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Instuh

Early Birds
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About Instuh

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  1. No response? yeah figured, seems like keeping everything vague is wildcards style
  2. Ok, on small tribes i LOVE counter raiding people. Nothing more satisfying than letting someone do all the raid work for you just to sweep in and kill them all to gather the spoils, but this "TEAMER" meme on 6 man is getting annoying. Even the youtubers cry "TEAMER REEEEEEE!!!! HAVE FUN BEING DEV WIPED" if anybody touches them while raiding now. Is there a magical bubble of protection whilst raiding on 6 man? Or are they just being whiny children? NOWHERE in the rules does it state counter raiding is against the rules on 6 mans and i'd love some clarification, I mean... we havn't been dev wiped yet for counter raiding, even though 99% of the kids told us we would be. Just a little bit of clarification would be nice, so either we can abuse the "you can't touch us" hidden rule, or ignore the whiny children and continue on getting free loot without using any explosives.
  3. haha you thought they'd respond? that' s cute XD
  4. They still havn't acknowledged this crash? Still happens, all the time. Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:F:\build\Trunk\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572] Array index out of bounds: 0 from an array of size 0 VERSION: 291.100 KERNELBASE.dll!UnknownFunction (0x00007fff241ea388) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff6d6045658) + 159 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff6d6045bf5) + 178 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!FAnimationRuntime::GetPoseFromBlendSpace() (0x00007ff6d6bcd266) + 53 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animationruntime.cpp:585] ShooterGame.exe!FAnimNode_RotationOffsetBlendSpace::Evaluate() (0x00007ff6d6c3d294) + 51 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_rotationoffsetblendspace.cpp:30] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6d6bfc356) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6d6bff3be) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139] ShooterGame.exe!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace() (0x00007ff6d6bfe239) + 34 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:78] ShooterGame.exe!FComponentSpacePoseLink::EvaluateComponentSpace() (0x00007ff6d6bfc3c6) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:222] ShooterGame.exe!FAnimNode_ModifyBone::EvaluateComponentSpace() (0x00007ff6d6c0abf1) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_modifybone.cpp:138] ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff6d6bfe028) + 36 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32] ShooterGame.exe!FAnimNode_SaveCachedPose::Evaluate() (0x00007ff6d6c3d75e) + 34 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_savecachedpose.cpp:57] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6d6bfc356) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace() (0x00007ff6d6bfe239) + 34 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:78] ShooterGame.exe!FComponentSpacePoseLink::EvaluateComponentSpace() (0x00007ff6d6bfc3c6) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:222] ShooterGame.exe!FAnimNode_MultiFabrik_Dinos::EvaluateComponentSpace() (0x00007ff6d6c2dd07) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_multifabrik_dinos.cpp:32] ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff6d6bfe028) + 36 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6d6bfc356) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6d6bff3be) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6d6bfc356) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6d6bff3be) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6d6bfc356) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff6d6bfe538) + 9 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:49] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6d6bfc356) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6d6bff3be) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6d6bfc356) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff6d6bedc64) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animinstance.cpp:494] ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff6d6a37014) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1163] ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff6d6a509da) + 90 bytes [f:\build\trunk\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1591] ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff6d6a45476) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:881] ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff6d5fb5706) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1257] ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff6d5fb545e) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1150] ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff6d5fb3f1b) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:622] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6d60968b6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6d6096778) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007fff27003034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff272f3691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007fff272f3691) + 0 bytes [UnknownFile:0] Crash in runnable thread TaskGraphThreadNP 0 Fix it, thanks.
  5. It's currently stuck in a perpetual lag state, it's literally unplayable. It doesn't seem like a ddos... the servers just been on the fritz for a couple days.
  6. Instuh

    Managarmr Crash

    Yeah, this crash is driving me insane.... The most fun dino to ride and I can't, because the game still crashes in 2019. Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:F:\build\Trunk\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 572] Array index out of bounds: 0 from an array of size 0 VERSION: 288.114 KERNELBASE.dll!UnknownFunction (0x00007ff88ac1a388) + 0 bytes [UnknownFile:0] ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff75a245338) + 159 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:145] ShooterGame.exe!FDebug::AssertFailed() (0x00007ff75a2458d5) + 178 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:220] ShooterGame.exe!FAnimationRuntime::GetPoseFromBlendSpace() (0x00007ff75adb1a96) + 53 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animationruntime.cpp:585] ShooterGame.exe!FAnimNode_RotationOffsetBlendSpace::Evaluate() (0x00007ff75ae21284) + 51 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_rotationoffsetblendspace.cpp:30] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff75ade0346) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff75ade33ae) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139] ShooterGame.exe!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace() (0x00007ff75ade2229) + 34 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:78] ShooterGame.exe!FComponentSpacePoseLink::EvaluateComponentSpace() (0x00007ff75ade03b6) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:222] ShooterGame.exe!FAnimNode_ModifyBone::EvaluateComponentSpace() (0x00007ff75adeebe1) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_modifybone.cpp:138] ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff75ade2018) + 36 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32] ShooterGame.exe!FAnimNode_SaveCachedPose::Evaluate() (0x00007ff75ae2174e) + 34 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_savecachedpose.cpp:57] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff75ade0346) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_ConvertLocalToComponentSpace::EvaluateComponentSpace() (0x00007ff75ade2229) + 34 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:78] ShooterGame.exe!FComponentSpacePoseLink::EvaluateComponentSpace() (0x00007ff75ade03b6) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:222] ShooterGame.exe!FAnimNode_MultiFabrik_Dinos::EvaluateComponentSpace() (0x00007ff75ae11cf7) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_multifabrik_dinos.cpp:32] ShooterGame.exe!FComponentSpacePoseLink::EvaluateComponentSpace() (0x00007ff75ade03b6) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:222] ShooterGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff75ade1cd4) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:47] ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff75ade2018) + 36 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff75ade0346) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff75ade33ae) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff75ade0346) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff75ade33ae) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff75ade0346) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff75ade2528) + 9 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:49] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff75ade0346) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff75ade33ae) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139] ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff75ade0346) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animnodebase.cpp:188] ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff75add2184) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\animation\animinstance.cpp:494] ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff75ac214f4) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1163] ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff75ac3a60a) + 90 bytes [f:\build\trunk\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1591] ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff75ac2f0f6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:881] ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff75a1b5146) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1257] ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff75a1b4e9e) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1150] ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff75a1b395b) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:622] ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff75a296596) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73] ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff75a296458) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26] KERNEL32.DLL!UnknownFunction (0x00007ff88b7c3034) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff88e393691) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ff88e393691) + 0 bytes [UnknownFile:0] Crash in runnable thread TaskGraphThreadNP 2
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