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Thyme

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Posts posted by Thyme

  1. I just wish both PvE and PvP were taken into consideration with each update. I know nothing about the games code but with the owl changes would it be possible to only have a cooldown on tames/players instead of wilds too? Same with damage nerfs to dinos like manas, having a reduction vs players/tames would balance pvp and not effect pve. A lot of people want the ability to transfer titans removed/nerfing their strength once transferred, which I'm 100% on board with even though I primarily play pve, It's something we never do anyways. Changes shouldn't have to be tailored for one game mode

  2. Just now, WitchesTwex said:

    I think they have to look st the things that unbalance pvp. And if you ask me, and from what I've heard, the majority of it comes due to stacking bred dino stats, and mutations. I'd propose the 'fix' could simply be to disable all breeding on pvp servers completely. This should dramatically, and perhaps drastically, level the playing field.

    Breeding is a fun part of the game, disabling it would tick a lot of people off. They could fix the mutation cap, so people can't just infinitely mutate their dinos and have 150 points in melee. Allowing smaller tribes to get their hands on these super bred dinos as well by means like an update to oviraptor egg stealing mechanics could even the playing field aswell

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