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Showing content with the highest reputation on 08/07/2020 in all areas

  1. Download in full resolution An Update on G enesis Part 2 As we gear-up for the epic conclusion of ARK: Survival Evolved’s storyline with ARK: Genesis Part 2, we’re checking in with the community on its progress. Near the beginning of this year, the studio transitioned to working remotely. While the development of Genesis Part 2 has been ongoing throughout, and significant progress has been made, going from a highly collaborative in-office workflow to remote comes with specific challenges. Upon further evaluation, we now have a better sense of the production timeline for Genesis Part 2. The new locked-in release date is now March 2021 simultaneously on all platforms. We understand that you are eager to get into it, and this news is disappointing; however, we are passionate about delivering something genuinely special, memorable, and suitably epic. This additional time allows us to ensure a better and unique experience and is well worth the investment. We’ll be showing an extensive first-look at Genesis Part 2 later this year, revealing more details about completing your quest for ultimate survival; the forthcoming preview will reveal some of the new creatures, items, locations, features, and more! We do however have other significant updates locked-&-loaded for this year! Just over the horizon, you can look forward to: ‘The Crystal Isles’ Free DLC on console: This includes the map in its entirety as well as three new tamable and breedable Crystal Wyverns. We are planning to release this significant update during the last week of August 2020. Tender Love and Care Pass 3: This patch will overhaul two classic creatures with a new makeover containing updated models, animations, visuals, and new gameplay functionality for them. We'll also be doing further general quality of life, balance, and gameplay changes to the core-game in this update. Our much anticipated TLC 3 pass is planned for a simultaneous release on all platforms in October 2020! More on that a little later On behalf of the broader Wildcard team, we want to thank you for your ongoing support. We are continuously humbled and appreciative of the community’s creativity, passion, dedication! We're looking forward to sharing ARK’s next chapter with you and a very exciting 2020 & 2021! Studio Wildcard Upcoming Balance Pass We’ve spoken a lot about what players can look forward to in the future for ARK, now let’s talk about the present! This Thursday, July 30th, we’ll be releasing a minor version update on PC, Xbox, and PS4 which will contain a number of quality of life and balance changes. Here’s some of what you can expect to get your hands on. We'll share the full set of notes on patch day: Creatures Basilosaurus - Increased deep-sea-depth value at which damage taken by approximately 30% Bloodstalker - Reduced armour penetration by approximately 35% - Reduced durability damage by 50% Carno - Added 30% armour penetration to the Left Click attack - Added a Bleed effect to the right click attack which does up to 5% of targets health over 10 seconds, cannot be stacked but the timer can be reset. Carbonemys - Increased resistance to TEK Turrets by 10% Dunkleosteus - Reduced weight of Obsidian in inventory by approximately 75% - Reduced weight of metal, stone, crystal, and black pearls by approximately 50% - Increased swim speed by approximately 20% Liopleurodon - Increased buff timer from 30 minutes to 6 hours Megachelon - Reduced Shell Resistance by 30% (from 80% to 50%) - Reduced Health Per Level gains by approximately 15% Paracer - Reduced Health Per Level gains by approximately 15% Breeding - Reduced Mosasaur maturation time (now matches Yutyrannus) - Reduced Basilosaurus maturation time (now matches Gacha) - Reduced Tusoteuthis maturation time (now matches Yutyrannus) - Reduced Plesiosaur maturation time (now matches Gacha) - Reduced Compy maturation time (now matches Otter) - Reduced Equus maturation time (now matches Procoptodon) - Reduced Quetzal maturation time to approximately 5 and a half days - Reduced Phiomia maturation time (now matches Ovis) - Reduced Ichthyosaurus maturation time (now matches Roll Rat) - Reduced Dunkleosteus maturation time (now matches Mammoth) - Reduced Jerboa maturation time (now matches Otter) - Increased Rhino maturation time (now matches Doedicurus) General - Flying creatures will prioritise picking up friendly-creatures rather than dismounting friendly riders - Baby Creatures will no longer auto-wander when hatched - Mounting a flying creature will no longer instantly cause it to take off - Cryopods in a player’s inventory will now charge if a player is sleeping in a TEK Pod. - TEK Helm will now provide players with the Gas Mask bonus, protecting them from the Poison Wyvern and Basilisk spit. - TEK Turrets now require double the amount of shards per bullet - Metal Ingot stack size has been increased to 300 - Raw Metal stack size has been increased to 300 - Spoil time on Lesser Antidote has been increased to 3 days - Spoil time on Prime Meat and Prime Fish have doubled - Gasbags will no longer push Dinos around in PVE when landing to prevent griefing and exploits - HLNA and Chibi Creatures no longer disable the protection against Bees buff. - Yell and Whisper can now switch between the following modifier keys on PC: Left Shift, Left Ctrl, and Left Alt - Added an additional 15 seconds to all race missions on Xbox and PS4 - Added Event Emotes to the Hex Store at the cost of 50,000 hexagons - Boss Fight timer on Valguero has increased from 20 minutes to 30 minutes. - We are also adding a configurable GameUserSettings.ini which allows server hosts to limit the amount of gateways that can be placed on platform saddles. This configuration is not retroactive, so applying this change will require some manual administration work to clear up any pre-existing platforms that exceed the limit. MaxGateFrameOnSaddles=2 We’ll be enabling this on our Official PvP Network and setting the limit to 2, on all platforms. Official PvP players will have approximately 30 days to adjust their current existing platforms to remove any that exceed the gateway limit. Official Rates We’ve heard you loud and clear! Since March, our Official Networks across those 3 platforms have been under the effect of an Evolution Event as these increased rates have now become the norm and we are happy with the results, it’s time to make it a permanent change! Going forward, we'll be doubling the fun by doubling the Official Rates across PC, Xbox and PS4 as standard, along with some changes to our specialty servers. From the next major version, Official Server rates will now have increased default rates for Harvesting, Taming, and XP. What was previously ‘2x rates’ prior to today, will now become the new base rate (1x). The increased 2x rates will be implemented directly in the game build itself. This means that Non-Dedicated Servers, Single Player Sessions and of course Unofficial Servers will also feel the increased rates. Therefore, if you’re currently using customized rates, it’s something you will want to keep in mind before this change is in place -- specifically upon the release of the next Major Version on each of your respective platforms, you may wish to reduce your server/game rates by 50% to have the same effective values as before. Official rates will be adjusted accordingly: Standard Official Servers: 1x harvesting, taming, and XP (which is equivalent to 2x when considering our old values) Small Tribes Servers: Smalls will have their taming, harvesting, and XP changed to 2.5x (which is equivalent to 5x when considering our old values) Apocalypse Servers: These will remain at 3x harvesting, taming, and XP (which is equivalent to 6x when considering our old values) P.S -- This is actually the second time we’ve increased the default rates if we look back to the early access days of 2015. So for you old timeys, it’s technically 4x ?. Inb4 comments ‘back in my day, it took us two weeks to build a wooden 4x4’. EVO Event As mentioned above, the Official Network rates will be increasing to 2X following the next major version update. Following the update, we'll have more information on EVO events. Until then, we'll be using the EVO event system to apply the bonuses. Community Fan Art Fan Art Cutscene by @Nightshade_404 Rock Drake by @DiN-the-Painter Child Who Likes Rain by @sis_6193 Wear Your Mask by @PicturesofArk Japanese-Style Castle by @sam_stimo Who's Playing Crystal Isles by @DudeSolo1 Kanata Castle by @forbanana El Galeón Capitán Archer by @RikerPlays See you next week! Studio Wildcard Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark
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  2. Today I took Elisabeth to that one place where two rock elementals can always be found. There were three this time, though, levels 45, 25, and 20. I didn't dare to touch the 45 one, but the other two I dared to touch a lot. With Elisabeth's jaws. Didn't take much time. Even after throwing out all the stone, she still had some difficulty hauling the rest of resources harvested from them back to the base! I can't wait until I get the one I'm raising all grown and fully imprinted, he'll be a killing machine (okay, not when compared to high-bred ones other players have, or even when compared to his 125 melee dad, but still). That also took care of my crystal needs for a bit. I'll have to harvest some (or kill another elemental or two) pretty soon, but at least I have enough for, like, 4 greenhouse walls, and that's pretty good. A while ago I leveled Snow the unicorn after all. Sure, unicorn, a pure creature and all, having level 69 was funny, but after I made a saddle for her I just couldn't leave her unleveled, because if she has a saddle, she gotta be used at least sometimes, and I can't use her with that annoying "level-up available" message constantly on the screen. Her new purpose is to help me haul loot to the workshop, and to stand nearby with salt and sulfur in her inventory while I'm raising dinos, because making preserving salt in the chemistry bench is wasteful: I usually only raise one dino at a time, so one stack of salt is needed, so the second one would just spoil uselessly. Oh! And I unfroze the giga to raise him more, the result of his 3% imprint are now visible, which is cool. Named the baby giga. I don't usually name dinos before they're juvenile, but the lil' dude is at 3.7 percent and seems to be pretty great at the whole "not dying" thing, so he's Deimos now.
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  3. I don't think so. It would have to swim through sarco and piranha infested water just to get to the wall. I would not use that as plan A. Instead, you could maybe cryopod your thyla until you grapple to the other side, but I don't remember that section of cave being very large and the thyla might not fit very far beyond the entrance. Let us know if it does. Maybe something slightly smaller in frame like a saber tooth could be used there. Otherwise, pull out a shotgun. I only remember there being a few (like 2-4) bats in that section. But, something to keep in mind is to have a backup cross bow and grapples stored back at the cave entrance. That way if you die and need to grapple back across the water to get your loot you can do so quickly. I have a bed and a small 1x1 structure with extra gear outside every cave. Another luxury of solo play.
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  4. Today, I made my Yuty saddle, worked on Therizino number 18, and raided bee hives to make some veggie cakes. I only wish I had a better Yuty to go with the saddle ?. As I said in an earlier post it was a wild 75 (112 after taming). I still have not found a better one and have begun adding levels to the one I got. I will spend more time on it tomorrow by doing laps around Carno Island. She is not ready for the dragon yet. But I will do my best to make sure she is. I am happy with the Therizino Troop though. I have high expectations for them and feel they can get it done. They are all ready to go except for the last one. I will make a saddle for him tomorrow and finish his training along side the Yuty. I have a Daeodon that will be the last member of the group. His training has more to do with a buffet table than anything else. Veggie cakes are in the oven. I have 60 made and need to make another 30 if each Therizino is to have at least 5. But I will probably make more just to be sure. If all goes to plan, The army will be gathered at the obelisk by the end of tomorrow. I have already defeated the gamma dragon with rexes, so I will likely start with beta to gage the strength of the group before attempting the alpha. Another reason to make more veggie cakes I guess, if I'm to do two fights I will need extra. I still have work to do.
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  5. Hello all, today has been a quiet day. I put up some fences to prevent dinos falling off the edge of my base (I'm at the top of a little elevation and until now, moving dinos (i.e. on "follow"... yeah, I often forget to whistle) had a tendency to fall down over the edge. No damage done, but I always have to run down all the way to water level to collect them again. Then I had some other stuff (outside ARK) to do and logged out of ark, but left the server running. Things bothered me some and I actually fell asleep in the meantime with the server still up. I had wondered before if things actually progress on the server when you're locked out - and now I got the answer. A lot of my food had been consumed when I logged back in. So that's been cleared up. Next thing was obviously a food-expedition. Pretty easy with my trike harvesting stuff, but right now a much needed necessity. So I distributed the remaining food and set out for the expedition. Nothing much happened and I returned safe and loaded with berries and some random stuff. Also brought a small amount of meat from two dillos who were silly enough to attack one of my trikes. That, too, was much needed for my Ptera, since as mentioned this guy has a quite unusual appetite. At least for all I know so far. Also I need to mention my two pet-dillos, who didn't survive the unattended server-uptime. Well, I guess I won't mourn them. I just had them for no particular purpose except looking weird at the entrance of my little hut. So I won't miss them very much. Not much to expect in the next couple of days, since I'll probably be away from my computer. See you next week! Have a nice weekend everyone. Eleusius.
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  6. I will say a Baryonyx is the best all around choice for that cave. I did not have a good one and used a dire wolf instead (I eventually returned later with a Bary so I could do the whole cave). But like me and my wolf, you will only be able to do half the cave with your thyla. You can still reach the artifact via a shortcut but you won't be able to do the underwater sections. Your thyla will be fine to get you down to the ruins near the water if you don't go too gung ho and take on the whole cave at once. Just take it slow and heal when you can. But I would not ever attempt to take it into the water to do the lower portion in the water tunnels. There are plenty of videos out there that will help you find the short cut by grappling across the water. Take extra grapples and be prepared to fight the bats solo (on foot) at the other end (the short section leading to the artifact). I died twice in there. Good luck.
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