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Lowly

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Posts posted by Lowly

  1. Giant Porcupine – Hystrix Gigantea – taming companion

    About

    The Hystrix Gigantea or H. Refossa is an extinct species giant porcupine 20% larger then its closest living relative, lived during the Pleistocene era, 2.5 million to 11,700 years ago, was widespread amongst Eurasia with specimens discovered in Israel, Java and northern Greece. The real world counterparts cannot spit or fire quills, with the species from the Americas being tree climbers, able to jump and swim, and the European species being mostly nocturnal and living in burrows or underground dens.

    This extinct species will take from both the European and American species along with some typical ark liberties and fancifications. Some quills have been found to have antibiotic properties

    Length 115cm or 45 inches, upto 40KG

    Dossier

    Common name: Giant Porcupine

    Species: Hystrix Gigantea

    Time: pleistocene

    Diet: Herbivore

    Temperament: Docile

     

    Hystrix-refossa-738x591.jpg.cc3489a30524731c05b4fc14ac1e6d00.jpg

    Hystrix-refossa-size-738x591.jpg.ea03088ac60d6a59489eb40084d51b0d.jpg

     

    Wild

    Taming

    the giant porcupine would be a passive tame that would need to be distracted with giant bee honey before the survivor sneaks up behind the giant porcupine to feed its favourite kibble, savaroot or berries

    once tamed this creature can be carried similar to kairuku and dodos

     

    Abiliites

    Antibiotic Quills

    A tamed Giant Porcupines quills could be harvested and used for there antibiotic properties, healing Swamp Fever, mega rabies, radiation poisoning but the quills will not be strong enough to provide immunity, thus fitting in below the already established ‘lesser antidote’ which grants immunity for a short time.

    Taming Companion

    a tamed one throw down next to an unconscious herbivore (or carnivore?) would be able to rub up against it and heal the herbivore through its antibiotic quills, this would not ruin taming affinity

    being fed a specific diet of organic polymer and narcoberries/narcotic/biotoxin, a the quills take on a torpor applying ability allowing the tamed Giant Porcupine to be able to keep even  the largest of creatures torpor up, no longer do we need to torpor watch an unconscious giga or other fast torpor creature

    Climbing Mount

    Much like how the diplocaulus is not a mount unless it is in water, the Giant Porcupine can only be mounted while it is climbing. Simply throw it at a wall then hold onto its tiny saddle handles as it can climb, albeit rather slowly even during earthquakes

    Base Defence

    Like a lesser Velenosaur, although unrealistic, this small mount can throw its quills at enemies, and coupled with its ability to deal torpor when fed the correct diet, this works as a ranged base defence creature that can deal fast torpor and knock out any invading player or small mount

    Scarer

    Depending on its level a tamed Giant Porcupine can scare off small, to medium and maybe even weaker large sized creatures working as a good mount to carry around with you while on adventures, at the sign of danger, throw this guy down and he will rattle his quills creating fear in the wild creatures similar to a yutyrannus

     

    Unique Items

    Antibiotic Quills – will have a spoil timer and a small stack size and a short cooldown between usage to encourage players who can, to use lesser antidote and he correct armor for the job.

    Quills (& Blowpipe) – along with antibiotic quills, regular hollow quills can be harvested from a wild corpse or a tamed Giant Porcupine with a sickle, these can be used ina blow pipe or longkneck rifle as tranq darts, to counter the cheaper cost to make (not needing ingots) these tranq quills will spoil In a similar fashion to shocking tranq darts

     

    Sources:

    https://prehistoric-fauna.com/Hystrix-refossa

    https://en.wikipedia.org/wiki/Hystrix_refossa

    https://en.wikipedia.org/wiki/Porcupine

    https://en.wikipedia.org/wiki/New_World_porcupine

    https://en.wikipedia.org/wiki/Old_World_porcupine

     

  2. On 1/23/2020 at 7:19 PM, acat said:

    I died twice yesterday when i dismounted my griffin on extinction. Different locations, both times i had the griffin landed close to mesh. Heard the same from friends, so i assume its a general issue, not bound to special places. 

    My understanding of this one, is that the Griffin's hitboxes are about one Griffin height below the Griffin's visuals as you can experience when attacking anything and hovering, that might have something to do with it

  3. Structure saver 2 looks like such a great idea for anyone that loves building and creating amazing structures.

    I'd love to know if it has the ability for us to build something in creative on singleplayer then head over to a server that doesn't allow transfers in (I'd say official but I know this is a mod so it won't be on official any time soon if at all which saddens so many console players hearts) so we can practice build with creative mode then put up the finished piece on a different server or map

     

    Also I feel this is something that console players would love to see. Side note id love for ark2 when you get around to it in 5 years, to have a system that allows mods on consoles without at sort of huge long verification process

  4. I know I voted for this ages ago but I thought I'd comment, 

    I just loaded up prim+ for the first time properly, to see what it had to offer in the 2 years since I last played it properly, (I usually use it for building as lumber looks so nice, but didn't check anything else out) and oh my, so many varieties of storage boxes, so many unique and amazing structures to make a village feel alive and not just more of the same repeated boxes and decorations

    This would bring new life to PvE and RP if the structures where added, the yurt, the pontoon, so many amazing structures.

    I'd love to cycle between prim+ bookcase and large storage and regular skins, it's all so pretty

  5. 48 minutes ago, Oieru said:

    Should I feel old for having to explain what a zerg is?

    https://starcraft.fandom.com/wiki/Zerg

    No you should not feel old for explaining what a StarCraft term is to someone that never played StarCraft, that's like the term adds to someone that doesn't play waw or an active reload or a failed reload to anyone that's not played gears of war, or the term "got a nuke" to anyone that never played cod multiplayer, it's all relative knowledge, take into account we may be different ages and from different countries, and also I may have been playing outside or playing a different platform when you was playing StarCraft

    and then there is no longer a global shared knowledge for every gamer anymore.

    Edit not sure how the term zerg relates to ark, zergs are a race? Races don't fight each other on ark

  6. On 4/23/2019 at 10:40 PM, Coffee6969 said:

    I 100% agree with this as a PVP player, So often we are forced to endure nerfs and gameplay forced upon us due to PVE needing something to act or be a certain way versus how it effects the PVP side of things

    Still waiting to hear what Nerfs PVP has suffered because of PVE needing something

    PvP can fly in caves, build in caves, pick up wild Dino's and destroy other peoples; spiked walls, taming pens, pillar spam, land ownership claims

    What did PvP suffer because of something PvE did?

    • Like 2
  7. On 4/24/2019 at 7:18 AM, covenantgrunt said:

    In pve they should just enable creative mode and God mode. People should not even have to farm just spawn in creatures and bases. And instant kill anything by right clicking on it. It's pve balance don't matter.

    I feel this is sarcasm, pve players that play official, dont want creative mode and God mode, that's why they play official instead of private dedi or singleplayer

    • Like 1
  8. Wait a second

    4000 servers

    PvP

    Pve

    Hardcore

    Notek

    Primative+

    Let's play

    Test servers

    Crossark (win10&xbox)

    Notame

    Yea sarcasm active: lets wipe 4000 servers of all the different game modes because people mesh on PvP, let's punish all the game modes where meshing offers no advantage like PvE and notame and primative+ oh and arkpocalypse because of people going under the mesh on PvP

     

    Sarcasm ends

     

    Be more specific

    Wipe all PvP, also it's the second most voted on topic already

     

     

     

    • Like 1
  9. Hi

    On 4/23/2019 at 10:20 PM, NoOneBtw said:

    After almost 2 years of constant breeding, every larger group now has incredibly mutated dinos that are nowhere close to what the game was originally balanced around. This means that dinos like Rhinos or Therizinosaurs deal much more damage and are much harder to kill than they were 1.5 years ago when the game released. Politically, the game is currently very stale, with alliances constant, no big conflicts and many people leaving the main cluster for others clusters or other games for a fresher and more exciting experience. A wipe would easily reset breeding back to its original state and bring these dinos back down to what they were originally, and bring back many players that have left over the last year.

     

    edit: im talking (mostly) about the Official PvP network, non-legacy, main cluster)

    Could you put the PVP as the prefix for the subject headline as we seem to have unanimously agreed that this aubjexlct is about PvP servers

    • Like 1
  10. 2 minutes ago, divisd1 said:

    It would not be easy at all. Have you ever looked at the dev kit to see how stuff actually works? Easy to give suggestions and say they are easy to implement if you haven't the slightest idea of how any of it actually works.

    There is already a. Giant server file setting as far as in aware with every Dino and every stat base value and gain per wild and gain per tamed level and affinity and imprint bonus.

  11. 18 hours ago, Coffee6969 said:

    I 100% agree with this as a PVP player, So often we are forced to endure nerfs and gameplay forced upon us due to PVE needing something to act or be a certain way versus how it effects the PVP side of things

    You know what's hilarious is that pve players always blame PvP for the nerfs, I'd love to hear from PvP players what needs are the result of PvE players

  12. 12 hours ago, tom61263 said:

    I play small tribes and can confirm that even on small tribes its gotten to a point that new tribes stand no chance against tribes already built up as all the bigger tribes share lines and have really good breedline. I would welcome a fresh cluster but I tthink they need to look at titans transfers being disabled before they do, as any new cluster with titans enabled would be just cave building or titan chomping 

    But sharing across tribes is a wipeable offence so yep wipe small tribes for breaching small tribes rules

  13. 18 minutes ago, FaZeLightingPrO said:

    Wipe official servers

    Every single server?

    PvP

    Pve

    Primative+

    Notek

    Crossplay

    Crossark

    Beginners servers

    Smalltribes

    Notames

    Arkpocalypse

     

    Come on, be more specific. 

    Most PvE and primative players don't want a wipe, most crossark and cross play do not, arkpocalypse has just been wiped, beginners servers probably don't need wipes 

    PvP may be the only place to benefit from a wipe but why wipe it when you can set up a ... Wait for it

    Year 2 pvp server cluster. The introduction of a yearly PvP server cluster that gets wiped every 12 months. Who will rule the arknet for this years rotation

     

    Yea don't ask for one thing when something else will do just as well

     

     

     

  14. 4 hours ago, NeddyTheNoodle said:

    I see a lot of people asking how kibble and imprinting works. I've spent extensive 100+ hours with the kibble and structures system, here's to hoping I can clear up any worries for you.

    Imprinting works the same way, it's just that your babies will randomly prefer any of the six kibbles, as well as any random vegetable, berry, or type of meat (including jerky).

    All the recipes for kibble can be found here - https://ark.gamepedia.com/Kibble#Kibble_Rework

    Now, because I updated the kibble wiki during the beta, I can't say that all of the dinos producing/preferring are 100% accurate, so I still recommend using the information provided on this post by Jen to figure out what types of kibble things prefer. Up until the point that the dododex has updated all the values, all you wanna do is figure out what kind of kibble the dino you're taming prefers, then go to the dododex and figure out how much of that kibble it will need based on it's level, etc, you know the drill. The taming times are generally still the same, it's just that now they use one of six categories.

    Hope that clears this up for those confused, I know change can be overwhelming. Good luck survivors :D

    Did you ever try using an old kibble, say a dodo kibble when it asked for a kibble of the same colour? That's what tons of us are curious about, lots of us have hundreds of premade kibble for imprinting  that potentially isn't worth anything now

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