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1 Gathering Thatch

About Wulf2k

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  1. Yeah, I meant the icon above the dinos, didn't realize you were talking about the trough graphic itself.
  2. ....Does it really? I've never noticed that if so. I'll have to check, which I probably should have done before actually making the topic.
  3. Remove or change trough icon if no food available In a multi-trough situation it's possible to assume an animal is in range of the one that you're filling without realizing that it's only in range of some other trough further away that's being neglected. In a perfect world, the trough icon would indicate whether the in-range troughs had any food that the animal would be willing to eat in it, but a simpler suggestion would probably be to just not have empty troughs count when doing the "in range of trough" check.
  4. Finish up that three player splitscreen? So, I was skimming the strings in the game's EXE (as one does) and saw some references to three player split screen. Is this feature something that's still being worked on? I can't imagine it would look particularly pretty, but maybe with a big enough TV it'd be alright.
  5. So you just hop on the Rex, aim at a body, and press G? You've done this yourself, recently, and it worked?
  6. Any chance you could confirm that, and tell me what button presses did so? I've seen no in-game indication that mounts can actually carry a body once it becomes a body. And yes, the house of lies is hyperbole. If you can't inject a little excitement into a discussion about loading screen inaccuracies, then is life truly even worth living?
  7. Stop turning the loading screen into a house of lies. "You can drag a dead or unconscious body around, if you're strong enough. Even your Mount can carry bodies!" Edit: I have been informed that I'm just dumb and the house remains one of not-lies.
  8. Yes, but if you mate that 20 mutation male with a female that has negative 20 mutations, you get a child with 0 mutations and all the best stats. If you do that with your entire breeding line, you can freely inbreed and not worry about getting rid of wild stats whenever a mutation pops up, with mutation rolls possible on both sides of the family tree. Edit: It would seem I'm out of posts for the day due to newbie spam status. As a final comment, obtaining a negative 1 mutation dino of each gender, and then immediately countering any mutations that do pop up, would allow you to inbreed your main line with double the chances of mutation compared to a maxed mut line breeding with wildings. Edit to respond to below: The child of a 20/40 male would have 60 mutations. if you breed a 20/40 male with a 20/40 female you would get a child with 120 mutations, showing 60/60.
  9. I don't do heavy breeding so I'm not sure on the other common method, but this would only be costly the first time. Once you've got a negative mutation breeder, you can mix it into the line at any point to reset them immediately. Edit: Ideally, you'd work it out so you get a negative one mutation breeder, then just cross breed it in to cancel any positive one mutations that pop up.
  10. https://www.reddit.com/r/playark/comments/av05fr/thought_mutation_counter_rollover/ He confirmed it, then downgraded it to a "visual" thing that can't be exploited, then said that "other safeguards" were in place so that exploiting it wouldn't matter.
  11. I reported this to the reports email with no response, and one of the reddit reps, who brushed it off as nothing. So here you guys go. The mutations counter is a 32 bit signed integer. If your pet has 1 mutation, in binary he has 00000001 mutations. If you mate them with another 1 mutation pet, he will have 2, or 00000010 mutations. If you inbreed that generation, you have: 00000010 + 00000010 = 00000100 mutations, or 4. Do it again, you have 00001000 mutations, or 8. As you can see, every doubling of mutations moves the 1 left. Now, for a little bit of computer fun, computers don't use the 32nd bit of a signed integer as a quantity, they use it as the positive or negative sign. 0 = positive. 1 = negative. So, what happens after our 31st generation of inbreeding? 01000000 00000000 00000000 00000000 (1,0731741,824 mutations) + 01000000 00000000 00000000 00000000 (1,0731741,824 mutations) = 10000000 00000000 00000000 00000000 ( -2,147,483,648 mutations) Yes, that is negative 2,147,483,648 mutations. (for computer math reference, negative 1 is binary all 1s, all 0s is the 'biggest' negative number) if you inbreed that generation, the 1 is pushed off the 32 bits containing the integer and we're back at 0. So, what if we've got a super breeding line at its cap of 20 mutations? Well, simply inbreed them 28 generations, overflow the counter, and since a negative number is always less than 20 they can start to get mutations again.
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