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DeHammer

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Everything posted by DeHammer

  1. Also, on the breeding front... found a lvl 180 Tek Rex (lvl 269 post tame) with a 46 on Melee Damage, and bred it into my line of Tek Rexes (pictured below, now hatching at lvl 290). Then I bred it into my special blue colored line of Tek Rexes (not pictured).
  2. Started executing my plan for an in game 'Dino Archive'. We normally play on dedicated/hosted private servers, to which I have no access or control. We have two servers and we alternate maps occasionally. I've been playing on Ragnarok for about 7 months now, and in that time I've build up some great bases, and tamed & bred a lot of different dinos. I've been trying to think of a way to protect my work from potential loss. For instance, I have some dino breeding pairs backed up with a second mating pair that I've uploaded or cryo'd. I also have a stash of eggs from those mating pairs in fridges. But what if we suddenly have a major technical issue with the host server and lose the entire Ragnarok map save files? So I decided to fire up a non-dedicated server, on a map of my choosing, created an 'archive keeper' survivor, and started building a special 'archive' caste. Since I can use the transmitters/Obelisks to transfer items & dinos from the dedicated server I play on, to my non-dedicated locally hosted game, I plan to 'archive' copies of my dinos by moving samples of them over to the non-dedicated server, where they will be cryo'd in my archive castle. Then I can backup my non-dedicated game, and store the game files on external backup drives. It has several advantages. Time stands still on the non-dedicated server when it's not loaded. So no worries about electrical generators running out of gas etc. Also, no other players can join my non-dedicated sessions, so my archived dinos are safely out of reach from other players. Since the dinos are saved locally, I have ready access to their save & configuration files, all of which can be backed up to secondary discs/drives.
  3. Try this... drop a few peaceful wild creatures near where the Ice Wyvern nest is normally. Get the Ice Wyvern on your tail and lead it to where the peaceful wild dinos are, and get it fixated on them. Then fly away quickly while the Ice Wyvern is near the nesting site. Come back later and check the nest. I've used this process on Ragnarok to 'milk' Ice Wyverns of many, many event colored babies of the same level.
  4. I've been focused on breeding a number of creature lines to combine stats lately. Managed to combine four 40+ stats onto a single Griffin, but it also picked up a mutation. Normally I wouldn't want the mutation at this point... but its a melee damage mutation with what I think is a really nice color mutation. Private server with several mods running to allow Griffin breeding (obviously). The Griffin is such a fantastic flyer with the classic treatment and some nice stats. The color is a bonus. Love this Griffin.
  5. Found a left over event Meg and tamed it up.
  6. Made a lot of progress on my Ragnarok water base. It'll be about 80% glass and 20% metal components. The first stage fills the bay below the lighthouse. Stage two will spill over the rocks into the deeper water, using vacuum compartments.
  7. Was over visiting a new tribe member today. He's new to our server, but has a lot of experience in the game (2500+ hrs). Anyways, the one area he's still not that experienced with is the stat breeding and breeding for mutations. Since I'm on the search for good Rex stats to work into my line, I took a look at his three recently tamed Rex's. I did a double take as I noticed a natural 47 roll on one of his Rex's melee damage. 47 !!!! With his permission I brought my male Rex over for a little Rex on Rex action, and got an egg. First egg hatched gave me a male with the 47 levels on melee damage... that's more than 400% at hatch! Now just to weed out the crap stats and transfer that 47 to my breeding line.
  8. Built my first tri-ramp pitfall trap in a taming outpost not far from the Ragnarok green obelisk. The outpost location has several narrow paths up to it, with three possible approaches, so I thought why not build a pitfall trap with three possible entry ways.
  9. No it doesn't. Check the massive feather plummage. It's a Zhenyuanlong suni.
  10. The new creature is a Zhenyuanlong suni. Feathered variant of the raptor. Discovered not long ago. https://www.vice.com/en_us/article/vvbae9/this-new-raptor-fossil-confirms-that-scaly-naked-movie-raptors-are-dumb
  11. Built another pitfall taming pen, this time near a Rex spawn. Went for a slightly more 'no frills' version with no out buildings or electricity etc. Just the pitfall pen, and some extra space to land a Quetzal and load up any Rex tames.
  12. Ragnarok, private PVE server. Found a fantastic spot on Rag for taming Yutys. Built a new taming outpost there for our tribe, around 50, 50 on the map... where the corner of the desert meets the ice/snow region, and the green belt. In two Ark days, I counted 16 different Yuty spawns just in the small area around my outpost. That's with me killing off any lower level ones. The pitfall pen is working nicely. The Yutys are easy to draw into the pitfall trap with just with my wyvern.
  13. Woohoo! Just saw a lvl 145 Spino in the wild with a 28 on melee. Took a chance and captured/tamed it... another '42', now on Melee Damage (372.7%). Of course, I better hold the celebration until I get it home. The game could get revenge. EDIT: Yup. Game tried to get revenge. I was flying her back to base on my Quetzal when my network connection went down for the first time in a long while. Called our server admin to see if he could either fast travel to my Quetzal's bed to land her and retrieve me, or reset the server. Server reset put us 15 minutes back. Amazingly, though I was still 'asleep' mid-flight, I didn't fall from the Quetzal platform. Got the Spino back to my base for breeding. Whew!
  14. 355 Melee Damage is 39 points/levels spent (based on a wild one I just spotted in game, 25 points is 255%). The 255% showing on the Super Spyglass in the image of my Spinos is just the result of a flaw in the Super Spyglass. Whatever you look at shows the melee damage percentage as being 100 percentile points lower than it is. I know exactly what you mean about the HP on Spinos. My first few were under 4K. I eventually got up to about 4700, then found one that tamed out at 5600. That's where it stayed for a while as I couldn't get another Spino with higher HP, including a number of level 150's I tamed. Then finally I found a wild level 135 that showed a wild '28' points on HP. I took a chance on that one and it popped to 42 points after tame. It shocks me how expensive 'oxygen' is as a stat. Lose or gain a bit of oxygen and it really registers as a big level drop or pop.
  15. I've been making a concerted effort to hunt for good Spino stats and work them into my Spino breeding line. I hit a solid mating pair of level 253 Spinos the other day, but then realized that the wasted movement speed stat had jumped up 7 levels to '31' on movement speed. I worked things around and managed to shave those 7 wasted levels back off the Spino breeding line. So now I have my line at level 246 with no mutations, and back at movement speed '24'. I plan to get the four priority stats (HP, Melee Damage, Stamina, and Oxygen) as close to 45's each as I can before allowing mutations. Btw... anyone ever notice that the Super Spyglass shaves 100% off the Melee Damage? These two are really 355.2% melee damage.
  16. Ragnarok, running on a private server - PC. Since I have the day off and the wife doesn't, I decided to do some more egg hatching in Ark. I'm currently breeding Rexes, Spinos, and Gigas, and I had some eggs accumulated. My Rex line has 4 mutations (x3 HP & x1 stamina). It was the first day of hatching eggs on the new 4th Gen line. Third egg in... DOUBLE MUTATION of HP + Stamina !!! My first useful double mutation. So after only three eggs cracked I'm jumping to a 6th gen line. My Giga line also had a Melee Damage mutation the other day. So cracked a few Giga eggs... got a male breeder for the new mutation.
  17. I think its great that some of you guys are playing through again with special effort to challenge yourselves. I'm a very cautious player, planning every move I make, and rarely ever die. I think I've died twice in the last four months. The down side with that... and I was just discussing this with a workmate the other day... is that if you don't put yourself 'in the bite' once in a while, you never get a sense of what your limits are. For the first month of playing I was so concerned about getting bit by a wild dino, even when on a mount, that I just didn't put myself in harms way. Once I started using myself as bait for Tapejaras (rare flower, on a ptera), I began to finalize realize that I was missing out on so much because of my over abundance of caution. Now I do the wyvern's trench on a wyvern without fear. I'm still cautious about it, but not afraid of dying in the game like I was. Silly, I know.
  18. I've been busy using my new Rag Canyo outpost to capture & tame Spinos. Got my first Lvl 150 today, and she's a beast. I've tamed a half dozen high level Spino's now and started surveying their stats to prep for breeding.Looks like I have a few stand out stats in HP, Melee Damage, Stamina, and Oxygen, that I can combine onto a mating pair.
  19. Today I got to start using my new Ragnarok Canyon outpost to start taming Spinos. Captured and tamed three 140-145 Spinos so far. The pit trap is working great. The Spinos aren't far away and they follow quite easily. I just fly close with my Griffin, shoot one with a dart, then have it follow me back to my base, where I have the front door open for them. Once in the pit, I close the door and begin the KO.
  20. Built an outpost in the Ragnarok Canyons for taming Spinos. Right close to a Spino spawn, and they frequently come by for a 'visit'. I may even just be able to lure one into my taming pen by leaving the front doors open. The taming pen features a ramp entrance, so no escaping once in, and I can close the doors to keep other dinos from going up the ramp.
  21. Hatched a beauty mutated green baby Giga with all the right stats from mom & dad. Hatched out a bunch of nice wyverns. Pulled a bunch of high level eggs out of the Rag wyvern's trench ... then after many hours of hard work and awesome results... the server crashed and we lost the entire day's data.
  22. Did my very first Giga solo tame. Lvl 145 female Giga that I've hunting for the last month or more. She's level 217 after taming. She adds a nice 205% melee damage stat to my Giga breeding mix as I work toward a solid breeding pair. I killed so many Giga's trying to get a high level female to spawn.
  23. Found a level 180 Tek Quetzal and solo tamed it in mid-air. Also completed a griffin trap that catches them with super ease. Basically you just get them mad at you and park right by the cage. They fly around in wide circles attacking you and... boom! Et voila. Edit: Big day. Tamed the lvl 180 Tek Quetzal, 4 x Griffins (130,135,145,145), 140 Anky, and 145 Argie.
  24. Finally put together my 'test' of Mobile AA - my Bronto with platform holding nine Velonasaurs in turret mode. I walked them over the Rag wyvern trench and we led a bunch of wild wyverns to them. Worked well, so I'm going to either build a permanent Velo 'AA' platform near the trench, or an improved 'mobile AA platform'. Among the dead wyverns... two Alphas who gave up a ton of wyvern's milk. It was quite a sight to see the Velo's in action... next time I'll take screenshots. Forgot this time.
  25. Tamed this guy. Playing on Rag near the wyvern's trench, I set up some metal dino door frames to close off the cravasse with the river flowing through it. Then picked up a dino and led this guy (lvl 145) over the edge of the crevasse above. Lvl 216 after taming. Base melee after tame was 160%, spent the first few leveling points getting him to 200%. Now to find & tame a high lvl female...
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