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Showing content with the highest reputation on 09/19/2019 in all areas

  1. For anyone interested, it seems to say "Data corruption detected" on the left and gibberish on the right
    2 points
  2. Are you joking... Delayed releasing community crunch to tell us you are still working on transfers.....but thats OK because "we have redesigned a bee...." Gg.
    2 points
  3. TLC pass 3 would be an amazing thing for the game right now. Many of water creatures have been neglected and they don’t have special abilities. Also many land dinosaurs like the carno have almost no purpose to tame. It would be better if TLC 3 could help some of these creatures get their usefulness back!
    1 point
  4. 1 point
  5. Can we stop this vast argument on PC prices, "game breaking" glitches, too much creature breeding, firearms, console transfers, etc... Its going knowhere and its probably bumming all the people out who came here to talk about the new creature
    1 point
  6. Yeah, I live and die by the Ark Smartbreeder. Truly an amazing program and I ❤️ all the people who continue to support it and make it work, including the people who made a new .json for deinonychuses.
    1 point
  7. Did you even read his post? Kissing bug, locus, lady bug, cicada... Are those not bugs from your universe or something?
    1 point
  8. That's the joke; Obelisk Terminals are broken and not there by design. ?
    1 point
  9. The new creature seems to be called Blade Wasp (however this does not work at the terminal uplink form) For those trying to solve the new puzzle, probably decoding the right message, remember how we decoded past broken messages. ARK lang has some peculiarities that can help dealing with swapping, adding or removing characters, etc. Just take a look at the decoder wiki page and learn how the characters are made. A suggestion for WC, it would be better to have this in a sepparate topic because there is too much noise from ppl complaining about different issues, instead focusing on solve this.
    1 point
  10. The dirty little secret about bug fixing is that it doesn't pay the bills. Paid DLC does.
    1 point
  11. I mean, technically speaking, ARK (and many, if not most) large video games and phone games essentially are skinner boxes designed to convince our still very animal brains into logical fallacies that convince us to continue investing more time into things, and are in general pretty addictive. Like, how many people in PVP still play because they have so much time invested already? Or how many PVE players feed their bases for months after they stopped really playing because the thought of losing all that work that they spent real life hours achieving? It's sunk-cost fallacy exploited really. And again, don't misunderstand. I also play the game. I knowingly see the hooks game developers use to keep people invested, and participate anyway. My point here is that there are a lot of complicated factors at play that go far beyond "people still play so it MUST be good". Please don't try to derail valid complaints with a disingenuous argument. Most of us don't really believe that the game can be fixed in a day. What frustrates people is that there are a ton of very very old bugs in it that were there in Early Access. Being able to brute-force simple 4 digit pincodes. Being able to brute force into tribes (although I think this new method was different than the old, but I do not know the details so I cannot speak much to it) is a really old bug that they fixed and then showed back up again. Buggy post-processing in the Aberration glowing water that kills pc performance if the video card post processing is set to above anything beyond medium. Rubber banding. Save lag. Save laaaaaaag. And what's the point of having an invasive Warden system like Batleye if it does nothing to stop 3rd party programs, aim bots, etc? Add that to the new ones. I get that exploit-fixing is a game of cat and mouse, and I feel like the developers never really anticipated how popular this game was. I feel like their gambit to split the company and dev team in half (one stayed on with ARK and one went to ATLAS) isn't paying off, as they don't have enough manpower to properly oversee a game that is still more popular than they expected it would be at this stage in its life, and I think this is unfortunate. The game, especially the PVP aspect of it, is literally on fire at the moment. It's a complicated problem with many factors, but much of it has to do with the fact that they are a small team, and that many core bugs weren't fixed early in the game development. And some of the things can't be reasonably fixed ever because of technical programming limitations that I don't entirely understand. So now they're literally doing triage every day on every platform trying to save the PVP side of things. I mean, I've said it before and I'll say it again: I would gladly pay a subscription fee if it meant the company would have the resources to fix performance and bugs and have meaningful support in a reasonable amount of time. Edit: I define "reasonable amount of time" as 2-3 months instead of 2-4 years.
    1 point
  12. Since you seem to know how to fix the game why dont you go work for WC instead of blabbering nonsense about stuff you have no idea.
    1 point
  13. It is a Gas Moth, It is the evolutionary upgrade to the Gas Bag. When put into an element chamber and filled with element dust the Gas Bag forms a cocoon. This cocoon will take the wild levels and keep them in tact and redistribute the wild levels from movement speed and during its maturation period it will consume element dust and berries.
    1 point
  14. If y’all just made a mosquito creature in ark I may have to uninstall /s
    1 point
  15. Typical Wildcard. "Fix" the exploit (supposedly, we wont know for sure that it's fixed until the hacker tries again), and completely ignore all the damage caused by it and all the thousands of man hours and years of work stolen by a hacker, providing absolutely no restitution, and no punishment for the tribes who took advantage of the situation. Well played Wildcard. What a company.
    1 point
  16. Looking forward to the upcoming Quality of life changes! Any chance we could have a method to speed up neutering/spaying someday? Perhaps by holding scissors in your hand or something.
    1 point
  17. Ced acknowledged that most people play PvE.
    1 point
  18. TLC 3 Wishlist I had previously posted a thread for TLC suggestions, but I can no longer seem to find it. Given WC's dedication to open communication and bugfixing as of late, the potential for a third TLC patch seems possible if they continue to listen to our suggestions. In this case, what creatures would you like to see get a TLC pass in the future, and what new abilities would you give them? Just as an aside, TLC has really only been for dinos introduced prior to June 2016, as after that is when WC really started to diversify dino abilities and roles. Of course, feel free to suggest changes to dinos after that, but I'd like to steer discussion in the direction of ideas for the OG batch of creatures, as they're the ones who desperately need it. Here are all of the suggestions I've compiled over my time playing the game: Anglerfish Visual overhaul - No. It looks fine, though I don't use them often so I'm unsure if I speak for the majority in thinking so. Though useful for silica pearls, the Angler is otherwise lackluster in its stats and slow, so to fix that: Secondary attack that intensifies its lantern, stunning small nearby aquatic creatures (Coel, Salmon, Cnidaria, Ammonite, and Eels) and creating a large flash of light underwater like Plant Z (with a cooldown). Useful for escaping from Mosasaurus or Tusoteuthis, or stunning nearby fish to eat them. Passively produces Angler Gel in its inventory (similar to the rate that the Achatina produces its paste). Lantern shines different colors when detecting nearby enemy creatures and max level wild creatures (like the shoulder pets from Aberration, making it useful on the Island and the unofficial maps for finding high levels). Araneo Visual overhaul - Yes. As one of the first purely "enemy" creatures in the game (it wasn't tamable until a while after the game was released into EA), the Araneo has struck fear into the hearts of spelunkers, but it isn't quite as scary when encountered now. Give it an update, and make it absolutely horrific - it's supposed to be a nightmarish combination of spiders, after all. Tamed Araneo suffer from mobility issues. They're slow, and they can't do much. Let's fix that: Tamed Araneo can now climb walls (but not ceilings) like the Thylacoleo, making it a slow but versatile mount. Araneo can create temporary (to prevent spamming) organic ziplines with their webs, allowing them to traverse terrain even more freely. Biting human-sized prey or smaller (drag weight 35 or less) that has succumb to torpidity will wrap it in a sticky web; prey then quickly suffocates - you no longer have to wait for spiders to bite through your armor to eat you when knocked unconscious. Also adds a bit more danger to caving. Archaeopteryx Visual overhaul - No. While it can be easy to confuse with the Microraptor at a glance, the Archa is fairly good in terms of model quality. The Archa's worst problem is that it was advertised as a parachute alternative, but requires it to be held, unlike a shoulder pet. To fix that: The Archa is now a shoulder pet. To activate its gliding ability, double-tap the jump key as you would a Glider. Its gliding style remains the same. Brontosaurus Visual overhaul - Yes. Please. The Titanosaur and Diplodocus outshine the Bronto in terms of model and animation quality. The Bronto does a lot as a turret soaker, but why not let it do a little more; it's the largest permanently tamable herbivore, after all. Here, we've got: For a secondary attack, the Bronto can perform a rearing stomp, dealing massive damage (Base 180) without gathering. Attack obviously has a lengthy animation to prevent spam. A "roar" that scares large wild carnivores (basically any carnivore that would otherwise attack a Bronto, including Gigas) into retreating for approximately 30 seconds, as long as the Bronto is above 50% Health. Carnivores would attempt to move as far as they can from the Bronto as possible, but readily attack non-Brontos nearby. Two minute cooldown, no effect on tamed creatures. Immunity to the "Gnashed" effect. The Bleed effect entirely circumvents the massive Health pools that Brontos have. Considering that a Bronto is already unlikely to survive an encounter with a wild Giga, this betters their odds. Thematically it makes sense as well, as a big animal like the Bronto would have thick skin and make it better-protected from such attacks. Carbonemys Visual overhaul - Yes, desperately. The turtle is one of the more rigid creatures in the game. The player model also has a tendency to change dimensions when saddled on the turtle. An early sight on the beaches, Carbonemys falls out of use the further inland you travel (with the exception of being tamed to soak turrets), so let's rectify that: Can duck into its shell, pulling the rider in with it; greatly reduces physical damage taken but make the turtle immobile (will also sink in water). Wild carnivores will lose interest when the turtle is in this state, same as with the Doed. Projectile and explosive damage values remain unaffected to prevent soaking abuse. Faster swimming speed, as mentioned in the dossier. "Pacifist" buff - the longer a Carbonemys goes without attacking and hitting another creature, the more resources it will gather (up until 3x vanilla server rates after 300 seconds out of combat). Dossier mentions it isn't a violent creature, so it ought to benefit from acting like one. Carnotaurus Visual overhaul - Yes. We know from recent updates that WC's artists can make their designs a lot sleeker than they used to. The Carno is the "Cheetah" of the Island's carnivores, according to its dossier. So let's give it some of those attributes: The obvious base-speed increase, particularly for sprinting. A sound pass on its walking and running footfalls would be nice too, making it less loud. The species' name is "Pressor," or "Crusher" - therefore, give it a charge with a twist. The Carno will rush forward after a quick wind-up, running in whatever direction it is steered. If the Carno pins a creature of equal or lesser drag weight (250) with this attack, the creature suffers from the Suffocating debuff (which already exists in game) over 4 seconds and loses all of its Oxygen, as the Carno knocks the wind out of its lungs. A 50% weight reduction on meat in its inventory. The "meat-eating bull" can become great for meat runs, especially in the mid-game. Reduced damage from attacks to its back, courtesy of its osteoderms. Diplodocus Visual overhaul - No. I personally think the Diplo looks fine, though some might disagree. The Diplo is underutilized because it has no viability outside of hardcore RP servers and occasionally in PvP to push buried creatures to the surface. As the smallest sauropod in the game, it really out to offer more in terms of utility: A 10-second stun attack, utilizing its whip-like tail. The Diplo can't damage enemies, but that doesn't mean it can't have a means of escaping from attack. Even its dossier mentions that it will attempt to escape from predators after repeated attacks; this would give it a means of doing so. Owing to its friendly nature, the Diplo ought to have some sort of positive effect on allied dinos. With its species name, "Island Chieftain," it could provide a physical resistance buff to lower level allied creatures around it. Mammoth Visual overhaul - Yes. Recent creatures handle fur textures a lot better, and their base models are less clay-like. Not to mention, the mammoth is the only model with a photo-realistic anus. Its movement animations are also incredibly janky, especially when one looks at how elephants actually walk. The Mammoth needs its own role. The Anky and Doed are in a good spot only because they're the best at what they do, while the Mammoth faces competition with no unique features. Beavers generate dams in the wild and have a saddle smithy, Therizinos have an efficiency multiplier and are one of the few viable herbivore combat mounts, Thorny dragons shoot spikes and can destroy/harvest corpses as carnivores, and the Roll rat can carry multiple passengers and, well, roll. Most of the aforementioned also get a weight reduction on wood (even though the Mammoth gets a bigger reduction than most, it doesn't necessarily make it unique). Giving it a platform saddle would just intrude on the Paracer without giving the Mammoth much (not to mention awkward to carry with a Quetz and make it unable to ride rafts because of how platforms are coded). And ultimately, the Mammoth is an iconic animal - to be relegated to resource collection when other creatures so easily fulfill the role seems like a waste, especially since it was only given the role because no other creature in early access could harvest wood efficiently. I feel it would benefit from the following: Tusk attack works while moving; this allows it gather wood (and no berries) on the go and cover ground faster than the Beaver (The Better Mammoths mod did this and it works wonders). Use the Herbivores_Large tag; makes no sense that the Mammoth is attacked by Raptors when it's only a head shorter than the Paracer (Again, from Better Mammoths). Slight Hypothermal protection for the rider. Base health increase (850->1000). The much smaller Daeodon and Griffin have higher base Health and are tankier for it. The Mammoth is described in its dossier as being physically tough, so a Health buff wouldn't hurt. A trumpet that gives the Mammoth and surrounding allies a temporary movement speed and stamina regen buff; pairing a Mammoth with a Yutyrannus and a Daeodon would make for a desirable trio of combat support creatures. Adds the missing character that the Mammoth is missing. Megaloceros Visual overhaul - Yes. If you compare the Ovis to the Megaloceros, they look like they came from two completely different games. Let's try this: I've read conflicting things about the male Megaloceros and its ability to cause the "Bleed" effect. If it isn't working, it ought to be fixed. ARK doesn't have cows, but the female Megaloceros could provide a nice substitute during imprinting. For mammalian babies, keeping a female Megaloceros around would keep babies fed up until they hit the "Adolescent" stage. This would allow for players to log off without having to worry about their baby mammals starving overnight. Wild Megaloceros should be alert - if they detect a creature on an enemy team (wild carnivores or tamed creatures), they should immediately flee. It makes little sense for a cautious and defenseless animal to just let a Sabertooth, Wolf, or strange human run up to it. As a part of the alertness, Megaloceros could also be immune to stun attacks from Microraptor and Purlovia. Megalodon Visual overhaul - Yes. We know that WC can do fish a lot better than they used to. The Megalodon is overlooked compared to other ocean predators because of its smaller size and lesser damage output. Ideas include: Frenzy ability - The Megalodon gets a meter on its HUD similar to the Rhino and Giga. It fills up as the Megalodon attacks and kills creatures, draining slowly over time. The meter imparts speed, damage, and physical resistance buffs, making the Megalodon scary in close-quarters combat. This works surprisingly well as most wild creatures in the ocean are on the same team, meaning wild Megalodon are less likely to obtain the buff and become a threat to new players in the water. Base damage (40->50) and health (600->700) increase - let it be a real killing machine like its dossier suggests The Megalodon has a keen sense of smell, allowing it to detect weakened creatures from far away (exactly like the Dire Wolf). Mosasaurus Visual overhaul - Maybe. The Mosasaur appears very bloated and could benefit from a more streamlined appearance. As a "terror of the deep," the Mosa really doesn't live up to its name. Here's what it might benefit from: A secondary Devour attack - when an enemy creature is below 10% Health, using this on an applicable creature (drag weight 200 or less) will cause the Mosa to simply swallow it whole. The Mosa instantly restores Food and Health (equal to the amount of Health left on the creature) from this. Cooldown of 180 seconds. Its presence deters Leedsichthys from attacking nearby rafts, making raft bases viable again. Raft spam does become possible again, but requires a big and obvious Mosa to be nearby and fed. As Piranhas flee from Sarcos, so too do Eels and Cnidaria flee from Mosasaurus (unless attacked first or attacking an Ammonite). Deals extra damage to Tusoteuthis, à la Sperm Whale; makes fighting them on Mosas more of a fair fight seeing as the Tuso can grapple you. Onyc Visual overhaul - No. I think it looks fine, though I don't use them often so I'm unsure if I speak for the majority in thinking so. These scary bats look cool, but have little use because of how hard they are to control. Only a few minor buffs here due to their swarming capabilities: Onyc will perch upside-down from Catwalk or Ceiling Structures if there is space (also gives a unique purpose to Catwalks), rather than landing on the ground. While resting in this position, they will recover health more quickly. Shoulder-mountable, with a brief speed boost when thrown at a target. Pachycephalosaurus Visual overhaul - Yes. The poor little goat-dino needs all the love it can get, especially when its carnivore "equivalent," the Raptor, got some love. The Pachy's always been underpowered, so let's fix that with some new toys: Base damage (10->20) and base Health (175->220) increase Its species name is "Mild Warrior" - to play around with that, give it a temperature related buff; it hits harder, faster, and can take more punishment at higher temperatures, but becomes sluggish in the cold. These respective buffs and debuffs would be capped, with the maximum heat buff giving the Pachy the 1.5x greater damage output and speed (0.5x less damage and speed for the debuff). Non-linear charging; changing directions is a necessity for its viability. The Pachy can also destroy rocks while charging, yielding some sparkpowder (but less than if its stone and flint components were mined individually). Pelagornis Visual overhaul - Yes. Absolutely; we've all seen the new Argentavis; WC can give us a much better bird these days. A few items spring to mind to give Pelagornis a more unique niche: It passively generates small amounts of Silica Pearls in its inventory when left floating on water (filtered substrate in the water). Rider weaponry would provide a fantastic niche, as the Pelagornis would be the only Island-native flyer with the ability. Pelagornis traveling over water have increased speed (approximately 1.25x normal) but lose speed when flying over land (approximately 0.75x normal), allowing them to quickly circle the Island along the coast. Phiomia Visual overhaul - Yes. Compared to the virtually furless Daeodon, WC's modelers are much better these days, and as such the Phiomia could look less like it was modeled from clay. I've got a soft-spot for these early proboscideans, but their definite utility is as a farm animal and as the butt of our jokes. Here's what could help them: Option to cull the Phiomia for meat (much like the Ovis), with higher Health yielding more meat and even prime meat. An early-game way to farm meat before getting a large carnivore or progressing to mutton. Riding a Phiomia into battle ought to draw the attention of all enemy creatures to it for a moment (activated via RMB, functioning similar to the Pachyrhino's aggro pheromone and lasting 10 seconds) - acting as a quick distraction and sacrifice. Plesiosaur Visual overhaul - Yes. The poor thing was one of the first aquatic creatures released in EA - it looks somewhat cartoony in comparison now. Was unsure about this one, but here's what we've got: 3D movement, like the Tapejara - let it swim in any which direction it chooses by strafing; would make sense with the species name too. A secondary flipper attack, allowing it to better hit targets closer to its body. The Plesiosaur can now generate currents to launch itself forward rapidly at the cost of most of its Stamina; can be used to escape from situations like being grappled by a Tusoteuthis. Faster health regeneration and movement speed below a depth threshold, kind of like a reverse Basilosaurus. This buff makes the Plesi more useful in the deep ocean. Pulmonoscorpius Visual overhaul - No. I don't use them often though so I'm unsure if I speak for the majority in thinking so. The Pulmonoscorpius ought to be an organic alternative to tranq darts: Torpor is currently dealt as damage dealt * 3 over 10 seconds. Changing that x3 to x6 would make a world of difference (A hypothetical 50 wild level, 71 tamed level Melee Scorpion would deal 834 torpor per attack while dealing 139 damage - for comparison, 300% longneck tranq darts deal 663 torpor per shot while dealing 78 damage). The Scorpion might benefit from having a secondary pincer attack that also grants it the ability to hold a small creature (Drag weight of 100 of less) when held, like a less powerful Karkinos. A second torpor-dealing attack that deals Melee Damage % x 1500 torpor over 10 seconds, with a lengthy cool-down to prevent abuse - regular stinging attacks during this time would not deal torpor, as the Scorpion's poison glands are "drained." As Scorpions can't be imprinted, this wouldn't be able to reach insane numbers. (A hypothetical 50 wild level, 71 tamed level Melee Scorpion would deal 13899 torpor - enough to drop a wild 150 Paracer and anything else with lower base torpor; this still makes shocking darts required for tames like Gigas) - This attack would be performed by holding down the C key. Quetzalcoatlus Visual overhaul - Yes. We all know how WC blew us away with wyverns and how good their wings looked when SE came out. The Quetz can be better. The Quetz is honestly in a decent place as is, but here is a simple and useful addition to its kit: Flying above a certain altitude increases the Quetzal's flying speed, capping to a level comparable to that of a Pteranodon. Useful for those otherwise dreadfully long flights to farm metal from less resource-dense regions.
    1 point
  19. Ok so here's the thing. On our server we have found and reported tribes/players violating the CoC hard and causing issues for new players. We need help but none of our tickets have been answered. I understand WC is busy and have a lot on their plate but please answer tickets. These problematic tribes/players have been slowly taking over the map in a rapid pace and have shown little to no regard with other players. For instance, we were out taming a 150 Rhino and one player flew down and started kitting wilds to us. I had to pop my giga out of the pod and run patrol 6 times after clearing the area repeatedly. HINT: We are on PvE.
    0 points
  20. 1: Would you rather them say: "Rule breaking has increased and we are not going to do anything about it."? 2: Nothings wrong with the UI. As for the other stuff, that would be nice(save for the hard drive, that's your problem), but don't you think they've heard that enough? If "fixing there game" was able to be done with the snap of there fingers, they would do it. But unfortunately, its just not that simple. 3: If your lagging, you need a better PC. Also, I care, along with a lot of other people. 4: So I assume that you personally have played all 100,000 games, and have found out that 99,999 of them have PERFECT language translation, without a single misspelled word? with that being said, THIS TEASER LOOKS SOOO COOL THANK YOU WILDCARD FOR BEING AWESOME!(not a joke)
    0 points
  21. In pve they should just enable creative mode and God mode. People should not even have to farm just spawn in creatures and bases. And instant kill anything by right clicking on it. It's pve balance don't matter.
    0 points
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