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Instuh

Early Birds
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  1. Instuh

    Managarmr Crash

    Yeah, this crash is driving me insane.... The most fun dino to ride and I can't, because the game still crashes in 2019. Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:F:\build\Trunk\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572] Array index out of bounds: 0 from an array of size 0 VERSION: 288.114 KERNELBASE.dll!UnknownFunction (0x00007ff88ac1a388) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff75a245338) + 159 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff75a2458d5) + 178 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!FAnimationRuntime::GetPoseFromBlendSpace() (0x00007ff75adb1a96) + 53 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animationruntime.cpp:585] ShooterGame.exe!FAnimNode_RotationOffsetBlendSpace::Evaluate() (0x00007ff75ae21284) + 51 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_rotationoffsetblendspace.cpp:30] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff75ade0346) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff75ade33ae) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139] ShooterGame.exe!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace() (0x00007ff75ade2229) + 34 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:78] ShooterGame.exe!FComponentSpacePoseLink::EvaluateComponentSpace() (0x00007ff75ade03b6) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:222] ShooterGame.exe!FAnimNode_ModifyBone::EvaluateComponentSpace() (0x00007ff75adeebe1) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_modifybone.cpp:138] ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff75ade2018) + 36 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32] ShooterGame.exe!FAnimNode_SaveCachedPose::Evaluate() (0x00007ff75ae2174e) + 34 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_savecachedpose.cpp:57] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff75ade0346) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace() (0x00007ff75ade2229) + 34 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:78] ShooterGame.exe!FComponentSpacePoseLink::EvaluateComponentSpace() (0x00007ff75ade03b6) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:222] ShooterGame.exe!FAnimNode_MultiFabrik_Dinos::EvaluateComponentSpace() (0x00007ff75ae11cf7) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_multifabrik_dinos.cpp:32] ShooterGame.exe!FComponentSpacePoseLink::EvaluateComponentSpace() (0x00007ff75ade03b6) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:222] ShooterGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff75ade1cd4) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:47] ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff75ade2018) + 36 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff75ade0346) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff75ade33ae) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff75ade0346) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff75ade33ae) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff75ade0346) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff75ade2528) + 9 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:49] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff75ade0346) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff75ade33ae) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff75ade0346) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff75add2184) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animinstance.cpp:494] ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff75ac214f4) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1163] ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff75ac3a60a) + 90 bytes [f:\build\trunk\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1591] ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff75ac2f0f6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:881] ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff75a1b5146) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1257] ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff75a1b4e9e) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1150] ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff75a1b395b) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:622] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff75a296596) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff75a296458) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ff88b7c3034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff88e393691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff88e393691) + 0 bytes [UnknownFile:0] Crash in runnable thread TaskGraphThreadNP 2
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