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aStonedLlama

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  1. Thats not the case at all because multiple tribes can fob the same base location but only one tribe can defend against it. Within a week of servers going live there are going to be 75 people fighting against one tribe defending, and because of the new rule its very likely that there will be 75vs10 fights, which is a ridiculous imbalance. Any base will be wiped in 4 hours with an imbalance like that. And basically what you are saying is that because of personal responsibilities people are going to log off? I thought the fact that people were getting up 2 times during the night to imprint with 4hr imprint timers for the first 3 years this game was out was enough proof that the people that play this game are completely willing to sacrifice their wellbeing to win. Just like smalls, these rules will force people to be online 24-36 hours at a time while defending so they dont lose their base. This is another reason why the rule is stupid, because a ton of people play conquest because they think it is a good balance of the strictness of official, and the sweat of smalltribes, and putting this rule in place basically puts the worst of those 2 things together. I know you're trying to ease our feelings about the rule change but almost everyone posting about this has thousands of hours just playing on this cluster, not to mention time spent in other parts of the game. We are trying to get the message across now that this isnt going to work because we all know how the pvp on this cluster works, as every season there are a large amount of raids where the fights are 50vs25 of 75vs25. This was already an issue with conquest and classic in the past but it was manageable generally. It is actually going to be impossible to defend a base that is on land when there are 30 tek tapes and 20 racers on top of your turret towers, and then your main base. This literally happened last season, except now you only have 10 people to defend most of the time, and instead of fighting for some outside teleporter, your main base is going to be wiped after losing 50vs10.
  2. I'm just concerned because they have NEVER changed any of the rules of a Conquest or Classic season during the actual season. Its pretty clear to most of the larger groups playing that this rule is just going to make everything more annoying in general, on top of making it impossible to defend any base from an attack (basically whoever attacks first wins since they can get 25 people and go to a server while the defending tribe cant do anything if they dont have many people online). Just the logistics of managing a tribe like this are disgusting because of how its formatted. In previous conquest/classic seasons people generally had like 40-50 people per tribe and cycled the members throughout the day as people logged off. With these new rules that wont be possible, making a tribe of 40 or 50 have to split into 2 tribes of 25. A lot of tribes are even considering not even inviting any casual players to their tribe now because it is now a detriment to take up a tribe slot, as they simply cant be removed when they get offline. One of the main reasons people play this cluster is because it is more casual than main official or small tribes, and implementing this rule that essentially incentivizes tribes to not even consider inviting players that can only get on for an hour or so a day will completely ruin the cluster for so many people. This is not even to mention all the issues that managing a 100 person group split up between 4 tribes is going to cause (You may argue that the point is to deter people from being in large groups like this, however this wont happen at all with this change because being in a large group will still be of a great benefit in terms of having a large number of people that can participate in a raid or defense) like managing breedlines for 30 or 40 different types of dinos, and making sure each member will have access to all these lines if they want to raise dinos. The logistics will basically make this more of a hassle than regular official, which again, is another big reason why people have played classic and conquest in the past in the first place. The rules were fine as they were before and basically everyone that played it previously will agree. Almost everyone that played conquest last season had a good experience and it would have been great if the devs decided to keep everything the same. I guess there should be some way of giving feedback about the season at the end of each of them so that the devs can know if things need to be changed or not to another case such as this. The rules as they currently are are essentially unplayable with this new addition on top of making caves unbuildable. For someone who hasn't played conquest or small tribes previously I can see why you might not understand this, but for literally everyone who has, they know how difficult defending will be compared to attacking with these rules. On previous conquest seasons there were many raids that were 50vs25 or even 75vs25. There will be nothing stopping the same thing from happening this season, where 75 people can split into 3 groups and attack someones base from all sides. Last season this was okay for 2 reasons: 1. Cave building was possible, making it easy to defend your base even when down many members compared to the attacking tribe 2. It was possible to invite other members from your tribe/alliance to help defend if you were down too many people Neither of these options will be viable this season, as caves are not buildable, and it is not possible to kick people out of your tribe and invite someone immediately. This will lead to a meta where bases are simply zerged with 50+ people while the defending tribe is mostly offline, and there will be nothing the defending tribe can do to defend. If there was a rule that enforced no teaming during raids this could possibly be viable, but with how it currently is it will be way too easy to raid a base compared to defending it, basically forcing everyone on the cluster to attack their enemies before they are able to attack. I really hope they revert this rule, as it will simply ruin this season without a question. I'm not exaggerating when I say there is not a single person I know out of 150+ people that thinks this rule is good. This is with contrast to the no cave building rule, which many people in my tribe are actually very open to try out, even though it might not be our favorite thing. Hopefully the devs can see why this combination of rules will not work, and revert the changes before the servers go live, because as it is right now, about half the people that were looking to play before, dont want to even touch the cluster now. Conquest was all about these large 25 person raids and defenses, and this rule basically destroys that, since much of the time you cannot get 25 people online without kicking out members who are offline. It was a lot of fun the previous 2 seasons and it would be stupid to ruin it with an experimental rule change that no one asked for.
  3. 24 Hour cooldown with + No cave building will not work. If someone has a base on land it is going to be impossible to defend it when 2 different tribes of 25 people each show up to your base show up while there are only 5 or 10 people online. Normally, if there weren't a 24 hour cooldown it would be somewhat possible to defend since you would actually be able to get 25 people online to defend. However, the fights that are going to happen are going to be severely unbalanced because of this if this rule stays, since it would be so easy to get 50 people to attack someones base, but impossible to get a full 25 online to defend a base. If if were possible to build in caves this could work, since it is very easy to defend a cave with a few people against a large number of people, however, since its only possible to build land bases this season, the 24 hour cooldown on tribe slots will make it very difficult to defend any base.
  4. I can assure you that you were not a factor in the decision about the changes to longnecks. You're incoherent. Nothing you say makes any sense.
  5. Any info on Classic Season 2? Its been almost a month since its been announced and the gamemode has died as a result.
  6. So no news about Classic PvP season 2? The game mode is dead right now because of the announcement of the second season, and we haven't even heard of any updates regarding a wipe date or the specifics in 3 weeks. Would be nice to get some info.
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