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  1. i rather see genesis delayed 2 months then they release it to early with a crapton of bugs
    3 points
  2. @Cedric The man we need but we don't deserve. Thanks for keeping everyone informed as much as you do!
    3 points
  3. I mean, that's the easier way to say what I think, since I don't really have ideas for the theories themselves ?
    3 points
  4. Well, there was that "Genetic Analysis Record" that Ê€2Š(¥ËÌY made. To recap, we see that [LOG_TRANSMIT] (Helena) tells [LOG_RECEIVE] (HLN-A) that she's found some sort of genetic code that HLN-A should implement. When people solved the little treasure hunt in the image that followed, they were met with this message: [LOG_TRANSMIT] Those are the answers I was looking for! [LOG_RECEIVE] It was easily accessible data. [LOG_RECEIVE] However, my memory retention is firmware limited to 30 specimen sleep cycles. [LOG_TRANSMIT] Well that's not good. [LOG_RECEIVE] It is a safety precaution, to avoid the onset of undesirable personality traits in my neural core. [LOG_TRANSMIT] All things considered I'll take that at face value. [LOG_TRANSMIT] Sounds like I might need to pay you a visit. Interestingly enough, in order to unlock this message, people had to answer a series of questions by going to that "Terminal Command Line" in the "edit profile" tab and inputting a bunch of stuff that only Helena would known, at some point or another (the name of her argy, etc). Basically what I'm saying is, and this may be a bit of a stretch, but what if what was going on here was Helena found a sort of "copy" of her own DNA, and tried to replicate herself with HLN-A. But, because of HLN-A's "safety precautions", the robot part of HLN-A would only permanently integrate her personality, and not her memories. Just another thought that might explain HLN-A's lack of Helena's memories.
    3 points
  5. I'm pretty sure that making a proper copy of a deus would take a pretty big amount of power. Not to mention the fact that Helena is deteriorating anyway, so there's not a huge purpose in trying to preserve herself in her current form anyway. Although I don't know if I've said this here yet or not, but I'm pretty sure that HLN-A is supposed to be a backup Helena anyway. The differences being that HLN-A isn't a deus (Helena doesn't like being a deus) and that it doesn't have all her memories, and is just her personality. Since HLN-A and Helena are the same in all ways besides memories, HLN-A is basically just a second Helena, except it's a Helena that doesn't deteriorate over time like a deus does. I believe that HLN-A is Helena's plan to counteract the deterioration of herself and continue to help us. She could even potentially use HLN-A's personality to replace her own later on after she has deteriorated a lot. Basically, Helena made HLN-A not be a deus because that's the only way for her to preserve herself long-term. Thumbs and hearts all 'round
    3 points
  6. All I want is an option to turn down bloom on official please?
    2 points
  7. >Avoid the onset of undesirable personality traits Aka, avoid deterioration of my personality over time. I hadn't noticed this before, but Helena seems to not know everything about HLN-A. "All things considered I'll take that at face value" implies that she didn't know the reasoning behind it, despite being the person who created HLN-A. I'd wager that this is a testament to how far gone Helena currently is. I agree with your assessment too. HLN-A is most likely a copy of Helena without any memories. However, since Helena created HLN-A, Helena definitely wasn't stumped by HLN-A's firmware limitations, since Helena is the one who put the limitations in place.
    2 points
  8. @Cedric Please, make something profesionnal, make an annoucement or something, even the release is delayed a bit. You pushed it back to January, ok fair enough, but your communication in WC is absolutely no-profesionnal at all. WC should take responsability and be tranparent. WC set themselves a deadline, just deal with it and keep the community in touch. Also, take a statement about Legacy (about getting Genesis or futur wipes) WC never did in the past, we knew you would close very low pop servers, but share us your view and follow it. I think most of ppl saying "i went to new cluster since day 1 blablaba, or close legacy" are just selfish af, people who stayed on Legacy had reasons to do so (a long history with huge bases, friends, nice community, etc) and keep i mind it was said legacy would get new maps, and they never said they'll close it, like they never said they won't ofc. As long as PvE Legacy keeps some servers with mid-pop, no reason to close it. We don't need support, we made our own, we are way more hard-tryer than ppl on New legacy anyway. Thanks.
    2 points
  9. Patch Notes Round-Up As we near the launch of Genesis and a new year of ARK content, the current state of the game and the topics that are trending in the community remain essential to us. While we are excited to introduce new content and experiences to ARK survivors, it's important to take a brief moment and recap some significant updates that have made an impact on the current state of the game. Developers that are working on Live Ops updates have a different priority and focus than that of those working on new content. The main focus of these updates is to ensure that you have an enjoyable and fair playing experience with current game content. As you might imagine, it is a constant process of observing, investigating, adjusting, interacting, updating, reporting, resolving, and repeating the cycle. Performance, Bugs, Balance, Quality of Life and fixing Exploits are important to us and we know they hold a high priority for you folks too. These updates may not be new news for the well-informed survivor but they may provide insight into the thought process behind the changes. Without further ado, let’s get stuck into what we’ve been up to with recent live game patches: Performance Performance is an intrinsic cornerstone of a player's experience. Improving performance is an ongoing process for us that we’ll continue to seek to optimize. Here’s what we’ve worked on in regards to performance recently: - Changed droppeditem physics to improve server performance. - Added animation staggering system by default to reduce CPU overhead - Applied a one time disabling of replication on all sleeping players on all Official PvE servers. - Fixed a client-side crash related to rendering 3D text - Vastly improved server stability, with various Network Channel threading crashes fixed Unintended Mechanics / Exploits Addressing exploits and unintended game mechanics in a meaningful way is crucial to the health of the game on our Official servers. Recently, the team has focused quite heavily on eliminating various methods of exploiting and we’ll continue to hit them as hard and as often as we can! Many of our recent exploit fixes targeted meshing methods and dupes but there was also some focus on unintended mechanics like MEKs becoming invulnerable and the pretty damn rude Ice Titan breath going through the mesh much to the dismay of its targets, amongst others. Addressing exploits is an ongoing commitment and we look forward to rolling out more fixes in the near future. - Unattach all grapple hooks when sitting on a chair. - Disabled climbing pick from attaching to gateframes, charge lanterns, ladders, fence foundations, and railings - Fixed 2 mesh exploits related to creatures. - Fixed 2 mesh exploits related to structures. - Fixed ice titan breath going through the mesh. - Fixed some cases where building structures did not use a bidrectional trace check (allowing certain structures to be placed deep into the mesh). - Fixed a case where a collision check on players wasn't correctly applying thereby allowing them to go enter some meshes. - Fixed an incorrect collision profile which allowed MEKs to collide into and stack on top of one another. - Enforcer can no longer blink onto/or very very near creatures - Pipes can no longer be placed on enemy structures - Fixed an exploit with the snow owl that allowed it to infinitely freeze players - Added additional server-side protection to Explorer Notes to prevent cheaters from acquiring them with hacks - Passengers on creatures will now be ejected if the creature is picked up - Fixed an exploit related to turret damage - Fixed various duping methods Bugs What is there to say about bugs? We don’t like them, players don’t like them and they need to be squashed. Along with what we’d consider more run of the mill bug fixes, we’ve addressed some bugs with far reaching implications in regards to MEKS, Managarmrs and Velonasaurs, among other issues. Our players are adept at rooting out bugs and we’ll continue to iterate on your bug reports moving forward. - Reloading bows from prone TPV no longer gets them stuck - Firing bows while in orbit camera no longer gets them stuck - Firing bows while running no longer gets them stuck - Pipes can no longer be placed on enemy structures - Fixed the enemy build radius check for the fence support - Fixed the whip to properly pickup items that are flat on the ground (previously would miss such items) - Fixed a client crash related to Velonasaurs - Fixed a client FPS bug related to Velonasaurs - Fixed a bug which allowed Velonasaurs to shoot endlessly in turret mode without draining stam - Fixed a collision issue with Velonasaurs - Fixed a network desync related to Velonasaurs - Fixed a bug which allowed MEKs to be invulnerable to various types of damage - Fixed a bug which allowed Managarmrs to use their ice breath underwater/whilst swimming - Fixed a bug which allowed Velonasaurs to shoot endlessly in turret mode without draining stam - Fixed two damage miscalculation bugs with the Managarmr pounce and Velonasaur AOE Needle Spin - Fixed a bug which prevented players entering 'K' cam a second time if they had a weapon/tool in their hand. - Fixed a bug with the Velonasaur's attacks causing it to incorrectly attack the wrong collision group on Paracers, Diplodocus, Brontos, and more creatures. - Items placed on top of water pipes will now respect enemy foundations. - Fixed a bug which would sometimes cause the atmospheric fog to break - Fixed a bug which would cause the Snow owl heat vision to cause other clients FPS to drop when around large bases or a lot of creatures Quality of Life As many players will have noticed, we’ve rolled out a significant number of QoL updates recently. The time you spend in-game is valuable to you and is most rewarding when it's not filled with tedium. We prefer your time be spent on the things you enjoy. This is where Quality of Life comes in! These updates have incorporated changes to stack sizes, inventory slots and other miscellaneous tweaks to help make your time on the ARK feel engaging and rewarding. Please continue to let us know the types of QoL changes you’d like to see as we work together to identify what’s important to players. We understand that the ARK Community is diverse with each group holding a different perspective and all of your feedback is valuable to us. - Dedicated Storage weight reduced from 50 to 20 - Decreased cook time on the industrial grill by 50% - Shortened aberration earthquake duration by ~10% - Shortened Scorched Earth sandstorm duration by ~15% - Lowered gasoline consumption rate by 50% on the following structures: Chemistry Bench Electrical Generator Fabricator Industrial Cooker Industrial Forge Industrial Grill Industrial Grinder. - Modified the stack size on various items: Veggie Cake 5 -> 10 Raw Meat 20 -> 40 Cooked Meat 30 -> 50 Sap 20 -> 30 Fiber 200 -> 300 Thatch 100 -> 200 Organic Polymer 10 -> 20 Vacuum Compartment 100 -> 5 Vacuum Compartment Moonpool 100 -> 5 - Modified the inventory slot size of various items: Industrial forge 60 -> 100 Chemistry Bench 60 -> 100 Fridge 48 -> 80 Industrial Cooker 48 -> 80 Preserving Bin 24 -> 48 Mortar and Pestle 12 -> 24 Refining Forge 8 -> 24 - Made it easier to look at items to pick them up - Improved dropped item placement when dropping items from structures to reduce the chance of them getting stuck - Added “F” alternate activate option on items to pickup all items in a nearby range - Improved third person view offset so that it now positions at the average head height rather than the center of the character’s capsule to improve how it feels when the camera is brushed up against a collision in the world Game Balance Balance is an ongoing process and we’ll continue to monitor our servers to see how players are using creatures and items as we consider making balance changes. Healthy balance is achieved by a constant process of small nudges, changes, and tweaks in order to improve the entire ecosystem as it is maintained and honed in response to the needs of the player-base. It’s no secret the Managarmr and Velonasaur have held the top position in the food chain to dominate the meta since the launch of Extinction. The Managarmr intrinsically holds loads of utility and that has made it challenging to balance whilst retaining that utility that helps make it the popular dino it is. Our intention was never to make Manas capable of remaining constantly airborne. Granted, its place as the top player killer was partially due to some bugs/unintended mechanics which we also addressed. Velonasaurs were outputting extremely high DPS. Similar to the Managarmr, bugs are responsible in part for this (we see you, no stamina drain in turret mode and an unexpected scaling to the right click +c attack!). Velos are primarily intended to help in base defenses but they were far stronger in the meta than intended. That said, our statistics show they’re still two of the most popular creatures which is interesting! Other balance changes include some steps towards addressing the cliff platform meta, giving Brontos some love, smacking Plant Z a little and tweaking enforcers up after some functional changes we made in order to mitigate a meshing exploit left them looking a little sad. - Enforcer blink recharge cooldown reduced from 20 seconds to 7 seconds - Enforcer blink range extended from 4000 units to 5000 units - Enforcer can no longer blink onto/or very near creatures - Velonasaurs will now consume stamina whilst in AI-turret mode - Reduced Velonasaur recovery time from 4 seconds to 1 second - Managarmr limited to 3 jumps, 6 strafes, and 1 dash before it has to land - Reduced Managarmr ice-breath exponential damage scaling by approximately 20% - Reduced stun duration on Jellyfish and Eels by 20% Wild eels 7 -> 5.6 Tamed eels 1.5 -> 1.2 Cnidaria 4 -> 3.2 - Reduced Plant Z flash range by 50% - Plant Z Grenades weight reduced from 10 to 5 - Metal Cliff Platforms no longer take 50% less damage from explosive damage - Bronto should no longer be affected by knockback - MEK pistol Damage reduced by 10% - Fixed the enemy build radius check for the fence support Content The whole team has a lot of fun conceptualizing and implementing events and event-related content for our community to enjoy. The end of 2019 saw a return of our Turkey Trial Event and 365,085 player deaths from a well-known culprit. Shortly after, we released Winter Wonderland and introduced the adorably dorky chibi pets. Last year you indicated that events were important and listed several things you’d like to see. Because of this, we took some time to invest in events and make them more memorable for you. We get a kick out of the pics and art you folks share of your events skins and chibi collections, thank you for including us in your holiday adventures! As always, keep your feedback coming, whether we are interacting directly or reading and observing, we pay attention to, and value, your communication with us. EVO Event Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 17th of Jan at 1 PM EST until Monday the 20th of Jan at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes: 2x Harvesting Rates 2x Taming Rates 2x EXP Rates That wraps up this Community Crunch, our roundup of what we’ve been up to lately and a little insight into our process. For a more in-depth look at all of our recent patches, you can view full notes here: PC Patch Notes XBOX Patch Notes PS4 Patch Notes Until next time! Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Steam: steamcommunity.com/app/346110 Youtube: youtube.com/survivetheark View full article
    1 point
  10. For the sake of the dinosaur gods, someone make this manticora land, preferably before Genesis.
    1 point
  11. I would suggest a patch day, say Monday then we don't have a weekend when a lot us want or get time to playing left unable to do so. This also gives you as a team 5 days to look into and fix or reverse changes. Please feed this back too as you are probably aware every weekend there are complaints and issues reported. Most don't even get acknowledged. I would suggest maybe not just just being social on just twitter. Not everyone has it or wants it, these are your official forums use them too. Sync them or something. I'm not bothered about the next DLC and yes we pre-ordered it. I'm more bothered about the lack of acknowledgement for problems arising from the weekly updates. They are making the game unplayable at times. Loads of issues since last week haven't even received acknowledgement or responses so we at least know you are seeing them. Xbox, boss fights spawn player to 50:50. No boss no fight.. that's just one issue I can't seem to find mention of. The cryopod problem! Was it resolved? I saw it was being looked into.. that's it? I play single player on Xbox and got hit by this still not seen an answer as to why it happened. Ok I lost a frog one of a set of twins I had just finished raising, so I still have the stats on the male.. yet that happened just before Christmas and still no response. Beavers missing in action since before Xmas, all beavers on the island single player went AWOL and others are reporting the same issues.. Maybe on a side note check the Xbox and PS4 bug reports forum rather than Twitter for an up-to-date report of bugs.
    1 point
  12. Drakes are faster and have more uses than a mana
    1 point
  13. It makes no sense to nerf the manamagars in PVE. This is unfair, and many disagree on this, and you do not give us a logical answer. I understand and support the nerf in PVP. But for those of us who need to move and use dinos for other roles in PVE it makes no sense. Cedric listens to PVE players
    1 point
  14. A solid digest of all the positive changes that have happened over the past few months without any of the negative changes. some how still better than the last several community crunches.
    1 point
  15. Yeah ? I check this forum like 5x a day. Lol I'm a server owner so I like to keep my players up to date as much as possible.
    1 point
  16. the base game is busted thats why every time there is a update something breaks. what special perkl are we getting this weekend? the whole mana and velo thing is pointless in pve, now velos have to be baby sat so they dont starve out faster.
    1 point
  17. So you Tell the community that you are releasing a new DLC 4 months before it comes out. Ok whatever maybe a bit too early to tell us but whatever. Then you Delay the DLC a month before it comes out, Alright thats a little ridiculous but at least they are making sure it is going to be good. Then you drag your community out even FURTHER to when you dont tell us the official release date and its been half way through the month. Doing an amazing job guys, maybe another valguero where you just release it when you feel like it without telling your community
    1 point
  18. Update on Gen release date would be amazing! Please and thank you. (See we can be nice!)
    1 point
  19. so great stuff breaking down the wins? but where is the sorry we made servers unplayable over the weekend? connection issues all day saturday for majority of people, sorry the console version received two updates, one on a friday night with zero chance to fix till monday, and one hours ago you only just update everyone on what's in it? sorry for lack of acknowledgement anywhere on social media until yesterday. here's some constructive ideas! In future no more updates on fridays when you don't have the staff in on weekends to fix the mess you keep putting out? create a auto notice on the ark main menu that can easily be updated to let people know whats happening instead of everyone stalking everywhere on social media. You have beta branches for dlc but where is the beta branches testing all this? i can count 2 times this year you actually used test live servers yet is a common practice with far smaller companies and games, us eteh 16 million players to your advantage to help find these issue before once again you push them to live Dev streams highlighting good stuff you added that isn't paid dlc, even bug fixes or demonstrations about how op the old meta has been for creatures? show people so they understand nerfs and buffs instead of only patch notes, something needs to spark this community because right now it's pretty lifeless Hire a additional social media manager, the game has 16 million players it should have a whole team dedicated to collating feedback spreading positive vibes and more instead of only one person
    1 point
  20. Here comes good ol LuCraft, reacting to our posts. ?
    1 point
  21. @Lycan187u How is playing an un supported version of this game when there are supported versions available loyalty? I think that your confusing loyalty with stupidity, it is easy to get those two mixed up. The only cry babies are the legacy players that didnt see this coming and are now having hissy fits because what was predicted 4 years ago has finally came to pass.
    1 point
  22. @Udam Why didn't you leave legacy when you first heard that new official servers were being released? If the developers wanted you to leave and asked you all very nicely to do so but you refused why?
    1 point
  23. Probably because it's much simpler to create HLN-A than it is to copy herself over. If we consider that the arks are all trying to dedicate their energy towards other processes, then HLN-A had to be something that's relatively simple to make and maintain.
    1 point
  24. How are you a loyal customer? If you were truly loyal you would have left legacy at the first migration, wildcard clearly wanted to close it down but they decided to be nice and not force anyone off. But 4 years later I guess their patience has eroded away.
    1 point
  25. ARK: State of the Game By Jatheish July 19, 2017 641 comments 55,098 views July 19, 2017 original you can find here: so the Legacy Players arent crazy imo. For me it looks like Studio Wildcard dont do what they promised. (One Time More)
    1 point
  26. legacy will be getting genesis they just wont be supported ^^ which theres realy no need for support... ive played legacy 5 years without any issues .we handle our own problems as a community.
    1 point
  27. Enjoy man im going the opposite direction haha.. Was a PC gamer, then onto Xbox to chill out more, onto mobile now to chill even more. Have fun with all those cheats, I mean mods
    1 point
  28. Page 4?! WDYDToA crew slacking!
    1 point
  29. Between my new job (I travel alot now) and life I havent had too much time for gaming. Still, with my new job and now a steady income I took a leap and busted some money into a gaming PC, building my own rig. Been dreaming of doing this for a while. Now I can play all those games I have been literally eyeing up for years but my laptops of old never had a chance of playing, thank goodness for Steam sales. Armed with my new PC and 2 weeks holiday I have some time to jump back into Ark. I pottered around in single player for a bit before an old friend and tribe mate from Ark EA days spotted that I was now playing on steam and invited me to join his cluster, a boosted server cluster with mods, particularly S+ and Automated Ark with a few others. Started out on Ragnarok and got to work with progression. Leveled up and built myself a raft and started exploring the coast line. First trip was to the highlands to tame up some equus. Grabbed some rockarrots and tamed a couple of horses. I then eyed up the west coast islands for potential base locations but all were taken. I focussed on taming next and built a second raft for taming. I snagged a ptera and then took the taming raft to the nearest Argy spawn and lured a low level argy into the trap and tamed it. I then moved off to the southern islands and then tamed a 145 thyla I spotted and then a thorny dragon. Next port of call was finding a base location. I had a few ideas. I took argy inland and I first scouted out one of my old base locations from my previous cluster and to my astonishment it was free. I love this location, overlooking green obelisk valley, its nice and central with resources all around particularly close to the metal in the canyons. At which point my friend hooked me up with some gear and creatures, including an alpha wyvern (are tamable on the cluster). Am not going to use these gifts for too long, feels a bit cheaty but it allows me to get on my feet quickly. Cant wait to get some new bloodlines going and breeding wyverns, drakes and Griffins are a thing so I have that to look forward to aswell. Built the beginnings of a base as well as a new breeding barn, falling back on my traditional base design. Am still getting my head round all these mods, particularly the Automated Ark mod, its a bit overwhelming coming from console. Its definitely going to cut out alot of the grind. And boy does the actual S+ mod make building so much easier. Spent time chasing down Raptor Claus, mainly for these new chibis. Scored some nice ones including a reaper. I think the next plan of attack is finish off establishing the base, continue advancing technically and rasing some wyvern eggs I managed to retrieve from the scar and the murder snow.
    1 point
  30. Sounds like you have officially met the TROODONS!
    1 point
  31. v746.3 Official server improvement for dinos spawning in bases. v746.2 Fixed an infinite loop lockup case. v746.1 Increase Turkey wishbone drop rate to 2pcs Decrease Turkey spawn rate by 50% Decreased Turkey aggro range and damage Experimental fix for dinos spawning in bases. v746.0 ARK: Turkey Trial 2, running from Nov 16 thru Nov 30! New challenge and cosmetics! Earnable Emotes! Conclusion of Fear Evolved event: the Fear Evolved Structures will be removed, but any earned Cosmetic Items and ZombDodos/ZombWyverns remain! You can now toggle First Person and Third Person Riding with the "Right Bumper" while riding All PC v250 features & content: v745.2 Industrial Grinders now functional again Fix to Primitive Plus reinforced gate. Please replace any remaining broken gates. Temporary disable of ZombieWyverns ability to be uploaded in Obelisk until next major version update v745.0 "ARK: Fear Evolved 2" Event for The Island and Scorched Earth (does not include Primitive Plus) DodoWyvern & ZombieWyvern Army, DodoWyvern Mask Skin (Scorched Earth) DodoRex & ZombieDodo Army, DodoRex Mask Skin (The Island) Cosmetic Items: Witch Hats for Survivors & Dinos, Vampire Eyes, Werewolf Mask, and Clown Mask Harvestable & Craftable Pumpkins, Gravestones, & Scarecrows Bone Dino Costumes Fix to The Center spawns in the Redwoods Explorer Notes in Scorched Earth fixed Primitive Plus Fixes: 744.0 All PC content thru v248 (except for Procedurally Generated ARKs, that's going to take a bit longer to prepare for consoles!) Memory savings of approximately ~100MB for increased stability Render performance gain of approximately 7% using batching 743.3 Fixed some incorrectly sized meshes on The Center Re-added Clay engram to Primitive+ 743.2 Fixed issue with certain meshes being invisible on The Center 743.0 Improved low memory on TheCenter Updated Primitive+! 742,0 TheCenter map update! Redwood biome & latest PC content thru version 247.81! Fixed cases where Pelagornis and Titanosaurus were invisible Fixed Giganotosaurus not being able to attack trees Improved player collision detection & collision performance 741.2 Fixed appearance of Archaeopteryx in Redwood Biomes Fixed crash that could occur with ScorchedEarth Mantis 741.1 30% to 40% rendering performance improvement of Structures 15% overall rendering performance improvement by moving all Render Targets to fast EDRAM Significantly improved rendering performance of Scorched Earth environment Fixed some crashes with the Game List UI Fixed dynamically installation of Scorched Earth DLC (so that you don't have to restart the game application after installing it) Fixed Giganotosaurus damagetype issue New Item: Night Vision Goggles New Dino: Tapejara! New Dino: Archaeopteryx! 740.0 Added Stone & Metal Ceiling Gates Fixed missing "Clay" Engram on Primitive+ in singleplayer/player-hosted games Added language translations for ScorchedEarth content Fixed a potential game crash Streamlined server transfer UI's All PC fixes & balance improvements thru v247.6 739.4 Fixed clobbering of local/playerdedi save data. Fixed issue where players could only transfer cross-ARK characters/items/dinos at Obelisks. Is now also from any supply crate. Fixed issue where unofficial transfer ARK Tribute system not working on Items. Fixed issue where players could get incorrect insulation values relative to nearby structures, and die very quickly. v739.3 Scorched Earth Expansion! Primitive+ Total Conversion! HD Resolution upgrade (720p gameplay, 1080p UI's) Cross-ARK Official Transfer Gates All PC Content up thru v245 (Pelagornis, Allosaurus, Fishing, etc v738.4 Fixed common singleplayer/nondedicated crash! Improved level-streaming performance by approximately 10% v738.0 All PC Content and fixes up thru v243.9 -- Redwood Biome,Titanosaurus, Gas Mask, Rope Ladder, etc, ala: Dedicated Server Save-Backups Memory saving & cpu performance increase approximately 5% v737.0 Approx +15% client and server performance boost! Major CPU and GPU gains due to increased multithreading. All PC Content up through v242 (Diplodocus, Leech, Dragon Arena, Training Dummy, RPG stat mode, Offline Raiding Prevention Option, Baby Imprinting, Everybody's Favorite Diseases, Adjustable Follow Ranges, Exploit Fixes, Biome Area Update Markets, etc). Details: All extended PC game options exposed through Host Settings menu (Flyers in Caves, etc etc) Method to upload crashing savedata to Studio Wildcard for direct analysis Likely fix for certain PlayerDedi's not appearing in the Sessions List v736.0 Fixed singleplayer/non-dedi saving on TheCenter (this will not wipe player dedicateds again!) Added Dodo, Kairuku, & Dung Beetle pickup & toss Added Arthropluera Turret AI mode Fixed some out-of-control TheCenter spawners, and added resources to Skull Island on TheCenter. (For the time being recommend that Player Dedis run 'cheat destroywilddinos' command to avoid the out of control spawners) Automatically Fixed Player Dedi saves that could become too large due to out of control spawners Fixed another case of audio clipping Reduced Bola timer on humans by 50%, since humans are dexterous enough to get out of a bola more quickly. Also made Bola take a little Hide to craft. v735.0 Fixed various TheCenter structure placement, teleport, collision issues, visual issues, dino difficulty curve, harvestable items fade-out, and dino spawns, & flyers now allowed in the large caves. Also fixed the stalling/hitching of Player-Hosted TheCenter servers. Fixed audio clipping You can now transfer Dinos/Items/Survivors from TheIsland to TheCenter and vice versa on Singleplayer and Player-Hosted games which allow Tribute Uploads/Downloads. Added support for up to 200 additional Official servers! (many more TheCenter servers will be onlined with this patch, including Primitives and Hardcore) Fixed general case where you could place structures within world geometry Reduced Wild Compy HP and Damage by 50% Fixed crash in Session List UI when Removing Bookmarks or Switching Server Filter Mode Fixed Invite Friends in-game menu option Fixed performance issue with distance field shadows v734.3 Added all content up thru PC patch v240 (includes such things as Broodmother Arena, Megapithecus Arena, Direbear, Manta, Chem Table, Prim Cannon, Lystrosaurus, Arthropluera, Sabertooth Salmon, Primitive Bola, Tribe Rank Management, and more!) ADDED THE CENTER Official Mod Map! Doubles the playable game area of ARK, with all new adventures -- added Official The Center servers supporting up to 100 simultaneous players! Fixed memory/crash issues, massively reduced game memory overhead Improved rendering performance by approximately 10% Fixed the huge stall/lock/crash when you "Transfer" a bunch of items at once Spawn-In First Person Animations are now playing properly once again v733.3 Fixed case where Dinos could stop spawning on player-hosted unofficial servers (until the patch, you can use the Reset Host Options to force a fix) Fixed crash with Dye UI Fixed new Caves rendering splitscreen Fixed Beaver Dam Spawning in Singleplayer/Unofficials v733.2 Fixed Beaver/Dam spawn rates Fixed/improved "out of memory" crashes (responsible for most current crashes) Fixed invisible supply crates in caves/underwater on clients Fixed multi-floor building on Rafts and Platform saddles (disallowed on Quetz still due to exploit) Improved rendering performance slightly (~4%) Fixed player dedicated servers that were not spawning dinos Fixed case where dino harvesting would break v733.0 All PC Content & Fixes Through PC v238 (such as "New Cave-Dungeons: Snow and Swamp. New Creatures: Woolly Rhino, Eurypterid etc) All-New "Extinction Event" Servers, which reset after each month, with an in-game countdown! (these are additional brand NEW servers, not existing servers ) Improved game framerate by approximately 10% (rendering & cpu) Fixed Bug: Focus is now NOT on the Leave Tribe button when opening the Tribe Menu, also added a Leave Tribe confirmation dialog. If you get stuck underground, you now teleport back above ground. Mammoth colorization fixed Timer values that were resetting to 0 on "Reset Options" now reset to their correct value DEDICATED SERVER administrators can now specify a list of administrator users to have access to the full set of administrator (console) commands, as on PC. Singleplayer/Non-Dedicated hosts always have the option to cheat. If you have administrator access, all PC console commands can now be inputted at the Pause Menu. Server Options now have edit boxes for inputting direct arbritrary values. Spyglass now works properly in splitscreen. v732.0 All PC Content up thru PC version 236 (Terror Bird, Grappling Hook, Handcuffs, Giant Beaver, Tribe Alliances, etc etc) Approximately 20% performance increase! Woohoo thanks Microsoft All options exposed for dedicated servers, finally! Even custom lists of Engrams & Dino Multipliers, etc! Numerous crash fixes Community-contributed Game Localization, added the Following Localizations: French Italian German Spanish Russian Portuguese-Brazil Simplified Chinese Czech Danish Dutch Hungarian Polish Swedish Thai Traditional Chinese Turkish Ukrainian v731.1 Fixed not getting Achievement Items on respawn Fixed Hud not scaling with UI scale Fixed Dye UI glitching out and crashing Fixed server broadcast messages not appearing Floating HUD panels (Taming, Dropped Items, etc) now appear properly in splitscreen Fixed splitscreen players not being able to enter private non-dedicated sessions Fixed long-range shadows disappearing when in zoomed-view mode Fix for non-Primitive Weapons existing on legacy Primitive Official Servers Greenhouse Engram pre-reqs are now Stone Structures, not Metal Fixed crash when signing out of primary player in splitscreen mode v731.0 All PC Content up thru PC version 234 (Beer, Dung Beetle, Dimetrodon, Gallimimus, Shock Prod, Riot Armor, Greenhouse Tileset, etc etc) SPLIT-SCREEN MULTIPLAYER for both Online and Local Play!! Rendering Framerate improvements (~20%) Non-Dedicated Multiplayer tether range increased +33%, Maximum number of players in non-dedicated sessions increased to 8! All of the PC's Server options are now exposed to Hosting/Local Sessions (even options that were previously hidden in INI's), and all options have direct-input textboxes for using any arbritrary value. Including whether to allow Tribute Downloads Fixed cursor erroneously resetting to "Favorites" button after attempting to join a server Fixed a memory leak that would eventually crash the client over time Fixed log-out when plugging in Play-&-Charge Kit Fixed crashes when entering long text into Notes Fixed inability to connect/reconnect sometimes after losing connection ('stuck at PrimalGameData loading screen') Fixed duplicating dinos in singleplayer Fixed losing Tribe Data Fixed Host Settings not saving Improved range & performance of 'Ground Clutter' effect Fixed multi-colored Dimorphodon Released Version v730.0 All the PC Functionality, Fixes, & Content up through PC version v231.9 (Fireplace, Procoptodon, Dino Rebalance, etc) Fixed Cave Loading crash/fall-thru Improved performance: better framerate, less stalls Fixed crosshair not appearing Fixed some cases where you could lose character save data in local mode Fixed fur armor colorization Added 100+ more Official Servers Improved speed of server listing Fixed Taming Dinos losing Inventories/messed-up-Inventories upon reloading singleplayer save game Fixed a memory leak that was typically causing crashes around the Volcano area Increased server difficulty from 2.0 to 4.0, same as PC Released Version v729.9 Fixed an issue where many Player-Hosted sessions were not joinable! "Full" Servers are now listed! Also increased server list size to 250 so that ALL Official Servers are listed (100-server search limit causing some servers to not appear) Server Bookmarks now save! Server Bookmarks are automatically added for any servers that you join (to help you find your server if you didn't remember the name Session List Ping should work properly now (and the servers are now default ordered by Ping) LB+Start now opens Tribe Chat (text chat) Plugging in a controller no longer signs you out of your gameplay Hidden Engrams are no longer displayed on client (Primitive servers etc) Server Broadcast messages now respect player communication privilege Reloading ( X ) with the hand-held Map out now opens the UI to Apply/Remove Map Pins Player Actions Wheel now only shows the Poop option if you can Poop (tee hee hee). You can now Press Start in the Inventory of an activateable structure to toggle its active state (campfire etc) Improved Structure destruction vfx Fixed issue where you couldn't interact with some nearby Dinos / Access Inventories in Singleplayer / when Hosting Fixed a singleplayer crash that could occur randomly when moving through the world Doubled the Slider Ranges on the 'Host Game' UI (in a future patch will uncap it with editboxes ala PC)
    1 point
  32. or at least, some of the time. She seems pretty new to all of this ark stuff. Why didn't helena put her consciousness into HLN A, knowing that she knows more than that silly little Aussie Tek bot?
    0 points
  33. people are really here bitching about legacy being cancelled and them not providing support, but everyone knew this the moment new cluster was released... your own fault for putting time into legacy really.
    0 points
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