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TheDandy

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Everything posted by TheDandy

  1. I highly suggest rebalancing the rhyniognatha for PVP usage. As of right now, there is absolutely no way to fight them if they come out in large numbers. Think back to initial full release when griffins first came out. That's what this is. Problem Number 1: They fly at the same speed as the TEK legging air dash. That's really fast. Not as fast as an astrodelphis, but still really fast. Problem Number 2: The only dino that can fight the rhyniognatha is in fact an astrodelphis or another rhyniognatha due to speed restrictions... and an astrodelphis is one homing resin shot away from being rendered absolutely useless. Example: The homing shot immediately disables the TEK saddle with no cooldown at all. You can spam shoot any TEK dino and their saddle will be perpetually turned off. The rhyniognatha can then swoop in and grab the rider off and the rider literally cannot do anything about it due to the speed and poor game physics detection. Net guns, whips, and grapples do not work. You're just stuck in the hands of a rhyniognatha while the rider either flies at mach 50 like the pre nerf skiff into turrets, or they pull out a flamethrower and torch you while you are unabe to do anything. Problem Number 3: Because of the damage reduction from the shell resin, the extra damage from projectiles is completely nullified, so there isn't even a point in shooting at them. Suggestion: Add a cooldown to the TEK shut off, reduce the speed slightly, and either A. fix the hit detection on max speed rhyniognatha or B. do not allow the rider to take out a weapon on it.
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