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xakistryfe

Early Birds
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About xakistryfe

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    Naked
  1. Chibi level/xp bug. All maps. Dedicated PC server. Hello. Just reporting in a bug with Chibi levels and XP. After logging out and logging back in Chibi levels are reset and XP set to 0 after killing a fresh new alpha of any type. Only thing I have found to save it's progress is to put it in the tower when you log back in BEFORE killing your next alpha, then taking it out. Seems to save it, or preserve it's level so to speak? This particular issue people are having is not a "visual glitch" as Zen said in another thread.This has to be different entirely. You can replicate this bug by doing the following... Step 1- Equip desired Chibi. Step 2 - kill an alpha. Step 3 - log out. Step 4 - log in. Step 5 - Kill another alpha. Step 6 - check Chibi XP and cry. Whatever is happening in the tower is the only thing saving or preserving it's levels and current XP. It's as if it's saving the levels when you log out, but not checking them once you log back in or kill the new alphas. I know there have been several bugs with them but this one has yet to be squished. I'm sick of restarting and losing the XP. It's a quite a grind sometimes to find an alpha. Thanks.
  2. Can we get an update on this? Still happening on PC Dedicated server as well. Spent 4 days leveling the little brat nearly to level 4, gave up. Came back online, killed another alpha raptor and suddenly it's level 1 again. Only thing I have found to save it's progress is to put it in the tower when you log back in BEFORE killing your next alpha, then taking it out. Seems to save it, or preserve it's level so to speak? This particular issue people are having is not a "visual glitch" as Zen said. This has to be different entirely. I know you guys are busy with genesis and all but can we get an update on this situation please? It's easy to replicate. Step 1 kill an alpha. Step 2 log out. Step 3 log in. Step 4 Kill another alpha. Step 5 check Chibi XP and cry. Whatever is happening in the tower is the only thing saving or preserving it's levels and current XP. It's as if it's saving the levels when you log out, but not checking them once you log back in or kill the new alphas.
  3. Please give us the option to cook or grill Savoroots, Rockarrot and Longrass on a campfire or industrial grill. Could learn an engram to get a grill rack for the campfire, or a special pan to use on the industrial grill. Salt could be used to speed up the cooking time, or used in the process of making them. Combine the salt to make "Salted veggies", then apply them to the campfire/grill. Salt would not be a requirement, only used to speed up cooking time. Pros - Cooked vegetables restore the same amount of food as regular uncooked versions. -Cooked vegetables have a spoil timer closer to or greater than cooked meat. -By cooking the water out of the vegetables you prolong it's shelf life. Could also be preserved in the preserving bin/fridge for days and days. -Stack size would be close to if not slightly higher than cooked meat. -Pro/con- Tames will eat cooked veggies, but would restore food similar to regular berries. Longer spoil time in feed troughs ect. Cons -Cooked veggies have the water smoked out of them, thus you sacrifice longer shelf life for lack of or no water gain while consuming them. -Cooked veggies are too dry to use for kibble/other recipes , however some new survivor recipes could be created to make use of them! -Cooking veggies take about as much time as raw mutton on the grill/cooking fire. Would take time to build stacks of them. Also so we don't leave Citronal out.... We could add lemon to our canteen/water jar to feel refreshed longer and reduce water drain for a bit! Imagine an iced canteen that maybe has a longer buff duration, with the benefit of also reducing overall water drain for all 3 drinks!
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