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Kiibie

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  1. Game crash non-dedicated server [Crash log included] Me and my friend have been enjoying Aberation for hours on end, but out of the blue now our non-dedicated server crashes after the game loads. It's been months like this now and it still keeps crashing, so it's now impossible to play the Aberation map at all. Been trying to change server settings and nothing works. We do not use any mods. Please if anyone would be kind enough to help, here's the crash log: -------------------------------------------- Assertion failed: CaptureIndex >= 0 [File:F:\build\Trunk\Engine\Source\Runtime\Renderer\Private\ReflectionEnvironmentCapture.cpp] [Line: 666] VERSION: 295.108 KERNELBASE.dll!UnknownFunction (0x00007ffba0ab9129) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff68d4fa288) + 159 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff68d4fa825) + 178 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!FindOrAllocateCubemapIndex() (0x00007ff68eb20d2f) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\reflectionenvironmentcapture.cpp:667] ShooterGame.exe!UploadReflectionCaptureRaw_RenderingThread() (0x00007ff68de9d455) + 5 bytes [f:\build\trunk\engine\source\runtime\engine\private\reflectioncapturecomponent.cpp:1540] ShooterGame.exe!`UReflectionCaptureComponent::UploadNewDerivedData'::`7'::EURCMacro_UploadCaptureCommand::DoTask() (0x00007ff68de9d89f) + 31 bytes [f:\build\trunk\engine\source\runtime\engine\private\reflectioncapturecomponent.cpp:1593] ShooterGame.exe!TGraphTask<`UReflectionCaptureComponent::UploadNewDerivedData'::`7'::EURCMacro_UploadCaptureCommand>::ExecuteTask() (0x00007ff68dec8c1b) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:895] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff68d469ad8) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff68d468c8d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!RenderingThreadMain() (0x00007ff68d96fd39) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:265] ShooterGame.exe!FRenderingThread::Run() (0x00007ff68d9700a0) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:385] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff68d54b4e6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff68d54b3a8) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffba3f07974) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffba491a271) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffba491a271) + 0 bytes [UnknownFile:0]
  2. Game crash non-dedicated server [Crash log included] Me and my friend have been enjoying Aberration for hours on end, but out of the blue now our non-dedicated server crashes after the game loads. Been trying to change server settings and nothing works. We do not use any mods. Please if anyone would be kind enough to help, here's the crash log: -------------------------------------------- Assertion failed: CaptureIndex >= 0 [File:F:\build\Trunk\Engine\Source\Runtime\Renderer\Private\ReflectionEnvironmentCapture.cpp] [Line: 666] VERSION: 295.108 KERNELBASE.dll!UnknownFunction (0x00007ffba0ab9129) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff68d4fa288) + 159 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff68d4fa825) + 178 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!FindOrAllocateCubemapIndex() (0x00007ff68eb20d2f) + 0 bytes [f:\build\trunk\engine\source\runtime\renderer\private\reflectionenvironmentcapture.cpp:667] ShooterGame.exe!UploadReflectionCaptureRaw_RenderingThread() (0x00007ff68de9d455) + 5 bytes [f:\build\trunk\engine\source\runtime\engine\private\reflectioncapturecomponent.cpp:1540] ShooterGame.exe!`UReflectionCaptureComponent::UploadNewDerivedData'::`7'::EURCMacro_UploadCaptureCommand::DoTask() (0x00007ff68de9d89f) + 31 bytes [f:\build\trunk\engine\source\runtime\engine\private\reflectioncapturecomponent.cpp:1593] ShooterGame.exe!TGraphTask<`UReflectionCaptureComponent::UploadNewDerivedData'::`7'::EURCMacro_UploadCaptureCommand>::ExecuteTask() (0x00007ff68dec8c1b) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:895] ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff68d469ad8) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939] ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff68d468c8d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680] ShooterGame.exe!RenderingThreadMain() (0x00007ff68d96fd39) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:265] ShooterGame.exe!FRenderingThread::Run() (0x00007ff68d9700a0) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:385] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff68d54b4e6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff68d54b3a8) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ffba3f07974) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffba491a271) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffba491a271) + 0 bytes [UnknownFile:0]
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