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  1. Download in full resolution An Update on G enesis Part 2 As we gear-up for the epic conclusion of ARK: Survival Evolved’s storyline with ARK: Genesis Part 2, we’re checking in with the community on its progress. Near the beginning of this year, the studio transitioned to working remotely. While the development of Genesis Part 2 has been ongoing throughout, and significant progress has been made, going from a highly collaborative in-office workflow to remote comes with specific challenges. Upon further evaluation, we now have a better sense of the production timeline for Genesis Part 2. The new locked-in release date is now March 2021 simultaneously on all platforms. We understand that you are eager to get into it, and this news is disappointing; however, we are passionate about delivering something genuinely special, memorable, and suitably epic. This additional time allows us to ensure a better and unique experience and is well worth the investment. We’ll be showing an extensive first-look at Genesis Part 2 later this year, revealing more details about completing your quest for ultimate survival; the forthcoming preview will reveal some of the new creatures, items, locations, features, and more! We do however have other significant updates locked-&-loaded for this year! Just over the horizon, you can look forward to: ‘The Crystal Isles’ Free DLC on console: This includes the map in its entirety as well as three new tamable and breedable Crystal Wyverns. We are planning to release this significant update during the last week of August 2020. Tender Love and Care Pass 3: This patch will overhaul two classic creatures with a new makeover containing updated models, animations, visuals, and new gameplay functionality for them. We'll also be doing further general quality of life, balance, and gameplay changes to the core-game in this update. Our much anticipated TLC 3 pass is planned for a simultaneous release on all platforms in October 2020! More on that a little later On behalf of the broader Wildcard team, we want to thank you for your ongoing support. We are continuously humbled and appreciative of the community’s creativity, passion, dedication! We're looking forward to sharing ARK’s next chapter with you and a very exciting 2020 & 2021! Studio Wildcard Upcoming Balance Pass We’ve spoken a lot about what players can look forward to in the future for ARK, now let’s talk about the present! This Thursday, July 30th, we’ll be releasing a minor version update on PC, Xbox, and PS4 which will contain a number of quality of life and balance changes. Here’s some of what you can expect to get your hands on. We'll share the full set of notes on patch day: Creatures Basilosaurus - Increased deep-sea-depth value at which damage taken by approximately 30% Bloodstalker - Reduced armour penetration by approximately 35% - Reduced durability damage by 50% Carno - Added 30% armour penetration to the Left Click attack - Added a Bleed effect to the right click attack which does up to 5% of targets health over 10 seconds, cannot be stacked but the timer can be reset. Carbonemys - Increased resistance to TEK Turrets by 10% Dunkleosteus - Reduced weight of Obsidian in inventory by approximately 75% - Reduced weight of metal, stone, crystal, and black pearls by approximately 50% - Increased swim speed by approximately 20% Liopleurodon - Increased buff timer from 30 minutes to 6 hours Megachelon - Reduced Shell Resistance by 30% (from 80% to 50%) - Reduced Health Per Level gains by approximately 15% Paracer - Reduced Health Per Level gains by approximately 15% Breeding - Reduced Mosasaur maturation time (now matches Yutyrannus) - Reduced Basilosaurus maturation time (now matches Gacha) - Reduced Tusoteuthis maturation time (now matches Yutyrannus) - Reduced Plesiosaur maturation time (now matches Gacha) - Reduced Compy maturation time (now matches Otter) - Reduced Equus maturation time (now matches Procoptodon) - Reduced Quetzal maturation time to approximately 5 and a half days - Reduced Phiomia maturation time (now matches Ovis) - Reduced Ichthyosaurus maturation time (now matches Roll Rat) - Reduced Dunkleosteus maturation time (now matches Mammoth) - Reduced Jerboa maturation time (now matches Otter) - Increased Rhino maturation time (now matches Doedicurus) General - Flying creatures will prioritise picking up friendly-creatures rather than dismounting friendly riders - Baby Creatures will no longer auto-wander when hatched - Mounting a flying creature will no longer instantly cause it to take off - Cryopods in a player’s inventory will now charge if a player is sleeping in a TEK Pod. - TEK Helm will now provide players with the Gas Mask bonus, protecting them from the Poison Wyvern and Basilisk spit. - TEK Turrets now require double the amount of shards per bullet - Metal Ingot stack size has been increased to 300 - Raw Metal stack size has been increased to 300 - Spoil time on Lesser Antidote has been increased to 3 days - Spoil time on Prime Meat and Prime Fish have doubled - Gasbags will no longer push Dinos around in PVE when landing to prevent griefing and exploits - HLNA and Chibi Creatures no longer disable the protection against Bees buff. - Yell and Whisper can now switch between the following modifier keys on PC: Left Shift, Left Ctrl, and Left Alt - Added an additional 15 seconds to all race missions on Xbox and PS4 - Added Event Emotes to the Hex Store at the cost of 50,000 hexagons - Boss Fight timer on Valguero has increased from 20 minutes to 30 minutes. - We are also adding a configurable GameUserSettings.ini which allows server hosts to limit the amount of gateways that can be placed on platform saddles. This configuration is not retroactive, so applying this change will require some manual administration work to clear up any pre-existing platforms that exceed the limit. MaxGateFrameOnSaddles=2 We’ll be enabling this on our Official PvP Network and setting the limit to 2, on all platforms. Official PvP players will have approximately 30 days to adjust their current existing platforms to remove any that exceed the gateway limit. Official Rates We’ve heard you loud and clear! Since March, our Official Networks across those 3 platforms have been under the effect of an Evolution Event as these increased rates have now become the norm and we are happy with the results, it’s time to make it a permanent change! Going forward, we'll be doubling the fun by doubling the Official Rates across PC, Xbox and PS4 as standard, along with some changes to our specialty servers. From the next major version, Official Server rates will now have increased default rates for Harvesting, Taming, and XP. What was previously ‘2x rates’ prior to today, will now become the new base rate (1x). The increased 2x rates will be implemented directly in the game build itself. This means that Non-Dedicated Servers, Single Player Sessions and of course Unofficial Servers will also feel the increased rates. Therefore, if you’re currently using customized rates, it’s something you will want to keep in mind before this change is in place -- specifically upon the release of the next Major Version on each of your respective platforms, you may wish to reduce your server/game rates by 50% to have the same effective values as before. Official rates will be adjusted accordingly: Standard Official Servers: 1x harvesting, taming, and XP (which is equivalent to 2x when considering our old values) Small Tribes Servers: Smalls will have their taming, harvesting, and XP changed to 2.5x (which is equivalent to 5x when considering our old values) Apocalypse Servers: These will remain at 3x harvesting, taming, and XP (which is equivalent to 6x when considering our old values) P.S -- This is actually the second time we’ve increased the default rates if we look back to the early access days of 2015. So for you old timeys, it’s technically 4x ?. Inb4 comments ‘back in my day, it took us two weeks to build a wooden 4x4’. EVO Event As mentioned above, the Official Network rates will be increasing to 2X following the next major version update. Following the update, we'll have more information on EVO events. Until then, we'll be using the EVO event system to apply the bonuses. Community Fan Art Fan Art Cutscene by @Nightshade_404 Rock Drake by @DiN-the-Painter Child Who Likes Rain by @sis_6193 Wear Your Mask by @PicturesofArk Japanese-Style Castle by @sam_stimo Who's Playing Crystal Isles by @DudeSolo1 Kanata Castle by @forbanana El Galeón Capitán Archer by @RikerPlays See you next week! Studio Wildcard Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark
    10 points
  2. Can you please increase the hypo and hyper protection on tek gear? No reason to be in the sulfur fields and still be burning to death in end game gear. Whereas I can go there in desert gear and have the small flame.
    7 points
  3. A few people have asked, so I thought I'd share here: Dododex will of course be updated to match the new 2x rates. I'll provide a prominent notice on the app (and website) when the update is live so that it's clear when the switch has happened on Dododex so that you can configure your Dododex multipliers. This change will have to be made through an App Store update, so there might be a bit of a delay. I'll also be updating the breeding and other balance changes this Thursday. If I miss anything, feel free to report it through the app/website! ?
    5 points
  4. I really hope that there wont be boarders between bioms on Gen 2 like on Gen 1. It made the map feel very small and limited for me.
    4 points
  5. wrf wc, only 2 creatures, i can name at least 5 creatures which direly need a tlc megalodon mosasaur plesiosaur carno bronto quetzal pteranodon mammoth spider onyc dilo icthy with such a large roster of creatures that NEED a freakin tlc, you only chose 2. i bet ya they are not even ones that need a tlc.
    4 points
  6. Planning some iterations on mating and feeding intervals to improve breeding QoL. I made the programmers cry with the list of changes for this patch, have to space it out a little
    3 points
  7. please either increase the number of overall combined tames allowed on a server at a time or LOWER the number of tames all players can have active in world at the same time. 500 tames per person / tribe is a little ridiculous. we have cryopods, its about time to make use of them rather than have hundreds of non-breedable vanity dinos clogging up servers. ((talking specifically about the people who have every single fire / lightening / poison / ice wyvern they have ever tamed just sitting around collecting dust for MONTHS! why do they need to be sitting around using up server resources and lagging everyone else?))
    3 points
  8. @StudioWildcard All pretty nice changes its a shame breeding didn't become x2 the new normal as well, its a pain in the butt as it is. Giga raising is the bane of any official server Nice to see that most of the changes are for the better, but whats the point in cryo recharge when in tek sleeping pod, I mean who sleeps with cryos in their inventory especially if they have ur prized dino in them. U guys kinda missed allow transmitter to summon bosses at least on PVE, we was looking forward to that switch being turned back on its already implemented from the past, turn it back on plz for crying out loud, we are sick and tired of waiting for people to move tames from the obelisk or we remove for them which is our last resort, the last resort is always the only option to remove them tames blocking. Other than that all happy ish
    3 points
  9. I'm hoping that this being "the end" means you guys will start working on a sequel, rather than completely moving on from the franchise
    2 points
  10. I am speechless for genesis 2! I will wait forever until it releases! Genesis 1 was great and now 2 is on the way! Damn near Screamed when I saw the poster. Can't Wait!!!
    2 points
  11. Sounds like an amazing update coming. Pay no attention to the one's whining. You'll never be able to please them unless you pay them to play your game. They are crying about 2 TLC but fail to realize the Dunky is getting a TLC too. Crying before they even know what the major TLC entails. Pathetic. Crazy on the reduced mating timers but in some ways it makes sense since those dino's output doesn't match the investment anymore since other's can do it better often. Giga's still king so makes sense there is no breeding changes. Looking forward to everything you covered.
    2 points
  12. Please make it 2x breeding permanently. 1x is not only unhealthy, it's incredibly boring.
    2 points
  13. the tlc we been waiting for all year is only 2 dino....only 2 come wc that such a copout. it should be 5-7 min i bet there dino no one use or will care about eather and the update wont change it
    2 points
  14. making the evolution event standart is nice, but doubeling the mutation chance would have been SEXY!
    2 points
  15. Still today, but in separate comment because very exciting: I found a male giga and managed to knock him out! Soon he'll be mine (if antimesh doesn't kill him, because he's in the rocks, so might happen. But I'll try to pod him right away to avoid it). Tamed! And he's alive. Level 142 (wild 95), 17720 health, 125% melee, stamina suck but far as I know, stamina of gigas always sucks unless they have a lot of mutations on it. Brought him home, named him Diablo (might rename to Green Devil, not sure yet), bred him to Elisabeth, hope the baby gets his stats and her colors. ... So, that's how things went with Diablo: when I found him, he wasn't stuck. Not even a tiny bit. Running free as a raging wind. Yet I really wanted to get a mate for Elisabeth, so back to my base I went. Two woodruns with a therizino, two metal runs, three narcoberry ones, and a retrieval of all the spoiled meat from troughs and inventories, I had about 160 tranq darts and was ready for the next step: biotoxin run. Naturally, I used my pelagornis. The hunt wasn't very interesting, almost no risk. By the end of it I had 4 full stacks plus a bit more. Back to the base, and I made the shock darts. 145 of them. Retrieved my trusty 209.4 longneck (this time it was in the industrial cooker. I tend to sometimes leave valuables in whatever container happens to be the closest), unpodded Rose, gave her four Quetz cakes (100 stimberries and 1 element dust, just because) and 30 basic kibble, grabbed the kibble I'll need for taming as well as 12 stacks of narcotics (yes, it's an overkill. Yes, I already know FROM EXPERIENCE that it's an overkill. But I would be very nervous without a ton of narcotics on hand while taming a giga), and back to the giga we (me and Rose) went! First I wasted a few (no more than ten) darts because it sometimes looked like he got stuck, but then he got free. Then Rose needed a stam landing (or a cake, but I didn't want to use it just yet) so I headed to some player's base for that. Then my game froze so badly, that killing it in the task manager and logging in anew was the only choice. Miraculously, me and Rose were fine, within the borders of that exact base, and I didn't doubt a second before expressing my joy in the global chat, in rather crude terms. That was met with concern (and possible hope for a giga heart) from another player, and I made a promise to share the coords if I ran out of darts before the beast falls asleep (but I didn't have to because as you already know, everything went fine). I hopped back onto Rose's back and went lo look for the giga again. He was between the Lake and the Aberration cave, a dangerous place for he could easily drown, so all I could do was watch him wandering, killing everything in his path. But then... He walked into the cave's entrance. And stopped. Yes, indeed, he was well and truly stuck. It took me several attempts to get Rose into the proper position, as I didn't know how close I can go without being dismounted (I haven't checked if I could still stand on the wyvern's back while force-dismounted by the Aberration cave, and between the giga in front of me and the jellyfishes possibly under me it wasn't exactly the great time to check), and often I ended up too far to left or right, or too high to hit the giganotosaurus, but in the end I found just the right position and just the right angle, and all I had to to was dismount, turn towards the giga (and Rose's tail) and shoot. When he fell, I still had 44 darts left, not counting the one still loaded into the rifle. For a giga taming without artificial traps AND without the giga being stuck from the very beginning, it went perfectly fine.
    2 points
  16. Download in full resolution An Update on G enesis Part 2 As we gear-up for the epic conclusion of ARK: Survival Evolved’s storyline with ARK: Genesis Part 2, we’re checking in with the community on its progress. Near the beginning of this year, the studio transitioned to working remotely. While the development of Genesis Part 2 has been ongoing throughout, and significant progress has been made, going from a highly collaborative in-office workflow to remote comes with specific challenges. Upon further evaluation, we now have a better sense of the production timeline for Genesis Part 2. The new locked-in release date is now March 2021 simultaneously on all platforms. We understand that you are eager to get into it, and this news is disappointing; however, we are passionate about delivering something genuinely special, memorable, and suitably epic. This additional time allows us to ensure a better and unique experience and is well worth the investment. We’ll be showing an extensive first-look at Genesis Part 2 later this year, revealing more details about completing your quest for ultimate survival; the forthcoming preview will reveal some of the new creatures, items, locations, features, and more! We do however have other significant updates locked-&-loaded for this year! Just over the horizon, you can look forward to: ‘The Crystal Isles’ Free DLC on console: This includes the map in its entirety as well as three new tamable and breedable Crystal Wyverns. We are planning to release this significant update during the last week of August 2020. Tender Love and Care Pass 3: This patch will overhaul two classic creatures with a new makeover containing updated models, animations, visuals, and new gameplay functionality for them. We'll also be doing further general quality of life, balance, and gameplay changes to the core-game in this update. Our much anticipated TLC 3 pass is planned for a simultaneous release on all platforms in October 2020! More on that a little later On behalf of the broader Wildcard team, we want to thank you for your ongoing support. We are continuously humbled and appreciative of the community’s creativity, passion, dedication! We're looking forward to sharing ARK’s next chapter with you and a very exciting 2020 & 2021! Studio Wildcard Upcoming Balance Pass We’ve spoken a lot about what players can look forward to in the future for ARK, now let’s talk about the present! This Thursday, July 30th, we’ll be releasing a minor version update on PC, Xbox, and PS4 which will contain a number of quality of life and balance changes. Here’s some of what you can expect to get your hands on. We'll share the full set of notes on patch day: Creatures Basilosaurus - Increased deep-sea-depth value at which damage taken by approximately 30% Bloodstalker - Reduced armour penetration by approximately 35% - Reduced durability damage by 50% Carno - Added 30% armour penetration to the Left Click attack - Added a Bleed effect to the right click attack which does up to 5% of targets health over 10 seconds, cannot be stacked but the timer can be reset. Carbonemys - Increased resistance to TEK Turrets by 10% Dunkleosteus - Reduced weight of Obsidian in inventory by approximately 75% - Reduced weight of metal, stone, crystal, and black pearls by approximately 50% - Increased swim speed by approximately 20% Liopleurodon - Increased buff timer from 30 minutes to 6 hours Megachelon - Reduced Shell Resistance by 30% (from 80% to 50%) - Reduced Health Per Level gains by approximately 15% Paracer - Reduced Health Per Level gains by approximately 15% Breeding - Reduced Mosasaur maturation time (now matches Yutyrannus) - Reduced Basilosaurus maturation time (now matches Gacha) - Reduced Tusoteuthis maturation time (now matches Yutyrannus) - Reduced Plesiosaur maturation time (now matches Gacha) - Reduced Compy maturation time (now matches Otter) - Reduced Equus maturation time (now matches Procoptodon) - Reduced Quetzal maturation time to approximately 5 and a half days - Reduced Phiomia maturation time (now matches Ovis) - Reduced Ichthyosaurus maturation time (now matches Roll Rat) - Reduced Dunkleosteus maturation time (now matches Mammoth) - Reduced Jerboa maturation time (now matches Otter) - Increased Rhino maturation time (now matches Doedicurus) General - Flying creatures will prioritise picking up friendly-creatures rather than dismounting friendly riders - Baby Creatures will no longer auto-wander when hatched - Mounting a flying creature will no longer instantly cause it to take off - Cryopods in a player’s inventory will now charge if a player is sleeping in a TEK Pod. - TEK Helm will now provide players with the Gas Mask bonus, protecting them from the Poison Wyvern and Basilisk spit. - TEK Turrets now require double the amount of shards per bullet - Metal Ingot stack size has been increased to 300 - Raw Metal stack size has been increased to 300 - Spoil time on Lesser Antidote has been increased to 3 days - Spoil time on Prime Meat and Prime Fish have doubled - Gasbags will no longer push Dinos around in PVE when landing to prevent griefing and exploits - HLNA and Chibi Creatures no longer disable the protection against Bees buff. - Yell and Whisper can now switch between the following modifier keys on PC: Left Shift, Left Ctrl, and Left Alt - Added an additional 15 seconds to all race missions on Xbox and PS4 - Added Event Emotes to the Hex Store at the cost of 50,000 hexagons - Boss Fight timer on Valguero has increased from 20 minutes to 30 minutes. - We are also adding a configurable GameUserSettings.ini which allows server hosts to limit the amount of gateways that can be placed on platform saddles. This configuration is not retroactive, so applying this change will require some manual administration work to clear up any pre-existing platforms that exceed the limit. MaxGateFrameOnSaddles=2 We’ll be enabling this on our Official PvP Network and setting the limit to 2, on all platforms. Official PvP players will have approximately 30 days to adjust their current existing platforms to remove any that exceed the gateway limit. Official Rates We’ve heard you loud and clear! Since March, our Official Networks across those 3 platforms have been under the effect of an Evolution Event as these increased rates have now become the norm and we are happy with the results, it’s time to make it a permanent change! Going forward, we'll be doubling the fun by doubling the Official Rates across PC, Xbox and PS4 as standard, along with some changes to our specialty servers. From the next major version, Official Server rates will now have increased default rates for Harvesting, Taming, and XP. What was previously ‘2x rates’ prior to today, will now become the new base rate (1x). The increased 2x rates will be implemented directly in the game build itself. This means that Non-Dedicated Servers, Single Player Sessions and of course Unofficial Servers will also feel the increased rates. Therefore, if you’re currently using customized rates, it’s something you will want to keep in mind before this change is in place -- specifically upon the release of the next Major Version on each of your respective platforms, you may wish to reduce your server/game rates by 50% to have the same effective values as before. Official rates will be adjusted accordingly: Standard Official Servers: 1x harvesting, taming, and XP (which is equivalent to 2x when considering our old values) Small Tribes Servers: Smalls will have their taming, harvesting, and XP changed to 2.5x (which is equivalent to 5x when considering our old values) Apocalypse Servers: These will remain at 3x harvesting, taming, and XP (which is equivalent to 6x when considering our old values) P.S -- This is actually the second time we’ve increased the default rates if we look back to the early access days of 2015. So for you old timeys, it’s technically 4x ?. Inb4 comments ‘back in my day, it took us two weeks to build a wooden 4x4’. EVO Event As mentioned above, the Official Network rates will be increasing to 2X following the next major version update. Following the update, we'll have more information on EVO events. Until then, we'll be using the EVO event system to apply the bonuses. Community Fan Art Fan Art Cutscene by @Nightshade_404 Rock Drake by @DiN-the-Painter Child Who Likes Rain by @sis_6193 Wear Your Mask by @PicturesofArk Japanese-Style Castle by @sam_stimo Who's Playing Crystal Isles by @DudeSolo1 Kanata Castle by @forbanana El Galeón Capitán Archer by @RikerPlays See you next week! Studio Wildcard Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark View full article
    1 point
  17. Flew around for an hour and a half today looking for a Yuti. Didn't see anything over lvl 80. killed all I could find and will hope for better respawns later. In my travels I did grab a red drop and found a nice ascendant quetzal saddle inside. Then like so many days lately, I settled in to my normal routine. Went back to base and made a few metal runs to the volcano. Cursed at myself yet again for building my tek replicator on one side of the house and the refining forge on the other. Running back and forth with single stacks of metal is getting old real quick. Then used my thylacoleo to gather hide from the redwoods. Took the mammoth out for some wood. Then used my Theri to tickle all the nearby bushes for fiber... Made another Therizino saddle. Hatched two more Theri eggs. Started imprinting. Not exciting, I know. But, it is progress. At least, that is what I tell myself. And DodoRaptor... I feel your troubles. I have yet to find a high level megatherium. I got tired of waiting and used rexes for the Brood Mother...not as good but they still worked.
    1 point
  18. No. Offical will effectively be 4x always and smalls will be 5x always. So smalls is more than official
    1 point
  19. They only needed to add a whistle command to disable wandering, let the little ones wander until u whistle them to stop if they didn't wander far enough whistle again to re-enable wandering to catch those stragglers that didn't make it out of the mother. I can see the no wander thing being a big issue.
    1 point
  20. Fun fact - so like, a month ago or something I was bored and randomly decided to do some number crunching to see if I could figure out a more...realistic release date for GP2, since I think at this point it should be a rule of thumb that what WC initially says will be the release date for something, and what actually ends up being the release date for that thing are completely different. Using the amount of time between the previous expansions' release dates as a model, I was able to deduce that there is an average gap of roughly 432.25 days (or 14 months) between expansion releases (as of right now; GP2's release might slightly change this). Applying that to GP1's release date, I deduced that GP2's final release date would probably be sometime around...late April or early May, 2021. I know that's not exactly what WC is saying the release date will be in the above post, but it's still in that general spring 2021 time frame, and not "winter 2020" like they were saying when I deduced this. And even if it isn't 100% accurate now, it could be in the future, given that the release dates for these sorts of things typically change more than once when it comes to WC. GP1, for example, had an original release date of December 2019, before it was changed to January 25th 2020 at the last second, which in turn was then changed to February 25th at the last second. And don't even get me started on Refundlas and it's release date fiasco...https://www.youtube.com/watch?v=iVY9t_VJzJ4#t=11s So yeah, I think I figured out what GP2's final release date would be a month before WC did...and then completely forgot I even did it until now lol. I also did pretty much the exact same thing with the announcement trailers for the expansions, and came up with late December 2020 for when GP2's announcement trailer would come out. We'll have to wait and see if that part comes true as well though...? In other news, I brightened and enhanced that GP2 poster. I would have liked to have gone with the full resolution version, but for whatever reason my computer wouldn't let me save the changes I made to it, so I had to go with the normal version. Anyways, here it is: Original: ARK_Gen_02_Poster.jpg Brightened/Enhanced: ARK_Gen_02_Poster_Enhanced.jpg There's a lot to dissect with this poster - on the bottom right you can see what I believe might be undersea fauna (implying GP2 might feature another ocean biome), on the top right you can see HLN-A, implying she might make a return in GP2, on the bottom you have some Rockwell tentacles (implying he'll make a return in GP2), and in the background you can see outer space (implying that GP2 will also feature another space biome). Then of course you have what I believe to be a giant dragon in the center, based off of the frill you can see in the enhanced image. What I find funny about this is that I don't believe this is supposed to be any random dragon. I think this might be a bit of a stretch, but judging by the big, protruding canine teeth and, most importantly, the two stubby horn-like appendages on the top of it's head, that this particular dragon is vaguely inspired by the ones seen in ancient Chinese mythology (other cultures have used sort-of-similar designs, but the one with the two stubby horns and big canines was predominantly used by the ancient Chinese). And yes, I know that the ancient Chinese usually portrayed dragons with long mustaches and stuff, but that leads me to another point I want to make about this dragon - the big eyelashes it has seem to imply that this is a female dragon...or, whatever this thing actually is. I could be totally wrong about it being a dragon, for all I know. Anyways, that's all I have for today.
    1 point
  21. No problem I think it's the neat thing about this thread - you learn new styles of play every day. Didnt mean to come across pushy. You probably arent ready to farm titans for hide haha, loads of other options though !
    1 point
  22. I think this is one of the biggest set of general QoL changes I've seen since Early Access. Damn, well done.
    1 point
  23. When I looked at the word ARK and the number 2 together, a tear came out of my eye, but I realized that it was only part 2 of the genesis. Ark 2 would be awesome with the unreal engine 5. The new technology is there, this leap needs to be made.
    1 point
  24. Just in case you've missed it: NERFT THE DAMN TEK TAPE IN TO THE GROUND!!! Also WIldcard: "We want you to start building outside on the surface and get rid of the cave meta. How should we do this ? Also Wildcard: "Ah yes, let's increase damage resistance for turtles, nerf tek turrets, leave tribes to have as many tek tapes out at one time as they want so they can absolutely Sh#t on anyones base. But hey, we'll increase the harvesting rate so they can farm their broken bases back in no time . Yeah let's do that. Does that sound about right? mmmmmmmmm is this what you want? Let's not even mention that you didn't fix meshing yet or you're just handing out clients to people that go straight through the death barrier and mesh you.
    1 point
  25. may i introduce you to my friend the velo/rhino/theri/spino/rex/comp bow
    1 point
  26. I beg , no to tek turret changes just no please no. It’s so hard to defend as it is with out being online 24/7 why would you make it even harder ? It’s so easy to wipe ppl on this game and wild card constantly making it easier. I have over 50k ele in my tek turrets on official so 500,000 turret ammo I grinded for but you will turn that in 250,000 in a push of button how is that fair ?
    1 point
  27. There are some amazing changes in there. The friendly flyer pick up priority is super nice. Picking up an Anky with the Argent won't be impossible anymore for quick metal harvesting
    1 point
  28. Wow i see a lot of stuff! And that dragon thing in Genesis 2 poster looks great..I wonder if it's another Titan can't wait to read more!
    1 point
  29. Please dont bring the NoWander online This is the hell of a crap if your babys are stuck in the mothers(like dunkleo, Mosa, Basilo and a lot of other mammal births are gonna have this Problem.) It would be nice if you can exclude creatures from this poop.
    1 point
  30. When i use 19 carnos will they give 95% dmg now? Or can only the first carno make 5%dmg and after 10 sec the next. Work this whitout rider? Please give us imprint to account not to char! I wont the imprint on my Gamertag so i have no Problem to loose my char!
    1 point
  31. How everyone is hyped for the update but doesnt realise not a single important issue in ark is being addressed.... Sooooo much character progression in this game but chance of losing your characters just by transfering or doing an ascension and support will just tell you sry we dont replace any character progress you only get level 105 and if you have a screenshot of your implant we also give you the 5 basic tekgrams nothing more..... why did you even add admin comands to give specific bosskills even ascensions on specific difficulties to specific players but dont allow the support to use them if the victims have evidence? Nobody needs double rates if we keep losing our characters and have to start from scratch over and over again.... not to mention all those super nice cool events with unique emotes which you also lose and have to play a whole year again just to get all emotes back cause guess what the support doesnt replace them....
    1 point
  32. Ok this has to be one of the BEST updates EVER!!! Omg the rates AND those Dino changes dangggg. Keep up the good work WILDCARD!!
    1 point
  33. add tek helmet activating button change patch into this upcoming lovely patch batch pls. We waiting it for long now
    1 point
  34. some really good changes but... the lag on official is just too hard to put up with you know what you should really do ... make it so people cant have 500 creatures out id say max 100 and make them be able to build less because some people just build crap for no reason so that would clear up some of the lag i mean we dont need 500 creatures out now that we have cryopods and really only 2 tlc creatures getting done.. thats lame guys so many need a rework they are so clunky and old now
    1 point
  35. I am reeeaaalllyyy hoping for a new type of wolf for Genesis part 2, like an x-wolf or maybe even tek wolf. I mean, theres 4 types of parasaur, normal, tek, aberrant, and x, but barely anyone even uses parasaurs exept for their turret mode. Wolves are so many peoples favourite animal, but theres only 1 type and you cant even use a saddle to give them armour or anything anymore ?
    1 point
  36. They specifically stated Taming, XP and harvest rates x2 will be the new x1, no mention of breeding rates
    1 point
  37. 1 point
  38. Im hoping for the TLC pass the Megalodon gets in cause it needs to be fixed. Another Creature id put in there is the Icthyosaurus or Dunkleosteus. Basically Water creatures need some fixing.
    1 point
  39. You can go around in circles all day with this. A giga would only kill a tuso that is beached on the shore and can't move. A tuso in the water will murder a giga.
    1 point
  40. You should fix the mating intervals, while you're at it. But for the most part, this has got me excited!
    1 point
  41. 2x harvesting and xp wasnt even needed, the time we have to spend raising our dino's is insane who wants to spend 12 days raising a giga for it to die in 10 mins. get ur heads out of ur asses fix the exploits and then do balance changes
    1 point
  42. What about 2x breeding permament? You make all permament except 2x breeding thats not amazing
    1 point
  43. Don’t expect these dates to be at all accurate. Looking forward to Crystal Isles, wish it wasn’t stripped down but still looks fun and at least somewhat balanced. Really hated Genesis Pt. 1 sooo really hoping pt. 2 is more like what we’re used to.
    1 point
  44. Tuso maturation reduction, but not Giga. Sad Everything else looks great!
    1 point
  45. Sorry, I misunderstood I think. I have not seen a titanosaur for awhile and I guess it was just a case of out-of-sight, out-of-mind. I have not disabled them. And I have only fought one... I was on a rex and tried to bite a saber that ran too close to the titanosaur… bit the wrong one by accident and it did not end well. I don't have a giga either. I have not found one spawn above a level 10 yet and have not been enticed to commit the effort for a small one. I have dino-wiped a few times but still get same results. Both of them are on my list of things to do but have not been a priority at this point. Thanks for the clarification and the point made on pego. I am still learning every day.
    1 point
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