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About kl250d

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  1. Only reason i suggested it was because i spent a good 4-5 hours straight mashing "A" to craft arb with about 20 crafting stations going. To say the least by the end of it i lost all motivation to play
  2. Uncap the amount of items you can craft at once Remove the cap on crafting items that is currently at 1000. You should be able to queue as many items as your crafting station holds, and this would be especially beneficial to unofficial servers with stacking mods. It should be better for server performance as well as 1 crafting station for example queued with 10,000 crafts is less calculations than 10 crafting stations going at once with 1000 crafts. Not having to mash "A" for half a day after a big farm is also a good benefit.
  3. Please enable gamma for the event, idk why it was disabled but it makes it a major pain in the ass to not be able to see anything
  4. Add multiple crosshairs for scopes Add multiple crosshairs for scopes. Anyone further than a stones toss ends up smaller than the branches out from the point. Everyone now uses an ini to get a dot or something else but it really should be a standard feature to be able to choose what your crosshair looks like
  5. Let us craft shotgun shells without having to craft simple bullets first Make it so we can directly craft shotgun shells instead of having to craft simple bullets first. Just make the metal and gunpowder costs equivalent to if you had to craft simple bullets first. We dont have to craft casings (as an example) for bullets so why is it essential to go that extra step for shotgun shells. Small change but big improvement
  6. Remove rex roar drag weight limit I've just been informed that the rex roar has a drag weight limit of 200. I think at the very least that there should be no limit against fliers as there is no counter for someone on a rex to knock a wyvern out of the sky. Overall the rex roar isnt a game breaking mechanic and it would just make the rex slightly more viable then it currently is. Wyverns will still have the advantage of picking, but it just means that there will be a slight risk if they attack a rex rider and will still be able to retreat if it comes to it, whilst the rex has no chance of retreat if they are not near turrets/flying allies. I know that a lot of people will just say "dismount and shoot the wyvern" or "cryo the rex and run" or something similar, but this is a dinosaur game and I'd prefer to try to eat it with the rex rather than run away or resort to not using the rex. Also reapers can land all of the fliers, but people have no trouble picking the riders off of them. I don't understand why they would put such a great addition towards the rex, and then put a limit that makes no sense on it
  7. Thanks. I guess ill move my suggestion of removing the drag weight to the suggestions section
  8. What is the drag weight limit on the rex roar? I'm just wondering what the drag weight limit on the rex roar is? I thought that it was solely level based and found myself at a potential disadvantage while fighting someone on a wyvern yesterday as i tried roaring them down to eat them to no effect. I guess my next question is why give a drag weight limit to the rex roar poop ability anyway? Its a great counter for a land based dinosaur to flying creatures which always have the picking advantage.
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