I just wish both PvE and PvP were taken into consideration with each update. I know nothing about the games code but with the owl changes would it be possible to only have a cooldown on tames/players instead of wilds too? Same with damage nerfs to dinos like manas, having a reduction vs players/tames would balance pvp and not effect pve. A lot of people want the ability to transfer titans removed/nerfing their strength once transferred, which I'm 100% on board with even though I primarily play pve, It's something we never do anyways. Changes shouldn't have to be tailored for one game mode