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  1. ... and then there was: 5.1.0.2: https://drive.google.com/file/d/1BA4JsQDO1ajyQZ2_cMgcb7drWNOSZrQW/view?usp=drive_link https://github.com/miragedmuk/ASV/releases Changes Fix to parse latest file format changes for ASA. Addition of Lat, Lon and Radius filters for Player Tame and Structure views.
    7 points
  2. ....and the pvp crowd on Ark is the most emotionally stunted, toxic, foul-mouthed aggressive children I have ever played a game with. I have never met a group of gamers that logged on with the sole intention of causing frustration and loss to fellow gamers. Pvp is about competition, not about preventing other people from playing the game and verbally abusing them while you repeatedly force respawn timers and call them racial slurs. When I asked them to politely give me some breathing room to at least progress to metal tools I was not only killed but incapacitated over and over to simply waste my time. When my old ass is dead and gone and these children inherit the adult world I pity them if their real world trappings even remotely resemble the abhorrent behavior and attitudes they display in video games.
    4 points
  3. At least nothing to get mad at, because there's nothing here. Crunch rating... 3/10.
    4 points
  4. Welcome back sunken survivors! The past two weeks have really flown by for us! No, seriously, why is 2024 moving so quickly? I swear it was just January last week. Unfortunately, the speed of the past fortnight has caused most of the TSW team to be caught up in a ton of real life stuff. There's still plenty to share with you, just no fancy new pictures to show off. However, we've got a ton of fun stuff coming soon! Read on to find out what's coming next to the ASA branch of the mod, learn about the AMA we're hosting and see the behind the scenes development of Henodus! If this is your first time diving into the deep end, we are a dedicated team of individuals who are looking to spruce up the ocean biome in the same way that Scorched Earth offered a unique, biome specific challenge to survival. New creatures, resources, structures, items and more, all set on a huge custom map, we're looking to give ARK's oceans the TLC they deserve! The main goal is to bridge that huge gap between early and late game ocean exploration, and make it much more viable and more fun to live a life beneath the waves! This is unofficial content and is only related to our mod. It is in no way related with the official game and its content releases. Let's dive into the scoop! WHAT'S NEXT? More creatures. No, seriously. Jokes aside though, the release of Scorched Earth may lead you to believe that the prospect of new TSW creatures is looking a bit dry at the moment, but it's quite the contrary! Snappin is currently working on porting all of our lovely fish from ASE to ASA. Bothriolepis, Lepidotes, Materpiscis and the mean annoying one Saurichthys are coming soon to a body of water near you! And if you're on a desert ARK with barely a drop of water in sight, after the fish have settled into the sea, Protoceratops will be making its debut on Scorched! In less cryptic terms, we're working on porting over the fish first, and once those are done, Protoceratops will be coming to Scorched Earth! Below is an old teaser of the fruit-addicted ceratopsian from ASE's devkit! TSW TEAM'S AMA What's that meant to stand for? Abnormally Massive Anomalocaris? No! That's an Ask Me Anything! Over in our Discord, we've been getting a ton of really engaging questions from the community over the past few weeks, which have been super enjoyable for us to answer! It really means a lot to us seeing how everyone is just as excited as we are for the future of TSW! So, we thought we should open the floor to any burning questions that people have about all the factors that go into TSW. There's a new temporary channel in our discord to ask us about anything from our creature design process to modelling and more! We'll answer everything we can, except for things like ETAs and release dates. Those aren't fun and interesting questions, and come with the curse of ARK release dates. COMMUNITY CORNER In a solar eclipse, people get the chance to witness two planetary bodies align, in an incredibly rare and beautiful event. But a Sunken Scoop with a Community Corner is even rarer! Go check out the fun submissions we've gotten these past two weeks! In addition to the AMA we're hosting, if you have anything else TSW related you'd like to share, feel free to send over some screenshots, artwork/fanart, videos or anything in between! There's a submssions channel in our Discord, or you can tag us @ARKSunken or with the hashtag #sunkenscoop on Twitter! Clips and Videos Creator: DarkEdgeTV DarkEdgeTV is back with another feature, and this time everyone's favourite pancake is getting its time in the spotlight! Make sure to give her Henodus stacking challenge an attempt! That's all for this edition of the Sunken Scoop, thanks for tuning in! Lots more to come in the next few weeks, and please do come over to our discord to ask us those questions! Have a wonderful timezone! If this is your first time seeing TSW, check out the links below to find out more! Please note that if you want to play our mod, you need both the map and creature mod active. Discord: https://discord.gg/BAkvgc7 Twitter: https://twitter.com/ArkSunken Map Mod (ASE): https://steamcommunity.com/sharedfiles/filedetails/?id=2182740759 Creature Mod (ASE): https://steamcommunity.com/workshop/filedetails/?id=2182770728 Creature Mod (ASA): https://legacy.curseforge.com/ark-survival-ascended/mods/the-sunken-world-additions
    3 points
  5. I agree. The Island didn't get its own unique voted creature because the Rhynio was added to A.S.E. before they decided to make A.S.A. something separate and then they didn't do a new creature vote for The Island. The Gigaraptor could be The Island's A.S.A. voted creature and we could do a new vote for Rag.
    3 points
  6. Why not? Rag should 100% get a new creature now that the gigaraptor has been used up as WC's bandaid for screwing up the center launch.
    3 points
  7. Dear Joebl0w13, I apologize, I don't know how to respond directly to you like you did, but I simply wanted to clarify one point. I think you didn't read what I wrote correctly or you didn't understand the meaning of the sentence. I'm not asking to have all the mods for free. On the contrary, prenuim mods are a very good thing. I'm simply saying that it would undoubtedly be preferable and even more profitable for server owners, modders and players to implement the same system that the Bob's Tall Tailes DLC already has by ensuring that players who join a server who owns one or more premium mods does not have to pay to access the server. However, players who do not pay for premium mods will not be able to use the creatures/items from these mods. Exactly the same way as the developers introduced with the Bob's Tall Tailes DLC this will allow the server owner not to lose players and it will allow players to Those who do not buy premium mods from a server could see if premium mods interest them by watching other players who have paid for the mods play.
    3 points
  8. I too like consuming products or services without paying for them.
    3 points
  9. PLease fix bee spawns on scorched.. we cannot make kibble for decent taming.... also since reporting cheaters on our PVE official scorched with rhynios, gigas and baryonyx met with a resounding "sorry we're not removing those" from your ticket GM's, how about evening the playing field and opening transfers ? We've got constant duping going on now because they know they are getting away with it...
    3 points
  10. the artifact that sits above the redwood forest extending across the river is a map/texture tear caused by their broken lines of code. even though the Error tells them what lines are throwing errors ( line 873 of D3D12Util.cpp for example which is a constant error that crops up since day 1) they do not publicly announce they are aware, do not publicly announce they are working on it, and do not publicly give an ETA for when it should be fixed. WC/SG is by far the worst and LAZIEST dev studio. Customer service is nonexistent and they do not CARE that win10/xbox can't play the island right now. Lots of people say "just play SE" but im paying for a terrible server experience already via Nitrado, where my steam friends can still play the game so why should i say "oops sorry since WC/SG doesnt seem to care about my experience, im gonna remove all of your progress and make everyone start over on SE" Naw fam that aint it. ignoring the overall problem doesnt make the issue go away.
    2 points
  11. Ok people, there is no point wanging on about this in general discussions. This link is where the DEVs look... We need a "pile-on" on this bug report. So, get everyone you know with this problem to reply to it or ain't, not, nothing going to happen!
    2 points
  12. Oh without a doubt lol! From walking a juvenile giga from a friends base that was just about on top of the new swamp cave to the NE side of gigs mountain, escorted by 4 gigas and 5 battle quetzs and spawning the brood mother at the obs when people decided to be tools and built RIGHT ON TOP OF THE OBELISK! Spawn her and let that big green meanie go full on hulk smash lol. Logging into the center for the first time in May 2016 and getting immediately “handled” by mate boosted 150 gigas. That’s enough to humble ya for a hot second when you’re starring at the death screen and it says “you were killed by giganotasaurus- lvl 150”. Especially when we had absolutely ZERO idea WC was going to raise the wild tame level cap lol. I haven’t posted any of the stories on here because I kinda forgot where to do it lol, but oh yeah we had a metric s#$* ton of fun and good times back in old school ark. Yeah I remember hearing something about that. Our favorite thing to see in chat was “it’s pve, you can’t do anything to me!” We could and did we just had to be more creative to accomplish it. With enough time, patience, planning and a little bit of help any tribe could be taken out, but it wasn’t an easy feat once a tribe had a good enough base. I don’t blame em for that perspective, our server we usually only reserved that for the tribes that had no regard for the server or the the people who were there from the start. WC did actually start adding in “no structure zones” shortly after the redwoods were added to the island. The old volcano there were metal smelting platforms all over the rim and the sides of the volcano. Now you can’t place anything above a certain altitude. They did the same with supply drops. People could build a base that would enclose a supply drop, that can’t be done anymore. Also in pve we can not build in caves, that’s been a thing from the start. I remember a certain point in the center that there were some resource spawns that structures couldn’t be placed but that could have been changed. I see both sides of this coin. Yes it would be nice that there be no build zones along rivers and heavy resource spawns, but on the reverse in a way it kinda defeats the point of being a complete sandbox experience to “play how I want to play”. People are greedy and selfish and unfortunately others pay for it. I will say though that a lot of the servers ( i have seen towards the end of ASE and just nicely starting to see it in ASA), people didn’t close off entire portions of the rivers, and if they did they at least built some sort of bridge for others to traverse said area. Now I am sure that some servers are plagued with blocked rivers and beaches that are next to impossible to get around, but as more maps come out it will get better just like it did in ASE. When all of the population is forced to play in “X” number of servers and only one map it gets a little congested. As more maps release the player base will spread out and the bottlenecks and congestion will clear up. I agree. I don’t regret buying ASA, but it seems as if what they were trying to sell to the players wasn’t quite delivered. The big one that comes to mind is cryopods. I called it, along with many others. A month and a half after the release of ASA cryopods we’re back in when they realized (finally, but even a blind man could see it) how bad the server performance was with a 65 people taming and breeding 100 plus creatures a day for a month. I think I said something along the lines of “even the most advanced processors have their breaking points”. When they’re are people who are running some top of the line machines are struggling to get 60 fps with ASA, it wasn’t any wonder why they added cryopods. Many of us said that no cryopods at the start was a BIG mistake. To quote Will Smith in I,Robot…..”sometimes I told you so, just doesn’t quite say it” lol. Last mention of cryos, the range to deploy them is ridiculous in pve. Yeah I get “it makes the game to easy”, well sometimes (and in my case most of the time) it’s got nothing to do with easy it has everything to do with real life time. If ya got only 2 hours to hope on and do some stuff quick and get into a sticky situation (which is just about an everyday occurrence in ARK), ya don’t have time to spend an extra hour trying to rescue your gear, tames or sometimes even base. Whereas yeah a pocket giga doesn’t just save your butt, it saves time and an added 2 hours of frustration when something should have only taken a half hour. I certainly miss the old cryos. Other than that the graphic upgrade is cool, the changes to the maps is pretty nice. They did do a decent job at that. I definitely like the visuals and am excited to see the changes to the maps, especially The Center. That’s map is my favorite, and I hope they bring it up to snuff with the others. It left sooooooo much to offer on the table.
    2 points
  13. Agree, but every map needs new content. It cant just be the remastered map itself. I personally think youre underestimating Rag. People love it. It's routinely right near the top in favorite map votes and discussions I've seen over the years. WC must be aware of its popularity and it would be a mistake not to capitalize on the hype it'll get. However, Rag is massive. It was unfinished when it first released. The map is varied and its going to take a long time to upgrade. To me its sort of pointless to even speculate about a map thats probably not coming until 2025. With WC, I try to just focus on whats immediately in front of me. Lets hope and pray the Center comes without too much of an additional delay
    2 points
  14. I think most of us here are talking about the island. Not a lot of deep sea loot crates on SE.
    2 points
  15. Sorry, I've been busy getting a foothold in the Hard area of Scorched Earth for the last couple of weeks so not up to speed with the latest WCsnail complaints...
    2 points
  16. Don’t give snail any ideas… cause they would prob charge u 50$ for a silica pearl
    2 points
  17. here's a thought. Fix the crashing on Series X. You'd think after 9 years you could at least code a game that doesn't dashboard. How about working on that.
    2 points
  18. I find this thread ironic given OPs avatar.
    2 points
  19. yall really need to look at some of the bug reports made in the bug section of your forums. ascending is still bugged on Playstation 5 single player and none dedicated where you lose your survivor
    2 points
  20. Console players, get ready to level up your modding game. Premium mods are finally landing on Xbox and PlayStation at the end of April! Modding has always been a huge part of what makes ARK so awesome, and that community creativity has kept the game fresh for years. Between new worlds like Svartalfheim Premium and new creatures like Additions Ascended: Anomalocaris, there is plenty of amazing content to dive into. Keep your eyes peeled for more details on the rollout! Although the Dear Jane event for ARK: The Animated Series just wrapped up on Official Servers, the international release for ARK: The Animated Series is just around the corner on April the 19th! Follow 21st century paleontologist Helena Walker as she finds herself resurrected on a mysterious primeval island populated by prehistoric beasts. Watch on Paramount+! Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-bowser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week! This video features: Additional Munitions by Snappin Colossoscorpius by GryphePadar Big Tents by Yahoiboi ARK Nucleus by Sam_KO_ARK Scorched Diamantinasaurus by Nickbs2 Scorched Eocarcharia by Tristans_Modding Scorched Monolophosaurus by Schmitto Scorched Meraxes by BigAl_Swagbob This week, the Official Network will be receiving eggcellent rates! It will be active until Monday, April 15th. PVP/PVE: 3x Harvesting, Taming, and Experience, and Breeding Small Tribes: 5.5x Harvesting, Taming, and Experience + 5x Breeding ARKpocalypse: 6x Harvesting, Taming and Experience, and Breeding Fan Art Gallery | Screenshot Gallery | Artist Feedback Form Help us discover your talent by tagging your art with #ARKPhotoMode or #ARKFanart on social media! Creator: NeebsGaming The adventure begins as the Neebs Crew experiences their first day in ARK: Survival Ascended! Creator: Crabbytron Crabbytron demonstrates the Direwolf's ability to sniff out Rock Gollums and Purlovia's that are hidden on the map. Deiononychus dossier by hobohoneydew Ferox sketches by suspicious.synapsid Ichty by Umbra-Daiwrfol Gladiatrix was my favorite by gman2006 Reaper by cyber_cat45 Ark by Kattona Ark Mosasaurus by GrayshadowArt Fisherman's friend by m130 Photo Mode by swolfix Wetwood Town now has it's very own Train Station Yeehaw!! by @AaronLongstaff1 Photo Mode by fresgh Matching hat by @ff14_Crown_A Enjoy your weekend! Studio Wildcard Twitter: twitter.com/survivetheark Discord: discord.com/invite/playark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark Facebook: facebook.com/survivetheark Threads: threads.net/@survivetheark Official Wiki: ark.wiki.gg
    2 points
  21. I agree with most of this. As also a PVE player who started playing this game not long after its release on Xbox, I remember all of these issues. For the most part, PVE was/is more friendly than PVP. Not saying there weren’t servers that were completely run amuck of power hungry “alpha tribes” that had the moto of all for me and none for all, and would block caves and obelisks, fortunately those servers were much fewer than the ones that didn’t do that. After a time most of the servers started naturally developing kind of a community, some were close and some were an uncomfortable tolerance with each other. I don’t know if that ever happened on PVP because I didn’t play and still don’t. I like to play the game to have fun, and to me I’m not having fun when I log in everyday to my base gone and creatures dead, but that’s me and to each their own. I do differ from you in that yeah I deal with nimrod people in real life, I didn’t want to deal with them playing the game. Even on PVE though there were still times when it wasn’t easy to get things done or there was some crap from mother tribe that we had to deal with. Back in those days though offline damage prevention wasn’t a thing and for a long time kiting was an everyday threat (and it was legal), I know I mentioned that it to me it wouldn’t be fun to walk up everyday to a destroyed base and dead creatures, and most of the time it didn’t happen if you had enough of a base and decent defenses, but the threat was still real even for PVE players. It also wasn’t that boring, it was typical Ark and the grind was there but we made up things to do. Kinda how like the creators on the monarky servers come up with different challenges, we were in a way doing that 8 years ago we just didn’t realize it at the time. We would have bets on who could run on foot from one end of spino river to the other with nothing but stone tools and a bow and see who could survive( a lot harder than what you think it is lol), we would tame the shoulder monkeys and turn them loose on aggressive wander on the river and see how long they would live, boxing matches in the volcano. Stuff like that. I definitely see where you coming from on the note runs and getting to a higher level quicker and kinda in a way bypassing the hard ships along the way, but also in the old days that wasn’t as big of a thing like it is now. There were faaaarr less notes on the map and finding one was a pretty awesome thing as I remember it. So even in PVE it was still a grind from level 1 to 80. We also made friends and personal connections along the way and I would like to believe that it benefited the server and all those on it, because we all had the same goal to keep the server playable and fair to EVERYONE! Which also brings me to the practice of pillaring land. Now pillaring was to combat 2 things mostly. Protecting spawns (resources and creatures) and keeping the map playable. Obviously rivers got pillared, beaches got pillared and high density resource spawns got pillared, because tribes would come into a server and build a full base right on top of a resource spawn and not have a care in the world how it effected the whole server (still happens to this day), or would build a massive 40w x 60l x 25h lag box of a base that would completely close off a river to where no one could get through on a meat run and it would ruin creature spawns and/or cause a disconnect area where even if you looked in the direction of that base it would dashboard ya. Why people build bases like that I have no idea, maybe they can’t build? I dunno, but given situations like that it causes the map and game to not be fun for anybody at that point. I’ve been on servers like that and my god everybody that plays on it is just miserable all the time. Lastly, there was excitement, nuance and intrigue on PVE. A lot of it was in different areas though, since for the most part we didn’t have to worry about getting our stuff wrecked, we channeled it in running the hard snow cave with another tribe (it was just as hard then as it is now, in some cases maybe more so). We also pushed the building aspect a lot, finding out new ways to manipulate the sideways mechanics, of course breeding creatures to insane stats. Now yes did it get monotonous and feel like just another job? Oh yeah many times, but it took a while if you were solo or only maybe a 4 player tribe. We had a 25 member tribe upon entering the center for the first time in may of 2016, and things happen so fast it made our heads spin. Within the first 4 days we had quetzs, Rexes, spinos max level untility creatures and had pretty much the entire run of the map to ourselves before most tribes even upgraded their thatch huts to wood and a raptor pack for protection. There was still new things to see and fun to be had but I guess my point is that it went stale quicker. By the end of the summer of 2016 all but 4 of our tribe had up and quit and by the end of that year we all took a break. So there can still be excitement and cool things to check out even in an 8 almost 9 year old game, but the big thing is the pace that you go. Obviously if your solo or smaller tribe it is a lot more satisfying to accomplish things, and it keeps the spark of the game alive. So in that aspect I agree with you in regards to you spending a year and 1/2 building up, by yourself it takes that long, but where I disagree is that PVE can be just as fun and intriguing as PVP, it’s just in a different way and how your perspective is on it. Now there are a ton of things that WC could do that would make the 2 modes drastically different, but like you said in another post it would be all in the coding and being the game was coded more to the PVP aspect when PVE was conceptualized they will be permanently linked to adversely affect each other when balances are made. Now if WC ACTUALLY did recode the game with an real cleaned up code base, that would have been the time to completely split the 2 modes and balance them individually from each other and not affect each other negatively. Unfortunately we as players pay the price for their (or their publishers) lack of competence within this matter.
    2 points
  22. I am like most people that play ark ascended pve official servers that wish for the timers to be halved breeding raising hatching ect ect The rates are also not worth our time as hitting an obsidian node and getting 6 obsidian per node is actualy a joke I understand this is a survival game but when the servers are full of 70 players and everyone wants or needs obsidian then how is 6 per node supposed to be sufficiant for all 70 players If the rates can not be upgraded then all things we have to make with those materials should not be like my mosar saddle that needs 50k metal to make 1 saddle that would take arround 6 months for me to be able to collect enough metal to make 1 saddle the bp has been thrown away as its completly usless I understand wild card wish for us to spend lots of time playing on ther game but these timers and rates are having the opposite affect and detering people from playing ark ascended Its also my oppinion that those who dont want the rates to be better on officail pve or timers to be cut down are dupers and massive tribes actualy selling ingame resorces for real cash and maybe a tiny few that actualy like the tremendouse grind As the servers empty of upto 75% of the people when the rates are stopped then that shows how many people want better rates as they stop playing as its to much of a grind I only play the game when the rates are increased now but would love to be able to play more just like the 75% of people that leave the game when the rates are cut
    1 point
  23. As the title says, I have been looking through the forums for an update on the widely reported issues caused by update 39.24 client for Windows GamePass players. All I have found is that the "reported issue is being investigated". Can we get an update, for many of us the game is unplayable since the 4/16 update patch. (v39.27 (39.24 client) - 04/16/2024 - Minor version for servers and clients) Thank you.
    1 point
  24. Since you bring up context, let's talk about that. The problem is that you have an overly narrow interpretation of what people mean when they complain about "the devs". When people complain about "the devs" they almost never are specifically referring to the people who sit at their desks writing the computer code. What they mean is the development company, and most of the time that means the owners, leaders and managers who make the decision about how the developers' time will be allocated - new content, bug fixes, etc. While it's true that sometimes people use "the devs" to mean the people writing the code what they usually mean is the people at the development company who make the decisions that they are complaining about. You made the assumption that @WCpromoteslazinesswas only, and specifically, referring to the people who write the code, but from the context of his post it was clearly obvious that he was referring to the leaders and decision makers of the development company, yet you started arguing about the people who put their hands on the keyboard and write computer code. This whole exchange started because you chose a flawed interpretation of "the devs" that did not match the context of the thread overall, nor the context of the specific post you were replying to. "The devs" = Wildcard, and WildCard = "the devs", for you to assume that he explicitly meant the programmers was a bad interpretation on your part, especially given the context of his post in the overall discussion. When we consider that the context of "the devs" means "the people who own and manage the development company, the people who make the decisions about how the game will be developed, managed and operated" his comments are obviosly on target. Atlas was created, owned and operated and by the same people who were responsible for the creation and operation of WildCard & ARK (specifically Jesse Rapczak & Jeremy Stieglitz, two of the four founders of WC). The reality that permeates this whole discussion is that the same people have been the owners, operators and decision makers for both games since the very beginning, which means that WCpromoteslaziness was making a legitimate comparison. When he said, "those rats" he did not mean the developers who wrote the original computer code, he meant the owners and decision makers for both games. The owners and leaders of A and B are pretty much "one and the same people" (especially when you consider that Snail and it's CEO Shi Hai are on top of the pyramid for both of these games. The people who wrote the computer code didn't do these things but, "the devs" did. The idea that Studio WildCard, Grapeshotgames and Snail are separate companies is a legal business fiction. They are technically separate business entities on paper but in reality the same people are in the board room for all of them. "The devs" who run these companies are the same people everywhere you look. A game doesn't have to be shut down to be abandoned. Atlas is zombie game. For all intents and purposes it's been abandoned, with nothing meaningful being do with it for a long time. Again, this is about context, which you have pointed out is important. In the context of their post, "abandoned" did not mean shut down, again you're choosing the wrong interpretation. It meant a game that is in zombie mode with no serious efforts made to improve or expand it for quite some time. No, you've chosen to argue against wrong interpretations of their post, your out-of-context interpretations are the problem.
    1 point
  25. It is Both a single player and multiplayer, open world, sand box (quite literally sometimes) that allows you to build an existence on an "ARK" of which there are many. You will evolve from a zero skilled beach Bob, trying not to die, to an elite, scientifically endowed super human tinkering with the DNA of creatures prehistoric and mythical. And now you can do it bug free, in beautiful graphics on consoles or PC while benefiting from off the peg content that enhances your experience but, keeps the playing method fair. Most of this is true.
    1 point
  26. I dont see how you can say that for sure given how frequently wc changes things around. Rags probably not coming until 2025. Thats plenty of time to do another creature vote or add an all new original creature like they did with the oasisaur. And how do you know Rag wont have new content or map changes to make it feel fresh? SE certainly did. A lot of speculation and conjecture being passed as fact here.
    1 point
  27. Resources as well are 95% the same but not an exact copy. Like on scorched earth some of the easier to reach metal nodes are gone now.
    1 point
  28. so far 95% of the spawns have been the the same on the island and scorched earth, however with the introduction of new dinosaus some spawns had to be removed or relocated, and some dino's share spawns giving you one ore the other (giga or carco) (equus or unicorn). so far the famous rex triangle (SE) and argy mountain (SE) line up 1 by 1. Same goes for 99% of the artifact caves. if you need something more specific for creatures let me know
    1 point
  29. I get what ur saying, but there won’t be anything new to rag other than it looking prettier. Why is this a problem? Since it takes quite a while to revamp maps, were going to get a map that although most people love, there won’t be anything new to it. With no new content players will quickly find themselves bored by the map and will have to await x amount of months till new content releases. Idrc on which ark the Gigantoraptor ends up in as long as rag has new content.
    1 point
  30. would it be possible to being able to join a server with premium mods even without having paid for them but only not being able to use them as for the Bob's Tall Tailes DLC because independent servers like me will not be able to add this kind of mods to their server since several players do not being not informed about mods will not want to pay for mods that will cause us to lose players that we currently have and that will cause us to lose potential future players
    1 point
  31. Pls give rag a unique creature and let the gigantoraptor stick to the island🙏🙏
    1 point
  32. Hey now, some PVPers can read and they might get triggered. Just kidding. Maybe. Watch.
    1 point
  33. This. And about 1 year from now it will be the same as in ASE. Devs are told to go work on another cashgrab cause the rum... errr... the money is gone. ASA will be left simmering in a hotpot. People will go full John Wick on the forum, poor Joel, and maps will be delayed even further into 2027. And WildCard looks at it and laughs. Then the company will be "sold" and everyone who paid about 100 bucks way before half of all maps are released are ARKd. History repeats itselves.
    1 point
  34. 1 point
  35. Nope, machine is under powered.
    1 point
  36. See above. They have a completely different team working on The Center. And trust me, there is a LOT of people looking forward to the map.
    1 point
  37. they already said the gigantoraptor is only temporarily on island. it'll be removed from island spawns when rag releases in 5 years
    1 point
  38. yeah no. They're not releasing the maps in order of "importance" or "grinding" It's about drip feeding content/making it in the same order as on ASE. There's also the many people, who, myself included, do care about the center and want it to come out with a proper tlc as it never got any love on ASE. Also also, ab has barely been started, meanwhile center is basically ready, they just need to do the final touches and make the shasta. why would they completely stop that and delay it behind every other so called "important" dlc. it would make no sense, just like you.
    1 point
  39. 5.1.0.1 now available: https://drive.google.com/file/d/1SZdIgHo4RvsJitaIQxaG7ddsPJ7HjDng/view?usp=drive_link https://github.com/miragedmuk/ASV/releases Changes Added Wyvern Egg data into inventory of Wyvern Nest map view: Now parses and includes Oasisaur data for both Wild and Tamed options. Donations: https://ko-fi.com/mirageuk
    1 point
  40. Ark 2 hasn't been released. You may be referring to Ark: Asended or ASA.
    1 point
  41. The biggest problem i see now is breeding rates. We have spent years to make perfect lines on ASE. You took it from us and now make us go through all of it again. It just shouldn't be that same slow this time. Most of people playing this game are grownups with jobs and families and no surprise most don't have same time to spend in game as 8 years ago. Harvesting is now fine as it is in my opinion tho (well, except for berries, but it's being solved with tons of crop plots and couple beetles) Give us 1.5 on breeding on a constant basis at least.
    1 point
  42. i was playing ark evelved in 2015 on day 1 and if you was playing it too at that time you would have noticed that most players left the game because of the super grind and most players was complaining that playing the game was no fun and it felt more like a full time job many players today also feel like the rates are to low and would like to enjoy the game and have fun instead of feeling bored with nothing to do ingame apart from wait for timers to tick down and wait for events as the grind is way to grindy without them if you look at the servers you will also see how empty they get when there is no increased rates CLEARLY SHOWING PEOPLE ARE NOT HAPPY OR NOT HAVING FUN ON THE GAME WITHOUT INCREASED RATES regardless of what you say
    1 point
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