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Showing content with the highest reputation on 08/15/2019 in all areas

  1. Just wanna say, I thoroughly enjoy reading everyone's adventures, goals and progress on this thread. It kinda helps because I don't have the experience/courage to try and play online yet and this is where I can learn from experienced players trials and errors. Today I played on my Island singleplayer and upgraded my shack to be a smallish/practical wooden base with an attached medium sized dino garage, dodo cage and main house for smithy's, storage and forges. I have built on the farthest South West point of the Island, inland a little, on a ridge. I was thinking that I could use cliff sides rather than having to build walls around everything. Below the ridge has Rex, terror birds and raptor spawns but it seems that the ridge itself doesn't spawn the Rex's or terror birds so I have put aside walling in my base. Besides, most of my defenseless dinos can fit in the garage only leaving Theri and low lvl expendable Stego outside. I spent a loooooong time thinking through design, gathering mats and building the base only to use it for a little while and then realize I will have to upgrade it from wood to stone or metal and redesign for industrial forge and other crafting stations (metal seems a little overpowered building material for a single player world base that isn't next to giga spawns). All I want to do is explore, tame and kill but it seems like I spend most my time gathering mats, building and occasionally losing a mount and getting into a dying cycle of trying to retrieve my stuff. Kinda wish there was a machine I could drop mats into and it just spit out a functional well designed base. My long term goal is to breed strong Rexes and defeat all the island bosses to officially call myself "experienced" in Ark to eventually be a useful edition to a good tribe on PVE server. I'm also trying to be as vanilla as possible so that I will experience the full game with all of it's difficulties and still be able to beat it. I have bumped up a few things to make it feasible on a singleplayer world but I try not to touch the settings as much as possible. Also, NO creative mode ?
    3 points
  2. More dam nerfs thanks to pvp makes ark less enjoyable makes you wonder when the new dlc comes all the new dinos will be fun and amazing then some pvp will use them to attack noobs or those who don't have the means of obtaining the dlc and so they will cry and moan to WC that the dinos are to strong bla bla what happens next is that what makes the new dinos amazing and fun will be taken away which is stupid they really need to make two separate setting for pvp so they can Nerf the dinos to the ground if they so wish but not affect pve
    2 points
  3. There should be a way to separate the balances made to dinosaurs and game mechanics between PvE and PvP. Multiple balances have made PvE nothing but hard. Managarmr being a recent example, in PvE they're useless now thanks to the many balances made to make PvP better. Flier nerf was a huge change in PvE making fliers and transportation harder by forcing us to land since PvP was taking to the skies too often and the game tried to "ground" the fight
    1 point
  4. honestly ya, well mainly his left side were the eye is at around the same height as his bulbous nose anyway.
    1 point
  5. Lol!!!!! Only reason dinos\creatures get nerfed is all the crying from the pvp community. ..100% fact. learn how to cope with your metas. Adapt and overcome .what if there was no help from WC and you was just stuck with whatever the devs put in game . You would be forced to change ur routine \play style
    1 point
  6. PS4 - unofficial cluster So I was asked to become an admin on the cluster recently, and I was honored, and going to accept, but then after doing my due diligence, and talking to 1/2 dozen former and current admins, it became clear that becoming an admin takes away all the enjoyment of playing ARK. And currently I am having a blast, and really don't want to screw that up. Sure it is selfish of me, as the cluster needs more admins, but I just don't want for ARK to become another job. With my back injury and health issues a couple years ago, I am no longer to enjoy many of the outdoor activities that I used to, so much of my evenings and weekends now involve ARK. I don't want to mess with that enjoyment now. WHo knows, maybe in 6 months, I will get kind of stagnant in the game, and being an admin will give me a new direction within the game. But for now, I will just continue to be a player. As a player, I continued breeding my owls for mutations. Last night, I got a different shade of red on the back, royal blue shoulder, as well as Olive chest, and rust colored shoulder mutations. My buddy got a smokey gray/black chest as well as back mutations. On Monday, I got an orange mutation which at the time I believed I already had. But after transferring it to my base on the center where my Orange and Black mutation owls are. (I intentionally have not kept all of my owls on the same map, in case of a server crash/wipe.) once I compared it to my other orange owls, I can see it is yet a 3rd orange color. So I have more work ahead of me to get an all orange in the same shade. I also found a new spot on Valguerro with plenty of room to build a new base and breeding barn. There currently is a tiny starter base there, and the times will end tomorrow, and considering the base was built in metal, means the people have not been on in a long time. Knowing this, I went ahead and started building all around the allowed edge of their base. So Friday when it decays, I can start my barn build. Fingers crossed they don't come back at the last second and refresh. When I returned to my original base, I see that two event colored rexs were attacking my base and dinos, all of which were on passive. It seems they passed thru an unknown blind spot in my turrets. So I had to kill them, as they were badly hurting one of my Colored Yutys. Too bad, because one of them was a super cool blue body. I will continue to transfer over dinos to the new base location tonight if I get a chance.
    1 point
  7. Spent my time again in the dev kit. Since my custom weather events are done, I'm back at preparing the test map and managed to complete all the static meshes for the perimeter of the island, as well as a few icebergs. Next step, finishing up the static meshes for the inland! My test map (the island section) is roughly the size of the redwood forest of the Island, which should provide plenty of room for testers to build up! Here is the current status :
    1 point
  8. Try this... drop a few peaceful wild creatures near where the Ice Wyvern nest is normally. Get the Ice Wyvern on your tail and lead it to where the peaceful wild dinos are, and get it fixated on them. Then fly away quickly while the Ice Wyvern is near the nesting site. Come back later and check the nest. I've used this process on Ragnarok to 'milk' Ice Wyverns of many, many event colored babies of the same level.
    1 point
  9. I've been focused on breeding a number of creature lines to combine stats lately. Managed to combine four 40+ stats onto a single Griffin, but it also picked up a mutation. Normally I wouldn't want the mutation at this point... but its a melee damage mutation with what I think is a really nice color mutation. Private server with several mods running to allow Griffin breeding (obviously). The Griffin is such a fantastic flyer with the classic treatment and some nice stats. The color is a bonus. Love this Griffin.
    1 point
  10. In the ark dev kit, I finally managed to properly implement the screen freezing effect associated with my "Frostbite" condition. Here are screenshots of the stages as you freeze to death!
    1 point
  11. Don't forget flyer Nerf, fishing Nerf, Griffin Nerf, ghillie suit Nerf, the wyvren Nerf, the megatherium Nerf, the thyo Nerf, the weapon damage Nerf, the manta nerf, the arrow Nerf, the, the gacha nerf, the reaper nerf, the Titan nerf, and so on and so on and so on.
    1 point
  12. I am not one to complain much but seriously. Velonosaurs Nerfed to usless, Managamr Nerfed to pointless. Now you nerf even more right to the ground for what? PvP balance? You must realise by now every single time you nerf something to the ground the PvP-ers will just find a new meta that breaks the game... You are chasing a pointless cause wasting time, effort, and money to achieve only one thing... Ruin the uniqueness and fun that all these creatures used to bring to the largest part of your player base. Try this to balance for PvP... Balance Official PvP servers to be more like SoTF and let the rest enjoy the game you created to begin with. Then let Dedicated server owners choose with ini options PvP(Like official), PvE or PvPvE(PvP in the PvE game)
    1 point
  13. Seriously guys... Is that soooo hard to design New creatures without robot/zombie/insects/chernobyl parts ?
    1 point
  14. Why is everyone so rude and mean? There are nicer ways to say this stuff and criticism should always be positive building up, not tearing down. I don't even like agreeing with comments cause even those people who are right are nasty and rude about it. I sure hope these social media sites are not a representative of humanity and it culture at the moment. It's sickening and saddening really.? And yes I know I'm ironically being negative critical to every negative critical on the social media sites. But PLEASE can't everyone learn how to be kind and helpful and polite? It's such a toxic atmosphere to try and come o on here and help improve a fun game. No one is being forced to play it by law or anything. So if you choose to play this game be nice to the people who made it, an be considerate to the people who come in here to try and make it better. thanks ahead of time to those o of you who believe in kindness and politeness no matter
    1 point
  15. I think the Quetzal would be a awesome tlc and May make it look better plus the neck should go straight up like a giraffe because that’s how it looks in reality and think they should make it so it can pick up medium Dino’s in the mouth
    1 point
  16. After almost 2 years of constant breeding, every larger group now has incredibly mutated dinos that are nowhere close to what the game was originally balanced around. This means that dinos like Rhinos or Therizinosaurs deal much more damage and are much harder to kill than they were 1.5 years ago when the game released. Politically, the game is currently very stale, with alliances constant, no big conflicts and many people leaving the main cluster for others clusters or other games for a fresher and more exciting experience. A wipe would easily reset breeding back to its original state and bring these dinos back down to what they were originally, and bring back many players that have left over the last year. edit: im talking (mostly) about the Official PvP network, non-legacy, main cluster)
    0 points
  17. I also try to avoid this topic as it just a endless argument but, 1st off PvE you all complain that anytime WC changes or nerfs a dino you are usually the first people to jump in here and say that is ruining your experience. So I will take an old nerf for example.....flyer nerf from way back in the day. So the speed cap on flyers how did that ruin your game in a PvE aspect? Cause you can't fly across the island in 2 seconds? Cause your trying to beat someone to a drop or a wild dino to tame? Cause you cant get materials back and forth as quick as you used too? Lets look at it from a PvP perspective......When Pt's could fly over pick you drop you kill you before you computer could even render the dino in because the PT has so much points in movement speed. Could C spin into a base without taking one turret shot because turrets even back than could not keep up with the speed. For the record I think we need to have Flyer speed increased or let us increase the speed of flyers again just cap it or like the allo make it where it only goes up by 1/2% per point or something. The only thing I am hearing from most of the PvE, not all of you, is that you now cant tame a quetz as easy. I can think of at least 4 different ways that you can solo tame a quetz and it just as easy but because you cant freeze a wild dino to force it to the ground to make you life more convenient that is wrong for WC to do if that is the case snowflake go play another game. I wish PvE people would try once in a while to look at things from a different perspective (Same with PvP people too) you guys have it EASY compared to us PvP. I would love just for 1 day I could go raid a PvE base/server right now with the current META and you guys could see how it feels to have so much time and energy put into a base/tames to see it all fall in a matter of hours because of a TEK Tape zerg a few racers and gigas and a couple of meks. Yes i have seen bases with 100 turrets wiped by about 15-20 people because of the META is it possible to do since the TEK Tape can cause so much damage to structures right now. I am sorry but when TEK structures came out it was logically the next phase after metal but when TEK Tapejara can cut threw TEK structures like a hot knife threw butter that doesn't make sense to me shouldn't TEK structures be this awesome thing where if you want it you have to work for it and actually try to blow into it? Not sit there and shoot it down in a blink of eye? From a PvP aspect we are actually punished in a way if we were to build a huge base 100% out of TEK becuase TEK tapes would rip right through it like nothing. To me that is a form of ruining the game not "I can't freeze a wild dino now". I understand the base example I gave is not the best but my point is there is a difference in ruining a player experience vs I cant tame something as easy now. Now yes I agree with most people WC made the mess that ARK is right now, PvP is not balanced and in reality it never will be lets all be honest with ourselves. ARK will never be balanced we all know this just some of us will never admit to it or dont want to admit to it. Have there been certain nerfs I thought were uncalled for sure do! Do I think that at times WC has no clue DILO there are doing sure. But most of us as well dont know the Dev side of things either and what limitation programming and coding can have within the game engine itself. Sure I get frustrated with them from time to time because servers are laggy as hell char have been lost during transfers dinos have been lost due to bugs or my mana going pass the world border and dying because of lag. All these things exist and I am sure some are easy to fix others are more complicated, I try to give WC devs a pass on somethings because I am sure coding and all that technical stuff is easier said than done at times depending on what they are trying to correct. But I am tired of hearing PvE people complain about change because 99% of the time changes usually dont affect your "game-play" you dont have to worry about 20 TEK tape sitting outside your base ready to shoot your base down, you dont have to worry about a sausage quetz coming to your base a blowing a hole in it without it taking one shot from a turret, and before i hear well the statement that PvE like to use of "play PvE than instead of PvP' just as you have your reasons to play PvE I have my reason to play PvP. The game was not designed to be played one way or the other so please stop that nonsense of ARK was based as either or. ARK was designed to be a survival game, you know survive, against PvE or PvP. And yes a lot of us PvP people enjoy the lore behind the game just want to throw that out there. So long post I probably repeated my self a lot but whatever. However WC Dev team I do want to take time to say a couple things to you in hopes you will read this however I doubt you will. The biggest issue with PvP that I think a lot of PvP people dont point out is this, How many dinos/creatures have you guys created? 100+? How many are actually practical to use in PvP 10-15 maybe (excluding farming dinos like the anky and such) I mean hey I wanna grab "x" dino and go PvP. Dinos in a PvP perspective dont have "niches" or ablities that could counter other dinos. Sure you gave us the new dino with Val but what do we have really do counter TEK tape rushes? I like the TEK tape "nerf" but that really only solves a small bit of what hurts PvP. Why dont you 1/2 the TEK tape damage and increase TEK structure heath or make it to where TEK structures take 1/2 damage vs TEK projectiles? Make it where the whole META of freeze person with owl throw out a pocket giga kill said person without even trying. And yes Devs there is a reason why people build in caves. I love the titans they great awesome and all that but really people on other maps do kinda get screwed over because turrets have been nerf to the point that no one really who have been around for awhile are really that afraid of turrets anymore. I remember back in the day turrets/x plants used to scare people off back in the day. Its almost like the risk/reward "system" has gone away. Oh that base has 100 turrets that OK we got 5 racers with capped saddles and a bunch of duped Valentines day candies will take care of that no problem. If you really wanna "balance" the game make it worth while to have a huge base on the island/center/rag again. Make turrets a viable option or give us something to where yes if someone downloads a titan on said map the other tribe does in fact have a chance to counter effectively. What that is I honestly dont know? Up turret damage/range again? Up turret limit to 200? Gigas get a buff similar to trikes where gigas can do more damage to titans? Again I really dont know but alot of things have been taking away from us PvP that I think PvE people dont get. I personally loved it where on PvP you could effectively have nice/huge looking base but could withstand PvP. We dont have that now. PvE you can pretty much build anywhere you want on any map. PvP not so much if you want your base to stand for more than 24HRS. I get it any base can be raided with enough people/resources/time everyone in PvP knows this and understands it, my point is this, people build in the Ice Cave or Carno Cave cause why? Well a death wall full of turrets is a better defense option that a base in the open on the island somewhere where yes i am sorry turrets and dinos can only do so much against the current META right now. It honestly seems at times Devs you are running around in circles like the Mana.....Manas where admittedly OP when they came out in the beginning and than you "nerf" but it seems like your always doing that. I get it your not going to get every dino/creature 100% balance and/or correct the first time sometimes trial and error or BETA testing would be the way to go before you launch things on the official network. An Idea comes to mind I get your BETA testing changes which is cool and all but how before you launch genesis have a close beta server and let a good chunk of the PvP and PvE population participate in get feedback and change things are possibly bugged/broken/mesh spots/etc......re test it than try again. Remember when you all first came out on steam? I do. It was fun but at least we all knew what we signed up for and you were actively fixing things and listing to the people who played the game. I would not bitch if you came out and said we are delaying a patch or whatever if you came out and said we tested this and because of "xyz" issues we are going to repair this issue re test/fix and than release and let us know why and give us a realistic time line (which i understand sometimes is easier said than done).
    0 points
  18. Will have to in future. Sadly it disappeared off into the map
    0 points
  19. Who jumps to a 75% debuff on something that's been around such a long time? Just remove the saddle. With any changes that seems like a rather large amount to jump to for balancing. Reduced Tek Tapejara Saddle projectile damage to structures by 75%
    0 points
  20. 0 points
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