Jump to content

Rio4201

Members
  • Posts

    413
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Rio4201

  1. Containers:

    Over time, stuff inside the containers bugs the container out.  You can take everything out, but it will leave a phantom icon and a 0 count on the icon inside, but will still show XX amount over XX amount. The only feasible way to fix it is to pick up the container and put it back down.

     

    Generators:

    Same glitch as above with containers, generators randomly shut off, then cannot be restarted without emptying them out, picking them up and placing them back down.

     

    Cryopods:

    This is a huge issue, short of using a mod (the one we have coincidentally is bugged), it's almost not manageable.  There are a few reasons why these need to happen and soon, for one, if a tribe has all 100 dinos out, and some do, it causes massive lag and can crash other players out of the server.  Definitely of the opinion Cryopods need put in asap.

     

    Dino Spawn Balancing:

    So many parasaurs and raptors, but for 3 - 4 days now, not a single giga spawn, very low level general population dinos, we've seen maybe 3 dunkies, a sprinkle of Cnadaria, etc. 

     

    The ever annoying "Slow Frame" message:

    When the server saves, it should say that, instead of a generic message.

     

    Those are just a few I can think of at this hour in the morning, but it'd be very much appreciated if they could fix the containers and generator issue at the very least.

    • Thanks 1
  2. ...  Come on Wildcard, you're pulling the chicken out of the oven and serving it before you even check the temps and make sure you aren't serving raw chicken to us.    

     

    Given the recent news regarding Snail and Nitrado, I would be extremely concerned at the public backlash that is systemically building.  We need to see ASA, the community needs some reassurances, real, honest reassurances, that we're going to see this game come to fruition on or before October. it just melts my mind that you'd pull the official server network down at all until you had the replacement ready to ship, you've essentially nuked any chances of having a back up plan by keeping ASE running and ready for a new expansion if things go south.  

     

    I think it's safe to say that the community implores you to show us something substantial, pop up on twitch, talk to us, show us a little of what's done.  At this point, I think most of us are concerned that Snail is sinking to the bottom fast and they are going to drag the studio down with it.  Get us something to satisfy the needs of the community and launch a pre-early access for those wanting to test and deliver QA feedback, and get pre-orders started shortly after.  If you want help getting bailed out of this mess, you have to show your cards to the community.

     

    • Like 4
  3. Enterprise level hardware or Consumer grade hardware?

    Specs?

    Currently planning on no less than 128gb ram, have a 1tb set aside and another for raid configuration. Truthfully, we want to keep it capped around 30 players even though our connection could support more and we plan on mostly local area network (lan parties) for the usage. However, we will need it to post to Steam eventually because a few of our friends are in different parts of the country. Any guidance would be great, I'm not familiar with Rackmount assembly or what's needed, but I'm very familiar with desktop and gaming PCs.

     

    We plan on building either (1) machine to host ASA and ASE or potentially building 2 machines, which makes me lean towards a Rackmount. I've never done much with Rackmounts and prefer tower servers, but I really need some honesty in what specs I should be aiming for, as I said the connection is gonna be fine, the memory will be suitable, but as for cpu and what not, I'm not sure what the best choice is.  Let's assume I'm looking at refurbished servers currently. lol.

     

  4. Just to update on this issue:

     

    NA-PVE-Official-GenTwo967 for several days now has been crashing on or around 15 minutes after starting up, it then crashes and is down for an hour minimum.  Me, my wife and several others from that server have put in tickets to no avail, but we're not giving up just yet. At first I suspected the server was being intentionally crashed, the server was running fine a week or two before this began, then all of a sudden it won't stay up long enough to even have a conversation in global.   When the timer reaches zero for transfers it literally "@#$@ the bed" and crashes back to the menu.  It's consistent enough to warrant the idea of a server issue and not a player issue, but again no response from operations.  I'm gonna try to at least get what animals I have over there, off the server, hoping uploading to the cloud will solve at least that small issue.  As for the base and my eggs and things, oh well.  Looks like that is a lost cause.   In any case, I feel for anyone having this issue, it's a nightmare and has completely ruined any chances of playing on this particular server lol. 

     

  5. Yeah, unfortunately this is still an issue, although today 967 GenTwo went down about 30 minutes ago, my wife got a login lock message right after trying to get back in, but it's down..down..  Submitted a ticket, we know there's a few big duping operations on the server, I've seen it first hand a few times, you can always tell if you are lookin' for the signs.  Either way though, it's an issue, I hope Wildcard gets this under control.  It just irritates us to no end knowing that the only reason these dupers are duping is to RMT these dinos/structures or to stock up on Element, it's just sheer laziness because they don't want to put the time in, what other reason is there? lol.  Wouldn't it be absolutely fantastic if there were more active and watchful GMs, I'd enjoy that job if I could simply catch dupers and ban/blow up their bases right in front of them and send them packing lol.  Oh, something interesting I saw earlier, a player actually offered to "lease" their oil pumps to another player on Crystal Isles, my wife took a screeny of that convo. I can only imagine what the definition of "lease" is, bet it has to do with paypal or cashapp lol. 

     

  6. Hello all, 

    I'm just curious at this point as to if there's a dupe craze going around on official servers. We've recently returned to official Ark, and every night at around 12:30am EST on this server, it lags completely out and crashes.  Given it's a Gen 2 server and how poorly the server actually runs even without people running the missions, this seems a little coincidental to be simply "random" server crashes.   I've got 10k hours into Ark, I know the difference between a simple mission crash, server saves and when something is being exploited, and this feels like it is definitely an exploit of some kind.   To be honest, I'm not sure if the Devs even watch these forums anymore, I know several years ago it was a moot point to even post here, but I definitely hope/wish they'd look into this, because the server is almost unplayable at night and it's really starting to irritate myself, my wife, and friends.  We just wanna play the game and not worry about someone cheating and ruining the experience for all of us.

     

  7. I always love it when I see someone say "taking time off work to play a video game is stupid."    To begin with, taking time off for the launch of a new game has been a thing for over 30 years, not because it's an excuse not to be donating blood, sweat and tears to an ungrateful employer who usually is trying to find a way to screw over the hard working employees that make him or her so much money, but because gamers generally get that excited about a new game and just want to get right into it.  I mean there's a dozen reason why it happens, sometimes people just need an excuse to throw a gamer party, or want to support their favorite title.  My wife and I enjoy taking time out of our lives to be with each other, playing a game we both enjoy, it's a great way to take a micro vacation by taking a day or two to really sink your teeth into a new release.  

     

    Point being, most people have earned the right to take those days off if they choose to and nobody has a right to dictate what's an acceptable practice or not an acceptable practice.  You don't agree with taking time off? Have fun at work (assuming you even do work.)   That being said, I -always- take 2 days when it comes to Ark releases, usually the first day of launch is horrid and results in crashing, hours of downloading, and irritation.  But if you don't take the time off you won't be able to secure a decent place on the map to start building before the mega tribes or unscrupulous players place thousands of pillars down ruining the game experience for everyone.

     

    • Thanks 1
  8. I think PISSED is an understatement for most of us, not because it's delayed, but because like many have said, they took time off work, pushed stuff aside to be on and ready for a launch next week, and now it's pushed back even further when everyone could have been notified much sooner to adjust those plans.  Thankfully, in our case, my wife didn't pull the trigger on scheduling our pet for some play time for 2 days at a local pet suites today.  My gut told me not to do it and when I told her that we held off. Some people however weren't so lucky.

    Personally, I just want the map released, or I'd like to at the very least be able to load up the unfinished map just to be able to look around, even in the editor would be fine.   I'm not all that upset, disappointed maybe, but upset.. nah..  I'd pretty much lost interest altogether in Genesis 2 until the more recent hype hit the crunches anyhow. 

    I said this a year or two ago and I'll say it now, someone in your marketing team needs to be demoted to janitor for the lack thereof of any promotion at all on the game until the last month or two. I sure hope Ark 2 isn't going to be spearheaded by the same people pushing through Ark 1, clearly the mistakes of the past haven't truly be recognized and learned from.  In truth, I'm semi convinced I won't bother with Ark 2 as my expectations won't be met and I'll have moved on to other AAA titles by the time anything comes out that even looks remotely interesting about it.

  9. 10 hours ago, RASHIAN said:

    Imagine putting thousands of hours into a base, to get aimbotted or meshed, put in tickets and the devs treat you like the culprit rather then a victim, god forbid going into the amount of roll backs and character losses, and then yet again the devs treating you like your the culprit. I took more then a "minute" on their game, and countless times I have been meshed or super aimbotted. You want to refer to cristism, that is great, but the thing is half the time the devs wont even listen to their player base let alone grow from it. Go put over 15k hours into a official cluster and lets see if your views will be the same as mine. The game is an absolute joke on the official network, and that doesnt even include the actual GMS patrolling the clusters and making sure people don't cheat. Ark is a beautiful game, very amazing for its time. But at the end of the day the devs really don't care and it honestly shows. The game is broken, fix the current bugs before adding to MORE bugs. Imagine when genesis: 2 is actually released, what is going to be mega broken on that? 😂 Honestly... I played PVP and PVE, best bet? Stay away from PVP officials its an absolute joke.

    You are absolutely, 100% justified in posting this. Do I think the Devs don't care? Nah, I think they do. What I think however is there is a failure in communication, prioritization and corporate decision making.  I mean let's look at the latest about Extinction, it took them how long before they finally got the greenlight to fix the problem? I know personally I put in dozens of tickets to no avail.  Something is definitely broken, but if you were to sit down with the active Devs on the team, I bet they would all say they care, I mean how can you not?  I've spent hundreds of hours creating software and I've done many many different types for all different platforms, I poured my time, energy, creativity (in some cases) and my pride into each program I've written and I care about all of them.  I'd imagine they would feel the same way.

    More often than not, people assume that if they report a problem, a Dev is coming immediately to the rescue and that it will be fixed pronto, but it doesn't work that way.  Some companies exercise the chain of command, if you want a bug fixed, first it goes to customer service, if approved it moves up and up and up until it reaches the shot callers. If it makes it through 6 - 10 different sets of hands and gets that far, then the shot callers are going to start looking at numbers, financial investment, etc. Then the call comes down from the top to the Development team leaders, then to the Devs, and work begins.  After such, it then moves down to QA, gets tested, gets moved back up to the Devs, repaired, (rinse and repeat this a dozen times) until finally being put in the pipeline to be released in a patch.  

     

    Point being it's never as smooth or efficient when management isn't worth it's salt and bureaucracy and finance get in the way of development.  I truly believe they do care, but you can't make a stone roll any faster when it has to go up hill first.  

    • Like 1
  10. 23 hours ago, RASHIAN said:

    Reason I do not support these devs anymore, is because they do not care about their game. Let alone have they ever even released a DLC on time. WC treats its playerbase like crap. Let alone the amount of game breaking bugs in this game. Save your time and money, move on. Also a voidwyrm? Oh wow. A wyvern with a bionic skin, amazing WC really. Lool.

    I'm just gonna say this like it is. Wildcard does care about their game, maybe not for all the reasons an end user would want them to, and that's not to say that some of the Devs don't still care and have the passion to better the game.   Facts:  Ark is still their money maker, they can't afford not to care about the game as that would mean losing their jobs, feeding and supporting their families and destroying any aspiration to progress in their chosen career. 

     

    Take a moment to step into the shoes of the team, think about their growth from a 15 man studio into what they are, all the obstacles they faced, lack of knowledge and experience, technological issues preventing the ideas being possible, never ending criticism from the community, pressure from the industry.  Yet, here they are several years later,  still here, still working on the title, still supporting us, each other, and tightly holding on to a battered pride and sense of accomplishment that the negativity infused denizens of the community continue to assault and chip away at.  While I myself have taken a few swings at their pride over the years with my own negativity and frustration, I have never lost sight that they are trying, nor have I ever lost respect for the achievements and creative game that this is. 

     

    Am I currently loving Ark? Sure, on private servers.  I see this last map as an end to the story and the start of a new one, and I'm ready for it to be the end of the story. We've been through quite a few maps, stories, and one hell of a rollercoaster ride, I'm just hoping that Ark 2 won't be such a harrowing ride and that we'll see impactful changes based on wisdom gained from development on the original game.

     

     

     

    • Like 1
  11. Suffice to say, some of us are a little annoyed and frustrated and express this, others choose to continue to look at it positively and support the team.  I still support the team, I may not be happy with some things, but you have to respect that this game, even with all it's known and probably unknown issues, is still a great game. I just wish they'd communicate with us in a meaningful way regarding things. Seeing progress being made, reading dev blogs, and being kept in the loop would be an ideal way to help the community cope with delays and the issues presented.  That's really all I'm saying, that and everyone has a right to post their thoughts regardless on if it's a pom pom wielding fan boy or a deeply frustrated veteran. :D

     

  12. 9 hours ago, Gedanox said:

    Yes, it actually feels better! You know it won't change a single thing, so you can at least complain even if its unread by any half relevant person and move on from it, instead of just shuting up and buttering up a company that doesn't deserve it.

    I agree, many of us have been playing this game for YEARS and it's never gotten any better with content releases, never gotten any better in many aspects of the game and it's development.  As a paid up customer and enthusiast to the game in general, when things don't improve or don't measure up I take to the forums to voice my opinion and express my frustration. It's therapeutically helpful to me personally, so I really don't care who hates or loves it, although the likes on the posts are nice to see.  Point is, fan boys are fan boys, and opinions are opinions.  We're free to express ourselves and even if someone doesn't agree, getting into a posting war seems a little ridiculous lol.   Most of us are veterans, and as such, we've got years of pent up aggression and irritation over the shenanigans' the studio has thrown our way over the years, some handle it quietly and stew, others get it out of their system so they can throw up their hands and say "F it" and move on.   May is a long way away after a long delayed wait, it's a highly anticipated release that most of the community have been very patiently waiting for, so frustration and irritation are naturally going to be something the studio is going to have to contend with.  Personally, I'm trying to remain at least a tiny bit understanding, but I do feel like the reason this is being delayed again isn't because of Covid but because the team is being split up to focus on Ark 2 with a skeleton crew developing on Gen Pt 2 and that has me a little unsettled as I feel that being a customer who already paid for it, I'd rather get what I paid for before being asked to buy something new.

     

  13. 9 hours ago, Gedanox said:

    But, so what? you had to buy gen 2 with gen 1! they don't need to attract that much more public!

    So what you are saying is, why bother hyping up the final map as they no longer need new players to the old game. That's fair I guess, although I would imagine that they would want to keep the current player base happy and satiated until they try and sell us Ark 2.  Point being, it's the same old, same old with Studio Wildcard, the information in the crunches is crap most times, there's never any real meat to the process of developing, the progress, it's fluff, simply fluff that does nothing to keep anyone truly interested and enthusiastic.  That's my point. 

  14. Great.. just great.. I should have stayed in bed instead I get to read the all too familiar, "Gee wiz guys, we're sorry, we have to push it back again, we need an extra 3 months on top of the extra 3 months to finish what we promised, and while we're at it, let's throw out the Covid umbrella to hide under." What really annoys me the most about this is that you would have figured by now that the studio would have found ways to manage during the pandemic, all the other studios have, its not like you haven't had time to adjust just like everyone else.  

     

    All I can really say is this is extremely disappointing, not only that, but you could have at the very least kept the carrot on the string dangling before our eyes to help cope with another long long LONG delay, open up your window, let the community watch some real progression, show Dev blogs, show the studio doing the work in frequent progress reports, give us glimpses of the process, let's see what each of the Devs is up to via videos and screenies, Dev Blogs, etc.  This is the final map for Ark Survival Evolved until Ark 2, put some pride into it, make this a big deal because it is a big deal.  Heck, offer up some incentives other than "Hey guys have more rates.." At this point, the end is coming and it shouldn't be a mystery, it should be encouraging to us that the wait is worth it.

    May, there's a few really nice games coming out before then, has anyone even thought about how that could affect overall interest in Gen Pt 2? in Ark 2?  People generally don't come running back once they sink their teeth and money into another title they are more interested in and right now, interest is starting to wane.

     

  15. Server stability is highly dependent on population, structure count, your personal ISP and your bandwidth/speeds, your hardware, and of course your settings.  It's not uncommon to get a little stuttering from time to time followed by the well known 15 minute server saves which can last up to a minute.  However, it also depends on the map you chose to play on, some maps are better than others.  

     

    If I were to make any suggestions, I'd say you should trim down your graphics, drop the latest direct x for the latter,  make sure you tweak your commandline if you are using a multi core processor, and see how it acts.  If the lag continues, run a speed test for your net, if thing appear to be fine there, then find a different server to play on and see if anything changes.   If after all that you still find it laggy, then you've basically hit the norm when it comes to Ark servers.

     

  16. Dunno, I was kind of looking forward to a 2x harvesting rate boost honestly, Crystal isles is still fairly dismal for Element Shard farming, but that's simply what *I* had hoped. Other than that, the event looks great, the Crunch was spectacular, and I'm excited! And yes, I know they already doubled it, but when it takes you an hour to come up with 100 element in farming, it's almost soul sucking boring and often times everyone else is out there farming it as well, meaning less to take back to base.  lol.

  17. 3 hours ago, Jatheish said:

    We have taken a look at the Crystal Isle spawners and everything appears to be in order. The map is quite large compared to the others, so it might be that you just haven't encountered as many creatures when actively playing due to its sheer size.

    Which platform and game mode do you play on? We'll take a deeper dive.

    There's an argument that we could perhaps increase the spawn count so that more creatures are available, but it's a lever we have to be careful with as the map already carries a large performance requirement to its size, having more spawns would take this up another notch. If you're on an Unofficial Server or Single Player, you do have the option to increase the spawns yourself by adjusting the Dino Count config/slider which defaults to 1.0. 

    The bonus rates that would have come from 'Evo Events' have been baked into the game now with the default being bumped up to 2x in the most recent major version. We will be hosting events again in the future of course, in particular around holidays & special occasions.

     

    An Evo would certainly help right now. Element farming is horrid even on the new rates on crystal isles and it would bring joy and gratitude by most official pve server communities to see some sort of Evo if not for the common rates, a raising/taming/breeding evo would really be nice.  Feels like we've lost the excitement of weekend Evo rates which is kinda depressing, now it feels like life as usual in ark,  7 days a week.. Bored.. 

  18. 5 minutes ago, reddotjellytot said:

    Would it be better if WC could keep the character data in upload for at least an hour after transfer, that way if the server fails to save and crashes u could re download again once its back up. 

    To prevent character dupe disable character transfers to join other servers for that player during the time the character remains in data upload, after the hour is up the character is deemed safe and the sever deletes the upload and you can transfer again.

    At least this would offer some safeguard to our beloved toons :)

     

    I really hope WC one day fix this issue, there's endless posts regarding character losses :(

    Heheh thank you, that was basically what I was getting at, I tend to think in code blocks rather than using decipherable text lol.   You definitely need to add that tracing/tracking algorithm, if the server through code can determine that you attempted a transfer, finds once logging into a server that the player's character isn't there, it should be able to recover on it's own and put that temporarily stored information back into the server. Don't get me wrong, I'm  under no illusion that there aren't any obstacles standing in their way but ultimately it is able to be done. The real question is, why hasn't it? lol. 

  19. Ok, so just spitballing here, and this of course is without having intimate knowledge of the code and blueprints the team is using..

     

    The first thing I would do is re-think the way the transfers are done, I don't want to sound arrogant or belittling in how the routines are being handled, but it at least appears that it's a simple matter of file transfer from point A ( PlayerCurrentServer) to B (Cloud_Server) and then to C (PlayerTargetServer).  So instead of a more rudimentary transfer system, I'd implement a way to trace the player's character data.  

     

    [ Player accesses Transmitter ]

    Add a routine upon logging in to any server with player data associated with it to immediately capture the player_data, CurrentServer, Timestamp and store this in a subdirectory in the cloud.  This should always be kept and tracked.

    [Upon accessing the Transmitter do the following: ]

    - Check the timer on transferring, if the timer is less than or equal to 3 minutes, reset it for 3 minutes and proceed, otherwise continue without a reset to the timer.

    // This is so we have adequate time to gather the information needed to ensure a smooth backup.

     

    [Once the player selects the server and activates the transfer do the following: ]

    - Set a flag to the playerfile to indicate that a transfer is in progress from <current location> to <destination location>, set a timestamp.

    - Next check for assets being transferred from the ark data folder or character inventory, snapshot these assets along with the player data and upload the information to the cloud.

    // Do not delete the information on the local server until running a synchronization check on the information in the cloud, if the information does match, send a signal to delete the local file on the current server.  

    [Once the player data is in the cloud: ]

    If the player data comes back as synchronized do the following:

    Backup the current player information and then archive a copy of it in a separate  archived file.

    Push the transfer through to the target server.

    Run a synchronization check to make sure the information has been successfully transferred, if yes, run a cron job and set it to delete the files after 24 hours.

    [Once the player data is on the target server: ]

    Remove the transfer in progress flag and set whatever necessary flags to keep a full tracking log of when/where and what transfered in the player file.

     

    Like I said, this is a shell of simple logic, not fully explored I might add, but the purpose in summing things up, is to track player transfers, back up player data, and then have the transfer system do a list of checks to make sure things went through, give a 24 hour window in case the server crashes and rolls back, then on the next login, set up checks when you select your server to see if your character exists or not, if it doesn't, re-institute the transfer.   Basically,  plug in the tracking, logic to check if the transfers were successful, back up enough information to use for making sure duping doesn't occur, and then push the transfer. If there is a rollback or crash, the information will still be valid for 24 hours, so you can attempt to relog into the server and it should automatically redo the transfer.   Anyhoo that's my current thought process, granted it's thrown together pretty quickly, but maybe rethinking the original design would be a good idea at this point. 

     

    ** Edit:  This is certainly not the extent of what would need to be changed, nor is it thought out in it's entirety, there would need to be some backend as well as client-side changes to pull this off,  unfortunately that means quite a bit more work for the team, which may be why they haven't done it yet.  A ton of work goes into handling a system like this and it isn't as simplistic as people usually try to play it off as being. However, it is doable, and could be done, if Wildcard really wanted to invest the time into fixing this issue. **

×
×
  • Create New...