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Showing content with the highest reputation since 09/05/2022 in Posts

  1. I love that concept variant theri. It needs to be a real thing. Speaking of variants, why don't we have the r-dire bear? It's in the game files and listed in the wiki, but there are no programmed spawns for it. Put it in the places where other r-dinos spawn in Fjordur and in Eden on Gen2 and it'll fit in just fine Can you please shorten the cryopod animation? I'm getting tired of babies dying on me while trying to pod them after being delayed in claiming them by lag or getting dc'd from the server
    5 points
  2. I know I'm in the minority, but I absolutely love these crunches for the fan art. They really capture the best parts of what ark means to so many people
    5 points
  3. New release now available - 4.5.0.0 https://drive.google.com/file/d/15r5gvKeE20hQ8G3nFQBiBbQa7Z767VkX/view?usp=sharing Features New export options to export map structure data where available: Obelisks/Terminals, Oil Veins, Gas Veins, Water Veins, Charge Nodes, Artifacts, Wyvern Nests, Deino Nests, Drake Nests, Magma Nests, Beaver Dams and Glitches. @Vertyco Ark Viewer Configuration - Export Tab - Export Map Structures. Ark Viewer Map Structures (basic export of location) - right click and export the grid results. ArkViewer.exe "map" "C:\Folder\ArkSave.ark" "C:\folder\output\mapstructures.json" ArkExport.exe "map" "C:\Folder\ArkSave.ark" "C:\folder\output\mapstructures.json" Fixes Upated the save game library code to "read-past" some additional properties added to the game save data that were causing problems with the toolkit loading and parsing newer saves. Thanks to @Larkfields who found the updated code in the ARK Smart Breeding repository... and thanks to the creator of ARK Smart Breeding who diagnosed and provided the fix so I didn't have to spend time working it out myself
    5 points
  4. 3 points
  5. Will we be getting one last TLC for creatures this year? I would really like to see some renewed models of some of the older models and I think it would really help them stand out of the crowd of newer creatures. Awesome Charcharo model as welll!
    3 points
  6. lol, the last two weeks would like to have a word with you.
    2 points
  7. AND the trophy heads! You can't use them on other servers except as decorations so why not the heads too????
    2 points
  8. Anyone who's spent much time playing Ark over the last few years, who then chooses to play Ark2 (or any other wildcard game, even if they get it on sale/free), thoroughly deserves all the misery that they most surely have coming to them.
    2 points
  9. We need an Overseer flag and the Dinopithacus King flag and Crystal Wyvern Queen flag to be transferable please.
    2 points
  10. If you spent time paying attention more than complaining maybe you'd have all the answers already. Increased rates have been announced everywhere. If it wasn't in the login blab then oh well, big deal. Epic get the game for free until the 29th September. The multiplayer version has had some, lets say troubles recently. All it takes is for you to pay attention.
    2 points
  11. Nice to see that they are at least trying to make up for us Xbox players losing a week worth of work. RIP to my stryder that got rolled back.
    2 points
  12. The white label is the structure itself, and the yellow ones are the connections. For example, that is a foundation with 4 pillars snapped to it: The trailing digit are their ID which allow you to identify them. Basically, this is foundation with the ID 2 snapped to the pillars with the ID 1, 3, 5, and 7.
    2 points
  13. Yes, you'll use less data when you're sitting still and more data when you are traveling, but the actual amount will most likely not be significant. For example: * sitting in my base my, data usage is averaging about 20 kbps send and 30 kbps receive. * fly away then fly back, as my base is rendering in my usage jumps up to about 60 kbps send and 450 kbps receive. Obviously the receive data increases more than the send data because the only thing my computer needs to tell the server is "he's moving, and here's the direction he's going", whereas the server has to tell my computer lots of stuff about the location of all of the tiles and objects in the base, what all the dino's are, etc. Now, internet connections are measured in mbps, and 450 kbps is only about 0.439 mbps. When we do the math to translate this from kilobits per second to megabytes per hour is looks like this: 450 kbps (kilobits) = 0.439 mbps (megabits) = 26.367 mbpm (megabits) = 1582.031 mbph (megabits) = 197.75 MBPH (megabytes) If I was on a metered connection this is the napkin math I would use to estimate my personal internet usage while playing ARK. But if you're not on a metered connection then it's all pretty insignificant compared to what your connection probably allows. Comparing 0.439 mbps to whatever your internet connection allows will tell you what portion of your bandwidth gets used by ARK. p.s. Just in case you're wondering, games like ARK which have lots of player made objects and items use a lot more bandwidth than games with unchangeable maps like WoW or CoD. Even a game like Fortnite, which includes some building, doesn't have nearly as many objects on the map as ARK does. The reason ARK uses so much download bandwidth is because the server has to constantly tell your game client what objects & items to render in.
    2 points
  14. Not make them insane slow but please no more people zipping around you to force you to disconnect the server. And no more high levels getting everything done quickly with their godmode teleportations. It's what I want for Ark 2 a map that will be hard to traverse not made to easy but not so frustrating we can't hardly move at all either.
    2 points
  15. That top image with all the maps keyarts on it... Is there a version without the text and sales numbers on it? IT would make for a very nice background!
    2 points
  16. on the other hand, happy international ozone layer day oh and happy nick jonas day.. yeah that's a thing.
    2 points
  17. Release 4.5.0.2 now available for download: https://drive.google.com/file/d/1Q7Ca69767TYWbxMpLfVE1kJXkfcdiP-y/view?usp=sharing Features Export ALL from command line or settings page will now include the map structures export. @Vertyco Re-worked "Offline" file mode and included option to select a cluster folder. May review FTP to include similar functionality in a future release if people need it? @BoRGaMeS Added uploaded tames to UI and export files (Tamed). Added uploaded items to UI (item search, player inventory) and export files (Players). Updated Item Search tab to show the structure type for items in structure containers. @LustWare Command Line Standard export: ASVExport.exe option "C:\folder\inputArkSaveFile.ark" "C:\folder\export\exportFilename.json" ArkViewer.exe option "C:\folder\inputArkSaveFile.ark" "C:\folder\export\exportFilename.json" To include cluster data in your exports: ASVExport.exe option "C:\folder\inputArkSaveFile.ark" "C:\clusterdatafolder\" "C:\folder\export\exportFilename.json" ArkViewer.exe option "C:\folder\inputArkSaveFile.ark" "C:\clusterdatafolder\" "C:\folder\export\exportFilename.json" *** OFFLINE FILE MODE USERS *** Please note this version has been re-written to use a different config format for offline file mode and will no longer read in any previous offline file links you have saved. Offline file information will have to be re-added as required.
    2 points
  18. Thank you for everyone's response!!
    2 points
  19. I interpreted the request as meaning the obolisk uploads. I'll upload something for you to have a look at.
    2 points
  20. Are you f*king kidding me?! So you have to play at least every 8th day or your Dino’s die?!?!
    2 points
  21. Or just look at the official dynamic config the devs use: http://arkdedicated.com/dynamicconfig.ini
    2 points
  22. I don't think that's really an minority opinion. Most people simply don't bother talking about the art, doesn't necessarily mean they dislike it
    2 points
  23. Release 4.5.0.1 now available for download: https://drive.google.com/file/d/18H64oTGBdvNWRI1nVOk3OTmYUslPDghh/view?usp=sharing Features The hives are back in town! - I spotted BeeHive_C in the latest save games so have added it into the Map Structures options. Will also be included in the new map structures export feature. Still no sign of the queen bee's data though so who knows where WC have hidden them away.
    2 points
  24. Yup, not a fan of it. Nor a fan of having to mod the game just to make it playable. But then again, I hate Souls combat so I'm screwed either way.
    2 points
  25. As someone who was one of the people investigating this for ASB, it's not a problem. Also, a friend got the crash today and reminded me about your project - sorry for not warning you. I'll forward your thanks to Cadaei as well. Oh also, don't forget the realm images are just fancy data edits from him too.
    2 points
  26. FYI: new version works great again! Thanks for the fast fix!
    2 points
  27. @Larkfields has actually found the solution to the problem already - the toolkit I use has been updated to include the fix so I will compile it up, do a little testing and get you guys a new release done for the morning.
    2 points
  28. I've sent a direct message. I don't think Mirage plays Ark any more, but I'm hopeful that he'll respond. I've looked at the code, but it's impossible to work out the problem without understanding the structure of the ark save files. Maybe someone from WildCard could let us know what was changed in the file structure ?
    2 points
  29. Fixed the Gen2 servers to not crash every couple of hours and fixed the bad lag that isnt server saves .... wait nope still dreaming shame lol
    1 point
  30. your probs a PvE player... PvE doesn't get effect by the unbalanced dinos the high amount of cheating meshing and even leader accounts being hacked or wizard. so the PvE players may have enjoyed the game The PvP side has been on a massive decline and doesnt get the support it needs
    1 point
  31. The role back on September 23rd was far to excessive. I get that there were people that lost entire bases and tribes from the issue that happened a week ago. However the role back went 2 weeks back on scorched earth server 175 amd maybe other servers cost us all of our P.A.X. event tames. Multiple boss fights and time that we stayed up all hours of the night to finally tame a Phoenix. This shot gun solution was far to extreme and this was not the appropriate solution.
    1 point
  32. me to ragna 59 down from 4 days " what's going on ? " they can't even handle ark it promises for ark 2
    1 point
  33. PVE wise I hear and read a lot people saying that the most fun part of Ark is the beginning and when a new map is released. I guess its due to taming and the seek for the ideal breeding creatures alongside many other active roles that the player usually play only once on the beginning. I'm pretty sure people likes the rewards that breeding can give, the hunt for good stat creatures but not the breeding process of babysitting. My suggestion is trying to make breeding a more horizontal progression with vertical results while also making it a more active experience by increasing the amount of tamings player would have to do and reducing the amount of babysitting. On the example instead of pushing new mutations on top of a Wild Stat making it a vertical progression, player would have to hunt for different attributes that combined composes the melee stat, having a horizontal progression with results that will pile up in a vertical way. But yeah, the main take of is making the breeding process a more active role.
    1 point
  34. I thought the details I gave you were pretty spot on. You were misunderstanding the mutation concept right out of the gate. Wild tames don't come with mutations. I told you how to figure out how to assess which stat mutated. I took into consideration that your profile lists you as being interested in the PS4 variant of the game, and you were reaching out to figure out where a mutation came from or which dino had it. Since we already know it was only on that egg and not on the parents, I touched lightly upon how to figure out what stat actually mutated. I mentioned a program , its called Ark Smart Breeding or ASB for short. The PS4 would not have access to mods or the ability to export the data from your animals. PC version of the game can do that and ASB can read it. What ASB can also do is , you can take a picture of your screen and feed it to the program. It can then try and interpret the #s for your stats and usually give you accurate point values using OCR. You have no other way to examine your animals on xbox or ps4 without breeding lots of eggs, and writing down and tracking the #s you see on the incubators in game. Incubators come from Genesis 2, you can get from other players if you dont' have that expansion. The #s won't mean much to you until you know more about what your dinos are supplying for dna. You could get several eggs from mating the same male to the same female. Eventually you would have enough data to be able to say, this 30 points hp is from the male, and this 35 points on hp is from the female, etcetera etcetera. Without ASB, you have to do this all on your own with managing a spreadsheet yourself or if you got great memory you don't need the spreadsheet. I gave you links to the official mutations webpage so that you could avail yourself of better information if you wanted. I wasn't sure if you wanted to do a deep dive in reading, so I then recommended to not get stuck watching long videos to demonstrate ark facts to you. There's a zillion videos out there wasting 20-30 minutes of your time when 4 minutes will suffice 99% of the time. I wasn't trying to be insulting. Everything I said was straight forward. The point I was trying to make last post maybe came out fuddled. It wasn't about picking apart you or your question or labeling you, but I guess that sounded that way. For that I apologize.
    1 point
  35. If you think the structures of a player or tribe negatively impact the whole server then please submit a Support Ticket and it will be investigated by the enforcement team. All anyone could do on the forums would be to give their own opinion or interpretation of the CoC which may or may not necessarily be in-line with their actual guidelines considering that actions taken for such instances are likely determined on a case-by-case basis.
    1 point
  36. How about having Dino tiers Concept in ARK 2 ? You need a certain level & other unlock requirements to even be able to tame a higher tier creature. In this way, you can't simply tame a Rex at say level 50, this gives players more reasons to tame lesser dinos & has more RPG mechanics. For example, for Carnivore Dinos : Small Dino: Microraptor < Velociraptor < Deinonychus < Utahraptor Medium Dino: Dilophosaurus < Ceratosaurus ~ Carnotaurus < Megalosaurus < Allosaurus Apex Dino: Daspletosaurus < Saurophaganax ~ Acrocanthosaurus < T-Rex ~= Giganotosaur ~= Carcharodontosaurus Aquatic Dino: Irritator < Baryonyx < Suchomimus < Spinosaurus Roles they play: Small Dinos = Easy to maintain, fast breed, works in pack. Medium Dinos = Allrounder, can use pack buffs & specialist weapons to kill Apex. Apex = expensive to maintain, needs a lot to tame/train etc. Can scare Small Dinos. Aquatic = Marine mounts, great if you want to explore the sea/rivers and also on land. There can be a system where small , medium, apex & aquatic all have their uses like say in a RTS like AOE : Mythology where Greek Hoplites are useful even after unlocking the best Mythological creatures like Chimera, Colossus. I am sure ARK 2 can fit more dinosaur types being a next gen game.
    1 point
  37. Hi all, just wondering if there will be any rate increases this weekend? We just had the labour day x3 event last weekend and the weekend before Bonus.. What are we celebrating this weekend? Who's got a special day in their country to justify a boosted rate, I mean, now we're all inclusive lets celebrate Chile or Costa Rica... There must be more out there?? Bring on the boosted rates weekend to celebrate all countries special days
    1 point
  38. My tribemate is obsessed with dire bears. When I showed him the color region images from the wiki and told him they were in the files but had no coded spawns I could hear the cursing and complaining even without being in a live chat. They use five zones instead of the two normal bears use, think of all the awesome color combos we could mutate into them
    1 point
  39. They said there will be an EVO, just wait for the time they stated it will happen.
    1 point
  40. There should be new pvp servers for solos only where u cant make tribes or allies. Theres still a decent amount of solo people out there... . Also it would be more of a challenge to do everything solo than just join a big tribe. Yea there are smal tribe servers out that wipe which is good, but 5 man tribe is still alot. Good organized tribes can reach tek tier and huge bases in a weekend. Thats why i recommend the solo servers to be primitive but thats debateable. Atleast an offline raid protection or atleast some kind of improved balance in defense when ofline would be good. (For example turrets or so deal like alot more dmg to dinos when offline so that raiders cant just soak them easy) And/or that foundation will have more hp when afk. Ark 2 can make the balancing better where ark 1 failed.
    1 point
  41. Procedurally Generated Maps can be made in the base game, you don't need any DLC to make one. I guess the other question is can a PGM be used on a dedicated server for others to connect to?
    1 point
  42. One thing that was slightly bothering to me was the way the dinos acted in ARK. Don't get me wrong, it's a lovely game in its way but I always had a feeling dinos were lacking in interaction towards other beings and the environement. Basically just walking around pooping and not much more than that apart from the frequent carnivores chasing other dinos blindly. I was wondering about HOW the dinos i ARK 2 will be acting? I know Wildcard announced that they will hunt you down with the help of different senses such as sight, smell and hearing, but will there be more? Would be cool to see them interact with each other in a fashion we believe they would have done if they were a living being. How do they interact with each other? Dino to dino? Carnivore vs Herbivore? Carnivore vs carnivore? Herbivore vs herbivore? Would they be able to use their senses towards each other for social interactions, defending themselves and hunting prey? What about their sense of environment and danger? Herding behaviour? Herding dinos watching for danger while others are grazing? Nomadic dinos? Hiding/defending/running from danger? Senses danger when seeing other species run? Other species of dino warning others of danger? (This is a thing among some modern animals) Social calls/interactions and body language? Curiosity to sound, sight, smells and sudden environmental changes? Territorial behaviour? I hope there will be no standing still and roar before charinge among dinos hunting its prey, it is more of a human to human thing to do to strike fear before exchanging blows. One thing that is commonly seen in many movies and games is that those who hunts its prey usually enters the fight with a big roar before charging (mighty indeed)! Animals rarely does that when hunting unless it is in their favor like numbing their senses/paralyzing them to keep them from escaping I would assume. They usually stalk their prey until they are close enough to charge (like a lion) or lies silently in an ambush (like a snake), then lunge when they are in striking range. (But I do think there is a difference when the dino/animal feels threatened while you get close to its territory or viscinity, then it would totally make sense if it would enter a defensive stance, make itself look bigger, growl/roar at you and eventually lunging at you) All I am trying to say is that I do hope the dinos will act more natural, than just an entity moving about and pooping
    1 point
  43. Well it depends. I prefer carchar64 to carchar32, and of course only when error correction is enabled.
    1 point
  44. @Martellus Brilliant commentary! I started this "journey" with a ripped version at beta 1.71 in 2015 sometime. And my enthusiasm probably peaked whenever the final release of Rag happened. I could not wait to actually explore behind the "curtain" of still under development! All of your comments except this I wholly endorse But 3rd person? Nope I aint into that at all ................... And it probably will be a purchase gate that I I am unwilling to bridge.
    1 point
  45. Huh. Yeah it sorta does now that you point it out. It's just a slightly more spikey giga design wise, honestly wouldn't have been surprised to see it implemented as a skin like the brachy skin for the brontosaurus. I think this is one of those instances where they'd have been better off contacting the fanmade design's creator for the right to use it rather than making a new one. Not to discredit the designer who made the art but it kinda just makes me think of what happens when you let a kid design a dinosaur as it is now.
    1 point
  46. Never map a place in the map with the coords?just open map and press P
    1 point
  47. i would rather have less dinosaurs but with the majority of them having a use in mid-late game instead of some only being good for the first hour of gameplay then becoming obselete
    1 point
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