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About Desolate7

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  1. Join us anytime or message K1oud7 on steam if you have questions! #bump
  2. Good day survivors, I am hosting a custom PvPvE server on Scorched Earth called "Na PvPvE Dead Ocean". There is no pasword. Features: I will host special events regularly for players to take part in. At which point EXP, Harvesting and Taming will be increased. On this server I will allow players to opt out of PvP if they wish not to participate. I would just ask that you include PvE at the end of your Clan name. We are casual PvP players and are not interested in entirely leveling someones base even if you do play as a new PvP player. Levels 1-60 will be obtained very rapidly while levels 61- 130 will be obtained very slowly with a custom exp chart. This should allow newer players to compete with veterans without implementing monthly wipes. Server Restart once every 24 hours at 5am to be least disruptive of gameplay. Want a dino thats not available on Scorched Earth? Let me know and Ill spawn in an array of this species for you to track and tame. Mods: Classic Flyers (Allows upgrade of flyer speed) Eco Trees (Allows plantation of non harvestable trees and vegetation. Decorate!) Key Game Changes: 2x Experience 3x Taming Speed 3x Incubation Speed 6x Maturation Rate 10x Increased Structure Resistance 2x increased spoil times Individually selected and increased harvest quantities to allow faster base building 4x increased harvest health (This will have little to no impact on how much you harvest each hit but will dramatically increase the ammount of supply at any single node) These next changes should also help players get started while limiting high level capabilities. Player Base Stats: 150 health 100 stamina 200 food 200 water 100 oxygen 150 weight 100% melee 125% movement 100% Crafting 0 fortitude Player Per Level 7.5 health 15 stamina 10 food 10 water 25 oxygen 10 weight 2.5% melee 1% movement 10% crafting 6 fortitude
  3. I really appreciate your replies Zen and thankyou for your time. So to further complicate things the deprecate flags are not enabled and in my mod directory after the cook all of my items are present and accounted for. Im going to try and relocate all references and then replace the reference with my copies next. Someome had mentioned creating blueprint children might be a cause too. Shpuld I perhaps recreate my bp items?
  4. Thankyou Zen I have actually watched all of your videos and I think you are wonderful. However could you clarify for me what a "deprecate" flag is? My engram is set to learn at 74 and 3 points to learn with 4 different crafting materials set. Now if Im to understand this correctly all base game references that I have left unmodified such as skeletons materials and animations should be copied in my mod folder?
  5. In my custom mods I am having troubles getting engrams to load an it seems anything I attach to my primal game data doesn't actually move into the Ark game after cooking "GameMod" though all of it works correctly while in the engine test play. My layout for my mod looks a little like this Mod folder: Frost (Located in /Game/Mods/) PGD: PrimalGameData_BP_Frost (Located in /Game/Mods/Frost) Level: Frost (Located in /Game/Mods/Frost) Folder: DarkClaw (Located in /Game/Mods/Frost) Within the DarkClaw folder: Sword TPV & FPV EngramEntry_DarkClaw(child of sword) PrimalItem_DarkClaw(child of sword) WeaponDarkClaw(child of sword) DarkClaw Texture DarkClaw Material I have checked and quadruple checked that these items are all referenced to one another in the correct places. They load and function correctly within the engine. My world settings Game Data Override is: PrimalGameData_BP_Frost Force Load Map has been set to two variants on seperate cooks neither of which worked. "TheIsland" and blank GameMode Override is left at none. PrimalGameData settings My EngramEntry is referenced in Additional Class Engram Entry My PrimalItem is referenced in Master Items List My Engram is set to be given to player inventory and the Primal item is set to be crafting component "none" which should make it craftable in inventory. Then my item is set to be given to player inventory. Once I cook this and upload it my PrimalGameData_BP_Frost displays on the loading screen but once in game it does not show up in the menu tab and my engram does not show up as learnable. However I can spawn this item in and it functions correctly using: Cheat GiveItem "BluePrint'Path'" 1 0 False This item then will disapear from my inventory on the next server reset. But not on my personal client reset. I have tried various fixes that modders state worked for them but none have fixed my issue. Does anyone know how I might be able to get my Engram to be learnable and exist through server resets? (The reset is not a wipe and does not remove any content other than my mod items)
  6. Hey guys. You could easily create your Frozen Earth Idea on a Procedurally Generated Map by increasing the Snow Biome Size to 1.0 instead of its usual 0.27. This represents a percentile. 1.0 being 100% Maybe not quite as fancy as the things wildcard could do but still fun.
  7. Hey everyone. I just wanted to add to this thread that in your procedural map .ini you can add things like spawners for dragons to you single player pgm. https://survivetheark.com/index.php?/forums/topic/99062-quickie-procedurally-generated-arks-how-to-guide/ If you open your .ini file located in ProgramFiles86/Steam/SteamApps/common/Ark/Shootergame/Saved/Config/WindowsNoEditor/Game.ini You can add a spawner similar to one shown in the tutorial link by replacing the rex or gigantosaur with a dragon. I agree that the learning curve is steep but its very worthwhile to be out exploring your own custom Ark.
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