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Showing content with the highest reputation on 03/17/2022 in Posts

  1. Continue Prim+ as normal, but Add some of the great things from Prim+ to Regular Ark. Like the building materials, equipment, and maybe even let us have the option to build the primitive industrial stuff. The mod has so many great things to make ark more than just survival, (not that that’s not enough) I think we’re long overdue for new items. Including new foods, recipes, drinks, materials, and all sorts of crazy things that regular ark should have.
    1 point
  2. I checked out the latest patch today, just in case... Still unplayable in PS5. The constant stutter, freezing and texture loading are simply unbearable for more than 2 mins. I know...what was I thinking right?
    1 point
  3. Hello, is there a tutorial for adding a map? I am looking to integrate the new map which participates in ark sponsor The Earrion. Thanks for your help
    1 point
  4. Implementing prim+ would evolve ark: survival evolved into ark: evolved survival evolved. The more evolved's the better. Jk
    1 point
  5. THIS. I fully support this, but the highlighted parts of this sentence in particular (emphasis mine). I think this is a great opportunity to add layers to early and middle stages. The idea that I could CHOOSE my tech tree progression instead of just following the usual thatch->wood->stone->metal (and tek for those who want to fight bosses), using the materials & Engram points to follow different "branches" is awesome. Out of the 3 DLC, we had a new building tier only once (adobe, in SE), and it vastly depends on what map you're on. Meanwhile Prim+ is right there for the taking, with mats that, I'm assuming, can be collected/crafted easily without tweaks to maps, and offers the equivalent of DLC building tier that we didn't get through Aberration & Extinction (and that the Homestead update only did halfway). Not to mention, being able to combine all the building tiers to design unique bases would be so exciting ! Happy building, happy RPing, more variety in farming... for a lot of players like me, this could feel like an actual DLC, exciting and with new game mechanics to explore. I love all of what this suggests & implies. I cannot overstate how enthusiastic this makes me.
    1 point
  6. Exactly. ? There is already a way to hide access of certain engrams on a server, so I do not see why the same couldn't be done for none-primitive engrams should a server wish to continue using the Primitive Plus gameplay. The discussion on the weigh in touched on it a bit, and based on what I read there, I think the best method would be to add a new "Server Setting" area that focuses directly on engrams. There you could either pick and choose which ones you wanted to hide, or check a box that would allow for them certain sets to be hidden or available. For example: These are assuming that all primitive plus engrams and resources were added to standard gameplay. ⬜ Hide non-primitive plus engrams - this would allow for players to play using only the primitive plus engrams. ⬜ Hide all tek engrams - this would allow for players to play using all engrams excluding tek, as some prefer. ⬜ Hide all saddle engrams - this would hide saddles for those who prefer to play without tames. It would clean up their engram screens to show only those they can use during gameplay ⬜ Hide all selected engrams - under this menu, every engram would be listed so the host may select individual which they would like to hide. On another note, should any additional items from other mod sets be added officially to the game, those items too could be turned on or off by checking a box, as prefered by the host. It would allow for a bit more customization for those that do not have access to mods (console players), keep the coding streamlined through one game (hiding engrams shouldn't break the game or be as complicated as adjusting to multiple sets of code as it is between the primitive plus and standard gameplay) , and it would open things up to possible customization later as well (assuming of course the eventually add additional mod content that some may want while others do not).
    1 point
  7. I am in complete agreement. Integrating Prim+ into the main game should make it easier on the developers, give access to the Prim+ items and hopefully help with different map (games) braking. I know that some Prim+ players want to be "purists", and i get that. But, if implemented correctly Prim+ players could still play the way they want and Items could be added to other maps. Win win. We all paid for the game/maps and this would be a great implementation if done.
    1 point
  8. Can we please get this going? This is something I’ve been waiting for forever now! Please!
    1 point
  9. My thoughts exactly. I pay to rent a server, and it’s not “role play” but we do have shops, and centers for better interactions and more controlled PVP, and it works relatively well, but with Prim+ items included, it could only be better.
    1 point
  10. Absolutely; I know it was mentioned. But it is a golden idea, and as you said. It would help Prim+ get some quick fixes if these things made it in to the base game. Which would help everyone. Ark is a fantastic game. But sometimes you just want to do more, and with Lumber, Brick, and reinforced glass and such, it could be that much better.
    1 point
  11. If I remember correctly, one of the suggestions on the weigh in thread is to incorporate the primitive plus items into standard game play. This move would hopefully allow for the updating to be a bit smoother as the coding would line up a bit better. On top of that it was suggested that when setting up a server, or single player game, that a checkbox be available that could turn on a primitive mode that would essentially hide all none primitive engrams when selected. So those who prefer to play in the primitive mode could continue to do so. Personally, I am all for it. I know there would be a lot changed in the process, but if it could be done with minimal loss to current primitive plus players, I think it would be an excellent move forward. ?
    1 point
  12. I really hope this idea gets traction. I really love this game mode but on PC the load times and the issues that come up almost every major update are super frustrating. At least if prim+ were integrated into regular Ark, private server admins could do a custom game.ini with only primitive appropriate engrams and not have the super long load times with it as a total conversion. Hopefully prim+ specific resources could be integrated as well.
    1 point
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