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Showing content with the highest reputation since 11/10/2015 in Posts

  1. 52 points
    It's unfortunate that in the 60 seconds it took me to create this image, you think the dev team has completely stopped all work. The team have been and still are working hard to fix all high-priority issues.
  2. 46 points
    Upcoming Balance Changes The list below includes balance changes that will be made in the coming weeks. Stack Size changes: Veggie Cake 5 -> 10 Raw Meat 20 -> 40 Cooked Meat 30 -> 50 Sap 20 -> 30 Fiber 200 -> 300 Thatch 100 -> 200 Organic Polymer 10 -> 20 Vacuum Compartment 100 -> 5 Vacuum Compartment Moonpool 100 -> 5 Inventory Slot Size Changes: Industrial forge 60 -> 100 Chemistry Bench 60 -> 100 Fridge 48 -> 80 Industrial Cooker 48 -> 80 Preserving Bin 24 -> 48 Mortar and Pestle 12 -> 24 Refining Forge 8 -> 24 Misc: Reduced Plant Z flash range by 50% Plant Z Grenades weight reduced from 10 to 5 Dedicated Storage weight reduced from 50 to 20 Decreased cook time on the industrial grill by 50% Lowered gasoline consumption rate by 50% on the following structures: Chemistry Bench Electrical Generator Fabricator Industrial Cooker Industrial Forge Industrial Grill Industrial Grinder. Metal Cliff Platforms no longer take 50% less damage from explosive damage Shortened aberration earthquake duration by ~10% Shortened Scorched Earth sandstorm duration by ~15% Bronto should no longer be affected by knockback MEK pistol Damage reduced by 10% Modified Drag weight of creatures to prevent carry by Quetz and Crab: Galli Kapro Megalosaurus Procoptodon Reduced stun duration on jellyfish and eels by 20% Wild eels 7 -> 5.6 Tamed eels 1.5 -> 1.2 Cnidaria 4 -> 3.2 Rex should now do 15% extra damage to herbivores
  3. 36 points
    Fear evolved... Killer turkeys... Back when events were actually events not just a week of pretty things.
  4. 32 points
    Maybe you guys could finally add the Vampire/Werewolf disease transformations you had planned for Fear Evolved in 2016. I had a source tell me that you almost had it done and working well but then scrapped it. Other than that, I loved the Dodo Rex/Wyvern Events you used to have, so more of that kind of thing would be fun!
  5. 30 points
    Current ARK Official Xbox Server Network Servers Version: v798.35 Current Server Version: v798.38 - 05/31/2020 Fixed cases of login lock false positives v798.35 - 05/22/2020 Fixed an exploit which prevented turrets from targeting you Current Client Version: v798.17- 05/19/2020 Added option to disable light shafts and bloom Fixed an issued that caused bionic dino skins to disappear Fixed an exploit which would cause players to become invisible Fixed multiple level issues including holes, floating foliage, areas where they could get stuck, and missing volumes Lava Lizard can now be spayed or neutered Fixed some missing icon related to holiday emotes v798.32 - 05/15/2020 Transfers are now enabled on Genesis and the latest Official Servers Titans cannot be transferred into Genesis Managarmr cannot be ridden on regular Genesis servers (can be ridden on flyer-allowed servers) v798.31 - 05/09/2020 Fixed some bugs in the transfer system Added additional protection to character downloads in invalid cases v798.30 - 05/08/2020 Improved anti mesh detection logic Improved climbing pick logic to fix some meshing exploits Fixed multiple exploits that allowed you to stack creatures on top of each other Fixed an exploit with Magmasaur Prevented corrupted creatures from basing on Skiffs Queen Bee will no longer spawn bees when encumbered Queen Bee will take 3% of health as damage when a bee of hers is killed Queen Bee will stop spawning bees when at 10% HP Added additional trace checks on lightning aoe to prevent attacking through structures and mesh Fixed multiple server stalls v798.16 (Client) - 05/06/2020 Fixes for Mouse and keyboard zooming speeds Scrolling with the middle mouse button is fixed Alliance Chat now working Made multiple improvements to the Hexagon Exchange UI v798.28 - 05/01/2020 Fixed multiple meshing exploits Fixed multiple server stalls Created a cheat command to grant unlimited weight for admins (Cheat deeppockets or cheat infiniteweight) Fixed a bug which could have caused characters to fail to download Disabled the temporary additional server crash logging v798.25 - 04/30/2020 Fixed some server stalls and crashes Enable additional logging to identify server crashes & stalls v798.24 - 04/29/2020 Improvements to the anti dupe protection Current Client Version: v798.15 - 04/27/2020 Fixed a client side crash often occurring when exiting to the main menu from game v798.22 - 04/21/2020 MEKs Fixed a bug where MEK pistol could damage players mounted on a dino Reduced MEK pistol damage to players by 85% Reduced MEK Pistol range by 25% Prevented MEKs from being able to be stacked inside each other Prevented MEKs from being deployed in the VR Mission Snow Owl Players recover 50% faster from the frozen state left by the Snow Owl dive Removed the Snow Owl heal effect on enemy players and enemy-tamed creatures (wild creatures are still affected) Snow Owl dive slow has been reduced to 2.5 seconds Balance and QoL Reduced the amount of element received by Red Crystals on Genesis by 33% Increased the amount of materials harvested by the mining drill by 33% TEK Shield now has a limited number of crafts (like other TEK blueprints) Argents can no longer pick up smaller wild aggressive creatures in PvE Ferox can no longer be trapped with a bola Reduced cloning cost for the Giant Turtle Reduced the number of insect swarms in Bog biome by about 25% Added a cooldown between green rain insect swarm spawns. Significantly reduced the frequency and slightly increased the duration of green rain in the bog biome Reduced the bat spawns in the main volcano within the volcano biome Reduced the Giant Turtle's bubble-blowing attack when above ground Adjusted (reduced) the Thyla cost for cloning Parasaurs no longer detect bodies that are not visible or rendered Improved hover skiff movement and operation on steep terrain Increased the placement radius check for ocean platforms to prevent them from being placed next to enemy foundations/platforms Levels, Terrain and Environment Fixed 100+ holes, terrain, and level design issues across various maps Made several collision improvements for meshes on Aberration Fixed an issue with collision on several meshes Fixed several mesh holes in various biomes Made adjustments in areas near the volcano to fix rare instances where eruptions would instantly kill players/dinos Added additional kill volumes to unintended playable areas Modified the no-build zone in the main volcano cave Adjusted the trajectory of lunar comets to prevent edge cases of players and dinos dying Bug Fixes Fixed an issue with TEK durability that prevented stat capping Magamasaur no longer takes damage from lava on The Center Fixed a mounting exploit with Magamasaur Fixed an issue with Dedicated storage locking behavior on PvE (Players could withdraw items when it was "locked") Fixed a bug that allowed building within the boss arena on Valguero Fixed several missing notifications on gather, retrieve, basketball, hunt, and escort missions Fixed an exploit that allowed Ferox to clip inside enemy structures Fixed a bug where Ferox Stats were being rerolled after first time transforming Prevented itchy from stealing cryopods Fixed a turret exploit with the Space Whale Fixed multiple cases where the Bloodstalker couldn't swing around Extinction Fixed a damage exploit with Ferox Ferox should now keep its imprint buff when in large form Insect swarms now give chitin instead of hide Fixed a rare case where the mining drill could damage the tek sensor Activation/deactivation settings will now save on the tek alarm Activation/deactivation settings will now save on the pressure plate The lava on The Island in caves and the lava in the Wyvern trench on S.E. will no longer damage Magmasaur Cryopods can be accessed in the HLNA Shop again Fixed an exploit with cruise missiles that allowed them to bypass turrets Fixed an edge case that caused the player to be destroyed when mounting an Equus and equipping its saddle Fixed an issue that prevented players from receiving the mission buff in specific biomes (Bog/Ocean/Arctic) Fixed the increased damage multiplier in various biomes Fixed an issue that would prevent players connecting to OC servers Re-enabled configuration to prevent Reapers from being transferred to Genesis. Fixed a bug which prevented the Moeder boss fight from initiating correctly Fixed a bug which prevent players from seeing Primitive+ servers Fixed a bug with Cruise Missiles which caused them to detonate on the player firing Fixed a bug which prevented MEKs from attacking structures Fixed an exploit with the Rock Drake Fixed multiple server crashes and server stalls Fixed a bug with certain creatures attacking through structure walls Reduced the Giant Turtle's bubble-blowing attack on when above ground Marked Valgeuro's Ice Golem and Chalk Golem as unable to transfer Valguero Ice wyvern class switched to Ragnarok Ice Wyvern Fixed an exploit that allowed mission creatures to be used in unintended ways Teleporting East in the Bog biome will no longer transport the player South East Fixed an exploit which allowed certain creatures to attack structures through walls Fixed a bug with the grenade launcher where it sometimes wouldn't use all its ammo Misc Made multiple improvements to the Hexagon Exchange UI Fixed a server crash Fixed some configuration issues with the dynamic rates ini on non-standard official servers Improved HLNA performance when crafting a large number of items Improved localization on the Rockwell boss fight and end cutscene Enabled several performance-related visual tweaks on wild Astrocetus Improved the accuracy of HLNA cardinal direction when teleporting HLNA teleportation logic now tries to avoid turrets, non-allied players, and hostile dinos Improved several visual components of the mission UI (difficulty text, leaderboards, item lists, mission notifications) End of Eggcellent Adventure. Enabling 2x harvest, breeding, XP and taming v798.21 - 04/18/2020 Additional server side protection against exploits v798.20 - 04/17/2020 Activated Dupe Prevention System on Official PvP servers v798.19 - 04/14/2020 Adjusted several creatures for the prevention of mesh biting Fixed an exploit with meshing and the cruise missle Fixed a client and server network mismatch with the Desert Titan v798.17 - 04/11/2020 Temporarily disabled Lunar Drone & Defender Spawns X-Dinos will now receive the Active Event Colour Override Increased % chance of active event colour dinos spawning from 10% to 25% Anti Cheat heuristic improvements v798.13 - 04/07/2020 Added Eggcellent Adventure event content Introduced an increase incoming damage multiplier from the cryopod-release debuff This can be adjusted with the command line/GameUserSettings.ini parameter 'CryopodNerfIncomingDamageMultPercent' where 0.25 = 25% This is enabled on our Official PvP servers and is set to 25% by default Loot crates will now automatically open when purchased if you are flying or swimming Completed a full pass on Loot Crates to improve loot variation and quality TEK Suits: Increased TEK Suit repair costs by approximately 20% Wearing a full TEK suit will prevent you from being targeted by bees when opening a bee hive Capped TEK Suit durability at 1500 TEK Suit repair costs now scale with quality MEKs: Pistol Damage versus Tamed Creatures reduced by 30% MEK Rocket Boost (tapping/holding space) should no longer damage tamed creatures or players. Reduce MEK movement speed by 20% when shield is up Sword Damage versus Tamed Creatures and Players reduced by 25% Bog Spider Balance Changes: Reduced the range at which it can grapple an enemy to just slightly below maximum auto turret range (5800 units) Pelagornis Balance Changes: Polymer weight reduced by 80% when in Pelagornis inventory Increased polymer harvesting by approximately 30% Rhino: Decreased the maximum damage scale from 12.5x to 8x when charging Increased the time/distance it takes to charge up to max by 20% (so it'll take longer to hit that 8x) Rhinos are now affected by Plant Y crowd control Cluster Grenades: Cluster fragments if shot by a turret will now detonate all other fragments from the same originating grenade Fabricator: Can now craft the TEK Replicator (TEK Replicator has been removed from Loot Crates in Genesis) Mindwipe: Initiated a one-time forced respec of all characters on Official Servers Initiated a one-time forced mindwipe cooldown clearance of all characters on Official Servers QOL: Added a "Grind All" function added to grinders Added an optional visual indicator for the TEK trough radius Note: This setting is defaulted to OFF. Also it does not save, meaning it must be turned on if you leave stasis range. This will be resolved in a future update Gachas will no longer auto consume buff soup/food. This means they won't accidentally eat them when they're stored in troughs. Disabled cryosickness on PvE Official Servers (Can be disabled on Unofficials using: EnableCryoSicknessPVE=true in the GameUserSettings.ini) Bug Fixes: Fixed a bug which allowed players to cancel the Spinos' animation and attack twice. Fixed multiple bugs related to locations showing Mission Areas when they weren't supposed to or vice versa v797.23 - 04/03/2020 Completed a full pass on Loot Crates to improve loot variation and quality Fixed a mounting exploit with Magamasaur Added a debuff to reduce damage to tames, players, structures for a short duration of time after releasing from cryo. This can be configured on unofficial servers by using the following command line parameters: EnableCryopodNerf, CryopodNerfDuration, and CryopodNerfDamageMult Where CryopodNerfDamageMult=0.01 means 99% of the damage is removed. This will be enabled on our Official PvP Servers with a 90% reduction for 10 seconds. Prevented itchy from stealing cryopods Players recover 50% faster from the frozen state left by the Snow Owl dive Removed the Snow Owl heal effect on enemy players and enemy-tamed creatures (wild creatures are still affected) Snow Owl dive slow has been reduced to 2.5 seconds Fixed a bug where Ferox Stats were being rerolled after first time transforming v797.23 - 04/01/2020 Fixed a turret exploit with the Space Whale v797.22 - 3/30/2020 Fixed a server crash Fixed multiple cases where the Bloodstalker couldn't swing around Extinction Temporarily disables some lunar creatures from spawning whilst they're invisible v797.2 - 3/27/2020 Activation/deactivation settings will now save on the tek alarm Activation/deactivation settings will now save on the pressure plate The lava on The Island in caves and the lava in the Wyvern trench on S.E. will no longer damage Magmasaur Made adjustments in areas near the volcano to fix rare instances where eruptions would instantly kill players/dinos Significantly reduced the frequency and slightly increased the duration of green rain in the bog biome Reduced the number of insect swarms in Bog biome by about 25% Added a cooldown between green rain insect swarm spawns. Fixed an edge case that caused the player to be destroyed when mounting an Equus and equipping its saddle Fixed multiple server crashes v797.19 - 3/24/2020 Fixed an issue that would prevent players connecting to OC servers Re-enabled configuration to prevent Reapers from being transferred to Genesis. v797.18 - 3/22/2020 Fixed a bug which caused the Moeder boss fight to initiate incorrectly v797.16 - 3/21/2020 Fixed an issue where the incorrect repair costs were being shown with TEK items v797.15 - 3/20/2020 PvP Official Server Wipe for the following: TEK Suits (Chest, Leggings, Helm, Gauntlets, and Boots) MEKs (MEK Attachments & Ammo included) Cluster Grenades Official Server Genesis wipe for the following: Tamed Reapers Note: Any tamed MEK or Reaper that was in a cryopod now cannot be spawned when deploying that cryopod. You can either let it expire, or throw them out. TEK Suits: Wearing a full TEK suit will prevent you from being targeted by bees when opening a bee hive Capped TEK Suit durability at 1500 MEKs: Pistol Damage versus Tamed Creatures reduced by 30% MEK Rocket Boost (tapping/holding space) should no longer damage tamed creatures or players. Sword Damage versus Tamed Creatures and Players reduced by 25% Rhino: Decreased the maximum damage scale from 12.5x to 8x when charging Increased the time/distance it takes to charge up to max by 20% (so it'll take longer to hit that 8x) Rhinos are now affected by Plant Y crowd control Cluster Grenades: Cluster fragments if shot by a turret will now detonate all other fragments from the same originating grenade Mindwipe Changes: Initiated a one-time forced mindwipe cooldown clearance of all characters on Official Servers QOL: Gachas will no longer auto consume buff soup/food. This means they won't accidentally eat them when they're stored in troughs. Disabled cryosickness on PvE Official Servers (Can be disabled on Unofficials using: EnableCryoSicknessPVE=true in the GameUserSettings.ini) Bug Fixes: Fixed multiple bugs related to locations showing Mission Areas when they weren't supposed to or vice versa Current Version: v797.11 - 3/19/2020 Fixed an issue with mindwipe cooldown time Adjusted Ferox knockback distance for PvE scenarios in which it could move other tribes tames Increase to timers on various beta and alpha race missions Fixed instances where the lunar buff would remain after using a TEK Teleporter Fixed a rare occurrence where Ferox could jump through the mesh or get through the world barrier Fixed a bug where Ferox could jump while over-encumbered Fixed a bug that caused Ferox taming meter to be invisible Corrected Ferox size when attached with the Sarco's barrel roll Removed the ability for BloodStalker to grab and pull forest/desert kaiju Improved navigation issues on Escort Missions Removed the Crab's ability to pick up the Dodo-basketball Improved reliabilty of HLNA teleportation when traveling with tames Fixed several taming effectiveness and taming multiplier bugs with BloodStalker and Giant Turtle Fixed a case where Space Whale could blink behind static meshes Fixed a bug with Ferox that allowed it to stay transformed by forcefeeding Fixed an issue with mindwipes that caused them to have an increased cooldown timer Adjusted platform saddles to prevent cheesing Gauntlet MissionsCHECK Removed the ability to place structures on baby turtles Fixed an instance in which tamed dinos would be launched long distances by avalanches Adjusted the loot quality and rewards on several missions Improved the overall feel and appearance when webbed by BloodStalker Fixed a visual bug with the Space Whale saddle that caused skins to remain on when the saddle is removed Adjusted the Giant Turtles basing logic to prevent extreme use cases Reduced mobility for BloodStalker while over-encumbered Fixed a bug where the Giant Turtle could be tamed out of render distance Improved placement of walls when using an Ocean Platform Fixed an instance where players with glide suits weren't being reeled in properly by BloodStalker Removed the ability to apply a skin to the Giant Turtle and Space Whale platform saddle when structures have been placed Fixed an instance where the mining drill could dismount players Fixed occurences where players could incorrectly get inside of Gauntlet missions Creatures can no longer attack through the barrier while on Gauntlet missions Added Deinonychus saddle to the engrams list Fixed a visual bug with the Hover Skiff rotation when restarting the server Improved performance while riding over rocky terrain on the Hover Skiff Fixed a bug with Ferox taming methods Fixed an instance in which the BloodStalker's web could remain attached after teleporting with HLNA Fixed a rare occurrence where the Dodo Basketball mission could not be completed after switching languages Fixed several visual bugs with HLNA teleportation Fixed a bug that prevented players using gamepads from using the throw attack on Karkinos Fixed an issue that caused a Follow whistle command when holding 'B' on a gamepad Added the ability to use the Reaper tailspin attack while using a gamepad Schools of fish no longer damage rafts and motorboats Improved several areas where localization was missing or incorrectly Fixed an occurrence where the mining drill sound would remain playing after mounting a dinos Fixed instances with damage scaling while using weapons with projectiles Added several missing items to the HLNA Hexagon Store Removed the ability to give birth to Reapers while on Genesis Fixed a rare bug that caused recent mission progress to be lost after a server restart Added a HUD notification during the VR Boss fight to indicate you've reached the limit Fixed a bug that caused the Space Whale corpse to disappear after 1 hit Increased the reliability of repairing glitches Basilisks can now be tamed on Fertilized Magmasaur Eggs Fixed several mesh holes Improved turrets ability to damage cruise missiles in low FPS settings Improved several visual components in the Mission UI Fixed a bug that prevented several Aberration dinos from being downloaded on Genesis Fixed occurrences where Magmasaur could damage structures out of turret range v796.3 - 3/18/2020 Fixed an invulnerability exploit 796.2 3/17/2020 Fixed a crash occurring on the client v796.15 3/16/2020 Fixed an invulnerability exploit for ferox Fixed cooldown time for the mindwipe Fixed an infrequent server crash v796.13 - 3/11/2020 Fixed an exploit with Ferox v796.12 - 3/11/2020 Fixed several performance-related crashes Magmasaur now requires metal ingots to shoot projectiles Magmasaur projectile speed and gravity adjusted for proper turret targeting in low FPS Fixed issues that prevented Primitive+ from being played Fixed a rare occurrence that would crash the game when pressing the map button Fixed a bug that caused defense units to render invisible on Genesis Fixed a bug that caused dinos to render invisible in the Sunken Forest on Extinction v795.49 - 3/10/2020 Fixed several performance-related crashes v795.48 - 3/9/2020 Fixed an exploit v795.45 - 3/6/2020 Fixed an exploit with Ferox v795.44 - 3/4/2020 PVE caves on genesis mare now arked non-buildable The ice cave on genesis is now marked non-buildable on PvP Fixed incorrect damage for building in Arctic and Ocean biome v795.43 - 3/3/20 Fixed unintended damage multipliers in Genesis v795.4 - 2/29/20 Fixed a bug where Pelas and Itchys would fly to xyz coordinates 0 0 0 Fixed a bug where players could attack each other with the mining drill Fixed a bug where items may have received an unintended item cap Item and Creature transfers have been enabled outside of Genesis Temporarily added TEK Replicators to Loot Crates 2 + 3 v795.24 - 2/28/20 Fixed a critical crash Removed mission requirement for additional players when entering the final boss with a player who has the requirements. v795.23 Set kapro race to use "Teleport Out of Bounds" functionality Fixed space whale's display name Cruise missile now has a 2.55s arming period ("Arming Duration") before it can do it's nuke explosion If Cruise missile is destroyed or detonated before then, it now does a harmless explosion Reduced Tek Claw damage against structures Fixed player emote specific to Portugese language setting Fixed certain languages not finding appropriate directories Basketball Missions rewards should now match their intended reward returns v795.21 - 2/27/20 Reduced high quality tier loot drop rate from missions by approximately 40% Changed ocean platforms to be Blueprints only in mission rewards (to prevent demolishing rewards for materials) Increased damage to insect swarms by Beelzebufo to 2.5x Increased damage to insect swarms by Fire to 1.5x Reduced health of insect swarms by 50% Reduced AoE damage on the tek cruise missile Reduced the explosion radius and explosion emitter size on the tek cruise missile Fixed issue where insect swarms could attack through walls Fixed an issue with Megachelon (turtle) taming method Restricted cryo use and disabled building in the VR boss arena Fixed an issue where rock slides would linger after ending Fixed several visual bugs with Magmasaur Fixed several visual bugs with Space Whale Fixed several bugs with the Ferox taming process You must now hold the 'Shift' key with the Ferox when super jumping. In order to super jump, just jump again + shift right before landing after a regular jump. Bloodstalker can no longer be knocked out Ambergris weight now scales by 0.5 in Magmasaur to help with raising babies Adjusted the platform build area on the Megachelon Fixed a taming bug with the Bloodstalker Fixed a crash with Extinction's horde crate and element node Restored Extinction Horde mode data Fixed some bugs which caused projectiles to not expire on clients Temporarily disabled volcano projectiles Building is now enabled in mission areas by default on Unofficial Servers (no longer need to use the aforementioned ini to change it) To disable building in mission areas, add the following setting to your Game.ini under the ShooterGameMode section: bGenesisUseStructuresPreventionVolumes=true Unofficials can now using flying creatures by adding the following setting to your GameUserSettings.ini under the [ServerSettings] section: bForceCanRideFliers=True
  6. 30 points
    It'd be different if you would have said something like a week ago, but to announce that Xbox isn't getting the event after you've been hyping it up for the last month is pretty lame. Like really lame.
  7. 30 points
    My childhood did not prepare me for this.
  8. 29 points
    There should be a way to separate the balances made to dinosaurs and game mechanics between PvE and PvP. Multiple balances have made PvE nothing but hard. Managarmr being a recent example, in PvE they're useless now thanks to the many balances made to make PvP better. Flier nerf was a huge change in PvE making fliers and transportation harder by forcing us to land since PvP was taking to the skies too often and the game tried to "ground" the fight
  9. 29 points
    Special perks like the increased loot quality from the Christmas event 2 years ago.
  10. 28 points
    287.103 - server only - Fix for saddle dupe method 287.102 - Fix for Mek damage bug that was caused by low server FPS - Fix for some timeout false positives to servers 287.100 Titans - Increased rate of starvation by approximately 3x - Prevented all Titans from basing on any character - All Titans now do significant dmg to OSD shield / crates - Made improvements to issue where Desert Titan would randomly fly away - Fixed stat reset when downloaded on a server - Wild Titans now deal 5x dmg to tamed Titans - Accumulated damage during Titan boss fight now determines quality of titan tame (was previously health at tame time) - Added min/hour display to cooldown timer, set CD for bosses to 6 hours. (Both initial spawns and repeated summons) - Titans tame time - reduced to 1~ day tame same server - Set food to 0 once they get downloaded to another server - Health regen turned off after 1 hour post tame Desert Titan - Prevented stasis on dedicated for flocks - Changed lightning recharge time to 8 seconds (from 5) - Prevented lightning from hitting through walls - Reduced lightning attack range by 33% Ice Titan - Added failsafe for ice aura when tamed - Removed ice block that was obstructing Ice Titan fight Forest Titan - Fixed vine attack not showing on low fps servers - Speculative fix for Titan falling through floor Gacha - Fix for double inventory - Fixed bug where punching Gacha's make them eat faster - Fixed bug where baby Gacha's make crystals - Made Gacha's corpse last longer, and also added the chance to harvest stone Velonasaur - Fix for Velonasaur stamina drain not working on tamed. - Fix for Velonasaur breath getting stuck - Reduced the activation radius for minigun mode to help issue with turret mode not always activating when it seems like it should - If Velonasaur doesn't have a rdier, minigun aoe and minigun mode can no longer be used while based on a platform saddle - Attempt to fix issues with Velonasaur constantly draining stamina when minigun or aoe are interrupted at unintended times - The speed flyers are grounded by Velonasaur is now based on health stat. Large high level flyers will now be grounded slower. - Fix infinite stamina glitch when you force a Velonasaur to poop while shooting Megatharium - Fixed harvest component so that Megatheriums can harvest berries and thatch from bushes Managarmr - Baby Managarmr now only does his moves while following - Increased Managarmr stamina usage for chained jumps - Fixed Managarmr dashing when encumbered. - Fixed Managarmr jumping and diving while encumbered - Fixed exhale vfx appearing while dead. - Attempts to fix issues with Managarmr getting stuck - Fix issue with baby Managarmr jumping around like crazy - Attempts to fix issues with ice bream being inaccurate on server as well as added debugging for the issue. - Reduced IK interp speed in hopes of fixing issue with Managarmr leaning over ledges too quickly - Added hat sockets to Managarmr Snow Owl - Disabled Freeze against players in PVE. Owl can apply encapsulate buff to enemy players to heal, but cannot freeze them - If the enemy player runs away a certain distance (800) from where he got the buff, the buff now deactivates - Set owls to not regain hp when killing corpses - Fixed state where you could attack while encapsulated - Encapsulate frozen time reduced Element Vein - Re-enabled! - Updated elementnode harvest components to not be harvestable with anything other than metal tools - Element harvest values adjusted to fit our desires - Lost corrupt dinos now teleport to the path - Changed priority selection for points and difficulties - Changed auto-destruct time to 1 hr - Fixed edge case where events would stop spawning Meteors - Re-enabled! - Meteors will no longer kill dinos inside of the city or the domes Enforcer - Attack range increased on left/right/double attacks Orbital Supply Drops - Crate smoke effect no longer renders as separate transparency. Works with atmospherics now. - Fixed hard crates giving Element - Lost corrupt dinos now teleport to the path - Changes to priority selection for points and difficulties - Changed auto-destruct time to 1 hr - Fixed edge case where events would stop spawning Kibble - Fixed incorrect name descriptions on small and extra small kibbles Tek -Added tek engrams unlocked to be unlocked by Titan deaths Dropped Items - Decreased dropped item interpolation to help with through the world cases (more to do here) Mek - Can now shoot pistol while not aiming - Fixed issue where Mek would be pushed in siege mode - Disabled hit react in siege mode - Icon now shows level - Unmounting a Mek in tight spaces will no longer eject a player out of the map - Spyglass use disabled while in Mek Scout - Fixed terminal crafted scouts being overpowerered - Scout can no longer be cryo'd. - Attempts to fix issues with Scouts tracker appearing on players when it shouldn't be. Enforcer - Fixed issue with third-person view Tek Bridge - Fixed placement for allied tribes Anky - Anky's no longer harvest berries with their primary attack - Anky's alt attack no longer harvests stone Robots - Level is now shown on unassembled Enforcer and Mek blueprints (instead of just the crafted items) Gasbags - Prevented Gasbags from launching or floating when encumbered Gravity Grenade - Now untargetable by turrets after exploding so turrets don't waste ammo on it Corrupt Dinos - Can no longer be carried Extinction Map - Deleted unneeded LODs - Dino spawn fixes - Foliage fixes - Fixed holes in the map - Prevented structures from building near Ice Titan fight - Set City Terminals to have 60 slots instead of 20 General - UI no longer lists the Helena Walker notes twice - Improvements to dome PP - Added support for buffs structures to DebugMyTarget. - Fix rare crash related to cryo - Disabled flying in artifact caves 286.104 - Disabled element veins due to base destruction issues, will be re-enabled at a later time 286.103 Aberration - Enabled transfer of all Extinction Expansion Pack dinos to Aberration (except Snow Owl) Gacha - Fix for Gacha's sad effects not playing properly - Fixed bug where taming didn't decay over time - Fixed bug where taming didn't reset when a different player/tribe started taming - Fixed bug where taming was always at 100% effectiveness - Set Gacha to have a lower chance of dropping an item when wild - Adjusted Gacha loot to skew towards lower quality rolls being more common - Increased Gacha affinity gained per level to match other dinos of similar size - Reduced the max quality of generated items to a more appropriate amount - Adjusted how much food Snow Owl pellets give - Fixed issue with disappearing saddle Gasbags - Made Gasbags like their favorite taming food again Cryopod - Fix for XP exploit - Disabled ability to cryo rafts and motorrafts - Disabled ability to cryo Cryosick dinos - Cryo sick dinos take 10x damage Orbital Supply Drop - Enabled Element Veins - Fixed issue with certain OSD mode networks - Fixed issue where crate could respawn in the same location after crate landed Singleplayer - Titans should no longer consume food in singleplayer - Fix for game save location (should auto migrate) Velonasaur - Fixed issue with spines floating after a dino mesh is harvested too quickly. - Fixed stamina issues with Velonasaur getting in a state where it was stuck charging stamina without doing an ability. - Fix for Velonasaur being able to ground boss flyers Tek Bridge - Removed bug that caused vaults to float when a bridge was disabled - Vaults no longer block bridges Dino Leash - Added smaller radius for breeding Mek - Fix for Mega Mek regaining health - Set Mek pistol to be unable to damage metal or tek - Increased damaged to Mek when in siege mode - Disabled shield retracting when Mek is still flying upward - Fixed issue with Mek shields preventing the buffs/debuffs from applying - Prevented shield from deploying within range of enemy turrets - Mek siege cannon and missile pod projectiles move slower and can now be properly targetable by turrets - Adjusted Mek charge-up for siege to be quicker - Adjusted Mek drag weight to match their size - Auto-colorize Mek backpacks with the Mek's colors Snow Owl - Fix bug that caused players to go into a weird state after being affected by its ice bomb - Snow Owl encapsulate healing amount is now based on the Owl's base health instead of the healed dino's base health - Set Owls to not 'poop' so frequently so they are a more rare resource Managarmr - Now requires half second pass before allowing another forward dash after jumping. - Adjusted ice breath to not be usable directly behind you on the ground. - Fixed Managarmr laying carno eggs - Fixed issue with damage calculation - Fixed issue with FOV calculating incorrectly when user has a non-default FOV setting. Enforcer - Hid blank buff that appeared when blinking with an Enforcer - Enabled Scouts and Enforcers to be crafted in the city terminals Scout - Scouts no longer drop eggs - Enabled Scouts and Enforcers to be crafted in the city terminals Titans - Desert Titan node health fix - Titan beta/gamma health fix - Improved Desert Titan basing - Transmitter UI no longer shows Titan is downloadable during two hour download limit Translation - Chinese strings added Difficulty - Set max Override Difficulty to 5 Extinction Map - Disabled meteor event for now due to meteors causing damage in unintended areas - Fixed ice cave water spawner overspawning, added cave water spawner with hostile dinos - Updated spawn volumes to fix Beaverpocalypse - Updated Wasteland cavern water spawner volumes - Fixed sound radius for street lights, no longer can be heard by everyone in the area - Fixed various map holes - Converted all of the water ppvol DoF to use Gaussian settings matching those on the Island - Map streaming fixes - Water plane fixes - Fixed some floating resources - Fixed teleporting between domes breaking their effects - Dome streaming fixes - Updated drag weight values for dinos that did not have it set so they're not all pick-up-able by a Ptera (Gacha, Gasbags, etc) 285.105 (server-only) - Fixed Cryopod disappearing on server transfer 285.104 - Extinction Expansion Pack! - Removed Bodybags exploit! - Group ranking number increased by 5
  11. 28 points
    This post is updated regularly (regardless of the date posted). Please check back often for any changes to the list. To report an outage if not listed below, go to ark.gg/outage and fill out the report form. Also, be sure to check our maintenance thread for announced maintenance at ark.gg/maintenance Currently known server outages and reason(s): (L) indicates legacy server offline indicates that the server is not running currently (time is not moving forward) though is being worked on. Last Updated: 5/23/2020
  12. 27 points
    Well I logged in and lagged out for about 5 minutes, then rubber-banded all over the place so I quit and went to work where it's less stressful.
  13. 25 points
    I guess I am one of those "No ones". I believe that Procedural Generated maps is a great addition and once working properly after the "Initial Testing Experiment" of this update, the versatility of this game will have become unlimited. So many thing to do, so many new maps available. So many more uncharted territory to explore. The same old map gets old after a while. This will open up extended play. By delaying the update to smooth it out instead of sending out trash too early is in fact them getting their poop together. This was a wise decision.
  14. 24 points
    Allow an option when placing or once placed to toggle show range on troughs this way we can place Dino's around them or litter our base with them and not have any Dino's out of range. The mechanic exists with Dino leash or Tek generators, just needs implementing into the radial menu for troughs
  15. 23 points
    A program for builders tired of typing commands into the console. ARK Commander holds an up to date list of entities, dinos and mods that you can spawn with a simple 'double-click' plus many other useful functions. Commander Usage Double Left-Click to give 1 item Double Right-Click to give a stack limited by the Amount slider First time users, please go into Config first and setup your preferences. * The default key for displaying and hiding Overlay mode is "ALT" Running as Administrator may be required. CustomCommands.xlsx and MapBookmarks.xlsx are the only tables you can edit. The other xlsx tables in your "My Documents" are overwritten by the updater service. DOWNLOAD http://sparcmx.com/ Version 1.0.8.1
  16. 22 points
    Forgot to note the stats of a creature before leveling up? This tool helps to retreive the values that matter for breeding. Now you can also save your extracted stats in a library, see which creature has the best stats and view the pedigree of your pets. Sort your library to see which creatures are the best for breeding and compare which stats are inherited to the offspring. Feedback is welcome. Also I'm looking forward to see some awesome pedigrees, share yours if you got a nice breed. The latest version can be downloaded here: https://github.com/cadon/ARKStatsExtractor/releases/latest
  17. 22 points
    Updating models is always good, but enhancing functionality of old creatures would also be appreciated: 1. Pachy - needs rhino's charge gauge and ability to turn during charge. 2. Scorpions 3. Arthropluera - needs to get way less derpy in turret mode, faster rate of fire, faster projectile/longer range. 4. Araneos - need grappling hook ability by shooting a string of web (ARK needs its own Spider(wo)men!), ability to walk on ziplines both ways, maybe even ability to make temporal short zip line from grappling hook web (or instead of grappling hook web).
  18. 22 points
    You turned a problem into a BIGGER problem, gratz.
  19. 22 points
    These are gonna give dire bears a run for their honey!
  20. 21 points
    Please give us ark fear evolved this year like we had playing legacy with dodowyvern and dodorex
  21. 21 points
    -The new Rex looks GREAT! I have some suggestions. 1.) The eyes should be more like the Yuty's or Allo's: more bird like, with round pupils! 2.) Remove the rocky scales on the sides of the body and legs. They look really ugly and don't add anything to the design 3.) Could we ditch the armor plating running down the neck/back? 4.) Make sure the fenestrae (The openings of the skull) aren't too visible on the sides of its face. Smooth them out just a bit more 5.) Better walking/running animations and posture. Default standing posture should be like the Allosaur's, legs directly under the body. 6.) If you make it able to roar while running/walking I will love you forever For the other animals in the game -I want Pteranodons to look more like real pteranodons. Fully fleshed out wings, fur on their bodies, proper headcrests, also they need some muscle! Their arms are way too shrinkwrapped and lack airsacks that real Pteranodons have. -Gigas need to be shrunk about 30%. They're way too big and I think nerfing their HP in the wild is a must to compensate. Smooth out the fenestrae on the sides of the head, and could we have more interesting color patterns on the body? -Spinos need a complete retexture. Smooth out the skull (no exposed fenestrae) more prominent nostrils/ear holes, ditch the extra fins on the elbows/behind the thighs/tail end. I'd like to see them switch between bipedal and quadrapedal postures. Bipedal posture would enable it to use its powerful arms. A claw attack would be wicked! -Plesiosaur models are pretty decent but dear God, THEY NEED NEW HEADS! Real plesiosaur heads looked badass. -Raptor models need better proportions. You could fully feather them up with proper wings like real raptors or make them scaly all Jurassic-Park style it doesn't bother me much. -Sarco model is awful. Could use a new model altogether and animations. Deathroll ability please? -Titanoboa model is okay but ditch the frill and could be made a lil' bigger? I'd honestly just call rename them "Titanoviper" because they're venomous, unlike boas which are constrictor snakes -Ankylosaurs could be made less spikey, and increased in size by 50% -Trikes could use a newer better proportioned model, made larger by 25% and be WAY more formidable. A Triceratops should be a very dangerous mount, even for a rider on a T. rex -Stego models have good proportions but I think the head could use a lil' TLC, maybe update the textures. I'd personally love it if you guys redid the plates to be more like the real Stegosaurus. That was always my favorite aspect of them. -Brontos could use updated textures as well as walking "sprinting" animation. A stomp attack with its front legs would be cool. -Mammoths could use slightly reworked textures and should be one pair of tusks that curve upward That's all I got. Thank you for updating the Rex model. I was so sick of its oversized head. It's gonna look badass in game!
  22. 21 points
    First off, congrats to the PS4 community, it's great to have some fellow console survivors joining us in our struggle on ARK. I'm happy they got the game, but I like others am not happy that they're getting exclusives that we helped to provide feedback for & help make the game better from both PC & Xbox One. Let's face it, without help from the Xbox Crowd, ARK wouldn't have done half as well as it has. I'm hoping these are just timed exclusives & Wildcard will do right by the Xbox crowd and send both those items our way.
  23. 21 points
    Wasn't that giga skin meant for the people who played SOTF? 200 wins and you would get it. Seems unfair for devs to insult the community like this.
  24. 21 points
    this is dumb...I have been looking forward to the event...once again xbox gets screwed over. this is literally all I have been looking forward to this month. Totally ruined my day.
  25. 21 points
    So the reveal was really cool, just disappointed we're getting an expansion pack that needs to be bought before the game is officially released. Seems backwards to me. You should add this stuff after the original game is complete and officially released.
  26. 20 points
    IMPORTANT: Active Enforcement Initiative In an effort to maintain a healthy playing environment, we will be doing active enforcement on the servers listed below. These servers will be down for a few hours while this initiative is ongoing. NA-PVP-Official-TheIsland413 EU-PVP-Official-Valguero535 EU-PVP-Official-Ragnarok188 NA-PVP-Official-Ragnarok184 OC-PVP-Official-TheCenter95 OC-PVP-Official-TheIsland94b EU-PVP-Official-Extinction477 NA-PVP-Official-Aberration297 EU-PVP-Official-TheIsland4 NA-PVP-Official-TheIsland39 NA-PVP-Official-ScorchedEarth421 EU-PVP-Official-TheIsland332 EU-PVP-Official-TheCenter366 EU-PVP-Official-ScorchedEarth435 EU-PVP-Official-Ragnarok386 EU-PVP-Official-TheIsland7 NA-PVP-Official-Aberration299 OC-PVP-Official-Ragnarok205 NA-PVP-Official-Ragnarok180 NA-PVP-Official-TheIsland24 NA-PVP-Official-Aberration280 EU-PVP-Official-Extinction496 NA-PVP-Official-Ragnarok164 EU-PVP-Official-Aberration252 NA-PVP-Official-Aberration298 NA-PVP-Official-TheIsland22 Asia-PVP-TheIsland132 Asia-PVP-TheIsland138 EU-PVP-Official-Aberration244 NA-PVP-Official-Extinction446 NA-PVP-Official-Extinction452 NA-PVP-Official-Ragnarok65 EU-PVP-Official-Extinction474 NA-PVP-Official-Aberration424 EU-PVP-Official-Aberration250 NA-PVP-Official-Ragnarok164 NA-PVP-Official-TheIsland38 EU-PVP-Official-Extinction-SmallTribes62 NA-PVP-Official-ScorchedEarth-SmallTribes3
  27. 20 points
    So me and a friend of my are having a game breaking issue. The survival bar on the right is cut off. I've change the UI scale. Plus my own tv's interface and still nothing. I can't leave base because I don't know my vitals nor my tames vitals
  28. 19 points
    I think I can speak for the entire Ark community that's currently playing, that it's completely wrong that PS4 gets EXCLUSIVE skins. The Xbox and PC community has supported this game through it's entire development. We've had to endure the game being pushed back a year. We've had to endure updates constantly failing to be released on time. I understand this is not a complete game, but that's not the point. The point is, we've been the ones that this game has been tested on. We've had to experience all of the horrible glitches that have come with this games development stages, and PS4 gets exclusive skins? I'm happy for you guys broadening your platform spectrum, but this is still not right. Xbox and PC players deserve a lot more than to see this.
  29. 19 points
  30. 19 points
    now you guys will have to add more fish and give us something to do with the fish we catch.... Aquarium anyone?
  31. 18 points
    Hope you guys find this Crunch informative as Jat and I dusted off our CM hats.
  32. 18 points
  33. 17 points
    Can you please kindly set those facts aside. People are complaining here.
  34. 17 points
    Submit all your ARK memes here, I'll start:
  35. 17 points
    I see there's a lot of active conversation over this change. I'm monitoring and will relay all of this back to the team. If needed, it can be adjusted further.
  36. 17 points
    Current ARK Official Server Network Servers Version: v310.111 Current Version: v310.111 - 05/26/2020 Fixed multiple level design bugs related to holes, floating foliage, and volumes. Made some UI improvements to the TEK Grenade Launcher and the Giant Turtle's Breath Attack Additional protection added to glitches on Genesis Fixed some bugs where XP was not being awarded properly when collecting Glitches v310.94 - 05/20/2020 Added additional protection to GCM, Explorer Notes, and Glitches to address potential exploits 7:30PDT Fixed an over-sized pain volume on Extinction that caused players to die due to mesh detection v310.90 - 05/15/2020 Transfers are now enabled on Genesis and the latest Official Servers Titans cannot be transferred into Genesis Managarmr cannot be ridden on regular Genesis servers (can be ridden on flyer-allowed servers) v310.76 - 05/09/2020 Fixed some bugs in the transfer system Added additional protection to character downloads in invalid cases v310.68 - 05/08/2020 Fixed an oversized pain volume on Extinction v310.67 - 05/08/2020 Improved anti mesh detection logic Improved climbing pick logic to fix some meshing exploits Multiple level changes including patching up holes, removing floating foliage, setting up appropriate volumes Fixed multiple exploits that allowed you to stack creatures on top of each other Fixed an exploit with Magmasaur Prevented corrupted creatures from basing on Skiffs Queen Bee will no longer spawn bees when encumbered Queen Bee will take 3% of health as damage when a bee of hers is killed Queen Bee will stop spawning bees when at 10% HP Added additional trace checks on lightning aoe to prevent attacking through structures and mesh Fixed multiple server stalls v310.62 (.61 client) - 05/01/2020 Fixed multiple meshing exploits Fixed an exploit which would cause players to become invisible Fixed multiple server stalls Fixed multiple level issues including holes, floating foliage, areas where they could get stuck, and missing volumes Mindwipe Tonic now warns players before being consumed Created a cheat command to grant unlimited weight for admins (Cheat deeppockets or cheat infiniteweight) Lava Lizard can now be spayed or neutered Fixed some missing icon related to holiday emotes Fixed a bug which could have caused characters to fail to download Disabled the temporary additional server crash logging v310.53 - 04/30/2020 Fixed some server stalls and crashes Enable additional logging to identify server crashes & stalls v310.5 - 04/29/2020 Additional server crash and performance monitoring heuristics v310.47 - 04/27/2020 Improvements to the anti dupe protection Retroactive fix for Valguero Ice Wyverns which were stuck as "Raptors" in cryopods. (Note: you'll still see the raptor icon until you deploy the cryopod) Fixed holes/floating foliage Resolved some anti meshing false positives v310.41 - 04/22/2020 End of Eggcellent Adventure. Enabling 2x harvest, breeding, XP and taming Fixed a bug with Cruise Missiles which caused them to detonate on the player firing Fixed a bug which prevented MEKs from attacking structures Fixed an exploit with the Rock Drake Fixed multiple level design issues related to holes, floating foliage, volumes, and lighting Fixed multiple server crashes and server stalls Fixed a bug with certain creatures attacking through structure walls Reduced the Giant Turtle's bubble-blowing attack on when above ground Marked Valgeuro's Ice Golem and Chalk Golem as unable to transfer Valguero Ice wyvern class switched to Ragnarok Ice Wyvern Fixed an exploit that allowed mission creatures to be used in unintended ways Added additional kill volumes to unintended playable areas Fixed an exploit which allowed certain creatures to attack structures through walls Fixed a bug that could cause items to transfer back to your own inventory when transferring from personal to remote with the T key. Adjusted (reduced) the Thyla cost for cloning Fixed a bug with the grenade launcher where it sometimes wouldn't use all its ammo v310.36 - 04/18/2020 Additional server side protection against exploits v310.34 - 04/16/2020 Activated Dupe Prevention System on Official PvP servers v310.29 - 04/15/2020 Fixed multiple server crashes v310.27 - 04/14/2020 Adjusted several creatures for the prevention of mesh biting Fixed a crash that resulted when trying to craft an item from the hotbar Ferox breeding/mutation movement speed has been corrected to be consistent between small and large Ferox. Terrain textures have been improved on The Island in areas where it appeared to be low quality Improved several terrain areas in Genesis that caused players to get stuck, to be incorrectly teleported, or allowed players to unfairly exploit. Fixed an issue with the lighting in caves on The Island Fixed an exploit with turrets and ziplines Fixed an exploit with meshing and the cruise missile v310.19 - 04/11/2020 X-Dinos will now receive the Active Event Colour Override Increased % chance of active event colour dinos spawning from 10% to 25% Fertilized Eggs now have a warning when a player attempts to consume them Fixed an exploit that allowed you to get under the map. v310.11 - 04/07/2020 Added Eggcellent Adventure event content Fixed a bug where MEK pistol could damage players mounted on a dino Reduced MEK pistol damage to players by 85% Reduced MEK Pistol range by 25% Increased the amount of materials harvested by the mining drill TEK Shield now has a limited number of crafts (like other TEK blueprints) Made multiple improvements to the Hexagon Exchange UI Fixed a bug where releasing from a cryopod using EnableCryopodNerf would cause them to take 10x damage for the time set. Introduced an increase incoming damage multiplier from the cryopod-release debuff This can be adjusted with the command line/GameUserSettings.ini parameter 'CryopodNerfIncomingDamageMultPercent' where 0.25 = 25% This is enabled on our Official PvP servers and is set to 25% by default Loot crates will now automatically open when purchased if you are flying or swimming Prevented MEKS from being able to be stacked inside each other Fixed an issue with TEK durability that prevented stat capping Argents can no longer pick up smaller wild aggressive creatures in PvE v309.53 - 04/03/2020 Completed a full pass on Loot Crates to improve loot variation and quality Fixed 100+ holes, terrain, and level design issues across various maps Magamasaur no longer takes damage from lava on The Center Fixed a mounting exploit with Magamasaur Fixed an issue with Dedicated storage locking behavior on PvE (Players could withdraw items when it was "locked") Fixed a bug that allowed building within the boss arena on Valguero Made several collision improvements for meshes on Aberration Added a debuff to reduce damage to tames, players, structures for a short duration of time after releasing from cryo. This can be configured on unofficial servers by using the following command line/GameUserSettings.ini parameters: EnableCryopodNerf, CryopodNerfDuration, and CryopodNerfDamageMult Where CryopodNerfDamageMult=0.01 means 99% of the damage is removed. This will be enabled on our Official PvP Servers with a 90% reduction for 10 seconds. Parasaurs no longer detect bodies that are not visible or rendered Fixed several missing notifications on gather, retrieve, basketball, hunt, and escort missions Fixed an exploit that allowed Ferox to clip inside enemy structures Ferox can no longer be trapped with a bola Reduced the amount of element received by Red Crystals on Genesis by 33% Increased the amount of materials harvested by the mining drill by 33% Players recover 50% faster from the frozen state left by the Snow Owl dive Removed the Snow Owl heal effect on enemy players and enemy-tamed creatures (wild creatures are still affected) Snow Owl dive slow has been reduced to 2.5 seconds Fixed a bug where Ferox Stats were being rerolled after first time transforming Prevented itchy from stealing cryopods v309.44 - 04/01/2020 Fixed a turret exploit with the Space Whale v309.42 - 03/30/2020 Fixed a server crash Fixed multiple cases where the Bloodstalker couldn't swing around Extinction Fixed some configuration issues with the dynamic rates ini on non-standard official servers v309.4 - 03/26/2020 Fixed an issue with collision on several meshes Fixed several mesh holes in various biomes Improved hover skiff movement and operation on steep terrain Fixed a damage exploit with Ferox Ferox should now keep its imprint buff when in large form Reduced cloning cost for the Giant Turtle Improved HLNA performance when crafting a large number of items Teleporting East in the Bog biome will no longer transport the player South East Insect swarms now give chitin instead of hide Modified the no-build zone in the main volcano cave Adjusted the trajectory of lunar comets to prevent edge cases of players and dinos dying Fixed a rare case where the mining drill could damage the tek sensor Activation/deactivation settings will now save on the tek alarm Activation/deactivation settings will now save on the pressure plate The lava on The Island in caves and the lava in the Wyvern trench on S.E. will no longer damage Magmasaur Improved localization on the Rockwell boss fight and end cutscene Cryopods can be accessed in the HLNA Shop again Enabled several performance-related visual tweaks on wild Astrocetus Improved the accuracy of HLNA cardinal direction when teleporting HLNA teleportation logic now tries to avoid turrets, non-allied players, and hostile dinos Fixed an exploit with cruise missiles that allowed them to bypass turrets Improved several visual components of the mission UI (difficulty text, leaderboards, item lists, mission notifications) Made adjustments in areas near the volcano to fix rare instances where eruptions would instantly kill players/dinos Significantly reduced the frequency and slightly increased the duration of green rain in the bog biome Reduced the number of insect swarms in Bog biome by about 25% Added a cooldown between green rain insect swarm spawns. Fixed an edge case that caused the player to be destroyed when mounting an Equus and equipping its saddle Increased the placement radius check for ocean platforms to prevent them from being placed next to enemy foundations/platforms Prevented Meks from being deployed in the VR Mission Fixed an issue that prevented players from receiving the mission buff in specific biomes (Bog/Ocean/Arctic) Fixed the increased damage multiplier in various biomes Reduced the bat spawns in the main volcano within the volcano biome v307.8 - 03/24/2020 Fixed an issue that would prevent players connecting to OC servers Re-enabled configuration to prevent Reapers from being transferred to Genesis. v307.7 - 3/22/2020 Fixed a bug which prevented the Moeder boss fight from initiating correctly v307.59 - 3/21/2020 Fixed a bug which prevent players from seeing Primitive+ servers Fixed an issue with crafting costs on TEK items v307.56 - 3/20/2020 PvP Official Server Wipe for the following: TEK Suits (Chest, Leggings, Helm, Gauntlets, and Boots) MEKs (MEK Attachments & Ammo included) Cluster Grenades Official Server Genesis wipe for the following: Tamed Reapers Note: Any tamed MEK or Reaper that was in a cryopod now cannot be spawned when deploying that cryopod. You can either let it expire, or throw them out. TEK Suits: Increased TEK Suit repair costs by approximately 20% Wearing a full TEK suit will prevent you from being targeted by bees when opening a bee hive Capped TEK Suit durability at 1500 TEK Suit repair costs now scale with quality MEKs: Pistol Damage versus Tamed Creatures reduced by 30% MEK Rocket Boost (tapping/holding space) should no longer damage tamed creatures or players. Reduce MEK movement speed by 20% when shield is up Sword Damage versus Tamed Creatures and Players reduced by 25% Bog Spider Balance Changes: Reduced the range at which it can grapple an enemy to just slightly below maximum auto turret range (5800 units) Pelagornis Balance Changes: Polymer weight reduced by 80% when in Pelagornis inventory Increased polymer harvesting by approximately 30% Rhino: Decreased the maximum damage scale from 12.5x to 8x when charging Increased the time/distance it takes to charge up to max by 20% (so it'll take longer to hit that 8x) Rhinos are now affected by Plant Y crowd control Cluster Grenades: Cluster fragments if shot by a turret will now detonate all other fragments from the same originating grenade Fabricator: Can now craft the TEK Replicator (TEK Replicator has been removed from Loot Crates in Genesis) Mindwipe: Initiated a one-time forced respec of all characters on Official Servers Initiated a one-time forced mindwipe cooldown clearance of all characters on Official Servers QOL: Added a "Grind All" function added to grinders Added an optional visual indicator for the TEK trough radius Note: This setting is defaulted to OFF. Also it does not save, meaning it must be turned on if you leave stasis range. This will be resolved in a future update Gachas will no longer auto consume buff soup/food. This means they won't accidentally eat them when they're stored in troughs. Disabled cryosickness on PvE Official Servers (Can be disabled on Unofficials using: EnableCryoSicknessPVE=true in the GameUserSettings.ini) Bug Fixes: Fixed a bug which allowed players to cancel the Spinos' animation and attack twice. Fixed multiple bugs related to locations showing Mission Areas when they weren't supposed to or vice versa v307.43 - 3/17/2020 Fixed an invulnerability exploit 307.42 3/16/2020 Fixed an invulnerability exploit for ferox Fixed cooldown time for the mindwipe Fixed an infrequent server crash v307.4 3/13/2020 Fixed a crash related to the bog spider v307.2 3/13/2020 Adjusted Ferox knockback distance for PvE scenarios in which it could move other tribes tames Increase to timers on various beta and alpha race missions Fixed instances where the lunar buff would remain after using a TEK Teleporter Fixed a rare occurrence where Ferox could jump through the mesh or get through the world barrier Fixed a bug where Ferox could jump while over-encumbered Fixed a bug that caused Ferox taming meter to be invisible Corrected Ferox size when attached with the Sarco's barrel roll Removed the ability for BloodStalker to grab and pull forest/desert kaiju Improved navigation issues on Escort Missions Removed the Crab's ability to pick up the Dodo-basketball Improved reliabilty of HLNA teleportation when traveling with tames Fixed several taming effectiveness and taming multiplier bugs with BloodStalker and Giant Turtle Fixed a case where Space Whale could blink behind static meshes Fixed a bug with Ferox that allowed it to stay transformed by forcefeeding Fixed an issue with mindwipes that caused them to have an increased cooldown timer Adjusted platform saddles to prevent cheesing Gauntlet MissionsCHECK Removed the ability to place structures on baby turtles Fixed an instance in which tamed dinos would be launched long distances by avalanches Adjusted the loot quality and rewards on several missions Improved the overall feel and appearance when webbed by BloodStalker Fixed a visual bug with the Space Whale saddle that caused skins to remain on when the saddle is removed Adjusted the Giant Turtles basing logic to prevent extreme use cases Reduced mobility for BloodStalker while over-encumbered Fixed a bug where the Giant Turtle could be tamed out of render distance Improved placement of walls when using an Ocean Platform Fixed an instance where players with glide suits weren't being reeled in properly by BloodStalker Removed the ability to apply a skin to the Giant Turtle and Space Whale platform saddle when structures have been placed Fixed an instance where the mining drill could dismount players Fixed occurences where players could incorrectly get inside of Gauntlet missions Creatures can no longer attack through the barrier while on Gauntlet missions Added Deinonychus saddle to the engrams list Fixed a visual bug with the Hover Skiff rotation when restarting the server Improved performance while riding over rocky terrain on the Hover Skiff Fixed a bug with Ferox taming methods Fixed an instance in which the BloodStalker's web could remain attached after teleporting with HLNA Fixed a rare occurrence where the Dodo Basketball mission could not be completed after switching languages Fixed several visual bugs with HLNA teleportation Fixed a bug that prevented players using gamepads from using the throw attack on Karkinos Fixed an issue that caused a Follow whistle command when holding 'B' on a gamepad Added the ability to use the Reaper tailspin attack while using a gamepad Schools of fish no longer damage rafts and motorboats Improved several areas where localization was missing or incorrectly Fixed an occurrence where the mining drill sound would remain playing after mounting a dinos Fixed instances with damage scaling while using weapons with projectiles Added several missing items to the HLNA Hexagon Store Removed the ability to give birth to Reapers while on Genesis Fixed a rare bug that caused recent mission progress to be lost after a server restart Added a HUD notification during the VR Boss fight to indicate you've reached the limit Fixed a bug that caused the Space Whale corpse to disappear after 1 hit Increased the reliability of repairing glitches Basilisks can now be tamed on Fertilized Magmasaur Eggs Fixed several mesh holes Improved turrets ability to damage cruise missiles in low FPS settings Improved several visual components in the Mission UI Fixed a bug that prevented several Aberration dinos from being downloaded on Genesis Fixed occurrences where Magmasaur could damage structures out of turret range Current Version: 306.89 3/11/2020 Fixed an exploit with Ferox v306.88 3/10/2020 Fixed several performance-related crashes Current Version: 306.87 3/9/2020 Fixed an exploit v306.86 3/6/2020 Magmasaur now requires metal ingots to shoot projectiles Magmasaur projectile speed and gravity adjusted for proper turret targeting in low FPS conditions v306.84 - 3/5/2020 Fixed an exploit with Ferox Fixed a display bug with the Hexagon Shop v306.83 - 3/4/2020 PVE caves on genesis mare now arked non-buildable The ice cave on genesis is now marked non-buildable on PvP Fixed incorrect damage for building in Arctic and Ocean biome v306.8 Fixed implementation of newly added Genesis configuration settings Disabled XP on Gauntlet missions Some TEK suit abilities have been disabled on regular Genesis servers v306.79 GameUserSettings.ini: AllowTekSuitPowersInGenesis=True (to enable or disable TEK suit powers in Genesis) Game.ini: bDisableGenesisMissions=true (to enable or disable missions on Genesis) Temporarily reduced affinity needed to tame Bloodstalker until further tweaks can come in later We are investigating ways to bring these configuration options to consoles in a future update. v306.75 Fixed a bug where Pelas and Itchys would fly to xyz coordinates 0 0 0 Fixed a bug where players could attack each other with the mining drill Fixed a bug where items may have received an unintended item cap Item and Creature transfers have been enabled outside of Genesis Temporarily added TEK Replicators to the Loot Crates until they can be better placed on the map v306.74 Fixed a critical crash Removed mission requirement for additional players when entering the final boss with a player who has the requirements. v306.67 Set kapro race to use "Teleport Out of Bounds" functionality Fixed space whale's display name Cruise missile now has a 2.55s arming period ("Arming Duration") before it can do it's nuke explosion If Cruise missile is destroyed or detonated before then, it now does a harmless explosion Reduced Tek Claw damage against structures Fixed player emote specific to Portugese language setting Fixed certain languages not finding appropriate directories Basketball Missions rewards should now match their intended reward returns v306.63 Reduced high quality tier loot drop rate from missions by approximately 40% Changed ocean platforms to be Blueprints only in mission rewards (to prevent demolishing rewards for materials) Increased damage to insect swarms by Beelzebufo to 2.5x Increased damage to insect swarms by Fire to 1.5x Reduced health of insect swarms by 50% Reduced AoE damage on the tek cruise missle Reduced the explosion radius and explosion emitter size on the tek cruise missle Fixed issue where insect swarms could attack through walls Fixed an issue with Megachelon (turtle) taming method Restricted cryo use and disabled building in the VR boss arena Fixed an issue where rock slides would linger after ending Fixed several visual bugs with Magmasaur Fixed several visual bugs with Space Whale Fixed several bugs with the Ferox taming process You must now hold the sprint key with the Ferox when super jumping. In order to super jump, just jump again + shift right before landing after a regular jump. Bloodstalker can no longer be knocked out Ambergris weight now scales by 0.5 in Magmasaur to help with raising babies Adjusted the platform build area on the Megachelon Fixed a taming bug with the Bloodstalker Fixed a crash with Extinction's horde crate and element node Restored Extinction Horde mode data Fixed some bugs which caused projectiles to not expire on clients v306.53 - 2/26/20 Building is now enabled in mission areas by default on Unofficial Servers (no longer need to use the aforementioned ini to change it) To disable building in mission areas, add the following setting to your Game.ini under the ShooterGameMode section: bGenesisUseStructuresPreventionVolumes=true Unofficials can now using flying creatures by adding the following setting to your GameUserSettings.ini under the [ServerSettings] section: bForceCanRideFliers=True We are investigating ways to bring these configuration options to consoles in a future update.
  37. 17 points
    Survival Of The Fittest Hunger games style mode, start with nothing work up to have everything possivle within a set time scale, tame anything with random 2x taming boosts at intervals, scoreboards to show who is alive and who has died.
  38. 17 points
    @FantasticGuy1
  39. 16 points
    what about pc... i bought this game since it got released on steam... because i knew it would become something cool ! everyone who took the risk and bought a game that is in early access without even knowing if it would become something... you rewarded us with giving us a parasaur saddle skin... srsly... e parasaur saddle skin ?! nobody even tames parasaurs... at the begining i didn't mind... and then i saw this...now i feal kind of jealous and upset... at least do something to balance our feelings...
  40. 16 points
    I have never complained about anything you guys have done, not the missed eta's or anything but as an Xbox player I'm very disappointed
  41. 16 points
    Wth.. this really disappoints me.. I am hoping you guys release this later on and it doesn't have to be Halloween..
  42. 16 points
    On Soviet Ark, dinosaur rides you.
  43. 15 points
    I've been making event mods for quite a while. People generally want: To decorate their bases (without grinding for materials -- the first Christmas forced everybody to fight for Santa drops for days, just to build a single Christmas tree) Fight new monsters (Dodo Rex, Dodo Wyvern, Zombie Dodos, etc) New ways to get cool loot (Santa drops, etc) New dinos and new items, such as Flying Brooms during Halloween (like I've done in ARK Hallows Eve, etc) Feel free to look through my mods for ideas. I submitted these for sponsorship, but there didn't seem to be any interest for some reason. ARK Hallows Eve: https://steamcommunity.com/sharedfiles/filedetails/?id=1167006915 Dynamically generated Graveyards which have: Erie smoke clouds with custom suspense music Randomly generated gravestones that can be searched, revealing a custom skeleton monster or an admin-configurable loot chest. Flying Brooms Multiple types User-configurable Glowbugs that flutter around the broom, to make it easy to find at night Can fish while on the broom Speed and flight/ground abilities are fully admin configurable Can be picked up and carried in inventory after you land Skeleton Costumes for Players Candy Baskets (Randomly gives "Trick" or "Treat" candies. Tricks make you do something silly, and Treats give you buffs) All the holiday skins/decorations that are fully resizable Clown Balloons that pop when you hit hard objects. Can be used to apply Torpor to teammates, so you can put on a clown mask and jump your friends Custom music player for the Fear Evolved theme music etc, etc Autumn Feast: https://steamcommunity.com/sharedfiles/filedetails/?id=1207997302 Added wild Turkey spawns. Turkeys are tamable and breedable. Build the special "Double Barreled Poultry Pulverizer" (shotgun) to hunt birds Insta-gibs Argents, Terror-Birds, Dodos, and Turkeys When a bird is shot with the gun, no XP is given, the bird explodes in a poof of features, and it drops a custom "Bird Carcass" Pluck the Bird Carcass for Feathers (used to craft skins, such as the Chieftain hat) Deep Fryer Placed plucked bird carcasses in the fryer, along with veggies, and craft Autumn Feasts! Autumn Feasts can be placed on tables, and contain a certain number of Servings based on the size of the bird used Players can place plates on tables, and clicking a plate will pull a Serving from a nearby feast. Clicking the plate again will eat the Serving. Eating Autumn Feasts gives you a "Stuffed - Digesting!" buff, which slowly gives the player food/water over time as they digest. It also increases their insulation stat slightly, because they're fat now. Holiday Delight: https://steamcommunity.com/sharedfiles/filedetails/?id=822564503 Added all of the Winter Wonderland decorations back into the game, and added some new ones. Players can build and sit on a custom Santa Sleigh for fun/screenshots Custom music player (Holiday Delight Wreath) plays the WInter Wonderland music The Snowman has been overhauled to produce snow in the area, and all of his sockets have been overhauled to allow every helmet in the game to snap to his head. Holiday Stockings have been fixed to allow player names The gift-wrap present has been updated/fixed, and now include custom sounds/effects when opened etc, etc
  44. 15 points
    Will xbox/pc be getting the skins eventually? They look awesome
  45. 15 points
  46. 14 points
    ARK: Community QOL Catalog ARK: Community QOL Catalog The ARK community catalog is a list of proposed changes from the community and the design team. It's an universal list that the design team will work off of when prioritizing work. This is not meant to indicate that the items listed will go into the game. What is a quality of life request? It's generally considered a minor tweak to something that will result in a major convenience. What's the point of this list? Being a gamer, I realize it's hard to realize what the development team have and haven't seen. This isn't meant to replace our traditional methods of raising concerns and requesting changes to the game. This is a visibility and awareness initiative. If something isn't on this list, it's very likely it's not on a radar. I believe there's some value in knowing that as a gamer. What about bugs and requesting new content? This list is meant to encompass quality of life requests. While that term may be subjective, this isn't a list that's meant to contain new game additions IE: Add 3 Man servers. It's also not meant to be a bug list IE: Fix Manticore landing. While we may benefit from a list that's dedicated to those things, that's not what this list is meant for. What should I expect to happen? What I'd like to do next is have a session with the design team and begin indicating things we aren't going to do. That will leave us with a list of things we'd actually work on. From there, I'd like to indicate when we begin working on an item off of this list Will you keep adding to this list? Yes. I'll only be adding new quality of life requests to this sheet though. There's no update frequency at this moment. What are the statuses? Complete: We've completed and deployed the line item Archived: It's an item that has been seen/discussed with the design and development team New: It has not been seen by the design and development team Queued: The development team likes the idea and will prioritize it to be included in the future. Not Considering: The design and development team has seen the line item but will not be adding it. Why Google Sheets? We have internal systems that we use for project management, and rather than adding another system for them to manage (Trello, etc), I'd rather keep it simple and straightforward for the moment. In addition, we have a forum that I'd prefer to utilize over Trello. If this is something that is sustainable, we'll look at different ways of integrating this into the forum. What do I do if my request isn't on here? If your request is a bug, a new addition to the game, or not generally considered to be a quality of life request, it won't make it on this list. If it is and it's not listed, it'll get added in time. Ok, enough.. Where is it? https://docs.google.com/spreadsheets/d/1oMHjs3UiR2OwvUn0V6QQogL4uT0XRtxrua8Gs6mFa5M/edit#gid=0
  47. 14 points
    new dinos like the skeleton ones that you had to kill and looked cool Music as well loved the Christmas and Halloween music in-game
  48. 14 points
    Boosted maturation and egg incubation decrease like the valentines event
  49. 14 points
    What about a weekend during the summer where Scorched Earth has all weather events be heat waves with Phoenix constantly spawning. A dog days of summer heat deal.
  50. 14 points
    And there's the big let down I was waiting for. Not even an additional bonus for the Xbox players to make up for the loss. Great business move there.
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