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Showing content with the highest reputation on 01/28/2020 in all areas

  1. Because alot of people aren't happy they are fixing this, I am very happy though and find it funny how many have actually been abusing this
    8 points
  2. the lag isn't really solved by a reboot, it is solved by less players and less structures, or better ways of handling those things server side. like a few changes they have made already.
    2 points
  3. Good work team! I can hardly hold in my excitement in for Genesis ?
    2 points
  4. A Message from the Founders Hello Survivors, Jesse and Jeremy here! We know things have been a bit quiet on Genesis news for the past few weeks, even though there is much more to show you, we’ve been deeply immersed in the pre-release development process. That being said, we’re writing today to tell you that the final release date for Genesis Part 1 is now February 25th, 2020 simultaneously on all platforms. This additional delay will no doubt come as a disappointment to everyone who is eagerly awaiting Genesis. We’re extremely sorry to push it back an extra month, but as we have been heads-down with the rest of the team polishing, balancing and putting the final pieces together, we really felt that the extra wait will be worth it both for the quality of the base game and the ambitious new expansion. The live ops team is taking advantage of the scheduling change by making sure we have a really fun Valentine’s event in store for you (something we originally planned to skip because it followed so closely behind the launch of the new expansion). Plus, we’ve just deployed an initial anti-meshing patch, and next week we will be rolling out a definitive anti-meshing logic overhaul that should fundamentally address those long-standing issues. As we look forward to a successful cross-platform launch of Genesis, all of this will make ARK substantially better for everyone who plays PvP and PvE. On behalf of the broader Wildcard team, we thank you so much for your passion, creativity, feedback, and support. We are extremely thrilled to bring ARK’s next chapter to you, and are looking forward to a hugely exciting 2020! Meanwhile, here are some tasty new screenshots from ARK: Genesis Part 1! Jesse and Jeremy Studio Wildcard Anti-Meshing Efforts Hey everybody! I’m WC_jellyknee, the lead Live Ops Engineer on the ARK team. I wanted to tell you about our efforts to prevent cheating in ARK in general, and our continuing efforts to defeat undermeshing specifically. We're excited to get this post out in order to address the issue of meshing with the community and, also, to share news on how we will be countering meshing more aggressively moving forward via technical solutions. I'm going to start off by quoting from a previous developer diary: You can read the rest of the developer diary here: Undermeshing has been a thorn in the side of both players as well as the enforcement team, and a serious concern for the development team. To help mitigate this, we have further upgraded our anti-undermeshing system in order to help the enforcement team track down problematic map areas, as well as tracking down people who are breaking the ARK Code of Conduct. This underlying system has been in place for a while now, gathering useful data, and we have been testing it to make sure that it works reliably. We wanted to make sure that it minimizes the amount of false positives - we don't want it to flag locations where players can get to during normal play Now that this system has been proven to be effective, we've now built another layer on top of it to take advantage of this data. I don't want to give specific numbers here because it can only help bad actors try to find new exploits, but I'll explain how this system works: 1) If we detect a player undermeshing for a certain amount of time, it will teleport them to a valid position that they were previously at. It will then monitor that player for an amount of time. 2) If the system finds that player undermeshing again within that time, or if it's not able to teleport the player to a previous position, then the player's character will die. Any items being carried will remain at that location. 3) The system is aware of what the character is doing, and will take certain actions into account to help prevent player frustration. The system, whilst in a state we’re confident will have an impact on limiting meshing, is in a state of ongoing development. We will continually make improvements and updates, along with rolling out more definitive undermeshing-resolving changes in the next week. While we continue to introduce new content and experiences to fans of ARK we will remain focused on ensuring that everyone has a fair playing experience on the Official Network. By default, the anti meshing system will be on for the Official Network For Unofficials, these launch parameters can be used: -noundermeshchecking // Will turn it off the anti meshing system entirely -noundermeshkilling // Will turn it off the anti meshing player kills (but still allow teleporting) Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark
    1 point
  5. This is fantastic! I have been really frustrated by this; I actually dont play with other people very often, but I keep losing all my gear when I fall through the floor in caves. So excited for it to finally be addressed.
    1 point
  6. Wildcards biggest mistake is not wiping or at least giving us new server clusters.I suspect genesis sales are lower than excpected due to people quitting,a lot would return with new servers.
    1 point
  7. Still no bug fixes for xbox leveling xp....I cant get any xp from purple drops and you removed nearly 5 lvls of xp dropping me from 135 to 130 then broke xp again. I cant get any xp while doing purple drops.....0xp...and not even a single acknowledgement of this. Pathetic
    1 point
  8. It's funny how some of the comments are "that's great but I lost some of my base and some creatures" because it was in the mesh
    1 point
  9. Great! Now you just need to fix all the tonnes of duped stuff on Xbox official. Which probably entails a server wipe, which wildcard doesn't seem brave enough to do. Good work on stopping most of the meshing though, I am very pleased with this news
    1 point
  10. 1 point
  11. Just stop the LAG... please maybe just put every server on a daily reboot cycle at midnight ???
    1 point
  12. Love this. This is exactly what the community needs!
    1 point
  13. On abb 403 is not posible to play today maybe 7 times was disconected and also lost dinos and gear because of some anti-meshing, i was just playing and runing in normal places and is coming from nowhere , i see 403 server have build number 304.51 and anothers have build number 304.448.
    1 point
  14. Complete server wipe with Genesis release! Do your best at fixing duping and meshing then reset all official servers. Pvp official needs it because of all the duping, pve official needs it because of the sea of pillars everywhere.
    0 points
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