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WildTacoBR

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Posts posted by WildTacoBR

  1. 11 minutes ago, CosmicSkeleton said:

    Alas I am indeed on ps4. Shadowmanes and the noglin/tape strat are fair points, however I still believe that my point holds weight. Metas are shifting things after all. A buff here, a nerf there, a patch that barely fixes an issue/breaks something else like five months after the issue was even brought up (as is the wildcard way, lol) and suddenly everything's different. We have to gauge the viability of the creature in game before we presume to call it a PvE creature.

    hm yea u right the monki viability only depends on his range and what it does affect or not tbh,if he only disable useless things like T E K  L I G H T S then its useless but if he hits ff turrets and this kind of stuff the its meta

  2. Just now, CosmicSkeleton said:

    I play both, I've just always preferred unconventional approaches to fighting because it's more satisfying when it works and it forces me to think beyond "mount mana/giga and blast/bite enemy into submission". 

    manas are dead,wc killed them

    pvp nowadays is only about sitting on a shadowmane waiting enemies to come and go tappy/noglin push while they are dead,or flood wiping if you are not on PS4

  3. On 8/10/2021 at 12:50 AM, TheTwistedKeeper said:

    How is it a PVE dino? It can throw grenades which helps both PVE & PVP, it can climb which helps both PVE & PVP, and it disables tek which helps just PVP . Because of it disabling of tek, it's going to be a lot more useful for PVP then PVE.

    throwing normal grenades is pve dude,and the tek disable thing will be nothing unless it has more range than a tek saddle,maybe forcefields can be disables easier or something like that

     

    looks pve atm

     

  4. On 8/10/2021 at 1:44 PM, CosmicSkeleton said:

    It's only a PvE dino if you lack the experience or cleverness to actually plan beyond "throw big dinos, manas, and soakers at a base until we break in". Synergize, plan, make use of multiple abilities. Wars of attrition are only beneficial if you have the raw resources and opportunities to waste to recoup any losses quickly. Seriously these things could be pretty devestating if paired with tek breakers like arthropleura provided their ability works on tek as a whole. Even with aerial combatants if you have a tanky enough flier you could just scoop people in tek to haul them over to a dinopithecus to be pelted with poop and dropped into a waiting horde of tames, preferably those that can grapple players to maximize the amount of time you can really lay into them. 

    ok now im 100% sure you play PVE,the monki is useless unless he has more range than a tek saddle,and fabby can deal with ppl using tek suit pretty well lol

     

    if it has more than a tek saddle then it will get nerfed

  5. 1 hour ago, CosmicSkeleton said:

    Hence why I said pack and not pair. They're entirely viable for the simple fact that you can bring multiple packs if you really want to and reap the benefits of having more than one alpha to inflict bleed should the one you mount go and die on you. Your mount dies but you survive somehow or have a sleeping bag nearby? Hop on the next highest one and keep gnashing while the group is swarming the enemy. Think of it as musical chairs with teeth.

    pack buff is useless since gigas have like 1800% which means they deal almost 10k damage per bite,and allos have almost no hp,if u hv to whistle to do something they are useless in most of the cases,a big tanky bleeder would be better cos u wouldnt be netted,Zd,grappled or picked by a kark or wyv in the middle of a push

  6. On 8/2/2021 at 1:54 PM, HolyPoly1026 said:

    You just described how I don't want carcharo to be made if added. They should just make it on par with Rex, Spino, and Yuty in terms of stats, but with different abilities. Bleed would be fine for carcharo since the current bleeders are much weaker and need a tlc anyways, and you can change the bleed effect quite a bit than what the normal bleed does. The standard bleed effect reduces 5% of a target's health overtime, but the Deinonychus bleed is different. If we have a creature with a different bleed from the normal one, it would be more unique and wouldn't make a bigger allo. 

     

    If they made carcharo in between Rex and Giga, it'd be useless. It would be too strong for boss fights unlike the Rex, and would just be weaker than a Giga. 

    Rexes for tek saddle,giga 4 meatruns and missions and the carcha for bleeding since carnos and thylas will never enough hp to stand a giga while dealing bleeding damage to racers and soakers

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