Just to chime in with a different perspective on the modding part of the convo.
Granted I used to mod many years ago for a PC game called Company of Heroes and DOW, but back then and my team won 3 years in a row best mod awards in ModDB with millions of downloads (that's how far back I'm talking lol), so many things have changed in the gaming space.
Back then, there was neither a way to make any money off it (barely the odd donation to run the web page and forum), but at the same time these were passion projects and hobbies and needed no monetary incentives. The creation itself WAS the reward and the time spent on them was fun hobby time for us enthusiasts. We always did it simply because it is rewarding to create something and implement it in a game you love and play. I think and hope that it still holds true today for most modders.
As such, I personally cringe with statements along the lines of ''Modders should be paid for their time''. No, there is no such entitlement. it's not a job, its a hobby done for reasons of self-satisfaction and sharing it with others and seeing them enjoy it is part of that enjoyment you get from it.
However, if you want to turn your Hobby time into a job or make money off it on the side (Premium mods), then you have to follow a whole different set of rules which include obligations towards the people who are no longer just fans, but paying customers. And yes, that includes criticism, expectations and timely deliverables. Commissioned mods are a similar category.
Now, the argument around ''liking/disliking'' free over paid optional, addon content is a pretty moot one because of course everyone prefers freebees. Also, coerced and enticed are two very different things and Premium Mods are trying to be enticing. Coerced implies you are manipulated into buying something against your will, which is untrue for Premium mods but is certainly true for Fantastic Beasts (which should not be confuse and bundled up with mods) so far.