PvP's Focus Is Too Offensive?
I've noticed that a lot of major updates add more offensive weaponry/systems and dinos than defensive. Yea, we have the Tek sensor, but that's so underwhelming...
Many argue that defending is easier than attacking, but the whole point of PvP is risk/reward, so if you want to risk attacking a base for loot, it should be harder by nature because you're "entering" their "fort."
Much more time and effort goes into the defensive side of PvP over the offensive as well. Why make it increasingly easier to attack? I know the balance is hard to get right, but