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InfernalDecay

Early Birds
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About InfernalDecay

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    Naked

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  • ARK Platforms Owned
    PC
    Mobile
  1. Correct me if I'm wrong, but this is what the "Oceania" brainstorm suggestion is about.
  2. Don't forget to upvote to show support! Also made this suggestion which I feel pretty passionate about, feel free to leave your feedback on this one as well.
  3. To touch on your mention of "stale gameplay". I think the introduction of different game modes and a deep story mode would help greatly. I posted a suggestion for different game mode ideas for people to post to if you want to stem off of that idea, click my profile, I haven't posted much yet and it'll be easy to find or just follow this URL
  4. Fix the hit boxes, it's really frustrating to see the hit, hear the hit and not get the damage/effect for the hit. This should have been fixed before game release, it gives the appearance that the game is unfinished/subpar.
  5. Comment with your game modes/game style ideas here. I have been playing ARK for a few years but, after a few days of playing, it gets very boring and I end up not playing for months at a time. I'd like to start a discussion with ideas for new game play styles and game modes. Creating a DLC or even a completely separate game following the core of ARK (Dino taming and base building) but adding an adventure/story mode to make a more in-depth and story-rich immersive experience would be INCREDIBLE, think Pokémon/Dragon Age/The Witcher/etc.. The game would have objectives/missions and force/encourage on-ground exploration incorporating strategy rather than flying everywhere or using an overpowered mount (not fully eliminating fliers/strong mounts though), incorporate characters and villages, maybe some dynamic player choices similar to Dragon Age/The Witcher. Missions could be events such as taming certain types of dinosaurs, protecting villages from wandering, aggressive dinos/characters, selling tamed dinos to farms, fighting AI characters, following clues to hidden elements/events such as a hidden cave entrance containing an objective item/artifact, missions that require using in-game items/skills or even certain types of dinos (for example: climbing mountains using ice picks rather than mounts to retrieve dino eggs from a nest, gliders rather than mounts to get to specific goals, small/medium ground mounts rather than pteras or overpowered mounts while traveling through the forest, etc.), giving the options to recruit AI with specific skill sets and allow them to work in farm fields, rock fields, breeding pens, caves, help build structures/houses, hunt with or without you, tame with or without you, build a village ecosystem. These options would be best-suited for PVE and Single Player, while still preserving the PVP experience. As far as enhancing PVP game-play, a new game mode that would create a Tribe v Tribe war experience such as creating a natural war arena with mountains/trees/bushes/water that encourage a PVP hunting play style that focuses more on fighting instead of gathering materials and crafting items. This would be similar to a Call of Duty or Battlefield experience and can even have different modes that allow the crafting of items vs just having a loadout, incorporating mounts with options for designating mount types/specific creatures or disallowing mounts. Even having a game mode that would apply creative mode for building for, say 10 minutes, but would include a height/depth/perimeter restriction for base building and be a capture the flag type of game style. This mode would have the option to select the building materials of the base and would give a certain amount of time to build the base and then disable building when the war starts. Different options such as allowing the game host, whether it's public server ran or privately ran, to dictate the length of build mode and the length/life count of war mode would be a great enhancement. Adding this to the game would breathe new life into it and create a very large and effective new stream of revenue if executed correctly, as well as attracting a much larger player base therefore increasing the exposure/popularity of the developers for future game releases. ARK has so much potential to be at the forefront of the gaming industry if only executed properly.
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