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Showing content with the highest reputation on 07/28/2020 in all areas

  1. 10 points
    Download in full resolution An Update on G enesis Part 2 As we gear-up for the epic conclusion of ARK: Survival Evolved’s storyline with ARK: Genesis Part 2, we’re checking in with the community on its progress. Near the beginning of this year, the studio transitioned to working remotely. While the development of Genesis Part 2 has been ongoing throughout, and significant progress has been made, going from a highly collaborative in-office workflow to remote comes with specific challenges. Upon further evaluation, we now have a better sense of the production timeline for Genesis Part 2. The new locked-in release date is now March 2021 simultaneously on all platforms. We understand that you are eager to get into it, and this news is disappointing; however, we are passionate about delivering something genuinely special, memorable, and suitably epic. This additional time allows us to ensure a better and unique experience and is well worth the investment. We’ll be showing an extensive first-look at Genesis Part 2 later this year, revealing more details about completing your quest for ultimate survival; the forthcoming preview will reveal some of the new creatures, items, locations, features, and more! We do however have other significant updates locked-&-loaded for this year! Just over the horizon, you can look forward to: ‘The Crystal Isles’ Free DLC on console: This includes the map in its entirety as well as three new tamable and breedable Crystal Wyverns. We are planning to release this significant update during the last week of August 2020. Tender Love and Care Pass 3: This patch will overhaul two classic creatures with a new makeover containing updated models, animations, visuals, and new gameplay functionality for them. We'll also be doing further general quality of life, balance, and gameplay changes to the core-game in this update. Our much anticipated TLC 3 pass is planned for a simultaneous release on all platforms in October 2020! More on that a little later On behalf of the broader Wildcard team, we want to thank you for your ongoing support. We are continuously humbled and appreciative of the community’s creativity, passion, dedication! We're looking forward to sharing ARK’s next chapter with you and a very exciting 2020 & 2021! Studio Wildcard Upcoming Balance Pass We’ve spoken a lot about what players can look forward to in the future for ARK, now let’s talk about the present! This Thursday, July 30th, we’ll be releasing a minor version update on PC, Xbox, and PS4 which will contain a number of quality of life and balance changes. Here’s some of what you can expect to get your hands on. We'll share the full set of notes on patch day: Creatures Basilosaurus - Increased deep-sea-depth value at which damage taken by approximately 30% Bloodstalker - Reduced armour penetration by approximately 35% - Reduced durability damage by 50% Carno - Added 30% armour penetration to the Left Click attack - Added a Bleed effect to the right click attack which does up to 5% of targets health over 10 seconds, cannot be stacked but the timer can be reset. Carbonemys - Increased resistance to TEK Turrets by 10% Dunkleosteus - Reduced weight of Obsidian in inventory by approximately 75% - Reduced weight of metal, stone, crystal, and black pearls by approximately 50% - Increased swim speed by approximately 20% Liopleurodon - Increased buff timer from 30 minutes to 6 hours Megachelon - Reduced Shell Resistance by 30% (from 80% to 50%) - Reduced Health Per Level gains by approximately 15% Paracer - Reduced Health Per Level gains by approximately 15% Breeding - Reduced Mosasaur maturation time (now matches Yutyrannus) - Reduced Basilosaurus maturation time (now matches Gacha) - Reduced Tusoteuthis maturation time (now matches Yutyrannus) - Reduced Plesiosaur maturation time (now matches Gacha) - Reduced Compy maturation time (now matches Otter) - Reduced Equus maturation time (now matches Procoptodon) - Reduced Quetzal maturation time to approximately 5 and a half days - Reduced Phiomia maturation time (now matches Ovis) - Reduced Ichthyosaurus maturation time (now matches Roll Rat) - Reduced Dunkleosteus maturation time (now matches Mammoth) - Reduced Jerboa maturation time (now matches Otter) - Increased Rhino maturation time (now matches Doedicurus) General - Flying creatures will prioritise picking up friendly-creatures rather than dismounting friendly riders - Baby Creatures will no longer auto-wander when hatched - Mounting a flying creature will no longer instantly cause it to take off - Cryopods in a player’s inventory will now charge if a player is sleeping in a TEK Pod. - TEK Helm will now provide players with the Gas Mask bonus, protecting them from the Poison Wyvern and Basilisk spit. - TEK Turrets now require double the amount of shards per bullet - Metal Ingot stack size has been increased to 300 - Raw Metal stack size has been increased to 300 - Spoil time on Lesser Antidote has been increased to 3 days - Spoil time on Prime Meat and Prime Fish have doubled - Gasbags will no longer push Dinos around in PVE when landing to prevent griefing and exploits - HLNA and Chibi Creatures no longer disable the protection against Bees buff. - Yell and Whisper can now switch between the following modifier keys on PC: Left Shift, Left Ctrl, and Left Alt - Added an additional 15 seconds to all race missions on Xbox and PS4 - Added Event Emotes to the Hex Store at the cost of 50,000 hexagons - Boss Fight timer on Valguero has increased from 20 minutes to 30 minutes. - We are also adding a configurable GameUserSettings.ini which allows server hosts to limit the amount of gateways that can be placed on platform saddles. This configuration is not retroactive, so applying this change will require some manual administration work to clear up any pre-existing platforms that exceed the limit. MaxGateFrameOnSaddles=2 We’ll be enabling this on our Official PvP Network and setting the limit to 2, on all platforms. Official PvP players will have approximately 30 days to adjust their current existing platforms to remove any that exceed the gateway limit. Official Rates We’ve heard you loud and clear! Since March, our Official Networks across those 3 platforms have been under the effect of an Evolution Event as these increased rates have now become the norm and we are happy with the results, it’s time to make it a permanent change! Going forward, we'll be doubling the fun by doubling the Official Rates across PC, Xbox and PS4 as standard, along with some changes to our specialty servers. From the next major version, Official Server rates will now have increased default rates for Harvesting, Taming, and XP. What was previously ‘2x rates’ prior to today, will now become the new base rate (1x). The increased 2x rates will be implemented directly in the game build itself. This means that Non-Dedicated Servers, Single Player Sessions and of course Unofficial Servers will also feel the increased rates. Therefore, if you’re currently using customized rates, it’s something you will want to keep in mind before this change is in place -- specifically upon the release of the next Major Version on each of your respective platforms, you may wish to reduce your server/game rates by 50% to have the same effective values as before. Official rates will be adjusted accordingly: Standard Official Servers: 1x harvesting, taming, and XP (which is equivalent to 4x when considering our old values) Small Tribes Servers: Smalls will have their taming, harvesting, and XP changed to 2.5x (which is equivalent to 5x when considering our old values) Apocalypse Servers: These will remain at 3x harvesting, taming, and XP (which is equivalent to 6x when considering our old values) P.S -- This is actually the second time we’ve increased the default rates if we look back to the early access days of 2015. So for you old timeys, it’s technically 4x . Inb4 comments ‘back in my day, it took us two weeks to build a wooden 4x4’. EVO Event As mentioned above, the Official Network rates will be increasing to 2X following the next major version update. Following the update, we'll have more information on EVO events. Until then, we'll be using the EVO event system to apply the bonuses. Community Fan Art Fan Art Cutscene by @Nightshade_404 Rock Drake by @DiN-the-Painter Child Who Likes Rain by @sis_6193 Wear Your Mask by @PicturesofArk Japanese-Style Castle by @sam_stimo Who's Playing Crystal Isles by @DudeSolo1 Kanata Castle by @forbanana El Galeón Capitán Archer by @RikerPlays See you next week! Studio Wildcard Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark
  2. 7 points
    Can you please increase the hypo and hyper protection on tek gear? No reason to be in the sulfur fields and still be burning to death in end game gear. Whereas I can go there in desert gear and have the small flame.
  3. 5 points
    A few people have asked, so I thought I'd share here: Dododex will of course be updated to match the new 2x rates. I'll provide a prominent notice on the app (and website) when the update is live so that it's clear when the switch has happened on Dododex so that you can configure your Dododex multipliers. This change will have to be made through an App Store update, so there might be a bit of a delay. I'll also be updating the breeding and other balance changes this Thursday. If I miss anything, feel free to report it through the app/website!
  4. 4 points
    I really hope that there wont be boarders between bioms on Gen 2 like on Gen 1. It made the map feel very small and limited for me.
  5. 4 points
    wrf wc, only 2 creatures, i can name at least 5 creatures which direly need a tlc megalodon mosasaur plesiosaur carno bronto quetzal pteranodon mammoth spider onyc dilo icthy with such a large roster of creatures that NEED a freakin tlc, you only chose 2. i bet ya they are not even ones that need a tlc.
  6. 3 points
    I too am a little disappointed but honestly, take into consideration what is going on right now. I dont do the EXACT same job as a developer but I work as a database administrator and with COVID19 going on, having to work at home with LESS resources its really hard. We are lucky we even got 2 creatures remodeled in this TLC. Could they have picked more useful dinos? sure, but its not like its the last one so just try and be a little more patient my fellow survivors!!!
  7. 3 points
    Planning some iterations on mating and feeding intervals to improve breeding QoL. I made the programmers cry with the list of changes for this patch, have to space it out a little
  8. 3 points
    please either increase the number of overall combined tames allowed on a server at a time or LOWER the number of tames all players can have active in world at the same time. 500 tames per person / tribe is a little ridiculous. we have cryopods, its about time to make use of them rather than have hundreds of non-breedable vanity dinos clogging up servers. ((talking specifically about the people who have every single fire / lightening / poison / ice wyvern they have ever tamed just sitting around collecting dust for MONTHS! why do they need to be sitting around using up server resources and lagging everyone else?))
  9. 3 points
    @StudioWildcard All pretty nice changes its a shame breeding didn't become x2 the new normal as well, its a pain in the butt as it is. Giga raising is the bane of any official server Nice to see that most of the changes are for the better, but whats the point in cryo recharge when in tek sleeping pod, I mean who sleeps with cryos in their inventory especially if they have ur prized dino in them. U guys kinda missed allow transmitter to summon bosses at least on PVE, we was looking forward to that switch being turned back on its already implemented from the past, turn it back on plz for crying out loud, we are sick and tired of waiting for people to move tames from the obelisk or we remove for them which is our last resort, the last resort is always the only option to remove them tames blocking. Other than that all happy ish
  10. 2 points
    I'm sure it's a matter of how much work got done on the creatures they were trying to fix up. There was probably more creatures, but they probably had to pick what could be called done and roll with what they have ready. The current world situation is to blame on this, not WC.
  11. 2 points
    Jumping the gun since you have no idea which creatures are getting a full TLC or what it entails. Discounting the minor TLC's is also mind blowing. The Dunky getting Obsidian reduced weight by 75% means Genesis is now the premiere poly map. Carno bleed effect. Several balancing and buffs to the Bloodstalker. I can't even remember every dino they listed. I will take the Devs to task when they do an obvious lackluster job but you guys are hammering them with no idea how or what is to be added. You are all being ridiculous.
  12. 2 points
    The situation is understandable, we have the coronavirus rampaging world wide among other things that 2020 brought us. The disappointment roots from the fact that the previous TLCs had more creatures, and since TLC3 was announced months prior, building up hype, hearing that we are getting only 2 creatures hurts like hitting a kentro. We can only hope that once the dust settles, we might possibly get a TLC4... Depending on what they plan to do with ARK after they finish the story.
  13. 2 points
    I'm hoping that this being "the end" means you guys will start working on a sequel, rather than completely moving on from the franchise
  14. 2 points
    All the buffed creatures probably won't be getting full TLCs, they seem to be popular choices for it, but instead of actual TLCs, they're just getting buffs. That means carbonemys, carnos, liopleurodon, and dunkies (did they need one in first place?) will not be getting one. The two worst creatures who need one are the female megaloceros and araneo, I would say. Megalodon are pretty bad, but they're still functional. That being said, there was a list of creatures a while back, that were supposed to be getting TLCs, I think some were buffed recently, but the two that weren't are probably the ones that will get them. Hopefully they do a really, really good job on the two creatures. I mean comparing a female megaloceros model to a TLC'd/newer creature, like ovis, raptor, megalainia, dire wolf, argent, yuty, thylacoleo, or trike, is like comparing a gold coin to a really old, rusted penny, that is in such bad shape, you can't even see the year it was made in.
  15. 2 points
    I have to agree, only two creatures is disappointing. There's so many creatures that need a model update. But on the positive side, we have a confirmed launch date for Gen2.
  16. 2 points
  17. 2 points
    I am speechless for genesis 2! I will wait forever until it releases! Genesis 1 was great and now 2 is on the way! Damn near Screamed when I saw the poster. Can't Wait!!!
  18. 2 points
    Sounds like an amazing update coming. Pay no attention to the one's whining. You'll never be able to please them unless you pay them to play your game. They are crying about 2 TLC but fail to realize the Dunky is getting a TLC too. Crying before they even know what the major TLC entails. Pathetic. Crazy on the reduced mating timers but in some ways it makes sense since those dino's output doesn't match the investment anymore since other's can do it better often. Giga's still king so makes sense there is no breeding changes. Looking forward to everything you covered.
  19. 2 points
    Please make it 2x breeding permanently. 1x is not only unhealthy, it's incredibly boring.
  20. 2 points
    the tlc we been waiting for all year is only 2 dino....only 2 come wc that such a copout. it should be 5-7 min i bet there dino no one use or will care about eather and the update wont change it
  21. 2 points
  22. 2 points
  23. 2 points
  24. 2 points
    making the evolution event standart is nice, but doubeling the mutation chance would have been SEXY!
  25. 2 points
    Still today, but in separate comment because very exciting: I found a male giga and managed to knock him out! Soon he'll be mine (if antimesh doesn't kill him, because he's in the rocks, so might happen. But I'll try to pod him right away to avoid it). Tamed! And he's alive. Level 142 (wild 95), 17720 health, 125% melee, stamina suck but far as I know, stamina of gigas always sucks unless they have a lot of mutations on it. Brought him home, named him Diablo (might rename to Green Devil, not sure yet), bred him to Elisabeth, hope the baby gets his stats and her colors. ... So, that's how things went with Diablo: when I found him, he wasn't stuck. Not even a tiny bit. Running free as a raging wind. Yet I really wanted to get a mate for Elisabeth, so back to my base I went. Two woodruns with a therizino, two metal runs, three narcoberry ones, and a retrieval of all the spoiled meat from troughs and inventories, I had about 160 tranq darts and was ready for the next step: biotoxin run. Naturally, I used my pelagornis. The hunt wasn't very interesting, almost no risk. By the end of it I had 4 full stacks plus a bit more. Back to the base, and I made the shock darts. 145 of them. Retrieved my trusty 209.4 longneck (this time it was in the industrial cooker. I tend to sometimes leave valuables in whatever container happens to be the closest), unpodded Rose, gave her four Quetz cakes (100 stimberries and 1 element dust, just because) and 30 basic kibble, grabbed the kibble I'll need for taming as well as 12 stacks of narcotics (yes, it's an overkill. Yes, I already know FROM EXPERIENCE that it's an overkill. But I would be very nervous without a ton of narcotics on hand while taming a giga), and back to the giga we (me and Rose) went! First I wasted a few (no more than ten) darts because it sometimes looked like he got stuck, but then he got free. Then Rose needed a stam landing (or a cake, but I didn't want to use it just yet) so I headed to some player's base for that. Then my game froze so badly, that killing it in the task manager and logging in anew was the only choice. Miraculously, me and Rose were fine, within the borders of that exact base, and I didn't doubt a second before expressing my joy in the global chat, in rather crude terms. That was met with concern (and possible hope for a giga heart) from another player, and I made a promise to share the coords if I ran out of darts before the beast falls asleep (but I didn't have to because as you already know, everything went fine). I hopped back onto Rose's back and went lo look for the giga again. He was between the Lake and the Aberration cave, a dangerous place for he could easily drown, so all I could do was watch him wandering, killing everything in his path. But then... He walked into the cave's entrance. And stopped. Yes, indeed, he was well and truly stuck. It took me several attempts to get Rose into the proper position, as I didn't know how close I can go without being dismounted (I haven't checked if I could still stand on the wyvern's back while force-dismounted by the Aberration cave, and between the giga in front of me and the jellyfishes possibly under me it wasn't exactly the great time to check), and often I ended up too far to left or right, or too high to hit the giganotosaurus, but in the end I found just the right position and just the right angle, and all I had to to was dismount, turn towards the giga (and Rose's tail) and shoot. When he fell, I still had 44 darts left, not counting the one still loaded into the rifle. For a giga taming without artificial traps AND without the giga being stuck from the very beginning, it went perfectly fine.
  26. 1 point
    Download in full resolution An Update on G enesis Part 2 As we gear-up for the epic conclusion of ARK: Survival Evolved’s storyline with ARK: Genesis Part 2, we’re checking in with the community on its progress. Near the beginning of this year, the studio transitioned to working remotely. While the development of Genesis Part 2 has been ongoing throughout, and significant progress has been made, going from a highly collaborative in-office workflow to remote comes with specific challenges. Upon further evaluation, we now have a better sense of the production timeline for Genesis Part 2. The new locked-in release date is now March 2021 simultaneously on all platforms. We understand that you are eager to get into it, and this news is disappointing; however, we are passionate about delivering something genuinely special, memorable, and suitably epic. This additional time allows us to ensure a better and unique experience and is well worth the investment. We’ll be showing an extensive first-look at Genesis Part 2 later this year, revealing more details about completing your quest for ultimate survival; the forthcoming preview will reveal some of the new creatures, items, locations, features, and more! We do however have other significant updates locked-&-loaded for this year! Just over the horizon, you can look forward to: ‘The Crystal Isles’ Free DLC on console: This includes the map in its entirety as well as three new tamable and breedable Crystal Wyverns. We are planning to release this significant update during the last week of August 2020. Tender Love and Care Pass 3: This patch will overhaul two classic creatures with a new makeover containing updated models, animations, visuals, and new gameplay functionality for them. We'll also be doing further general quality of life, balance, and gameplay changes to the core-game in this update. Our much anticipated TLC 3 pass is planned for a simultaneous release on all platforms in October 2020! More on that a little later On behalf of the broader Wildcard team, we want to thank you for your ongoing support. We are continuously humbled and appreciative of the community’s creativity, passion, dedication! We're looking forward to sharing ARK’s next chapter with you and a very exciting 2020 & 2021! Studio Wildcard Upcoming Balance Pass We’ve spoken a lot about what players can look forward to in the future for ARK, now let’s talk about the present! This Thursday, July 30th, we’ll be releasing a minor version update on PC, Xbox, and PS4 which will contain a number of quality of life and balance changes. Here’s some of what you can expect to get your hands on. We'll share the full set of notes on patch day: Creatures Basilosaurus - Increased deep-sea-depth value at which damage taken by approximately 30% Bloodstalker - Reduced armour penetration by approximately 35% - Reduced durability damage by 50% Carno - Added 30% armour penetration to the Left Click attack - Added a Bleed effect to the right click attack which does up to 5% of targets health over 10 seconds, cannot be stacked but the timer can be reset. Carbonemys - Increased resistance to TEK Turrets by 10% Dunkleosteus - Reduced weight of Obsidian in inventory by approximately 75% - Reduced weight of metal, stone, crystal, and black pearls by approximately 50% - Increased swim speed by approximately 20% Liopleurodon - Increased buff timer from 30 minutes to 6 hours Megachelon - Reduced Shell Resistance by 30% (from 80% to 50%) - Reduced Health Per Level gains by approximately 15% Paracer - Reduced Health Per Level gains by approximately 15% Breeding - Reduced Mosasaur maturation time (now matches Yutyrannus) - Reduced Basilosaurus maturation time (now matches Gacha) - Reduced Tusoteuthis maturation time (now matches Yutyrannus) - Reduced Plesiosaur maturation time (now matches Gacha) - Reduced Compy maturation time (now matches Otter) - Reduced Equus maturation time (now matches Procoptodon) - Reduced Quetzal maturation time to approximately 5 and a half days - Reduced Phiomia maturation time (now matches Ovis) - Reduced Ichthyosaurus maturation time (now matches Roll Rat) - Reduced Dunkleosteus maturation time (now matches Mammoth) - Reduced Jerboa maturation time (now matches Otter) - Increased Rhino maturation time (now matches Doedicurus) General - Flying creatures will prioritise picking up friendly-creatures rather than dismounting friendly riders - Baby Creatures will no longer auto-wander when hatched - Mounting a flying creature will no longer instantly cause it to take off - Cryopods in a player’s inventory will now charge if a player is sleeping in a TEK Pod. - TEK Helm will now provide players with the Gas Mask bonus, protecting them from the Poison Wyvern and Basilisk spit. - TEK Turrets now require double the amount of shards per bullet - Metal Ingot stack size has been increased to 300 - Raw Metal stack size has been increased to 300 - Spoil time on Lesser Antidote has been increased to 3 days - Spoil time on Prime Meat and Prime Fish have doubled - Gasbags will no longer push Dinos around in PVE when landing to prevent griefing and exploits - HLNA and Chibi Creatures no longer disable the protection against Bees buff. - Yell and Whisper can now switch between the following modifier keys on PC: Left Shift, Left Ctrl, and Left Alt - Added an additional 15 seconds to all race missions on Xbox and PS4 - Added Event Emotes to the Hex Store at the cost of 50,000 hexagons - Boss Fight timer on Valguero has increased from 20 minutes to 30 minutes. - We are also adding a configurable GameUserSettings.ini which allows server hosts to limit the amount of gateways that can be placed on platform saddles. This configuration is not retroactive, so applying this change will require some manual administration work to clear up any pre-existing platforms that exceed the limit. MaxGateFrameOnSaddles=2 We’ll be enabling this on our Official PvP Network and setting the limit to 2, on all platforms. Official PvP players will have approximately 30 days to adjust their current existing platforms to remove any that exceed the gateway limit. Official Rates We’ve heard you loud and clear! Since March, our Official Networks across those 3 platforms have been under the effect of an Evolution Event as these increased rates have now become the norm and we are happy with the results, it’s time to make it a permanent change! Going forward, we'll be doubling the fun by doubling the Official Rates across PC, Xbox and PS4 as standard, along with some changes to our specialty servers. From the next major version, Official Server rates will now have increased default rates for Harvesting, Taming, and XP. What was previously ‘2x rates’ prior to today, will now become the new base rate (1x). The increased 2x rates will be implemented directly in the game build itself. This means that Non-Dedicated Servers, Single Player Sessions and of course Unofficial Servers will also feel the increased rates. Therefore, if you’re currently using customized rates, it’s something you will want to keep in mind before this change is in place -- specifically upon the release of the next Major Version on each of your respective platforms, you may wish to reduce your server/game rates by 50% to have the same effective values as before. Official rates will be adjusted accordingly: Standard Official Servers: 1x harvesting, taming, and XP (which is equivalent to 4x when considering our old values) Small Tribes Servers: Smalls will have their taming, harvesting, and XP changed to 2.5x (which is equivalent to 5x when considering our old values) Apocalypse Servers: These will remain at 3x harvesting, taming, and XP (which is equivalent to 6x when considering our old values) P.S -- This is actually the second time we’ve increased the default rates if we look back to the early access days of 2015. So for you old timeys, it’s technically 4x . Inb4 comments ‘back in my day, it took us two weeks to build a wooden 4x4’. EVO Event As mentioned above, the Official Network rates will be increasing to 2X following the next major version update. Following the update, we'll have more information on EVO events. Until then, we'll be using the EVO event system to apply the bonuses. Community Fan Art Fan Art Cutscene by @Nightshade_404 Rock Drake by @DiN-the-Painter Child Who Likes Rain by @sis_6193 Wear Your Mask by @PicturesofArk Japanese-Style Castle by @sam_stimo Who's Playing Crystal Isles by @DudeSolo1 Kanata Castle by @forbanana El Galeón Capitán Archer by @RikerPlays See you next week! Studio Wildcard Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark View full article
  27. 1 point
    Lemme say my theories, as if I actually saw all the cutscenes, and didn't just look at every spoiler. I'm assuming this is another planet, based on the colony ship at the end of part one, and the starry background. I don't think there will actually be all new creatures, since that would be basically impossible, making a whole new roster in a few months. So how do the old ones get there? What if the colony ship was returning to earth FROM the other planet, since that's where most of humanity could have gone when element originally took over, in the pre-Rockwell era? Then again, how would Rockwell have gotten there? Rockwell's physical appearance hasn't changed much, based on the tentacles, while his virtual appearance was totally new. And why did our survivor from the arks end up there? Who's driving it? Autopilot? Wow, I'm more questions then theories. The dragon thing looks vaguely like a managarmr, mostly due to the dog-like face. Maybe it's related to the other Draconis species, but very mutated from element. People always say that managarmrs are "really mamals" but some reptiles like anaconda gestate, and many extinct reptomamals had fur. I think Helena could have been right. Speaking of which, anyone know what explorer notes will look like? This is the real world, so no glitches, but Helena disappeared, and being a Homo deus, probably has better plans. We'll probably meet Mei-Yin and Diana physically, so finding their notes seems a bit odd. Maybe other new survivors? To include ocean in the poster, but no other biomes implies it will have more of an influence than on Genesis Part One, where it was one of five places. I don't know...
  28. 1 point
  29. 1 point
    We have to wait and see if the bleed is the same as that from the allo or the deino. Im guessing it's based on the allo so it wont work on bosses.
  30. 1 point
    An ascension terminal in the desert arena. Maybe slap in extra levels and a new implant for ascending. For the cutscene, they could reuse The Island ascension with a few models changed. The bleed makes me wonder if it could be used on bosses... It's beefier than the deino so it could change the bossfighting meta.
  31. 1 point
    Honestly I think scorched earth needs a remake, ragnarok really messed it up so it would be cool to see stuff like new creatures, a actual ending and afew new places plus maybe afew changes to old places and creatures
  32. 1 point
    Exactly. Since they no longer need to make new content, they could look back at earlier things and redo them. Not just creatures, but possibly maps (Scorched Earth ending) or technical things such as optimizing.
  33. 1 point
    Honestly doing TLC's after Genesis would be a great way to extend the game life, theres still so many creatures that need a TLC, honestly a majority of the ocean and cave creatures could use one
  34. 1 point
    Could have been worse .... there could have been no TLC update lol
  35. 1 point
    I think this is one of the biggest set of general QoL changes I've seen since Early Access. Damn, well done.
  36. 1 point
    Oh. Just two? I hope one of them would be quetz. They could use some upgrade, at least just the looks.
  37. 1 point
    It does sounds like Terraria's Journey End - final major update/DLC. Maybe they grew tired of ark, it competes with atlas or they plan to release further updates as new game, say ark2. Either way, not feeling too optimistic.
  38. 1 point
    There are some amazing changes in there. The friendly flyer pick up priority is super nice. Picking up an Anky with the Argent won't be impossible anymore for quick metal harvesting
  39. 1 point
    Wow i see a lot of stuff! And that dragon thing in Genesis 2 poster looks great..I wonder if it's another Titan can't wait to read more!
  40. 1 point
    some really good changes but... the lag on official is just too hard to put up with you know what you should really do ... make it so people cant have 500 creatures out id say max 100 and make them be able to build less because some people just build crap for no reason so that would clear up some of the lag i mean we dont need 500 creatures out now that we have cryopods and really only 2 tlc creatures getting done.. thats lame guys so many need a rework they are so clunky and old now
  41. 1 point
    Which makes it boring! This won't win me any friends but; they should make Mantas the "Dimorphs" of the sea and make them target riders. I think this could bring some challenging aspects of being in the sea regardless of the mount you have on both PvP and PvE. Imagine a pack of Mantas breaking your scuba tank before you have time to react.
  42. 1 point
    I am reeeaaalllyyy hoping for a new type of wolf for Genesis part 2, like an x-wolf or maybe even tek wolf. I mean, theres 4 types of parasaur, normal, tek, aberrant, and x, but barely anyone even uses parasaurs exept for their turret mode. Wolves are so many peoples favourite animal, but theres only 1 type and you cant even use a saddle to give them armour or anything anymore
  43. 1 point
    I love all of this news, but there is one issue I wanted to ask about that I don’t see anyone else asking. Is there a way to make the underwater goggle effect work on every map and not just on the island? I keep missing out on underwater event coloring because I can’t see any of the creatures clearly and the effect doesn’t work on either the goggles or the tek helmet outside of the island map.
  44. 1 point
    They specifically stated Taming, XP and harvest rates x2 will be the new x1, no mention of breeding rates
  45. 1 point
    You can go around in circles all day with this. A giga would only kill a tuso that is beached on the shore and can't move. A tuso in the water will murder a giga.
  46. 1 point
  47. 1 point
    What about 2x breeding permament? You make all permament except 2x breeding thats not amazing
  48. 1 point
    Don’t expect these dates to be at all accurate. Looking forward to Crystal Isles, wish it wasn’t stripped down but still looks fun and at least somewhat balanced. Really hated Genesis Pt. 1 sooo really hoping pt. 2 is more like what we’re used to.
  49. 1 point
    My most used tame and the one I couldn't live without is the Argy. The one I enjoy riding the most is the Thyla-oh-so-coolio. I love putting this vehicle in 4-wheel drive and just going anywhere. *disclaimer* I have only played on the island thus far and therefore reserve the right to change my mind to this question in the future!!!!
  50. 1 point
    I'ma murder you, kill your pets and steal all your stuff. With "honor"
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