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  1. i rather see genesis delayed 2 months then they release it to early with a crapton of bugs
    6 points
  2. My favorite part has to be the new graphics engine. I mean, I feel like I am IN the game! So immersive...
    3 points
  3. @Cedric The man we need but we don't deserve. Thanks for keeping everyone informed as much as you do!
    3 points
  4. I really appreciate the commitment to support Genesis indefinitely despite the rumors of Ark 2 next year.
    2 points
  5. I can't believe they would stealth leak Genesis like that Bold of them to mark the volcanic region as the easy spawn point though
    2 points
  6. Removed all decorations after the event - So much for a QoL improvement. Disable all tail animations - Maybe next year? My FPS dies with 20+ dinos out on a 1080 Paint fix for white coloring on metal - Thinking this will never happen, why? Dino's inside a leash get stuck on the border - Let's forget about that, shall we. Dino's on wander can mesh through structures - Render or stasis the correct time please. Structures should all load and then dinosaurs. This seems to be common sense if you think about it. Logic. If than else. just define your processing exactly how you want it to operate. I want to be fair, so i will say this process seems to be a little sloppy loading top down for everything at the same time. A little further out... Please for the love of god make a map for trading in game. This forum trading, discord searching, google finding, server hopping strategy is just wasteful. Our time should be 'your time' and by forcing people 'figure it out for themselves, eventually they will find it if they care enough' doesn't seem like a nice approach. I've given you ideas for the past 2 years in hopes that maybe a spoiler or leak would of told us this is in the works. PVP can benefit just as much as PVE making a destination to go and not fight, strictly for trades in game. The addition to chibi's makes this even more demanding. this is an item based game and by characterization, we collect things and build. that's it. I would love for the day you guys got into critical thinking mode and gave every resource a currency exchange. (Every time i see someone say hard poly is equal to 2 ingots blows my mind, thieves and con artists.) I'll leave the ball in your court my friends, I just hope you show up and play to win. (Not pay to win) ❤️
    2 points
  7. 2 points
  8. Umm pretty sure that would screw farming entirely, and it's not in the patch notes, what gives?
    2 points
  9. ⁴The Community surrounding this game is a joke. People beg for the longest time for meshing and exploits to be fixed, along with performance updates and QoL. They get so riled up about it, that any DLC ARK has seen, is seen as a cash grab. They want bug fixes for the game. And when those bug fixes happen, they start whining about there not being a DLC release date. You cannot win with this community, and it shows. People need to sit down and relax, as this sort of stuff takes time to figure out. Best wishes, Aaron L. Sandoval
    2 points
  10. I would suggest a patch day, say Monday then we don't have a weekend when a lot us want or get time to playing left unable to do so. This also gives you as a team 5 days to look into and fix or reverse changes. Please feed this back too as you are probably aware every weekend there are complaints and issues reported. Most don't even get acknowledged. I would suggest maybe not just just being social on just twitter. Not everyone has it or wants it, these are your official forums use them too. Sync them or something. I'm not bothered about the next DLC and yes we pre-ordered it. I'm more bothered about the lack of acknowledgement for problems arising from the weekly updates. They are making the game unplayable at times. Loads of issues since last week haven't even received acknowledgement or responses so we at least know you are seeing them. Xbox, boss fights spawn player to 50:50. No boss no fight.. that's just one issue I can't seem to find mention of. The cryopod problem! Was it resolved? I saw it was being looked into.. that's it? I play single player on Xbox and got hit by this still not seen an answer as to why it happened. Ok I lost a frog one of a set of twins I had just finished raising, so I still have the stats on the male.. yet that happened just before Christmas and still no response. Beavers missing in action since before Xmas, all beavers on the island single player went AWOL and others are reporting the same issues.. Maybe on a side note check the Xbox and PS4 bug reports forum rather than Twitter for an up-to-date report of bugs.
    2 points
  11. so great stuff breaking down the wins? but where is the sorry we made servers unplayable over the weekend? connection issues all day saturday for majority of people, sorry the console version received two updates, one on a friday night with zero chance to fix till monday, and one hours ago you only just update everyone on what's in it? sorry for lack of acknowledgement anywhere on social media until yesterday. here's some constructive ideas! In future no more updates on fridays when you don't have the staff in on weekends to fix the mess you keep putting out? create a auto notice on the ark main menu that can easily be updated to let people know whats happening instead of everyone stalking everywhere on social media. You have beta branches for dlc but where is the beta branches testing all this? i can count 2 times this year you actually used test live servers yet is a common practice with far smaller companies and games, us eteh 16 million players to your advantage to help find these issue before once again you push them to live Dev streams highlighting good stuff you added that isn't paid dlc, even bug fixes or demonstrations about how op the old meta has been for creatures? show people so they understand nerfs and buffs instead of only patch notes, something needs to spark this community because right now it's pretty lifeless Hire a additional social media manager, the game has 16 million players it should have a whole team dedicated to collating feedback spreading positive vibes and more instead of only one person
    2 points
  12. Patch Notes Round-Up As we near the launch of Genesis and a new year of ARK content, the current state of the game and the topics that are trending in the community remain essential to us. While we are excited to introduce new content and experiences to ARK survivors, it's important to take a brief moment and recap some significant updates that have made an impact on the current state of the game. Developers that are working on Live Ops updates have a different priority and focus than that of those working on new content. The main focus of these updates is to ensure that you have an enjoyable and fair playing experience with current game content. As you might imagine, it is a constant process of observing, investigating, adjusting, interacting, updating, reporting, resolving, and repeating the cycle. Performance, Bugs, Balance, Quality of Life and fixing Exploits are important to us and we know they hold a high priority for you folks too. These updates may not be new news for the well-informed survivor but they may provide insight into the thought process behind the changes. Without further ado, let’s get stuck into what we’ve been up to with recent live game patches: Performance Performance is an intrinsic cornerstone of a player's experience. Improving performance is an ongoing process for us that we’ll continue to seek to optimize. Here’s what we’ve worked on in regards to performance recently: - Changed droppeditem physics to improve server performance. - Added animation staggering system by default to reduce CPU overhead - Applied a one time disabling of replication on all sleeping players on all Official PvE servers. - Fixed a client-side crash related to rendering 3D text - Vastly improved server stability, with various Network Channel threading crashes fixed Unintended Mechanics / Exploits Addressing exploits and unintended game mechanics in a meaningful way is crucial to the health of the game on our Official servers. Recently, the team has focused quite heavily on eliminating various methods of exploiting and we’ll continue to hit them as hard and as often as we can! Many of our recent exploit fixes targeted meshing methods and dupes but there was also some focus on unintended mechanics like MEKs becoming invulnerable and the pretty damn rude Ice Titan breath going through the mesh much to the dismay of its targets, amongst others. Addressing exploits is an ongoing commitment and we look forward to rolling out more fixes in the near future. - Unattach all grapple hooks when sitting on a chair. - Disabled climbing pick from attaching to gateframes, charge lanterns, ladders, fence foundations, and railings - Fixed 2 mesh exploits related to creatures. - Fixed 2 mesh exploits related to structures. - Fixed ice titan breath going through the mesh. - Fixed some cases where building structures did not use a bidrectional trace check (allowing certain structures to be placed deep into the mesh). - Fixed a case where a collision check on players wasn't correctly applying thereby allowing them to go enter some meshes. - Fixed an incorrect collision profile which allowed MEKs to collide into and stack on top of one another. - Enforcer can no longer blink onto/or very very near creatures - Pipes can no longer be placed on enemy structures - Fixed an exploit with the snow owl that allowed it to infinitely freeze players - Added additional server-side protection to Explorer Notes to prevent cheaters from acquiring them with hacks - Passengers on creatures will now be ejected if the creature is picked up - Fixed an exploit related to turret damage - Fixed various duping methods Bugs What is there to say about bugs? We don’t like them, players don’t like them and they need to be squashed. Along with what we’d consider more run of the mill bug fixes, we’ve addressed some bugs with far reaching implications in regards to MEKS, Managarmrs and Velonasaurs, among other issues. Our players are adept at rooting out bugs and we’ll continue to iterate on your bug reports moving forward. - Reloading bows from prone TPV no longer gets them stuck - Firing bows while in orbit camera no longer gets them stuck - Firing bows while running no longer gets them stuck - Pipes can no longer be placed on enemy structures - Fixed the enemy build radius check for the fence support - Fixed the whip to properly pickup items that are flat on the ground (previously would miss such items) - Fixed a client crash related to Velonasaurs - Fixed a client FPS bug related to Velonasaurs - Fixed a bug which allowed Velonasaurs to shoot endlessly in turret mode without draining stam - Fixed a collision issue with Velonasaurs - Fixed a network desync related to Velonasaurs - Fixed a bug which allowed MEKs to be invulnerable to various types of damage - Fixed a bug which allowed Managarmrs to use their ice breath underwater/whilst swimming - Fixed a bug which allowed Velonasaurs to shoot endlessly in turret mode without draining stam - Fixed two damage miscalculation bugs with the Managarmr pounce and Velonasaur AOE Needle Spin - Fixed a bug which prevented players entering 'K' cam a second time if they had a weapon/tool in their hand. - Fixed a bug with the Velonasaur's attacks causing it to incorrectly attack the wrong collision group on Paracers, Diplodocus, Brontos, and more creatures. - Items placed on top of water pipes will now respect enemy foundations. - Fixed a bug which would sometimes cause the atmospheric fog to break - Fixed a bug which would cause the Snow owl heat vision to cause other clients FPS to drop when around large bases or a lot of creatures Quality of Life As many players will have noticed, we’ve rolled out a significant number of QoL updates recently. The time you spend in-game is valuable to you and is most rewarding when it's not filled with tedium. We prefer your time be spent on the things you enjoy. This is where Quality of Life comes in! These updates have incorporated changes to stack sizes, inventory slots and other miscellaneous tweaks to help make your time on the ARK feel engaging and rewarding. Please continue to let us know the types of QoL changes you’d like to see as we work together to identify what’s important to players. We understand that the ARK Community is diverse with each group holding a different perspective and all of your feedback is valuable to us. - Dedicated Storage weight reduced from 50 to 20 - Decreased cook time on the industrial grill by 50% - Shortened aberration earthquake duration by ~10% - Shortened Scorched Earth sandstorm duration by ~15% - Lowered gasoline consumption rate by 50% on the following structures: Chemistry Bench Electrical Generator Fabricator Industrial Cooker Industrial Forge Industrial Grill Industrial Grinder. - Modified the stack size on various items: Veggie Cake 5 -> 10 Raw Meat 20 -> 40 Cooked Meat 30 -> 50 Sap 20 -> 30 Fiber 200 -> 300 Thatch 100 -> 200 Organic Polymer 10 -> 20 Vacuum Compartment 100 -> 5 Vacuum Compartment Moonpool 100 -> 5 - Modified the inventory slot size of various items: Industrial forge 60 -> 100 Chemistry Bench 60 -> 100 Fridge 48 -> 80 Industrial Cooker 48 -> 80 Preserving Bin 24 -> 48 Mortar and Pestle 12 -> 24 Refining Forge 8 -> 24 - Made it easier to look at items to pick them up - Improved dropped item placement when dropping items from structures to reduce the chance of them getting stuck - Added “F” alternate activate option on items to pickup all items in a nearby range - Improved third person view offset so that it now positions at the average head height rather than the center of the character’s capsule to improve how it feels when the camera is brushed up against a collision in the world Game Balance Balance is an ongoing process and we’ll continue to monitor our servers to see how players are using creatures and items as we consider making balance changes. Healthy balance is achieved by a constant process of small nudges, changes, and tweaks in order to improve the entire ecosystem as it is maintained and honed in response to the needs of the player-base. It’s no secret the Managarmr and Velonasaur have held the top position in the food chain to dominate the meta since the launch of Extinction. The Managarmr intrinsically holds loads of utility and that has made it challenging to balance whilst retaining that utility that helps make it the popular dino it is. Our intention was never to make Manas capable of remaining constantly airborne. Granted, its place as the top player killer was partially due to some bugs/unintended mechanics which we also addressed. Velonasaurs were outputting extremely high DPS. Similar to the Managarmr, bugs are responsible in part for this (we see you, no stamina drain in turret mode and an unexpected scaling to the right click +c attack!). Velos are primarily intended to help in base defenses but they were far stronger in the meta than intended. That said, our statistics show they’re still two of the most popular creatures which is interesting! Other balance changes include some steps towards addressing the cliff platform meta, giving Brontos some love, smacking Plant Z a little and tweaking enforcers up after some functional changes we made in order to mitigate a meshing exploit left them looking a little sad. - Enforcer blink recharge cooldown reduced from 20 seconds to 7 seconds - Enforcer blink range extended from 4000 units to 5000 units - Enforcer can no longer blink onto/or very near creatures - Velonasaurs will now consume stamina whilst in AI-turret mode - Reduced Velonasaur recovery time from 4 seconds to 1 second - Managarmr limited to 3 jumps, 6 strafes, and 1 dash before it has to land - Reduced Managarmr ice-breath exponential damage scaling by approximately 20% - Reduced stun duration on Jellyfish and Eels by 20% Wild eels 7 -> 5.6 Tamed eels 1.5 -> 1.2 Cnidaria 4 -> 3.2 - Reduced Plant Z flash range by 50% - Plant Z Grenades weight reduced from 10 to 5 - Metal Cliff Platforms no longer take 50% less damage from explosive damage - Bronto should no longer be affected by knockback - MEK pistol Damage reduced by 10% - Fixed the enemy build radius check for the fence support Content The whole team has a lot of fun conceptualizing and implementing events and event-related content for our community to enjoy. The end of 2019 saw a return of our Turkey Trial Event and 365,085 player deaths from a well-known culprit. Shortly after, we released Winter Wonderland and introduced the adorably dorky chibi pets. Last year you indicated that events were important and listed several things you’d like to see. Because of this, we took some time to invest in events and make them more memorable for you. We get a kick out of the pics and art you folks share of your events skins and chibi collections, thank you for including us in your holiday adventures! As always, keep your feedback coming, whether we are interacting directly or reading and observing, we pay attention to, and value, your communication with us. EVO Event Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 17th of Jan at 1 PM EST until Monday the 20th of Jan at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes: 2x Harvesting Rates 2x Taming Rates 2x EXP Rates That wraps up this Community Crunch, our roundup of what we’ve been up to lately and a little insight into our process. For a more in-depth look at all of our recent patches, you can view full notes here: PC Patch Notes XBOX Patch Notes PS4 Patch Notes Until next time! Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark
    1 point
  13. Patch Notes Round-Up As we near the launch of Genesis and a new year of ARK content, the current state of the game and the topics that are trending in the community remain essential to us. While we are excited to introduce new content and experiences to ARK survivors, it's important to take a brief moment and recap some significant updates that have made an impact on the current state of the game. Developers that are working on Live Ops updates have a different priority and focus than that of those working on new content. The main focus of these updates is to ensure that you have an enjoyable and fair playing experience with current game content. As you might imagine, it is a constant process of observing, investigating, adjusting, interacting, updating, reporting, resolving, and repeating the cycle. Performance, Bugs, Balance, Quality of Life and fixing Exploits are important to us and we know they hold a high priority for you folks too. These updates may not be new news for the well-informed survivor but they may provide insight into the thought process behind the changes. Without further ado, let’s get stuck into what we’ve been up to with recent live game patches: Performance Performance is an intrinsic cornerstone of a player's experience. Improving performance is an ongoing process for us that we’ll continue to seek to optimize. Here’s what we’ve worked on in regards to performance recently: - Changed droppeditem physics to improve server performance. - Added animation staggering system by default to reduce CPU overhead - Applied a one time disabling of replication on all sleeping players on all Official PvE servers. - Fixed a client-side crash related to rendering 3D text - Vastly improved server stability, with various Network Channel threading crashes fixed Unintended Mechanics / Exploits Addressing exploits and unintended game mechanics in a meaningful way is crucial to the health of the game on our Official servers. Recently, the team has focused quite heavily on eliminating various methods of exploiting and we’ll continue to hit them as hard and as often as we can! Many of our recent exploit fixes targeted meshing methods and dupes but there was also some focus on unintended mechanics like MEKs becoming invulnerable and the pretty damn rude Ice Titan breath going through the mesh much to the dismay of its targets, amongst others. Addressing exploits is an ongoing commitment and we look forward to rolling out more fixes in the near future. - Unattach all grapple hooks when sitting on a chair. - Disabled climbing pick from attaching to gateframes, charge lanterns, ladders, fence foundations, and railings - Fixed 2 mesh exploits related to creatures. - Fixed 2 mesh exploits related to structures. - Fixed ice titan breath going through the mesh. - Fixed some cases where building structures did not use a bidrectional trace check (allowing certain structures to be placed deep into the mesh). - Fixed a case where a collision check on players wasn't correctly applying thereby allowing them to go enter some meshes. - Fixed an incorrect collision profile which allowed MEKs to collide into and stack on top of one another. - Enforcer can no longer blink onto/or very very near creatures - Pipes can no longer be placed on enemy structures - Fixed an exploit with the snow owl that allowed it to infinitely freeze players - Added additional server-side protection to Explorer Notes to prevent cheaters from acquiring them with hacks - Passengers on creatures will now be ejected if the creature is picked up - Fixed an exploit related to turret damage - Fixed various duping methods Bugs What is there to say about bugs? We don’t like them, players don’t like them and they need to be squashed. Along with what we’d consider more run of the mill bug fixes, we’ve addressed some bugs with far reaching implications in regards to MEKS, Managarmrs and Velonasaurs, among other issues. Our players are adept at rooting out bugs and we’ll continue to iterate on your bug reports moving forward. - Reloading bows from prone TPV no longer gets them stuck - Firing bows while in orbit camera no longer gets them stuck - Firing bows while running no longer gets them stuck - Pipes can no longer be placed on enemy structures - Fixed the enemy build radius check for the fence support - Fixed the whip to properly pickup items that are flat on the ground (previously would miss such items) - Fixed a client crash related to Velonasaurs - Fixed a client FPS bug related to Velonasaurs - Fixed a bug which allowed Velonasaurs to shoot endlessly in turret mode without draining stam - Fixed a collision issue with Velonasaurs - Fixed a network desync related to Velonasaurs - Fixed a bug which allowed MEKs to be invulnerable to various types of damage - Fixed a bug which allowed Managarmrs to use their ice breath underwater/whilst swimming - Fixed a bug which allowed Velonasaurs to shoot endlessly in turret mode without draining stam - Fixed two damage miscalculation bugs with the Managarmr pounce and Velonasaur AOE Needle Spin - Fixed a bug which prevented players entering 'K' cam a second time if they had a weapon/tool in their hand. - Fixed a bug with the Velonasaur's attacks causing it to incorrectly attack the wrong collision group on Paracers, Diplodocus, Brontos, and more creatures. - Items placed on top of water pipes will now respect enemy foundations. - Fixed a bug which would sometimes cause the atmospheric fog to break - Fixed a bug which would cause the Snow owl heat vision to cause other clients FPS to drop when around large bases or a lot of creatures Quality of Life As many players will have noticed, we’ve rolled out a significant number of QoL updates recently. The time you spend in-game is valuable to you and is most rewarding when it's not filled with tedium. We prefer your time be spent on the things you enjoy. This is where Quality of Life comes in! These updates have incorporated changes to stack sizes, inventory slots and other miscellaneous tweaks to help make your time on the ARK feel engaging and rewarding. Please continue to let us know the types of QoL changes you’d like to see as we work together to identify what’s important to players. We understand that the ARK Community is diverse with each group holding a different perspective and all of your feedback is valuable to us. - Dedicated Storage weight reduced from 50 to 20 - Decreased cook time on the industrial grill by 50% - Shortened aberration earthquake duration by ~10% - Shortened Scorched Earth sandstorm duration by ~15% - Lowered gasoline consumption rate by 50% on the following structures: Chemistry Bench Electrical Generator Fabricator Industrial Cooker Industrial Forge Industrial Grill Industrial Grinder. - Modified the stack size on various items: Veggie Cake 5 -> 10 Raw Meat 20 -> 40 Cooked Meat 30 -> 50 Sap 20 -> 30 Fiber 200 -> 300 Thatch 100 -> 200 Organic Polymer 10 -> 20 Vacuum Compartment 100 -> 5 Vacuum Compartment Moonpool 100 -> 5 - Modified the inventory slot size of various items: Industrial forge 60 -> 100 Chemistry Bench 60 -> 100 Fridge 48 -> 80 Industrial Cooker 48 -> 80 Preserving Bin 24 -> 48 Mortar and Pestle 12 -> 24 Refining Forge 8 -> 24 - Made it easier to look at items to pick them up - Improved dropped item placement when dropping items from structures to reduce the chance of them getting stuck - Added “F” alternate activate option on items to pickup all items in a nearby range - Improved third person view offset so that it now positions at the average head height rather than the center of the character’s capsule to improve how it feels when the camera is brushed up against a collision in the world Game Balance Balance is an ongoing process and we’ll continue to monitor our servers to see how players are using creatures and items as we consider making balance changes. Healthy balance is achieved by a constant process of small nudges, changes, and tweaks in order to improve the entire ecosystem as it is maintained and honed in response to the needs of the player-base. It’s no secret the Managarmr and Velonasaur have held the top position in the food chain to dominate the meta since the launch of Extinction. The Managarmr intrinsically holds loads of utility and that has made it challenging to balance whilst retaining that utility that helps make it the popular dino it is. Our intention was never to make Manas capable of remaining constantly airborne. Granted, its place as the top player killer was partially due to some bugs/unintended mechanics which we also addressed. Velonasaurs were outputting extremely high DPS. Similar to the Managarmr, bugs are responsible in part for this (we see you, no stamina drain in turret mode and an unexpected scaling to the right click +c attack!). Velos are primarily intended to help in base defenses but they were far stronger in the meta than intended. That said, our statistics show they’re still two of the most popular creatures which is interesting! Other balance changes include some steps towards addressing the cliff platform meta, giving Brontos some love, smacking Plant Z a little and tweaking enforcers up after some functional changes we made in order to mitigate a meshing exploit left them looking a little sad. - Enforcer blink recharge cooldown reduced from 20 seconds to 7 seconds - Enforcer blink range extended from 4000 units to 5000 units - Enforcer can no longer blink onto/or very near creatures - Velonasaurs will now consume stamina whilst in AI-turret mode - Reduced Velonasaur recovery time from 4 seconds to 1 second - Managarmr limited to 3 jumps, 6 strafes, and 1 dash before it has to land - Reduced Managarmr ice-breath exponential damage scaling by approximately 20% - Reduced stun duration on Jellyfish and Eels by 20% Wild eels 7 -> 5.6 Tamed eels 1.5 -> 1.2 Cnidaria 4 -> 3.2 - Reduced Plant Z flash range by 50% - Plant Z Grenades weight reduced from 10 to 5 - Metal Cliff Platforms no longer take 50% less damage from explosive damage - Bronto should no longer be affected by knockback - MEK pistol Damage reduced by 10% - Fixed the enemy build radius check for the fence support Content The whole team has a lot of fun conceptualizing and implementing events and event-related content for our community to enjoy. The end of 2019 saw a return of our Turkey Trial Event and 365,085 player deaths from a well-known culprit. Shortly after, we released Winter Wonderland and introduced the adorably dorky chibi pets. Last year you indicated that events were important and listed several things you’d like to see. Because of this, we took some time to invest in events and make them more memorable for you. We get a kick out of the pics and art you folks share of your events skins and chibi collections, thank you for including us in your holiday adventures! As always, keep your feedback coming, whether we are interacting directly or reading and observing, we pay attention to, and value, your communication with us. EVO Event Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 17th of Jan at 1 PM EST until Monday the 20th of Jan at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes: 2x Harvesting Rates 2x Taming Rates 2x EXP Rates That wraps up this Community Crunch, our roundup of what we’ve been up to lately and a little insight into our process. For a more in-depth look at all of our recent patches, you can view full notes here: PC Patch Notes XBOX Patch Notes PS4 Patch Notes Until next time! Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark View full article
    1 point
  14. I wonder how long 'indefinitely' will last Didn't someone say something about some kind of king dilo there too? Well I guess that still counts as a dilo. The strangest part for me was probably finding out that the moeder can actually only be reached through the lunar biome. I don't think anyone saw that coming.
    1 point
  15. Oh that sucks Dx Bloom is blinding half the time!
    1 point
  16. I don’t think a currency system would work because it might lead to micro transactions and people just paying real money for dinos
    1 point
  17. Guys! Guys they just leaked Genesis! You need to see this!! https://www.youtube.com/watch?v=dQw4w9WgXcQ
    1 point
  18. @Cedric You do understand that with all these tweaks or so call bug fixes, you actually broke more stuff? PS4 events are broken, can't put in stairs, unable to put down triangle foundation, double door frame as well, unless wood, wood still works, can't shoot metal or fire arrows with a compound bow unless you switch to something else then back. That was just a real quick observation within 30 minutes of joining my server. I'm pretty sure there is a lot of more broken stuff since the latest patch..
    1 point
  19. They really need to just get rid of official PVP. 90% of every update ever released is to change things to keep Europeans from cheating on pvp servers. I say Europeans, because if you youtube ANY cheat video ever, every person talking about the cheat is European, so that's why I point them out. I'm sure others cheat too, but it's VERY obvious its heavy in European locations. If they can just stop dealing with PVP fixes on the official realms. They would eliminate not only the people that don't care about their game,what the devs do for us all AND so much TIME wasted. And start putting it towards content for us Ark fans. The way PVP is right now, just doesn't work, isn't fun and isn't competitive. Give us a location on the map to where if we enter it without dinos, it puts us into pvp mode and we can fight to the death. It's a long shot, but this has always been what I've said to everyone when pvp is brought up in a Ark discussion. Cheers to the Wild Card team.
    1 point
  20. all 16 million players are just they? they cant have different views on the game no? people want fixes yes they also want communication on content, both sets of people are the most passionate and love the game so stop with the sweeping statements, no other game announces stuff as late as wildcard, or so vague. simple answer is to give a date that's way past when they expect to finish up and then just quietly go about more qol until that date, the game is coming up to 5 years, that's a long time to keep making the same mistakes and never learning. also you can't relax when you spend thousands of hours in a game only to see all your progress wiped because of bug fix updates. go read the actual bug forums posts and then maybe you will have a better understanding
    1 point
  21. And please add frontiers to your future maps, Extinction maps are very laggy, every time a server save comes or those weird box tribe dupping lag spikes, if you are in the vicinity of the edges of the map, does not even have to be close and you jump whit a mana... pzzzzzz stuck in air for 5 sec, LAG, ZAPPED, YOU DIED, OUT OF THE MAP GG, sometimes you get lucky and land miles away in the right direction, others right into the toaster. Whit all the lag going on all the time, this is a horrible idea.
    1 point
  22. This is the best community crunch I've seen in a really long time. Lots of content, good communication. I appreciate it Ced, please keep it up and DEFINITELY have Wildcard hire more people to help make it even better.
    1 point
  23. I play pve and got good stats. The latest nerf of manas was targeted towards pvp in which case I can understand that a nerf was needed, but in pve nah. I used the Mana to get from point A to point B fast before, now its better to have a speed argy. So I have switched. I like the Mana heaps so was very sad when it got max 3 jumps and dash. Would do the game good to let us server owners get a server settings for this. Just sayin.
    1 point
  24. Genesis release date please! Also I know that its a sales trick to make some new dinos crazy OP at the release of a new dlc. Everyone wants the best dinos right. And some will buy the new dlc for that alone. But please dont nerf them to oblivion when its time for a new dlc. The managarmr needs a buff.
    1 point
  25. Good feedback. There is some internal discussion on how to communicate service updates/outages in the future but this (posts like these) are a good step in terms of communication. As to the other points, the most I can do is voice this feedback. The team has used betas but typically not for DLC content.
    1 point
  26. any news on fixing or acknowlaging the issues on extinction would be nice. just got dashboarded on xbox for this update loaded back in and had rolled back to a point inside the desert cave that had no loot still. as i left the cave into the desert proper i notice major graphical buggs happening kinda siezure inducing so i left the desert asap only to enter the wastelands free of the bad graphics but sadly still very free of corrupted. was really hoping this update was addressing those issues guess not
    0 points
  27. Drakes are faster and have more uses than a mana
    0 points
  28. just be patient and dont push them into releasing another bugfest like extinction was.
    0 points
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