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ArkP1

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Everything posted by ArkP1

  1. The DLCs are expansions of the game which, should be independent of other maps. That is to say you shouldn’t have to purchase a DLC or travel to another map to obtain anything necessary to advance in another. If you disagree with this concept, take it up with WC. They have already changed the recipes for the kibble rework because initially they required ingredients only available on Extinction. Avoiding a “pay to win” scenario where players would be forced to purchase a DLC to make the new kibbles is the primary reason this recipe change took place. There are a lot of things wrong with the new kibble system (like redundant time-sinking stews being included), but the biggest problem is with balancing. For example, it takes wyvern eggs to kibble tame a Griffin, but if a player has access to wyvern eggs they don’t need a Griffin , or at the very least, it is made obsolete. Additionally, a Giga should not be easier to obtain kibble for than a much weaker thyla or megalania. As far as golden eggs vs. wyvern/drake eggs goes, there is a significant imbalance due to time. Imagine, for instance, you could purchase something that reduces breeding times. Since breeding is mainly based on a time scale, players with the ability to make the purchase would have an unfair advantage over players without that purchasing power. This is relevant to golden eggs because they pose a massive time-sink in comparison to wyvern/drake eggs. While they are not difficult to obtain, doing so requires a ridiculous amount of time where nothing else can be accomplished. There is also a lack of a secondary use equal or greater than the kibble. Whereas obtaining wyvern and drake eggs are a part of normal gameplay, golden eggs are not used for anything other than kibble. P.S. Golden eggs do offer a secondary use of a very slight and limited XP buff when fed to tamed creatures, but it in no way whatsoever is comparable to the primary benefit of wyvern and drake eggs that offer a chance to raise a powerful creature such as a wyvern or drake. My response to any person that thinks wyvern and drake eggs are a viable alternative to golden eggs, is that those eggs should be removed from the extraordinary kibble list. Let’s see how many of these people defend the new recipe when the have to swim hesperornis to make them.
  2. 2. On point two, people are defending the system based on the premise that they are reducing the number of dinos they have out. There is no such evidence that this is taking place regularly and having observed player reactions across several servers, in combination with having witnessed numerous tribes go into great lengths to explain why they “refuse” to cryo their dinos, wecan safely conclude the new kibble system does nothing to reduce the number of dinos on a server. The fact is the only thing it does for sure is free up extra slots for dinos that are more desirable. So, either you’re claiming tribes would still leave out the old dinos they no longer need, or you can accept the more logical result of them using the new available slots to have more of another preferred type of dino. Either way, in no stretch of logic does it equal fewer dinos. Moreover, cryo has undoubtedly and undeniably increased breeding, which undoubtedly and undeniably increases the number of dinos. 3. It may come as a surprise, but people do not have equal incomes or wealth and therefore do not have equal access to DLC in order to “pay to win.”
  3. Naturally you would applaud a weak argument with poor points. 1. Mutton is a product of the RAREST creature on the Island and most players only see or encounter a wild ovis on official servers on rare occasions, often spanning over months of play, or at best, weeks. Mutton is a lottery resource that can only be obtained on the island based on luck, it takes significantly longer to use it to tame a creature than kibble, and it reduces the additional bonus levels that kibble affords. It is not applicable as a solution to a poorly conceived kibble system. 2. Having more dinos out has NOTHING to do with eggs. Most tribes that have several dinos out (in the hundreds) don’t even need eggs. It’s a weak and irrelevant point that only so many eggs can be rendered in a certain distance at a given time, because the point is that regardless, very few tribes are reducing the number of dinos they have out. Most tribes are just leaving more of a different type of dino out. The issue being the new kibble system does virtually nothing to reduce the number of tamed dinos on a server and therefore fails to help reduce server lag. 3. The game was “literally made” with only one map to start. Each expansion and add-on has been designed as a stand-alone map. Not at any point has WC stated the intention for players to purchase DLC, enter CHEAT commands, or transfer to other maps in order to experience fair play. Indicating a player needs to do one of the former actions in order to advance in the game is proof positive of a poorly developed aspect or system. Work arounds are not solutions, and the necessity of them are clear evidence of faulty mechanics or game rules. Sorry you got the clap. I would recommend seeing a physician immediately.
  4. What I am saying is that it’s out of balance. Some things are easier, some things are harder. It’s funny that you only see it in absolute terms. I think you’re struggling to understand because it’s more nuanced than that. It’s like telling a paraplegic they shouldn’t have a problem finding a seat in a theater because they’re already sitting in a wheelchair. To enlighten you to the context, the giga mention was in response to a player complaining they couldn’t tame an argy with the stego kibble they already had. I jested that because of the kibble rework it makes more sense to start with a giga and work their way backwards to weaker tames. It was a callback to my early solo PvP days when I would make my way North of the redwoods and pick bronto eggs off the beach to kibble tame a sabertooth. You decided to jump in and start talking about mutton taming, which ignores and/or proves you unaware of the fact that many players on official servers have never seen a wild Ovis, or may have only seen one in months of gameplay. Sure it’s easy to mutton tame if you are lucky enough to find the RAREST creature on the island and tame or kill it near the giga you are going to then tame. It reminds me of other posts where players complained of not ever finding an ovis or wasting a lot of cakes with the decay looking for them. A common response was to tell them to “just pick it up” with an argy and take it back to their base. Like your response, that solution ignores game types outside your own, because for example, on PvE official you cannot pick up wild dinos. I can complain that it’s unreasonable to tame a thyla in comparison to how easy it is to now tame a giga and there is nothing contradictory about that, just your refusal to view things out of a black and white standpoint. In conclusion, your best ‘advice’ is to BUY a DLC (pay to win) or enter a CHEAT command in single player to go to Ragnarok. In case you were unaware, unless you enter a CHEAT you cannot access the Center or Ragnarok. It requires a player to first ascend. Next you’ll be telling me that athletes should just take performance enhancing drugs to compete.
  5. There is no freedom when months of effort and time has completely been undone by the new kibble system. It’s as though we were wiped by the admin, because we are back to square one on our next steps when before the change we were totally prepared. Now, we have almost nothing to do what we were working for. Look, WC has explained progression in the past. I even gave you a primer. Kibbles are also about balancing, but take that up with WC unless you’re just hypocritical trolling because even WC has acknowledged the new system botched the balancing. Moreover, carnos and trikes are good easy early game tames. It makes sense in the progression, due to ability and the stage a player would be at a given time. Carno = trike = sarco = stego = argy = spino = ocean exploration = shark. This should be obvious to anyone with cognitive abilities such as thought and logic. Dimetrodon were OP for breeders being an imprint kibble and serving as an insulator. Quetz eggs are one of the rarest in the game which made it appropriate for OP tames like dimetrodon and giga, not to mention, mosa. Galli are like the fastest tame and seats two, which makes sense it would use a kibble from a rare dino that required special conditions to get it to lay eggs. Just because you don’t understand progression and balancing doesn’t mean it wasn’t logical. After all, one could give a monkey a key to its cage, but it’s likely to still prefer a blunt object to break out lacking the mental capacity to utilize the key.
  6. If that were the case, they could just add the new kibbles for all future dinos, replace imprint kibble with it and leave the rest the same. Egg size has no actual relation to the size of the eggs in the game, btw. It’s an arbitrary and totally inaccurate classification. It just has ‘amateur that doesn’t understand the game’ written all over it; FNG. I wouldn’t be surprised to learn some interns are responsible for wrecking it.
  7. It is way too easy to kibble tame a giga now. I don’t even know why you keep fixating on gigas. The problem with gigas is that the new system makes it too easy. It’s completely out of balance. I hate the new kibble system. The old system used a meat, a veggie and a specific egg. That was simple. Tell me the egg and the crop and it’s quick and easy. It all fit in the pot, didn’t have other crafted ingredients that make it redundant, and it didn’t take as long to make. I play PvP, PvE, 1 solo, 3 with tribes, and 2 with my girlfriend. From all perspectives, except well established large tribes, the new kibble system is a huge hassle and setback. For example, you should try standing at a cooking pot and making chili and chowder in abundance. It’s especially bad on PvP where making and storing stews is a major grind, a major resource drain, and a significant time waster, where you can accomplish nothing other than running back and forth between a water source and a cooking pot. For larger tribes, with the industrial cooker it’s not a big deal; for a small tribe, solo and a duo it is a complete regression. On PvP this just helps alpha tribes maintain a stronger hold and starting tribes have even less a chance of building up or bouncing back for that matter. As far as the number of dinos you say you had out, that is ridiculous. One of my tribes supplied kibble across 2 servers, always having enough for ourselves as well, and never did we need 150 dinos for egg laying only. That just sounds like poor management and is way more excessive than ever necessary. You should also know you’re in the minority because tribes, in general, are not reducing the number of dinos out. Mainly, there are just different dinos out, not fewer. That also helped with balancing because it helped keep larger tribes from just stacking up gigas. Now the cap can be bypassed and alpha tribes aren’t balanced by having to cut into the number of gigas and wyverns sitting out. The only problem with the old system was the imprinting dinos like dimetroden that most people only kept for imprint. That would have been an easy fix by adjusting the imprint kibbles without disrupting the entire system. I welcome change when it’s a improvement. Cryo solved most problems with having too many dinos to care for. Unfortunately, by pairing it with the kibble change and breeding pause, the servers are even more full of sitting dinos than it seemed before. It’s just more gigas and fewer things like stego, No one has to prioritize and everyone is breeding all the time now, so the servers constantly lag like they do during breeding events. Everyone is entitled to an opinion, but in playing different game types, tribe sizes, and servers, the only place the new system isn’t a regression is for the large well-established tribes. For my largest tribes, the new system is kind of nice. For everyone else, especially starting players and small tribes it’s a major setback, but primarily because of the stews and golden eggs. I don’t dislike the entire system, but the grouping, classifications and golden egg mechanic are nearing a game-breaking feel and the balancing is very off.
  8. I am quite capable of playing, and do play, and have been for two years (not that it has any relevance). There is no such “inability.” Your response indicates you were, in fact, just trolling. Furthermore, the kibble tree WAS very logical when it was based on a progression of difficulty, ability and type of tame. While it was never perfect, it had a logical progression based on the types of dinos a player would be likely to encounter and/or have the necessary equipment to tame and saddle at a particular level. This was evident in the level requirement of each saddle engram and obvious most experienced players with cognitive abilities. An example of something “illogical” (to help you more appropriately use the term in the future) is a system based on egg size, that does not even correspond to the actual size of the eggs as they appear in the game.
  9. Where did I ever say it should be easier, or were you just trolling? Not one time, have I complained about there being a challenge. My complaints are rooted in frustration where they have caused things to take longer, undone already finished work, removed the logical elements that carried this game to success, or made things boring and redundant.
  10. Yeah, just pay to win and buy a DLC, or have the tribe members enter a cheat in single player and go to Ragnarok, or buy a wyvern from another tribe... ...or why even play? Why not just watch someone else stream a video of them playing, and then throw all our allo eggs on the ground, because after getting a couple tapejara and taming a quetz they are now useless to us? That would be the easiest, but it defeats the purpose of playing. It completely undoes all our previous efforts and time. I mean, it was bad enough when they teased titanboa eggs would be a “special egg” and we went through the trouble of taming them, which is no easy feat without using an exploit. Why not just end the kibble system entirely? The ‘new team’ obviously has no regard for a very well thought out system of progression. Might as well just end Ark and go play that Sea of Thieves 2 game they are working on... or give Conan another shot.
  11. I’ve used hesperornis. You’re better off getting wyvern eggs on foot. At least there is some excitement and it can be quicker. After several hours over 3 or 4 days of using a hesperornis, I have 6 kibble. That’s only because we are fortunate enough to have a base next to a fishable location. A lot of players on the island can’t just carry around a refrigerator or cooking pot plus all the ingredients to make golden egg kibble, and it decays in 30 minutes and DOES NOT stack, so after about 20 minutes to get one, you have to rush back to your base and make the ONE kibble. Also, unlike anything else in the game, you can’t multitask when using hesperornis; you need to be there whistling attacks and regularly checking for that one golden egg it MIGHT lay. It made sense when it was a onetime thing to get a yuty, but now several dinos are lumped into the horrible method. I don’t even know anyone that has kibble tamed a yuty. Everyone I’ve asked just mutton tamed and then bred them for higher stats. In my early days I went server hopping to try and buy kentro/golden egg kibble and just got laughter. It was cheaper and easier to just buy a yuty from someone... but if that’s going to be the case, why not just end kibble completely and leave players to long tame or buy dinos from established tribes? That’s basically what it’s becoming anyway. Players that want to actually play through the game like our tribe are less and less every day. Now it’s all, “anyone selling dinos?” ...and sure, we can mutton tame a Griffin, but then what is the point of having a kibble for it at all? I mean, if we mutton tame a Griffin, which takes an HOUR and 30 minutes longer, for over 20 FEWER levels and then get a wyvern, we don’t need a Griffin at all after that because we would just use a wyvern. All the new system has done is make things take longer and give less reward. It’s like Bethesda is running things now.
  12. The difference is that it’s now easier to kibble tame a giga than it is to find an ovis on the island. I’ve never bothered to tame a bronto for eggs because the beaches are usually filled with them. That made sense when it was for a sabertooth, but now you’re better off STARTING with a giga, as opposed to it being more of an endgame tame. The difference is pretty significant when it’s easier to get and make the kibble for a giga than most other tames. The only thing hard about the exceptional kibble is the complete game-killing boredom of standing at a cooking pot making chili for hours. Not to mention, Griffins are just base decorations because if you have access to wyvern eggs to obtain eggs for kibble, you don’t need a Griffin. I’m still scratching my head to figure out how we are going to get wyvern eggs once we get to Ragnarok, because we spent a lot of time taming allos to get kibble, to get Griffins, so we could get wyvern eggs. Now everything is completely backwards, so yeah, I’d say it’s a pretty big “difference.” I’d say the powers that be really screwed the pooch.
  13. They’ve ruined the progressive kibble system. Basically, in order to kibble tame a creature, you first have to long tame the same creature (or one from its kibble type) and then make cannibal kibble. It is fairly convenient for large established tribes that already have a lot of eggs, but starting players no longer have a progressive scale. Supposedly, this was an attempt to reduce the number of tamed dinos needed, but really it just means you’ll need to tame extra dinos of a different type. Given the dodo laying rates, for instance, instead of 2 or 3 dodos to get eggs for a ptera, you will need to long tame around 5 or 6 pteras or just wait a lot longer. Apparently, a new team came in and without understanding the existing system they decided to “reinvent the wheel” because squares are ‘better.’ Now, instead of taming a lesser dino to progress toward the more powerful dinos, you are just supposed to run along the beach, pick up bronto eggs, make chili and go straight to taming a giga. From there, you can work your way backwards to the least desirable dinos. Eventually, you can go to Ragnarok or BUY a DLC and get wyvern eggs to tame a a Griffin to get... wyvern eggs. It doesn’t make sense, but why improve the game when you can break it and add more bugs?
  14. Gigas are not classified in game as a “raid dino,” such as the titans which cannot be fed and just slowly starve. You can feed gigas, unlike “raid dinos.”
  15. I’ve seen players with a giga roam PvP servers and dominate anything and everything in its path. I’ve seen thylas easily picked up and killed by argys, and the only thing a griffin can do is look cool and run away. Perhaps, and only maybe, the griffin should be in a tier above a rex, but never above or on par with a giga. The giga is basically a raid dino that doesn’t starve and can be bred. Griffins are vanity dinos mainly useful for escaping, and thylas are made for cave runs and sneaking around until you can get a giga. As many have pointed out, no one needs a griffin if they already have access to wyvern eggs. It’s like suddenly making a $5 bill worth more than a $20. The values and usefulness of these dinos was established in the game originally, and is still apparent by the breeding timers. The new kibble system doesn’t reduce the number of dinos people are keeping (it just changes the type), it doesn’t make it less confusing, nor does it make logical sense for balancing. It seems more like some interns with very limited experience with the game came in an started changing things before actually trying to understand and appreciate that this game became great and was better before these changes came along.
  16. Mostly I agree. I only really take exception with the yuty, as I have found it to be one of the best tames for PvP. While it’s usually only utilized in PvE or boss fights, in PvP it can disorient a flyer, call wild creatures to its aid, and buff any and all of your other dinos. Essentially, the yuty has the ability to make any tame you have better. This is the reason it has always required a golden egg to tame. In many ways it is the most OP dino in the game because it can buff other OP dinos. The golden egg mechanic is ridiculous, but it made sense for a dino with the abilities a yuty has. It also made sense because it was only one dino and it’s not unreasonable to obtain enough golden eggs for one tame, one time. What is completely, totally and utterly unreasonable is requiring players to obtain golden eggs for the other creatures on the extraordinary kibble list (especially non-breedable tames) while a giga is as easy to kibble tame as a rex or bronto. The golden egg is also completely out of balance from the other eggs on the list. While wyvern and drake eggs may be somewhat difficult to obtain, they are already a part of normal play. If a player retrieves either a wyv or drake egg, they stand to gain a very high-powered tame, or at the least the highest tier kibble. All this with some actual fun or exciting gameplay. With the golden egg, all other activities must cease while the player is forced to focus on fishing a hesperornis exclusively (boring), it has only one valuable purpose, you may only receive a normal egg, and it has a rapid decay timer. It places more inconvenience and effort on island players than the other maps, and there is no alternative use for it. Additionally, hesperornis do not appear to spawn on Extinction, nor do wyv or drake eggs. The new kibble system seems rushed, lacks the logical progression of the previous system, and seems very poorly thought out. The stews should be removed from the kibble recipes, an additional tier should exist between exceptional and extraordinary, and only the giga, yuty and maybe the rock elemental should be in the highest tier.
  17. It’s not a “slight” setback; it’s a significant one. Weeks and weeks of saving eggs and we are back to square one, like starting over, to tame a Griffin. We did everything we could to prepare, including making the imprint kibbles ahead of time. What we could not have predicted is that they would literally devalue all the work we had done besides. Who ever asked for a rework? What purpose was it ever supposed to server? All it has done is eliminate the logical progression of the game, devalue eggs, and disrupt the balance between the difficulty and usefulness of tames.
  18. Have you ever actually played the game? A giga can easily kill anything on the extraordinary kibble list, bleed effect or not. The giga is the most OP tame in the game and now it’s the same tier as a bronto and rex.
  19. Gigas have the ability and game mechanic to own and kill anything on the Extraordinary kibble list.
  20. Ragnarok was a mod, but then an official version was adopted. One of my other accounts reveals this message: “You Need To Ascend Before Accessing This Ark.”. Also, the Kairuku kibble was not for taming dodos. Dodos previously had no kibble. If the old kibbles work as their previous designation, Kairuku kibble would work to tame an Angler.
  21. What’s the point of Ragnarok, as an endgame map then? I was under the impression that Gamma ascension unlocked The Center and Beta or higher unlocked Ragnarok. Padlock symbols appeared on both of those maps for me until I defeated the bosses and tek cave on single player. I even lost a PvP character because I accidentally transferred a character to a Rag server, it booted me out and wouldn’t ever let me log into it. The recipe changed on Dododex. Apparently I made all the augmented kibbles, but they seem to work as the new kibbles because I’ve used them to imprint. That makes it a bit more annoying that I’m hearing what little Allo kib I already had made won’t work to tame a Griffin or Tape, but the other crappy recipes work fine. That’s part of the problem, though. It’s such a code to find anything out. Where are the official recipes, and where can I find out (for sure) whether the old premade kibbles will work for their previous designation? All I saw posted when they sprung the new recipes was a messy list of which creatures produced which kibble egg and which they preferred. I’ve relied on the Dododex for recipes, and posts by users here.
  22. I don’t think a player can go to Ragnarok without ascending or entering a cheat code. Maybe they should just remove the wyvern egg from the Extraordinary kibble and you can just use a hesperornis like players on the island. Obviously you see an imbalance in the difficulty and time between obtaining one vs the other. Players shouldn’t have to go to another map to obtain a resource that is used on their native map.
  23. They’ve changed it again. I’ve made 5 extraordinary kibbles, because I wanted to experience it myself before being too critical. It wasn’t worth it and I got fed up and logged off early, which is something I never wanted to do on Ark before. The recipe required mutton and was made with mutton within the last 2 days, using a working dododex recipe. I have never made Lazarus chowder (I see is the new ingredient), but looking at the recipe, it’s even worse (or at best, the same) than the chili for players that are going to have to stand at a regular cooking pot for a long time until they unlock the industrial cooker. It actually makes a tiny bit of sense for a stew to be included in the Extraordinary kibble, but not the Exceptional kibble, and Gigas should not be tameable with Exceptional kibble, nor should Thylas and Griffins require Extraordinary. The ONLY dinos that make sense for the Extraordinary kibble are Yutys and Gigas. Not even the Rock Elementals make sense, because they were already difficult enough given they required cannonballs and Mantis eggs, which only tame with Deathworm horn and hardly ever lay an egg. The new kibbles do not add challenge, unless they are intended to challenge a player’s patience and make the game frustrating and hard to enjoy. I really don’t understand the kibble rework . They took a perfectly progressive well-thought out system and ruined it for no reason. If they were concerned about adding new creatures, they could have just added the augmented kibble recipes for new and future creatures only and kept the old system for everything else. The augmented would even be a good replacement for imprinting. In the long run, it’s not going to reduce the number of dinos on a server in any way, because people are just keeping different dinos out, not less. It wasn’t really complicated if they assigned augmented to new creatures, and kept an existing/working system that was already established for other creatures. As far as the recipes they can’t get right, why didn’t they just have tek dinos drop the missing ingredients (gems, sap, etc.) Btw, what happened to tek dinos dropping meat and hide? Aren’t they supposed to be mutations from exposure to Element, not robots? I don’t know anything about what’s going on with WC, but it seems like they’ve got people coming in and changing things that do not realize, understand or appreciate how well this game was crafted. If they didn’t like how things were arranged, they didn’t have any business becoming a part of it.
  24. It’s not a “challenge,” it’s an annoying time-waster. It can take about a 20 minutes to a half hour to get a golden egg from a hesperornis by hunting fish. Then, you have to get honey and slaughter an ovis. The only “challenge” is enduring the game-killing boredom. The rest is based on time wasting and in the case of an egg and ovis, luck. It doesn’t add challenge to the game, it makes it take longer and becomes annoying, that’s it. It sucks the fun right out. It’s also completely unbalanced on the island from other maps. On Scorched Earth or Ragnarok, getting a wyvern egg is part of normal play and routine, and ovis are abundant. It doesn’t interrupt or change the gameplay on those maps, but on the island it haults everything else a player is doing and just takes a long time. On Rag and SE it’s just a way to use things you already probably have, but on the island you have to spend a lot of time playing what amounts to a boring mini game of duck fishing and ‘am I LUCKY enough to find an ovis.’ The golden egg is completely ridiculous and as a part of the kibble system, it should only be to tame a yuty or giga. The fact a giga is easier to obtain than a thyla is another example of how poorly conceived the new kibble system is. That’s just the Extraordinary kibble. As far as the Exceptional kibble goes, it’s a time-waster on any map. While not too bad for higher level players, anyone that hasn’t unlocked the industrial cooker can look forward to staring at the regular cooking pot inventory, because it’s a total drain making the chili, just to get ready to make the kibble. While I wasn’t a fan of the kibble change, in general, Extinction’s augmented kibble made sense. It only needed to have resources available on the island, but that could have been easily fixed when they allowed tek dinos to drop dust, they could have just gave them random drops of red and blue sap. In truth, the new kibbles makes it much more difficult for a new player or small tribe, but larger already established tribes probably do not notice much difference. After all, established tribes are breeding thylas and yuty and are unlikely to bother kibble taming either, while it just easier to kibble tame more Gigas. The balancing is completely out of whack and it’s got nothing to do with challenge.
  25. The extraordinary kibble is completely unreasonable to make. It takes anywhere from 20 to 30 minutes of dedicated time to hunting fish with a hesperornis. The egg spoils in 30 minutes (and DOESN’T STACK) so each egg must be made into kibble once it is obtained. To make it even more unreasonable, it requires honey, which spoils even faster, and mutton which is extremely rare, if not, usually unobtainable by most players on the island. The recipe also takes an extremely long time to cook into kibble form. Any one of these ingredients, in and of itself, would have been enough to make this kibble a hassle, but all of them combined just makes it ridiculous. A quick global chat survey, on several servers, revealed that almost no players are bothering with the kibble, and those that are say they tried for golden eggs, but gave up the GRIND after about 2 or less. Additionally, the chili in the exceptional kibble makes it unreasonable for any player below level 89 to make. The abundance of ingredients is overwhelming for the cooking pot, and that’s well before even adding the egg and redundancy of the other ingredients. This seems especially problematic for PvP players, where the once reasonable steps for kibble taming an essential rex, is now almost impossible. While even using the industrial cooker takes a significant amount of time, making the chili and kibble in a regular cooking pot can require nearly an hour of standing. The chili’s limited benefit (especially in PvP) also leaves the player with a largely unusable resource that is prohibitive to make ahead of time, and unreasonable to make at the time of crafting the completed kibble. One suggestion, for consideration should be to return to the original recipes for Extinction’s augmented kibble, and just simply add red and blue sap or gems to the possible resources dropped by tek dinos. The new kibble system needs a lot of work.
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