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Showing content with the highest reputation on 01/29/2020 in all areas

  1. Complete server wipe with Genesis release! Do your best at fixing duping and meshing then reset all official servers. Pvp official needs it because of all the duping, pve official needs it because of the sea of pillars everywhere.
    2 points
  2. It's funny how some of the comments are "that's great but I lost some of my base and some creatures" because it was in the mesh
    2 points
  3. Just a small Quality of Life improvement, please make Ankylo auto-harvest metal like Doedicurus does with stone! Would be nice to get the metal on side of the mountains without a Quetzal. Thank you.
    1 point
  4. I highly recommend this tool, it's a must-have for server owners. ARK Viewer has made it so much easier for my moderators and I to monitor our servers and keep a clean map. @MirageUK is an awesome dev who responds quickly to bug reports and suggestions, and releases fixes and new versions regularly. Keep up the good work! ?
    1 point
  5. This is the first dlc i wont be buying because these devs simply dont listen to what people want
    1 point
  6. New update available following testing - and bug finding - by @Norlinri Based on her feedback the Structures tab will now display tribes/players it can identify from structures instead of the reverse. This allows you to still select/view structures that might remain AFTER a player and/or tribe has left / uploaded from your server. Also fixed a couple of bugs which would crash the app. Download the latest build from: http://www.miragesoftware.co.uk/ARK/apps/ARKViewer_Preview2.zip
    1 point
  7. I am not sure but there are actually launch options for your server to turn off the anti meshing stuff, or to make it non lethal but just teleports people out. -noundermeshchecking // Will turn it off the anti meshing system entirely -noundermeshkilling // Will turn it off the anti meshing player kills (but still allow teleporting)
    1 point
  8. I get that this is a problem for many and happy to see it addressed! However, the way I play I don't suffer from it at all so really hope this proves as effective as they believe it is and that they can move most of the team working on preventing meshing to fixing other bugs that I do suffer from!
    1 point
  9. "we believe we can eliminate meshing, an exploit that ruins the gaming experiences for many survivors across Official and Unofficial Networks." Negative, on unofficial we have attentive overwatch(admins) that keep it at bay
    1 point
  10. Because alot of people aren't happy they are fixing this, I am very happy though and find it funny how many have actually been abusing this
    1 point
  11. So yesterday I took out one of the breeded Megatherium and a tamed Baryonyx to solo test run a few caves before I stream them and put them into a YouTube video: Lower South Cave - Artifact of the Hunter This wasn't too difficult, I rode the Megatherium for the whole time and just sniped Arthro's from a distance, managed it with no problems. Cave at 68/56 (cant think of the name) - Artifact of the Pack Baryonyx needed for this as its quite low and there are also some water ways. The only difficult thing here is the piranhas as they are not affected by the stun attack. They do however have a really funny habit of jumping out of the water after you and insta dying! Artifact of the Massive – South-East 70/86 This place is very hot!! Inhabitants were not too much of an issue but there are lots jumps over lava which I built some foundations across so I didnt lose my Megatherium. All in all, it was quite successful but these are the easier of the caves
    1 point
  12. I understand everyone's frustration, I really do 2 delays is a long time to wait BUT there are a few things you have to realize. 1: Wildcard is not an AAA Company. It is hard for them to meet the speeds that us as gamers have become accustomed to, but this is normal. They are a small group so they cannot hire the top of the line coders and level designers that companies like Bethesda can. 2: This is a big dlc. So many games pass off dlc as a few new skins or a new weapon, This leaves the base game the same though. What wildcard is doing is creating a whole new game with only the character and engrams staying the same the whole world, engrams and dinos are completely different and require lots of level design and AI changing. 3: I feel the frustration concerning the quality of the dlc is very unfair to the developers. You claim that it will be riddled with bugs and that it will be unplayable before you can even step into the world. If it releases with the quality you say it will then yes, you are completely free to judge it as it is, but as it is now you can't truly know what the quality will be like. Feel free to quote me or trash talk me all you want. This is my opinion and the opinion of someone who knows what it is like to be in a small company and furthermore the struggles of programming a game. Thank you for reading and thank you Wildcard for making such a great game. Still my favorite game.
    1 point
  13. Well, we should at least be glad it's because they want to make absolute sure Genesis functions the way it should. That's better than them, say, releasing Genesis in a broken, unplayable state.
    1 point
  14. Now then... As for the nature of the Genesis Simulation. For purposes of what I'm about to say, assume my theory about the history is correct in that the Federation was forced off/left Earth and went to space. The URE stayed on Earth and used Tek. We know this because the obelisks have the jagged look to it, and the obelisks and were used to create the arks which were made after the war. The Federation developed Lunatek separate the URE's Tek, although the Federation was able to steal lots of Tek from the URE, as Santiago was noted to have managed to hack into a URE system and reverse engineer a Tek suit. There's no evidence about the URE having any similar ability to get Lunatek from the Federation, which is why there's a lot of Lunatek that we have no access to on Earth of in the Arks. There's no reason to assume that either side won a traditional victory. The moon blew up, but the Federation could've been on countless other places as well. And we know that the war on Earth was bad enough to create the Corruption that we had to destroy, so both sides were suffering from some extreme loses. It's possible they both decided that the war was too much and both backed out and decided on a treaty. Since there's a split in Eletek, we can assume that it could easily develop to the point where Tek and Lunatek systems can no longer properly connect to eachother because they've became to different. Sharing information between Tek and Lunatek would then require a middleman in the physical world that could understand the working of both Tek and Lunatek. Therefore, any Homo Deus that exists in the world of Tek, would be unable to go to the world of Lunatek; at least, not without something to serve as a connector. This explains why Helena can't exist in our world or the GenSim for long - The Genesis Simulation is Lunatek and Helena is Tek. This further means that Arat Prime which we know is connected to the Genesis Simulation, must therefore also be Lunatek. Helena was able to access the GenSim for a short amount of time through Arat Prime, which would mean that Arat Prime is the connector between Tek and Lunatek, capable of reading both systems, but for some reason or another, maintaining a connection between Tek and Lunatek for a prolonged period of time, causing Helena to be unable to stay in the GenSim for long. Further, this would mean that HLN-A is both Lunatek and Tek (which I will from now on refer to as Luna-Tek,) being able to both exist in the GenSim and able to read the Tek database to recover the answers to all the questions Helena asked so long ago in the genetic strand message. Now, why does Arat Prime exist then? Wherever it is, it has Luna-Tek equipment since it's able to imperfectly connect Tek and Lunatek. The URE was busy trying to fight off the Corruption, and could not reasonably decipher Lunatek that they had no access to now that the war is over, so there is no way that Arat Prime was created by the URE alone. The Federation on the other, hand, had Santiago who was able to decipher the Tek systems at some time in the past, although it's entirely possible and likely that at this point no one could decipher the other side's Eletek systems. Either way, the URE has no chance of creating Arat Prime without help, therefore the Federation must've decided to help the URE after seeing the Corruption. If the Federation is offering to help the URE, there's no reason to believe they didn't cooperate, and we can assume that they did since magmasaurs were tested on Scorched Earth before going into the Genesis Simulation. The best conclusion that can be drawn here is that the Federation, upon seeing what happened to Earth and having a common enemy, the Corruption, with the URE, decided to help the URE and create the Genesis Simulation, which could be accessed via Arat Prime, a location on Earth constructed by both sides with the purpose of getting the remaining citizens of Earth into the Genesis Simulation, and is capable of, to a moderate extent, connecting Tek and Lunatek systems Further supporting this idea, the GenSim is supposed to be a method of escape. Arat Prime going on lockdown means that anyone still on Earth is abandoned. HLN-A tells us that there are 0 humans still on Earth (meaning Diana and Mei must've left to the GenSim or off-planet as well,) so everyone had either reached Arat Prime or was about to die by this point. 'Launch unconfirmed' now becomes much more problematic than originally assumed. If Arat Prime wasn't properly able to get people off-planet or into the Genesis Simulation (unable to launch,) then that means that everyone on Earth died. The entire URE. Every single person. This is, unfortunately, the more likely scenario, since Diana and Mei had to go to Arat Prime for Helena to use it to get to the GenSim, implying that things weren't right there. Now, here's where things really start to get going. Rockwell, as we know, has his own element strain, different from Corruption, Tek, and Lunatek. Since he connected to Aberration, he created a connection from his own strain of corruption to Tek; however, thanks to the original homo deus, Rockwell is unable to exercise the power in the Tek system that he'd have without the deus stopping him. Naturally, the deus are Rockwell's next targets in his quest for godhood. Since Rockwell has access to both a physical body and Tek systems, he theoretically should be able to become much stronger than a deus, which is purely in Tek, and will therefore eventually overcome this obstacle if left unchecked. Helena must therefore have decided either one of two things: 1) Rockwell taking over the Tek systems is inevitable, and the only way to stop him is to gain access to Lunatek before he can take over the Tek systems and beat him afterwards. 2) The only way to stop Rockwell in time is with Lunatek, so survivors must go to the GenSim as a step to getting Lunatek to be able to stop Rockwell Either way, Helena has decided that Tek isn't enough to stop Rockwell at this point. This might be because Tek stopped developing with the death of the URE, while the Federation is separated from the Corruption and still alive out in space, so they're able to still progress (assuming they didn't meet their own fate that we don't know about)
    1 point
  15. We've made some updates based on your feedback. Thank you! We're continuing to make tweaks.
    1 point
  16. I know you ARK Devs get a lot of backlash when you have to delay the launch of another DLC, but if that means that we get a less buggy release AND simultaneous launch on all systems, I believe that it is worth it. Did we foresee another delay coming after the silence about Genesis this month, yes. But this doesn't mean we should tear apart these devs all over social media. At the end of the day, they've made a great game that we can all play and enjoy. Moreover, nobody wants to see more delays in the future. Not the players, and not the devs either. But things pop up, something goes wrong, other events outside of Genesis get in the way. That happens to everybody. I just hope that we can expect more accurate release dates beforehand when going into the launch of DLCs. And when things are going awry, I hope we can get the delay notice sooner rather than later, because then at least we're not so close to the release date with so much hype just for it to be yanked back even further. A message to the Devs, thanks for making such a great game and putting so much work into it. I'm sorry that you guys constantly have to deal with backlash from this kind of stuff, but we all love this game and the community built up around it. May we all hope for a great Genesis launch in February and more success with this stuff in the future. Thank you!
    1 point
  17. start over or play solo world they said goodluck man
    1 point
  18. this message was long overdue. everyone who has been with ark for a long time already knew it was going to happen
    1 point
  19. Would be a nice option to make a prefered items farm from dinos like only metal or only flint so that you dont need to throw away that stone every minute
    1 point
  20. Been quite awhile, I just haven't had much time for gaming lately. But it's a rare holiday off from work so after the morning festivities and an early afternoon dinner I settled in to get myself an "Arkmas" gift. Ended up with a bunch, in fact: I broke my challenge rules and hopped over to Valguero to pick up some deinonychus eggs. Got 11, one hatched a set of twins. Only 3 of them were decent level, I kept the rest for colors. I almost considered looking for some ice wyverns but I don't have anything I'd be willing to sacrifice to take that risk. And anyway I don't feel like I'm cheating myself by collecting a dozen dinos that are not bloodline quality and would need serious breeding to be useful, but an apex mount like a wyvern before getting to SE would be much too easy.
    1 point
  21. The best bet is to let the Megapithicus come you rather than crossing the bridge. Or worse, getting stuck on the bridge and having rexes fall off the side. Standard practice tends to be to keep the pig following the yuty and have the yuty a little bit back not taking damage. When me and a mate duo though, he'll ride the yuty and I take the pig. he'll command the rexes from the yuty. I have a good few bullets on me for using after the pig runs out of food. I tend not to bother filling the pig with meat or kibble as the fights on the island are generally over pretty quick and the time spent force feeding seems a waste. But with 60-80K food you can get a good chunk of heal dished out. Best of luck. i'm playing the island through with my daughter. got all the caves done with her now except the hard snow and the swamp. Will be doing the swamp cave over xmas along with gamma/beta ape and spider. Not going to bother with hard snow yet. will come back to that and the tek cave later when she a bit more confident. Will pick up the artefact off Rag to do the dragon, and then move maps. Was supposed to be scorched next but may just press on to Rag.
    1 point
  22. yeah, they fit fine, no need for cryo
    1 point
  23. So another Delay for Genesis this seems to be a pattern Wild Card delay delay delay take peoples money delay delay delay the people who already paid for it should get some compensation for delays in saying it was to be in december now its end of Feburary instead #anotherfailedDLCrelease
    0 points
  24. "Are you serious? You Say you are releasing it December then you go onto say that you delay THEN you dont say anything for a whole month and THEN DELAY IT ANOTHER MONTH. You said that It was delayed a month 2 MONTHS BEFORE THE ORIGINAL RELEASE DATE HOW IS THAT NOT ENOUGH TIME. I am Demanding a refund from this dlc. Absolutely Ridiculous."
    0 points
  25. v746.3 Official server improvement for dinos spawning in bases. v746.2 Fixed an infinite loop lockup case. v746.1 Increase Turkey wishbone drop rate to 2pcs Decrease Turkey spawn rate by 50% Decreased Turkey aggro range and damage Experimental fix for dinos spawning in bases. v746.0 ARK: Turkey Trial 2, running from Nov 16 thru Nov 30! New challenge and cosmetics! Earnable Emotes! Conclusion of Fear Evolved event: the Fear Evolved Structures will be removed, but any earned Cosmetic Items and ZombDodos/ZombWyverns remain! You can now toggle First Person and Third Person Riding with the "Right Bumper" while riding All PC v250 features & content: v745.2 Industrial Grinders now functional again Fix to Primitive Plus reinforced gate. Please replace any remaining broken gates. Temporary disable of ZombieWyverns ability to be uploaded in Obelisk until next major version update v745.0 "ARK: Fear Evolved 2" Event for The Island and Scorched Earth (does not include Primitive Plus) DodoWyvern & ZombieWyvern Army, DodoWyvern Mask Skin (Scorched Earth) DodoRex & ZombieDodo Army, DodoRex Mask Skin (The Island) Cosmetic Items: Witch Hats for Survivors & Dinos, Vampire Eyes, Werewolf Mask, and Clown Mask Harvestable & Craftable Pumpkins, Gravestones, & Scarecrows Bone Dino Costumes Fix to The Center spawns in the Redwoods Explorer Notes in Scorched Earth fixed Primitive Plus Fixes: 744.0 All PC content thru v248 (except for Procedurally Generated ARKs, that's going to take a bit longer to prepare for consoles!) Memory savings of approximately ~100MB for increased stability Render performance gain of approximately 7% using batching 743.3 Fixed some incorrectly sized meshes on The Center Re-added Clay engram to Primitive+ 743.2 Fixed issue with certain meshes being invisible on The Center 743.0 Improved low memory on TheCenter Updated Primitive+! 742,0 TheCenter map update! Redwood biome & latest PC content thru version 247.81! Fixed cases where Pelagornis and Titanosaurus were invisible Fixed Giganotosaurus not being able to attack trees Improved player collision detection & collision performance 741.2 Fixed appearance of Archaeopteryx in Redwood Biomes Fixed crash that could occur with ScorchedEarth Mantis 741.1 30% to 40% rendering performance improvement of Structures 15% overall rendering performance improvement by moving all Render Targets to fast EDRAM Significantly improved rendering performance of Scorched Earth environment Fixed some crashes with the Game List UI Fixed dynamically installation of Scorched Earth DLC (so that you don't have to restart the game application after installing it) Fixed Giganotosaurus damagetype issue New Item: Night Vision Goggles New Dino: Tapejara! New Dino: Archaeopteryx! 740.0 Added Stone & Metal Ceiling Gates Fixed missing "Clay" Engram on Primitive+ in singleplayer/player-hosted games Added language translations for ScorchedEarth content Fixed a potential game crash Streamlined server transfer UI's All PC fixes & balance improvements thru v247.6 739.4 Fixed clobbering of local/playerdedi save data. Fixed issue where players could only transfer cross-ARK characters/items/dinos at Obelisks. Is now also from any supply crate. Fixed issue where unofficial transfer ARK Tribute system not working on Items. Fixed issue where players could get incorrect insulation values relative to nearby structures, and die very quickly. v739.3 Scorched Earth Expansion! Primitive+ Total Conversion! HD Resolution upgrade (720p gameplay, 1080p UI's) Cross-ARK Official Transfer Gates All PC Content up thru v245 (Pelagornis, Allosaurus, Fishing, etc v738.4 Fixed common singleplayer/nondedicated crash! Improved level-streaming performance by approximately 10% v738.0 All PC Content and fixes up thru v243.9 -- Redwood Biome,Titanosaurus, Gas Mask, Rope Ladder, etc, ala: Dedicated Server Save-Backups Memory saving & cpu performance increase approximately 5% v737.0 Approx +15% client and server performance boost! Major CPU and GPU gains due to increased multithreading. All PC Content up through v242 (Diplodocus, Leech, Dragon Arena, Training Dummy, RPG stat mode, Offline Raiding Prevention Option, Baby Imprinting, Everybody's Favorite Diseases, Adjustable Follow Ranges, Exploit Fixes, Biome Area Update Markets, etc). Details: All extended PC game options exposed through Host Settings menu (Flyers in Caves, etc etc) Method to upload crashing savedata to Studio Wildcard for direct analysis Likely fix for certain PlayerDedi's not appearing in the Sessions List v736.0 Fixed singleplayer/non-dedi saving on TheCenter (this will not wipe player dedicateds again!) Added Dodo, Kairuku, & Dung Beetle pickup & toss Added Arthropluera Turret AI mode Fixed some out-of-control TheCenter spawners, and added resources to Skull Island on TheCenter. (For the time being recommend that Player Dedis run 'cheat destroywilddinos' command to avoid the out of control spawners) Automatically Fixed Player Dedi saves that could become too large due to out of control spawners Fixed another case of audio clipping Reduced Bola timer on humans by 50%, since humans are dexterous enough to get out of a bola more quickly. Also made Bola take a little Hide to craft. v735.0 Fixed various TheCenter structure placement, teleport, collision issues, visual issues, dino difficulty curve, harvestable items fade-out, and dino spawns, & flyers now allowed in the large caves. Also fixed the stalling/hitching of Player-Hosted TheCenter servers. Fixed audio clipping You can now transfer Dinos/Items/Survivors from TheIsland to TheCenter and vice versa on Singleplayer and Player-Hosted games which allow Tribute Uploads/Downloads. Added support for up to 200 additional Official servers! (many more TheCenter servers will be onlined with this patch, including Primitives and Hardcore) Fixed general case where you could place structures within world geometry Reduced Wild Compy HP and Damage by 50% Fixed crash in Session List UI when Removing Bookmarks or Switching Server Filter Mode Fixed Invite Friends in-game menu option Fixed performance issue with distance field shadows v734.3 Added all content up thru PC patch v240 (includes such things as Broodmother Arena, Megapithecus Arena, Direbear, Manta, Chem Table, Prim Cannon, Lystrosaurus, Arthropluera, Sabertooth Salmon, Primitive Bola, Tribe Rank Management, and more!) ADDED THE CENTER Official Mod Map! Doubles the playable game area of ARK, with all new adventures -- added Official The Center servers supporting up to 100 simultaneous players! Fixed memory/crash issues, massively reduced game memory overhead Improved rendering performance by approximately 10% Fixed the huge stall/lock/crash when you "Transfer" a bunch of items at once Spawn-In First Person Animations are now playing properly once again v733.3 Fixed case where Dinos could stop spawning on player-hosted unofficial servers (until the patch, you can use the Reset Host Options to force a fix) Fixed crash with Dye UI Fixed new Caves rendering splitscreen Fixed Beaver Dam Spawning in Singleplayer/Unofficials v733.2 Fixed Beaver/Dam spawn rates Fixed/improved "out of memory" crashes (responsible for most current crashes) Fixed invisible supply crates in caves/underwater on clients Fixed multi-floor building on Rafts and Platform saddles (disallowed on Quetz still due to exploit) Improved rendering performance slightly (~4%) Fixed player dedicated servers that were not spawning dinos Fixed case where dino harvesting would break v733.0 All PC Content & Fixes Through PC v238 (such as "New Cave-Dungeons: Snow and Swamp. New Creatures: Woolly Rhino, Eurypterid etc) All-New "Extinction Event" Servers, which reset after each month, with an in-game countdown! (these are additional brand NEW servers, not existing servers ) Improved game framerate by approximately 10% (rendering & cpu) Fixed Bug: Focus is now NOT on the Leave Tribe button when opening the Tribe Menu, also added a Leave Tribe confirmation dialog. If you get stuck underground, you now teleport back above ground. Mammoth colorization fixed Timer values that were resetting to 0 on "Reset Options" now reset to their correct value DEDICATED SERVER administrators can now specify a list of administrator users to have access to the full set of administrator (console) commands, as on PC. Singleplayer/Non-Dedicated hosts always have the option to cheat. If you have administrator access, all PC console commands can now be inputted at the Pause Menu. Server Options now have edit boxes for inputting direct arbritrary values. Spyglass now works properly in splitscreen. v732.0 All PC Content up thru PC version 236 (Terror Bird, Grappling Hook, Handcuffs, Giant Beaver, Tribe Alliances, etc etc) Approximately 20% performance increase! Woohoo thanks Microsoft All options exposed for dedicated servers, finally! Even custom lists of Engrams & Dino Multipliers, etc! Numerous crash fixes Community-contributed Game Localization, added the Following Localizations: French Italian German Spanish Russian Portuguese-Brazil Simplified Chinese Czech Danish Dutch Hungarian Polish Swedish Thai Traditional Chinese Turkish Ukrainian v731.1 Fixed not getting Achievement Items on respawn Fixed Hud not scaling with UI scale Fixed Dye UI glitching out and crashing Fixed server broadcast messages not appearing Floating HUD panels (Taming, Dropped Items, etc) now appear properly in splitscreen Fixed splitscreen players not being able to enter private non-dedicated sessions Fixed long-range shadows disappearing when in zoomed-view mode Fix for non-Primitive Weapons existing on legacy Primitive Official Servers Greenhouse Engram pre-reqs are now Stone Structures, not Metal Fixed crash when signing out of primary player in splitscreen mode v731.0 All PC Content up thru PC version 234 (Beer, Dung Beetle, Dimetrodon, Gallimimus, Shock Prod, Riot Armor, Greenhouse Tileset, etc etc) SPLIT-SCREEN MULTIPLAYER for both Online and Local Play!! Rendering Framerate improvements (~20%) Non-Dedicated Multiplayer tether range increased +33%, Maximum number of players in non-dedicated sessions increased to 8! All of the PC's Server options are now exposed to Hosting/Local Sessions (even options that were previously hidden in INI's), and all options have direct-input textboxes for using any arbritrary value. Including whether to allow Tribute Downloads Fixed cursor erroneously resetting to "Favorites" button after attempting to join a server Fixed a memory leak that would eventually crash the client over time Fixed log-out when plugging in Play-&-Charge Kit Fixed crashes when entering long text into Notes Fixed inability to connect/reconnect sometimes after losing connection ('stuck at PrimalGameData loading screen') Fixed duplicating dinos in singleplayer Fixed losing Tribe Data Fixed Host Settings not saving Improved range & performance of 'Ground Clutter' effect Fixed multi-colored Dimorphodon Released Version v730.0 All the PC Functionality, Fixes, & Content up through PC version v231.9 (Fireplace, Procoptodon, Dino Rebalance, etc) Fixed Cave Loading crash/fall-thru Improved performance: better framerate, less stalls Fixed crosshair not appearing Fixed some cases where you could lose character save data in local mode Fixed fur armor colorization Added 100+ more Official Servers Improved speed of server listing Fixed Taming Dinos losing Inventories/messed-up-Inventories upon reloading singleplayer save game Fixed a memory leak that was typically causing crashes around the Volcano area Increased server difficulty from 2.0 to 4.0, same as PC Released Version v729.9 Fixed an issue where many Player-Hosted sessions were not joinable! "Full" Servers are now listed! Also increased server list size to 250 so that ALL Official Servers are listed (100-server search limit causing some servers to not appear) Server Bookmarks now save! Server Bookmarks are automatically added for any servers that you join (to help you find your server if you didn't remember the name Session List Ping should work properly now (and the servers are now default ordered by Ping) LB+Start now opens Tribe Chat (text chat) Plugging in a controller no longer signs you out of your gameplay Hidden Engrams are no longer displayed on client (Primitive servers etc) Server Broadcast messages now respect player communication privilege Reloading ( X ) with the hand-held Map out now opens the UI to Apply/Remove Map Pins Player Actions Wheel now only shows the Poop option if you can Poop (tee hee hee). You can now Press Start in the Inventory of an activateable structure to toggle its active state (campfire etc) Improved Structure destruction vfx Fixed issue where you couldn't interact with some nearby Dinos / Access Inventories in Singleplayer / when Hosting Fixed a singleplayer crash that could occur randomly when moving through the world Doubled the Slider Ranges on the 'Host Game' UI (in a future patch will uncap it with editboxes ala PC)
    0 points
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