHER COUNTRIES RIGHT AWAY? NO. Either war happens or in time trust is gained. YOU MIND AS WELL GET RID OF ALLIANCES that will literally solve the issue or have the alliances not be part of the war. Done. Bring it back to the old days One on One..poop.."ohh violence is bad" pleaseee....other reasons why I say getting rid of the war is absurd it's because you are now going to have people use more profanity. Which will cause you WILDCARD to do more work on tickets with players abusing to be internet bullies with excessive profanity. Did you not think of those issues?

    If you want to get rid of war. Then get rid of alliances being part of the war. Since that is the main cause of this sneaking around, insiding and pretending to be "friends" to wipe players who wont accept war but talk big. Or have an option for alliance to say yes or no to be part of the war since i understand not everyone is confident and just want to play ark. Whats the point of having OP dinos now? Only bosses? You asking for people to be hoarders Smh. Make an arena or area thats pvp zone like The division or your Mobile Ark having an area.

    Future issues:

    1. Excessive profanity

    2. Server dino cap(its the players choice to cryopod them or not so you can abuse your power and make them)

    3. More ticket more work for you Wildcard.

    Us veterans since legacy WAS official went through the ups and downs. I am not just thinking of the players, i am also thinking for you WILDCARD. I promise you, you will have more issues and tickets. Honestly just say it. You guys don't want to see these complaints of these war issues. You mind as well get rid of transfering since you cant fix duping..STILL. whats next true official servers next?

    DON'T FORGET WHAT YOU FIRST STARTED. THIS IS A SURVIVAL GAME...SURVIVAL.

    For you cry babies being happy. It's cause you are noobs and cant do poop to survive. If you cant survive in game, just delete the game. U cant survive real life. I just want to curse and all...this is what i mean wildcard. You will have people like me and others being upset...not just for us but for you and for players like me and other protecting their friends and true alliances from players who talk to talk and cant walk to walk..think of the options i gave while you disable it. Seriously simple...poop...i gave more ideas and exploits to JAT and I dont even have a computer science degree or any of that poop. I may not be the reason but i for sure know I gave a great point from the recent issues of the longneck and rifle not to roll back PVE SINCE THE RATIO OF ANGRY PLAYERS IS HIGHER THAN PVP SINCE IT WAS A PVP ISSUE. Boom no rollback. Now go survive you noobs and go tame yourself a dodo. Smh use your brain.. for you young kids..u shouldnt be playing this..young kids too innocent and its real bad to learn to be toxic...in a few years they will be toxic in every game..

    I can assure you that you were not a factor in the decision about the changes to longnecks. You're incoherent. Nothing you say makes any sense.

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