Shown even more with this second dungeon, they are geared towards pay to win strategies. Players who buy amber to spend on buffs are the main focus of the dungeons, otherwise they wouldn’t have made the changes that they did to the god console on unofficial servers. The whole point of the dungeons is to get players to buy and spend more amber. So now on unofficial servers the players benefiting the most are those who cheat for free amber and primal through means I will not discuss here.
The difficulty of the dungeons... well, it’s more a test of buffs than skill at the game. The dungeons are easy if you buy the buffs. Challenge and difficulty rely on skill to overcome. The main hardship of dungeons so far is food/water management and navigating broken platforming mechanics (not puzzles, just poor time synchronization so far) and farming resources to make gear better than anything you get out of the dungeon. This week’s hard dungeon is still rewarding mostly apprentice level equipment, useless ammo, insufficient food items (2x prime jerky does nothing at the rate hunger drains...), and why are bug repellant and tranquilizer ammo even in the loot tables?
If leg day buff and feast weren’t permitted in dungeons just as god console suicide/teleport (for when you fall thru the map), infinite ammo (leg day you basically can have infinite ammo/armor and food/water), and fly (which disables eating/drinking), you would see a lot more people unhappy with dungeon designs and their insufficient rewards.
As it stands, dungeons are not implemented in a Balanced or Fair manner. And restrictions have been imposed on private servers removing control from the owners (where they were never before of any concern) before the other issues affecting them have been fixed.
A private server with 3 friends should be able to play the game any way (within reason) that they want. They shouldn’t be limited to the restrictions of official servers... otherwise, what’s the point of paying to play a free game?